Tower
This is one record of a monster. See every variant, its drops and where to find it →
Normal · Instrument
- Level
- 4
- Base HP
- 80
- Found in
- 1 stage
- Drops
- 2
Base stats
- level
- 4
- str
- 210
- int
- 4
- dex
- 4
- vit
- 8
- hp
- 80
- mp
- 40
- element
- PHYSICAL
HP by party size
Base HP 80.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
|---|---|---|---|---|---|---|---|---|---|---|
| NormalScenario | Easy | 80 | 140 | 180 | 240 | 240 | 240 | 240 | 240 | 1 |
| NormalScenario | Normal | 80 | 140 | 180 | 240 | 240 | 240 | 240 | 240 | 1 |
| NormalScenario | Difficult | 80 | 140 | 180 | 240 | 240 | 240 | 240 | 240 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count | |
|---|---|---|---|---|
| Jewel type 0 | — | jewel | 5 | |
| Jewel type 1 | — | jewel | 3 |
Appears in
- 1-4 Silent Hill monster
Properties
- Class
- Tower
- Npc Type
- Normal
- Lv
- 4
- Element
- PHYSICAL
- Race
- Instrument
- Name
- FixedTowerLv004
- Template Name
- Tower
- Action List Name
- FixedTower
- Class
- Tower
- Npc Type
- Normal
- Lv
- 4
- Exp
- 0
- Radius
- 7
- Sight
- 250
- Attack Range
- 240
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- RareD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Tower
- Race
- Instrument
- Animation Path
- Animation/Instrument/TowerBasic/TowerBasicTransparent.xml
- Effect Category
- Hard
- Use Glow
- No
- Display Name Token
- $Npcs.FixedTower_HL_DisplayName$
Items
—Unidentified Items
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
Range Skills 240 Skill Name Probability Atk02 0.25 Atk03 0.25 Atk04 0.25 Atk05 0.25 - Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0States
—Jewels
| Type | Cnt |
|---|---|
| 0 | 5 |
| 1 | 3 |