This is one record of a monster. See every variant, its drops and where to find it →
3D model
Normal · Human
- Level
- 21
- Base HP
- 2,440
- Found in
- 1 stage
- Drops
- 3
Base stats
- level
- 21
- str
- 1050
- int
- 21
- dex
- 21
- vit
- 244
- hp
- 2440
- mp
- 210
- element
- PHYSICAL
HP by party size
Base HP 2,440.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NormalScenario | Easy | 2,440 | 4,270 | 5,490 | 7,320 | 7,320 | 7,320 | 7,320 | 7,320 | 1 |
| NormalScenario | Normal | 2,440 | 4,270 | 5,490 | 7,320 | 7,320 | 7,320 | 7,320 | 7,320 | 1 |
| NormalScenario | Difficult | 2,440 | 4,270 | 5,490 | 7,320 | 7,320 | 7,320 | 7,320 | 7,320 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Unidentified item (table 0) | — | unidentified | — |
| Jewel type 0 | — | jewel | 5 |
| Jewel type 1 | — | jewel | 3 |
Properties
- Class
- Default
- Npc Type
- Normal
- Lv
- 21
- Element
- PHYSICAL
- Race
- Human
- Name
- HarpySpecialLv021
- Template Name
- HarpySpecial
- Action List Name
- HarpySpecial
- Class
- Default
- Npc Type
- Normal
- Lv
- 21
- Exp
- 0
- Radius
- 7
- Sight
- 50
- Attack Range
- 60
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- SemiBossD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Harpy Hero
- Race
- Human
- Animation Path
- Animation/Human/HarpyBasic/Harpy.xml
- Effect Category
- Leather
- Use Glow
- No
- Display Name Token
- $Npcs.HarpySpecialLv021_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 30 | | Skill Name | Probability |
| Atk01_b | 0.4 |
|
| 60 | | Skill Name | Probability |
| Atk01 | 0.8 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | INCSTAT | | key | value |
| value | 40 | | category | ATKMIN | | type | AMOUNT |
| — |