Soldin
This is one record of a monster. See every variant, its drops and where to find it →
Semi Boss · Human
- Level
- 1000
- Base HP
- 7,854,000
- Found in
- 1 stage
- Drops
- 7
Base stats
- level
- 1000
- str
- 8000
- int
- 8000
- dex
- 8000
- vit
- 785400
- hp
- 7854000
- mp
- 80000
- element
- PHYSICAL
HP by party size
Base HP 7,854,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
|---|---|---|---|---|---|---|---|---|---|---|
| Doom_Citadel | Easy | 7,854,000 | 10,471,998 | 13,089,995 | 15,708,000 | 15,708,000 | 15,708,000 | 15,708,000 | 15,708,000 | 1 |
| Doom_Citadel | Normal | 15,708,000 | 20,943,996 | 26,179,990 | 31,416,000 | 31,416,000 | 31,416,000 | 31,416,000 | 31,416,000 | 1 |
| Doom_Citadel | Difficult | 23,562,000 | 31,416,000 | 39,270,000 | 47,124,000 | 47,124,000 | 47,124,000 | 47,124,000 | 47,124,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count | |
|---|---|---|---|---|
| Jewel type 1 | — | jewel | 25 | |
| Jewel type 2 | — | jewel | 20 | |
| Jewel type 3 | — | jewel | 15 | |
| Jewel type 4 | — | jewel | 15 | |
| Jewel type 4 | — | jewel | 10 | |
| Jewel type 5 | — | jewel | 5 | |
| Jewel type 6 | — | jewel | 5 |
Appears in
- First Level, 1~10F - Challenge monster
Properties
- Class
- Default
- Npc Type
- Semi Boss
- Lv
- 1000
- Exp
- 1
- Debuff Resistance
- 1
- Element
- PHYSICAL
- Race
- Human
- Name
- SoldinLv90_Challenge
- Template Name
- Soldin_RaidMechanic
- Action List Name
- Soldin_RaidMechanic
- Class
- Default
- Npc Type
- Semi Boss
- Lv
- 1000
- Exp
- 1
- Radius
- 14
- Sight
- 130
- Attack Range
- 120
- Debuff Resistance
- 1
- Ignore Hate
- Yes
- Start Action
- Stand2
- Basic Stat
- RaidMechanic
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- No
- Max Damage Per Hit
- 0
- Display Name
- Soldin
- Race
- Human
- Animation Path
- Animation/Boss/Soldin/Soldin_RaidMechanic.xml
- Effect Category
- Hard
- Use Glow
- No
- Display Name Token
- $Npcs.MythSoldin_DisplayName$
Items
—Unidentified Items
—Offensive Skills
- Aggressive Mode
- 0.5
- Normal Skills
Range Skills 40 Skill Name Probability Atk01 0.7 Atk05 0.3 70 Skill Name Probability Atk02 0.5 Atk04 0.5 90 Skill Name Probability Atk03 0.5 Atk04 0.5 - Aggressive Skills
Range Skills 40 Skill Name Probability Atk05 0.7 Atk01 0.3 70 Skill Name Probability Ready 0.1 Atk04 0.9 120 Skill Name Probability Atk06 0.4 Atk05 0.5 Ready 0.1
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0States
—Jewels
| Type | Cnt |
|---|---|
| 1 | 25 |
| 2 | 20 |
| 3 | 15 |
| 4 | 15 |
| 4 | 10 |
| 5 | 5 |
| 6 | 5 |