This is one record of a monster. See every variant, its drops and where to find it →
3D model
Episode Boss · Animal
- Level
- 250
- Base HP
- 68,000
- Found in
- 1 stage
- Drops
- 5
Base stats
- level
- 250
- str
- 26740
- int
- 250
- dex
- 250
- vit
- 6800
- hp
- 68000
- mp
- 2500
- element
- PHYSICAL
HP by party size
Base HP 68,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| MythTower | Easy | 68,000 | 119,000 | 153,000 | 204,000 | 204,000 | 204,000 | 204,000 | 204,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 1 | — | jewel | 25 |
| Jewel type 2 | — | jewel | 20 |
| Jewel type 3 | — | jewel | 15 |
| Jewel type 4 | — | jewel | 10 |
| Jewel type 5 | — | jewel | 5 |
Properties
- Class
- Wolf Boss
- Npc Type
- Episode Boss
- Lv
- 250
- Exp
- 180000
- Element
- PHYSICAL
- Race
- Animal
States
| end Time | type |
| -1 | DETECTINVISIBLE |
- Name
- MythTowerWolfKingLv008
- Template Name
- WolfKing
- Action List Name
- WolfKing
- Class
- Wolf Boss
- Npc Type
- Episode Boss
- Lv
- 250
- Exp
- 180000
- Radius
- 13
- Sight
- 500
- Attack Range
- 45
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- MythEpisodeBossD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Wolf King
- Race
- Animal
- Animation Path
- Animation/Animal/WolfBoss/WolfBoss.xml
- Effect Category
- Soft
- Use Glow
- No
- Display Name Token
- $Npcs.MythRaidWolfKingLv080_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 45 | | Skill Name | Probability |
| BossAtk01 | 0.3 | | BossAtk02 | 0.3 | | Atk02 | 0.3 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | DETECTINVISIBLE | — | — |