Cobolt's Secret Weapon
boss APOC_JackLv150Semi
This is one record of a monster. See every variant, its drops and where to find it →
3D model
Stage Boss · Human
- Level
- 90
- Base HP
- 86,880
- Found in
- 2 stages
- Drops
- 6
Base stats
- level
- 90
- str
- 55940
- int
- 90
- dex
- 90
- vit
- 8688
- hp
- 86880
- mp
- 900
- element
- PHYSICAL
HP by party size
Base HP 86,880.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NormalScenario | Easy | 86,880 | 152,040 | 195,480 | 260,640 | 260,640 | 260,640 | 260,640 | 260,640 | 1 |
| NormalScenario | Normal | 86,880 | 152,040 | 195,480 | 260,640 | 260,640 | 260,640 | 260,640 | 260,640 | 1 |
| NormalScenario | Difficult | 86,880 | 152,040 | 195,480 | 260,640 | 260,640 | 260,640 | 260,640 | 260,640 | 1 |
| SupplementaryStory02 | Easy | 86,880 | 152,040 | 152,040 | 152,040 | 152,040 | 152,040 | 152,040 | 152,040 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 0 | — | jewel | 15 |
| Jewel type 1 | — | jewel | 12 |
| Jewel type 2 | — | jewel | 9 |
| Jewel type 3 | — | jewel | 6 |
| Jewel type 4 | — | jewel | 6 |
| Jewel type 4 | — | jewel | 3 |
Properties
- Class
- Default
- Npc Type
- Stage Boss
- Lv
- 90
- Exp
- 1500000
- Element
- PHYSICAL
- Race
- Human
States
| end Time | type | params |
| 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
|
| 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.01 |
|
| -1 | DETECTINVISIBLE | — |
- Name
- APOC_JackLv150Semi
- Template Name
- APOC_Jack
- Action List Name
- APOC_Jack
- Class
- Default
- Npc Type
- Stage Boss
- Lv
- 90
- Exp
- 1500000
- Radius
- 13
- Sight
- 100
- Attack Range
- 90
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Start_Action
- Basic Stat
- SemiBossD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Cobolt's Secret Weapon
- Race
- Human
- Animation Path
- Animation/Boss/Jack/Jack_a.xml
- Effect Category
- Hard
- Use Glow
- No
- Display Name Token
- $Npcs.APOC_JackLv150_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 45 | | Skill Name | Probability |
| Atk01 | 0.6 | | Atk02 | 0.15 | | Atk04_a | 0.15 |
|
| 65 | | Skill Name | Probability |
| ComboA_01 | 0.2 | | Atk03 | 0.6 |
|
| 90 | | Skill Name | Probability |
| Atk04_a | 0.2 | | ComboA_01 | 0.2 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.01 |
| — |
| 0 | -1 | DETECTINVISIBLE | — | — |