This is one record of a monster. See every variant, its drops and where to find it →
3D model
Normal · Animal
- Level
- 81
- Base HP
- 17,880
- Found in
- 2 stages
- Drops
- 2
Base stats
- level
- 81
- str
- 3220
- int
- 81
- dex
- 81
- vit
- 1788
- hp
- 17880
- mp
- 810
- element
- PHYSICAL
HP by party size
Base HP 17,880.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| SupplementaryStory01 | Easy | 17,880 | 31,290 | 40,230 | 53,640 | 53,640 | 53,640 | 53,640 | 53,640 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 0 | — | jewel | 5 |
| Jewel type 1 | — | jewel | 3 |
Properties
- Class
- Wolf Boss
- Npc Type
- Normal
- Lv
- 81
- Exp
- 20000
- Element
- PHYSICAL
- Race
- Animal
States
| type | params |
| DEFENCE | | key | value |
| type | 7 | | probability | 0.05 |
|
- Name
- APOC_WolfKingLv090
- Template Name
- APOC_WolfKing
- Action List Name
- APOC_WolfKing
- Class
- Wolf Boss
- Npc Type
- Normal
- Lv
- 81
- Exp
- 20000
- Radius
- 13
- Sight
- 110
- Attack Range
- 45
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Ancient Wolf
- Race
- Animal
- Animation Path
- Animation/Animal/WolfBoss/WolfBoss.xml
- Effect Category
- Soft
- Use Glow
- No
- Display Name Token
- $Npcs.APOC_WolfKingLv090_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 45 | | Skill Name | Probability |
| BossAtk01 | 0.3 | | BossAtk02 | 0.3 | | Atk02 | 0.3 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.05 |
| — |