EP6_NonSightNPC_Lv51

EP6_NonSightNPC_Lv51 · hash 62905708 · monster

Level
51
Race
Human
Kind
monster

Base stats

level
51
str
1360
int
51
dex
51
vit
261
hp
2610
mp
510
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 2,610.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
NormalScenarioEasy2,6104,5685,8737,8307,8307,8307,8307,8301
NormalScenarioNormal2,6104,5685,8737,8307,8307,8307,8307,8301
NormalScenarioDifficult2,6104,5685,8737,8307,8307,8307,8307,8301
NightmareScenarioEasy26262626262626261
NightmareScenarioChallenge2,6102,6102,6102,6102,6102,6102,6102,6101

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Jewel type 0jewel7
Jewel type 1jewel5
Jewel type 2jewel3

Appears in

Properties

Name
EP6_NonSightNPC_Lv51
Class
Default
Race
Human
Npc Type
Elite
Lv
51
Exp
0
Radius
0
Sight
85
Attack Range
80
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
RandomStone01
Basic Stat
NormalD0
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0
Normal Skills
RangeSkills
80
Skill NameProbability
RandomStone011
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
0-1INVINCIBLE
keyvalue
duration0
0-1PASSABLE

Glow Color

1, 1, 1, 1

Default Meshs