- Level
- 1050
- Race
- Monster
- Kind
- boss
Base stats
- level
- 1050
- str
- 15500
- int
- 15500
- dex
- 15500
- vit
- 1632400
- hp
- 16324000
- mp
- 155000
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 16,324,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| Doom_Citadel | Easy | 16,324,000 | 21,765,328 | 27,206,656 | 32,648,000 | 32,648,000 | 32,648,000 | 32,648,000 | 32,648,000 | 1 |
| Doom_Citadel | Normal | 32,648,000 | 43,530,656 | 54,413,312 | 65,296,000 | 65,296,000 | 65,296,000 | 65,296,000 | 65,296,000 | 1 |
| Doom_Citadel | Difficult | 48,972,000 | 65,296,000 | 81,620,000 | 97,944,000 | 97,944,000 | 97,944,000 | 97,944,000 | 97,944,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 1 | — | jewel | 25 |
| Jewel type 2 | — | jewel | 20 |
| Jewel type 3 | — | jewel | 15 |
| Jewel type 4 | — | jewel | 10 |
| Jewel type 5 | — | jewel | 5 |
Properties
- Name
- Lunia_Challenge
- Class
- Default
- Display Name
- Lunia
- Race
- Monster
- Npc Type
- Semi Boss
- Lv
- 1050
- Exp
- 0
- Radius
- 30
- Sight
- 200
- Attack Range
- 100
- Debuff Resistance
- 1
- Ignore Hate
- Yes
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- RaidMechanic
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- Yes
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 75
- Normal Skills
| Range | Skills |
| 200 | | Skill Name | Probability |
| Angry | 0.2 | | Atk01 | 0.2 | | Atk02 | 0.2 | | Atk03 | 0.2 | | Atk04 | 0.2 |
|
- Aggressive Skills
| Range | Skills |
| 200 | | Skill Name | Probability |
| Atk05 | 0.2 | | Atk06 | 0.2 | | Atk07 | 0.2 | | Atk08 | 0.2 |
|
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | DETECTINVISIBLE | — | — |
| 0 | -1 | PASSABLE | — | — |
Open this tab to load the model.
- Name
- Lunia_Challenge
- Template Name
- Lunia
- Action List Name
- Lunia
- Class
- Default
- Display Name
- Lunia
- Race
- Monster
- Npc Type
- Semi Boss
- Lv
- 1050
- Exp
- 0
- Radius
- 30
- Sight
- 200
- Attack Range
- 100
- Debuff Resistance
- 1
- Ignore Hate
- Yes
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- RaidMechanic
- Element
- PHYSICAL
- Animation Path
- Animation/Myth/Lunia/Lunia.xml
- Effect Category
- Hard
- Special Dead
- Description
- Use Glow
- Yes
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.Lunia_DisplayName$
Offensive Skills
- Aggressive Mode
- 75
- Normal Skills
| Range | Skills |
| 200 | | Skill Name | Probability |
| Angry | 0.2 | | Atk01 | 0.2 | | Atk02 | 0.2 | | Atk03 | 0.2 | | Atk04 | 0.2 |
|
- Aggressive Skills
| Range | Skills |
| 200 | | Skill Name | Probability |
| Atk05 | 0.2 | | Atk06 | 0.2 | | Atk07 | 0.2 | | Atk08 | 0.2 |
|
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | DETECTINVISIBLE | — | — |
| 0 | -1 | PASSABLE | — | — |