Medium Level Ice Soul
This is one record of a monster. See every variant, its drops and where to find it →
Normal · Monster
- Level
- 16
- Base HP
- 160
- Found in
- 1 stage
- Drops
- 3
Base stats
- level
- 16
- str
- 360
- int
- 16
- dex
- 16
- vit
- 16
- hp
- 160
- mp
- 160
- element
- PHYSICAL
HP by party size
Base HP 160.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
|---|---|---|---|---|---|---|---|---|---|---|
| Training | 160 | 160 | 160 | 160 | 160 | 160 | 160 | 160 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count | |
|---|---|---|---|---|
| Apple | 8% | item | — | |
| Jewel type 0 | — | jewel | 5 | |
| Jewel type 1 | — | jewel | 3 |
Appears in
- Peak of Icecap monster
Properties
- Class
- Dn D
- Npc Type
- Normal
- Lv
- 16
- Exp
- 188
- Element
- PHYSICAL
- Race
- Monster
- Name
- FieldIceElementalThrowerLv016
- Template Name
- IceElemental
- Action List Name
- IceElemental
- Class
- Dn D
- Npc Type
- Normal
- Lv
- 16
- Exp
- 188
- Radius
- 10
- Sight
- 70
- Attack Range
- 60
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Medium Level Ice Soul
- Race
- Monster
- Animation Path
- Animation/Monster/IceElemental/IceElemental.xml
- Effect Category
- Hard
- Use Glow
- No
- Display Name Token
- $Npcs.FieldIceElementalThrowerLv016_DisplayName$
Items
| Probability | Name |
|---|---|
| 0.08 | Apple |
Unidentified Items
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
Range Skills 60 Skill Name Probability Atk02 0.5 - Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0States
—Jewels
| Type | Cnt |
|---|---|
| 0 | 5 |
| 1 | 3 |