Jungle Vine
This is one record of a monster. See every variant, its drops and where to find it →
Normal · Plant
- Level
- 68
- Base HP
- 500,000
- Found in
- 1 stage
- Drops
- 2
Base stats
- level
- 68
- str
- 25000
- int
- 1
- dex
- 1
- vit
- 50000
- hp
- 500000
- mp
- 10
- element
- PHYSICAL
HP by party size
Base HP 500,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
|---|---|---|---|---|---|---|---|---|---|---|
| NightmareScenario | Easy | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 1 |
| NightmareScenario | Challenge | 500,000 | 500,000 | 500,000 | 500,000 | 500,000 | 500,000 | 500,000 | 500,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count | |
|---|---|---|---|---|
| Jewel type 0 | — | jewel | 5 | |
| Jewel type 1 | — | jewel | 3 |
Appears in
- 4-8 Sesha's Garden monster
Properties
- Class
- Default
- Npc Type
- Normal
- Lv
- 68
- Element
- PHYSICAL
- Race
- Plant
- Name
- JungleVineDLv068_NoExp
- Template Name
- JungleVine
- Action List Name
- JungleVine
- Class
- Default
- Npc Type
- Normal
- Lv
- 68
- Exp
- 0
- Radius
- 7
- Sight
- 100
- Attack Range
- 70
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- NormalD1
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Jungle Vine
- Race
- Plant
- Animation Path
- ANIMATION/Monster/Vine/VineFaint.xml
- Effect Category
- Soft
- Use Glow
- No
- Display Name Token
- $Npcs.JungleVineALv031_DisplayName$
Items
—Unidentified Items
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
Range Skills 40 Skill Name Probability Atk03_a 0.8 70 Skill Name Probability Dash1a 1 - Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0States
—Jewels
| Type | Cnt |
|---|---|
| 0 | 5 |
| 1 | 3 |