- Level
- 5
- Race
- Plant
- Kind
- monster
Base stats
- level
- 5
- str
- 150
- int
- 5
- dex
- 5
- vit
- 4
- hp
- 40
- mp
- 50
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 40.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NormalSquare | Easy | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Properties
- Name
- MiracleCube_Falling_Star
- Class
- Default
- Display Name
- Watch a big gold star fall
- Race
- Plant
- Npc Type
- Normal
- Lv
- 5
- Exp
- 0
- Radius
- 6
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- No
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |
| 0 | -1 | INVINCIBLE | — | — |
Open this tab to load the model.
- Name
- MiracleCube_Falling_Star
- Template Name
- WinterVCStar
- Action List Name
- WinterVCStar
- Class
- Default
- Display Name
- Watch a big gold star fall
- Race
- Plant
- Npc Type
- Normal
- Lv
- 5
- Exp
- 0
- Radius
- 6
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Animation Path
- ANIMATION/Projectiles/WinterVCStar/WinterVCStar1.xml
- Effect Category
- Soft
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- No
- Max Damage Per Hit
- 0
- Display Name Token
- $Items.Warning_WatchStars_FallFrom_Popstage$
Items
| Probability | Name |
| 0.01 | Enchant_ReinforcingGemStone_001 |
| 0.01 | Enchant_ReinforcingGemStone_002 |
| 0.07 | Enchant_ReinforcingGemStone_003 |
| 0.07 | Enchant_ReinforcingGemStone_004 |
| 0.07 | Enchant_ReinforcingGemStone_005 |
| 0.07 | Enchant_ReinforcingGemStone_006 |
| 0.07 | Enchant_ReinforcingGemStone_007 |
| 0.07 | Enchant_Aruta_ReinforcingGemStone_001 |
| 0.07 | Enchant_Aruta_ReinforcingGemStone_002 |
| 0.07 | Enchant_Aruta_ReinforcingGemStone_003 |
| 0.07 | Enchant_Aruta_ReinforcingGemStone_004 |
| 0.07 | Enchant_Aruta_ReinforcingGemStone_005 |
| 0.07 | Enchant_Aruta_ReinforcingGemStone_006 |
| 0.07 | Enchant_Aruta_ReinforcingGemStone_007 |
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |
| 0 | -1 | INVINCIBLE | — | — |