- Level
- 300
- Race
- Monster
- Kind
- monster
Base stats
- level
- 300
- str
- 15640
- int
- 300
- dex
- 300
- vit
- 7040
- hp
- 70400
- mp
- 3000
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | -10000 |
| Water | -10000 |
| Ice | -10000 |
| Lightning | -10000 |
| Land | -10000 |
| Wind | -10000 |
| Poison | -10000 |
| Light | -10000 |
| Curse | -10000 |
| Physical | -10000 |
| Independence | -10000 |
HP by party size
Base HP 70,400.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NormalScenario | Easy | 70,400 | 123,200 | 158,400 | 211,200 | 211,200 | 211,200 | 211,200 | 211,200 | 1 |
| NormalScenario | Normal | 70,400 | 123,200 | 158,400 | 211,200 | 211,200 | 211,200 | 211,200 | 211,200 | 1 |
| NormalScenario | Difficult | 70,400 | 123,200 | 158,400 | 211,200 | 211,200 | 211,200 | 211,200 | 211,200 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 1 | — | jewel | 25 |
| Jewel type 2 | — | jewel | 20 |
| Jewel type 3 | — | jewel | 15 |
| Jewel type 4 | — | jewel | 10 |
| Jewel type 5 | — | jewel | 5 |
Properties
- Name
- MythEp4_ETC2
- Class
- Default
- Race
- Monster
- Npc Type
- Normal
- Lv
- 300
- Exp
- 0
- Radius
- 25
- Sight
- 150
- Attack Range
- 120
- Debuff Resistance
- 0
- Ignore Hate
- Yes
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- Myth
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- Yes
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |
Open this tab to load the model.
- Name
- MythEp4_ETC2
- Template Name
- MythEp4_ETC
- Action List Name
- MythEp4_ETC
- Class
- Default
- Display Name
- Race
- Monster
- Npc Type
- Normal
- Lv
- 300
- Exp
- 0
- Radius
- 25
- Sight
- 150
- Attack Range
- 120
- Debuff Resistance
- 0
- Ignore Hate
- Yes
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- Myth
- Element
- PHYSICAL
- Animation Path
- Animation/Projectiles/DrakeBall/MonsterDrakeBall.xml
- Effect Category
- Hard
- Special Dead
- Description
- Use Glow
- Yes
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.MythEp4_ETC2_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
Resists
-10000, -10000, -10000, -10000, -10000, -10000, -10000, -10000, -10000, -10000, -10000
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |