Unnamed (MoaiLv003)
Normal · Monster
- Level
- 3
- Base HP
- 30
- Found in
- 1 stage
- Drops
- 2
Base stats
- level
- 3
- str
- 120
- int
- 3
- dex
- 3
- vit
- 3
- hp
- 30
- mp
- 30
- element
- PHYSICAL
HP by party size
Base HP 30.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
|---|---|---|---|---|---|---|---|---|---|---|
| NormalScenario | Easy | 30 | 53 | 68 | 90 | 90 | 90 | 90 | 90 | 1 |
| NormalScenario | Normal | 30 | 53 | 68 | 90 | 90 | 90 | 90 | 90 | 1 |
| NormalScenario | Difficult | 30 | 53 | 68 | 90 | 90 | 90 | 90 | 90 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count | |
|---|---|---|---|---|
| Jewel type 0 | — | jewel | 5 | |
| Jewel type 1 | — | jewel | 3 |
Appears in
- 1-3 Comfort Forest monster
Properties
- Class
- Default
- Npc Type
- Normal
- Lv
- 3
- Element
- PHYSICAL
- Race
- Monster
States
| end Time | type |
|---|---|
| -1 | INVINCIBLE |
- Name
- MoaiLv003
- Template Name
- Moai
- Action List Name
- Moai
- Class
- Default
- Npc Type
- Normal
- Lv
- 3
- Exp
- 0
- Radius
- 7
- Sight
- 1
- Attack Range
- 50
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- AtkDelay
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Race
- Monster
- Animation Path
- Animation/MapObject/Moai/MoaiEp1F.xml
- Effect Category
- Hard
- Use Glow
- No
- Display Name Token
- $Npcs.MoaiLv003_DisplayName$
Items
—Unidentified Items
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
Range Skills 50 Skill Name Probability Atk01 1 - Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0States
| start Time | end Time | type | params | optional States |
|---|---|---|---|---|
| 0 | -1 | INVINCIBLE | — | — |
Jewels
| Type | Cnt |
|---|---|
| 0 | 5 |
| 1 | 3 |