Royal Knight Cini-valkun

KnightEliteBossLv050 · hash 36641292 · boss

Level
50
Race
Human
Kind
boss

Base stats

level
50
str
2640
int
50
dex
50
vit
1293
hp
12930
mp
500
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 12,930.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
NormalScenarioEasy12,93022,62829,09338,79038,79038,79038,79038,7901
NormalScenarioNormal12,93022,62829,09338,79038,79038,79038,79038,7901
NormalScenarioDifficult12,93022,62829,09338,79038,79038,79038,79038,7901

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Jewel type 0jewel15
Jewel type 1jewel12
Jewel type 2jewel9
Jewel type 3jewel6
Jewel type 4jewel3

Appears in

Properties

Name
KnightEliteBossLv050
Class
Default
Display Name
Royal Knight Cini-valkun
Race
Human
Npc Type
Stage Boss
Lv
50
Exp
13858
Radius
6
Sight
100
Attack Range
80
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Stand
Basic Stat
SemiBossD0
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0
Normal Skills
RangeSkills
40
Skill NameProbability
Atk010.1
Atk020.1
Atk030.1
ComboRun0.05
60
Skill NameProbability
Atk020.1
ComBoAtk030.1
Atk010.15
Atk020.1
70
Skill NameProbability
Atk010.2
Emotion0.2
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
00DEFENCE
keyvalue
type0
probability0.01
00DEFENCE
keyvalue
type1
probability0.1
00DEFENCE
keyvalue
type7
probability0.1

Glow Color

1, 1, 1, 1

Default Meshs