This is one record of a monster. See every variant, its drops and where to find it →
3D model
Normal · Human
- Level
- 80
- Base HP
- 13,680
- Found in
- 1 stage
- Drops
- 3
Base stats
- level
- 80
- str
- 3040
- int
- 80
- dex
- 80
- vit
- 1368
- hp
- 13680
- mp
- 800
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | -100 |
| Water | -100 |
| Ice | -100 |
| Lightning | -150 |
| Land | 50 |
| Wind | -100 |
| Light | -50 |
HP by party size
Base HP 13,680.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| SupplementaryStory01 | Easy | 13,680 | 23,940 | 30,780 | 41,040 | 41,040 | 41,040 | 41,040 | 41,040 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 0 | — | jewel | 7 |
| Jewel type 1 | — | jewel | 5 |
| Jewel type 2 | — | jewel | 3 |
Properties
- Class
- Default
- Npc Type
- Normal
- Lv
- 80
- Exp
- 10000
- Element
- PHYSICAL
- Race
- Human
States
| type | params |
| DEFENCE | | key | value |
| type | 0 | | probability | 0.1 |
|
| DEFENCE | | key | value |
| type | 7 | | probability | 0.1 |
|
- Name
- APOC_OrcWarriorEliteLv88
- Template Name
- APOC_OrcWarriorElite
- Action List Name
- APOC_OrcWarriorElite
- Class
- Default
- Npc Type
- Normal
- Lv
- 80
- Exp
- 10000
- Radius
- 7
- Sight
- 120
- Attack Range
- 30
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Ancient Orc Medium Level Warrior
- Race
- Human
- Animation Path
- Animation/Orc/OrcWarriorThrower/OrcWarriorElite.xml
- Effect Category
- Leather
- Use Glow
- No
- Display Name Token
- $Npcs.APOC_OrcWarriorElite_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 30 | | Skill Name | Probability |
| Pattern3Atk1 | 0.35 | | Dash_Atk02 | 0.35 | | StepLeft | 0.15 | | StepRight | 0.15 |
|
- Aggressive Skills
- —
Resists
-100, -100, -100, -150, 50, -100, 0, -50, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.1 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.1 |
| — |