MythEp4_ETC2

MythEp4_ETC2 · hash 6799959 · monster

Level
300
Race
Monster
Kind
monster

Base stats

level
300
str
15640
int
300
dex
300
vit
7040
hp
70400
mp
3000
element
PHYSICAL

Resistances

Damage typeResistance
Fire-10000
Water-10000
Ice-10000
Lightning-10000
Land-10000
Wind-10000
Poison-10000
Light-10000
Curse-10000
Physical-10000
Independence-10000

HP by party size

Base HP 70,400.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
NormalScenarioEasy70,400123,200158,400211,200211,200211,200211,200211,2001
NormalScenarioNormal70,400123,200158,400211,200211,200211,200211,200211,2001
NormalScenarioDifficult70,400123,200158,400211,200211,200211,200211,200211,2001

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Jewel type 1jewel25
Jewel type 2jewel20
Jewel type 3jewel15
Jewel type 4jewel10
Jewel type 5jewel5

Appears in

Properties

Name
MythEp4_ETC2
Class
Default
Race
Monster
Npc Type
Normal
Lv
300
Exp
0
Radius
25
Sight
150
Attack Range
120
Debuff Resistance
0
Ignore Hate
Yes
Recognizeable By Enemy
Yes
Start Action
Stand
Basic Stat
Myth
Element
PHYSICAL
Special Dead
Description
Use Glow
Yes
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0
Normal Skills
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
0-1PASSABLE

Glow Color

1, 1, 1, 1

Default Meshs