Guardian of Lost Temple
This is one record of a monster. See every variant, its drops and where to find it →
Episode Boss · Giant
- Level
- 2
- Base HP
- 30
- Found in
- 1 stage
- Drops
- 7
Base stats
- level
- 2
- str
- 100
- int
- 2
- dex
- 2
- vit
- 3
- hp
- 30
- mp
- 20
- element
- PHYSICAL
HP by party size
Base HP 30.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
|---|---|---|---|---|---|---|---|---|---|---|
| NormalScenario | Easy | 30 | 53 | 68 | 90 | 90 | 90 | 90 | 90 | 1 |
| NormalScenario | Normal | 30 | 53 | 68 | 90 | 90 | 90 | 90 | 90 | 1 |
| NormalScenario | Difficult | 30 | 53 | 68 | 90 | 90 | 90 | 90 | 90 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count | |
|---|---|---|---|---|
| Unique Box 1 | 0% | item | — | |
| Unidentified item (table EpisodeD1_Boss_Random_Box_01) | — | unidentified | — | |
| Jewel type 1 | — | jewel | 25 | |
| Jewel type 2 | — | jewel | 20 | |
| Jewel type 3 | — | jewel | 15 | |
| Jewel type 4 | — | jewel | 10 | |
| Jewel type 5 | — | jewel | 5 |
Appears in
- 1-10 Lost Temple monster
Properties
- Class
- Default
- Npc Type
- Episode Boss
- Lv
- 2
- Exp
- 3270
- Element
- PHYSICAL
- Race
- Giant
- Name
- StoneGolemLv010
- Template Name
- StoneGolem
- Action List Name
- StoneGolem
- Class
- Default
- Npc Type
- Episode Boss
- Lv
- 2
- Exp
- 3270
- Radius
- 25
- Sight
- 120
- Attack Range
- 100
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Start
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Guardian of Lost Temple
- Race
- Giant
- Animation Path
- Animation/Boss/StoneGolem/BossStoneGolem.xml
- Effect Category
- Hard
- Use Glow
- No
- Display Name Token
- $Npcs.StoneGolemLv010_DisplayName$
Items
| Probability | Name |
|---|---|
| 0 | Rare03_1 |
Unidentified Items
EpisodeD1_Boss_Random_Box_01Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
Range Skills 40 Skill Name Probability Atk02_a 0.2 Atk03_a 0.1 DownAtk_a 0.2 RunStart 0.3 Atk04_a 0.2 70 Skill Name Probability Atk04_a 0.2 DashAtk 0.3 RunStart 0.3 100 Skill Name Probability Atk04_a 0.2 Atk06_a 0.3 Roar 0.2 DashAtk 0.3 - Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0States
—Jewels
| Type | Cnt |
|---|---|
| 1 | 25 |
| 2 | 20 |
| 3 | 15 |
| 4 | 10 |
| 5 | 5 |