- Level
- 40
- Race
- Plant
- Kind
- monster
Base stats
- level
- 40
- str
- 980
- int
- 40
- dex
- 40
- vit
- 97
- hp
- 970
- mp
- 400
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 970.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NormalScenario | Easy | 970 | 1,698 | 2,183 | 2,910 | 2,910 | 2,910 | 2,910 | 2,910 | 1 |
| NormalScenario | Normal | 970 | 1,698 | 2,183 | 2,910 | 2,910 | 2,910 | 2,910 | 2,910 | 1 |
| NormalScenario | Difficult | 970 | 1,698 | 2,183 | 2,910 | 2,910 | 2,910 | 2,910 | 2,910 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 1 | — | jewel | 7 |
Properties
- Name
- D0_SecretCoconutTree_Ep5
- Class
- Default
- Display Name
- Table with food
- Race
- Plant
- Npc Type
- Normal
- Lv
- 40
- Exp
- 0
- Radius
- 8
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
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- Name
- D0_SecretCoconutTree_Ep5
- Template Name
- Lathe
- Action List Name
- Lathe
- Class
- Default
- Display Name
- Table with food
- Race
- Plant
- Npc Type
- Normal
- Lv
- 40
- Exp
- 0
- Radius
- 8
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Animation Path
- ANIMATION/Items/Lathe/Lathe.xml
- Effect Category
- Hard
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.D0_SecretCoconutTree_Ep5_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0