DynamiteBoom

DynamiteBoom · hash 56638210 · monster

Level
40
Race
Human
Kind
monster

Base stats

level
40
str
930
int
40
dex
40
vit
99
hp
990
mp
400
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 990.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
NormalScenarioEasy9901,7332,2282,9702,9702,9702,9702,9701
NormalScenarioNormal9901,7332,2282,9702,9702,9702,9702,9701
NormalScenarioDifficult9901,7332,2282,9702,9702,9702,9702,9701
NightmareScenarioEasy10101010101010101
NightmareScenarioChallenge9909909909909909909909901

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Unidentified item (table 0)unidentified
Jewel type 0jewel7
Jewel type 1jewel5
Jewel type 2jewel3

Appears in

Properties

Name
DynamiteBoom
Class
Warrior
Race
Human
Npc Type
Leader
Lv
40
Exp
0
Radius
0.1
Sight
1
Attack Range
1
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Stand
Basic Stat
LeaderD0
Element
PHYSICAL
Special Dead
Description
스테이지2,연출용용병, 시야1
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0
Normal Skills
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
0-1INCSTAT
keyvalue
value40000
categoryATKMAX
typeAMOUNT
0-1INCSTAT
keyvalue
value40000
categoryATKMIN
typeAMOUNT

Glow Color

0, 0, 0, 0

Default Meshs