A pillar of cool ice
This is one record of a monster. See every variant, its drops and where to find it →
Normal · Plant
- Level
- 40
- Base HP
- 970
- Found in
- 9 stages
- Drops
- 1
Base stats
- level
- 40
- str
- 980
- int
- 40
- dex
- 40
- vit
- 97
- hp
- 970
- mp
- 400
- element
- PHYSICAL
HP by party size
Base HP 970.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
|---|---|---|---|---|---|---|---|---|---|---|
| NightmareScenario | Easy | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 1 |
| NightmareScenario | Challenge | 970 | 970 | 970 | 970 | 970 | 970 | 970 | 970 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count | |
|---|---|---|---|---|
| Jewel type 1 | — | jewel | 7 |
Appears in
- 2-1 Snow Flower Valley monster
- 2-2 Snow Flower Hill monster
- 2-3 Snowstorm Valley monster
- 2-4 Fairy Corner monster
- 2-5 Snow Fairy Garden monster
- 2-6 Edge of Snow monster
- 2-7 Ancient Maze monster
- 2-8 Underground Graveyard monster
- 2-9 Dead Man's Cave monster
Properties
- Class
- Default
- Npc Type
- Normal
- Lv
- 40
- Element
- PHYSICAL
- Race
- Plant
- Name
- D1_SecretCoconutTree_Ep2
- Template Name
- IceTree
- Action List Name
- IceTree
- Class
- Default
- Npc Type
- Normal
- Lv
- 40
- Exp
- 0
- Radius
- 10
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- A pillar of cool ice
- Race
- Plant
- Animation Path
- ANIMATION/Plant/IceTree/IceTree.xml
- Effect Category
- Hard
- Use Glow
- No
- Display Name Token
- $Npcs.D0_SecretCoconutTree_Ep2_DisplayName$
Items
—Unidentified Items
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0States
—Jewels
| Type | Cnt |
|---|---|
| 1 | 7 |