- Level
- 5
- Race
- Monster
- Kind
- monster
Base stats
- level
- 5
- str
- 150
- int
- 5
- dex
- 5
- vit
- 4
- hp
- 40
- mp
- 50
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 100 |
| Water | 100 |
| Ice | 100 |
| Lightning | 100 |
| Land | 100 |
| Wind | 100 |
| Poison | 100 |
| Light | 100 |
| Curse | 100 |
| Physical | 100 |
| Independence | 100 |
Drops
| Item | Chance | Kind | Count |
| Jewel type 0 | — | jewel | 7 |
| Jewel type 1 | — | jewel | 6 |
Properties
- Name
- ItemBattle_BomberMan
- Class
- Default
- Display Name
- Explosive Ostrich
- Race
- Monster
- Npc Type
- Normal
- Lv
- 5
- Exp
- 35
- Radius
- 5
- Sight
- 80
- Attack Range
- 50
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 30 | | Skill Name | Probability |
| Atk01 | 0.8 |
|
| 50 | | Skill Name | Probability |
| Atk02 | 0.2 |
|
- Aggressive Skills
- —
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- Name
- ItemBattle_BomberMan
- Template Name
- ItemBattle_BomberMan
- Action List Name
- ItemBattle_BomberMan
- Class
- Default
- Display Name
- Explosive Ostrich
- Race
- Monster
- Npc Type
- Normal
- Lv
- 5
- Exp
- 35
- Radius
- 5
- Sight
- 80
- Attack Range
- 50
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Animation Path
- Animation/Monster/BombManBasic/BombManBasic.xml
- Effect Category
- Soft
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.ItemBattle_BomberMan_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 30 | | Skill Name | Probability |
| Atk01 | 0.8 |
|
| 50 | | Skill Name | Probability |
| Atk02 | 0.2 |
|
- Aggressive Skills
- —
Resists
100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100