This is one record of a monster. See every variant, its drops and where to find it →
3D model
Normal · Demon
- Level
- 80
- Base HP
- 87,590
- Found in
- 1 stage
- Drops
- 2
Base stats
- level
- 80
- str
- 6840
- int
- 80
- dex
- 80
- vit
- 8759
- hp
- 87590
- mp
- 800
- element
- PHYSICAL
HP by party size
Base HP 87,590.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| MythTower2 | Easy | 87,590 | 153,283 | 197,078 | 262,770 | 262,770 | 262,770 | 262,770 | 262,770 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 0 | — | jewel | 5 |
| Jewel type 1 | — | jewel | 3 |
Properties
- Class
- Default
- Npc Type
- Normal
- Lv
- 80
- Exp
- 10000
- Element
- PHYSICAL
- Race
- Demon
States
| end Time | type |
| -1 | DETECTINVISIBLE |
- Name
- NormalTowerEvileyeBossLv018
- Template Name
- EvileyeBoss
- Action List Name
- EvileyeBoss
- Class
- Default
- Npc Type
- Normal
- Lv
- 80
- Exp
- 10000
- Radius
- 13
- Sight
- 500
- Attack Range
- 70
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- SemiBossD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Evil Eye's Master
- Race
- Demon
- Animation Path
- Animation/Demon/EvileyeEliteBoss/EvileyeEliteBoss.xml
- Effect Category
- Soft
- Use Glow
- No
- Display Name Token
- $Npcs.FieldEvileyeBossLv020_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 70 | | Skill Name | Probability |
| Special01 | 0.2 | | Special04 | 0.2 | | Atk03 | 0.5 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | DETECTINVISIBLE | — | — |