This is one record of a monster. See every variant, its drops and where to find it →
3D model
Episode Boss · Human
- Level
- 90
- Base HP
- 12,500,000
- Found in
- 1 stage
- Drops
- 8
Base stats
- level
- 90
- str
- 25000
- int
- 1
- dex
- 1
- vit
- 1250000
- hp
- 12500000
- mp
- 10
- element
- PHYSICAL
HP by party size
Base HP 12,500,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NightmareScenario | Easy | 125,000 | 125,000 | 125,000 | 125,000 | 125,000 | 125,000 | 125,000 | 125,000 | 1 |
| NightmareScenario | Challenge | 12,500,000 | 12,500,000 | 12,500,000 | 12,500,000 | 12,500,000 | 12,500,000 | 12,500,000 | 12,500,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Unidentified item (table Quest_Ep6_St10_SoldinHonorBox_D1) | — | unidentified | — |
| Jewel type 1 | — | jewel | 25 |
| Jewel type 2 | — | jewel | 20 |
| Jewel type 3 | — | jewel | 15 |
| Jewel type 4 | — | jewel | 15 |
| Jewel type 4 | — | jewel | 10 |
| Jewel type 5 | — | jewel | 5 |
| Jewel type 6 | — | jewel | 5 |
Properties
- Class
- Default
- Npc Type
- Episode Boss
- Lv
- 90
- Exp
- 265898
- Element
- PHYSICAL
- Race
- Human
States
| type | params |
| DEFENCE | | key | value |
| type | 0 | | probability | 0.02 |
|
| DEFENCE | | key | value |
| type | 7 | | probability | 0.05 |
|
- Name
- SoldinLv90
- Template Name
- Soldin
- Action List Name
- Soldin
- Class
- Default
- Npc Type
- Episode Boss
- Lv
- 90
- Exp
- 265898
- Radius
- 14
- Sight
- 130
- Attack Range
- 120
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand2
- Basic Stat
- EpisodeBossD1
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Soldin
- Race
- Human
- Animation Path
- Animation/Boss/Soldin/Soldin.xml
- Effect Category
- Hard
- Use Glow
- No
- Display Name Token
- $Npcs.MythSoldin_DisplayName$
Unidentified Items
Quest_Ep6_St10_SoldinHonorBox_D1
Offensive Skills
- Aggressive Mode
- 0.5
- Normal Skills
| Range | Skills |
| 40 | | Skill Name | Probability |
| Atk01 | 0.7 | | Atk05 | 0.3 |
|
| 70 | | Skill Name | Probability |
| Atk02 | 0.5 | | Atk04 | 0.5 |
|
| 90 | | Skill Name | Probability |
| Atk03 | 0.5 | | Atk04 | 0.5 |
|
- Aggressive Skills
| Range | Skills |
| 40 | | Skill Name | Probability |
| Atk05 | 0.7 | | Atk01 | 0.3 |
|
| 70 | | Skill Name | Probability |
| Ready | 0.1 | | Atk04 | 0.9 |
|
| 120 | | Skill Name | Probability |
| Atk06 | 0.4 | | Atk05 | 0.5 | | Ready | 0.1 |
|
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.02 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.05 |
| — |
Jewels
| Type | Cnt |
| 1 | 25 |
| 2 | 20 |
| 3 | 15 |
| 4 | 15 |
| 4 | 10 |
| 5 | 5 |
| 6 | 5 |