Militia
monster Soldier02Lv032
This is one record of a monster. See every variant, its drops and where to find it →
3D model
Normal · Monster
- Level
- 32
- Base HP
- 500,000
- Found in
- 1 stage
- Drops
- 3
Base stats
- level
- 32
- str
- 25000
- int
- 1
- dex
- 1
- vit
- 50000
- hp
- 500000
- mp
- 10
- element
- PHYSICAL
HP by party size
Base HP 500,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NightmareScenario | Easy | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 1 |
| NightmareScenario | Challenge | 500,000 | 500,000 | 500,000 | 500,000 | 500,000 | 500,000 | 500,000 | 500,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 0 | — | jewel | 10 |
| Jewel type 1 | — | jewel | 5 |
| Jewel type 2 | — | jewel | 5 |
Properties
- Class
- Default
- Npc Type
- Normal
- Lv
- 32
- Element
- PHYSICAL
- Race
- Monster
- Name
- Soldier02Lv032
- Template Name
- Soldier02
- Action List Name
- Soldier02
- Class
- Default
- Npc Type
- Normal
- Lv
- 32
- Exp
- 0
- Radius
- 7
- Sight
- 80
- Attack Range
- 20
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- NormalD1
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Militia
- Race
- Monster
- Animation Path
- Animation/AlliedNPC/Soldier02/Soldier02.xml
- Effect Category
- Leather
- Use Glow
- No
- Display Name Token
- $Npcs.Soldier02Lv002_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 20 | | Skill Name | Probability |
| Atk01 | 1 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |
| 0 | -1 | INCSTAT | | key | value |
| bFill | true | | value | 1000 | | category | MAXHP | | type | AMOUNT |
| — |