Event_Soccerball_2010

Event_Soccerball_2010 · hash 60541904 · monster

Level
1
Race
Monster
Kind
monster

Base stats

level
1
str
70
int
1
dex
1
vit
2
hp
20
mp
10
element
PHYSICAL

Resistances

Damage typeResistance
Fire5000
Water5000
Ice5000
Lightning5000
Land5000
Wind5000
Poison5000
Light5000
Curse5000
Physical5000
Independence5000

HP by party size

Base HP 20.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
EventPVP2020202020202020

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Jewel type 0jewel5
Jewel type 1jewel3

Appears in

Properties

Name
Event_Soccerball_2010
Class
Default
Race
Monster
Npc Type
Normal
Lv
1
Exp
0
Radius
11
Sight
100
Attack Range
100
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Stand
Basic Stat
NormalD0
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0.2
Normal Skills
Aggressive Skills
RangeSkills
100
Skill NameProbability
Heal1

States

start Timeend Timetypeparamsoptional States
0-1INCSTAT
keyvalue
bFilltrue
value1000000
categoryMAXHP
typeAMOUNT
0-1INCSTAT
keyvalue
bFilltrue
value1000000
categoryMAXHP
typeAMOUNT

Glow Color

1, 1, 1, 1

Default Meshs