Hi Rodesia,
Instead of having the client and the server calculating skill cooldowns and having them mismatch when changes are made we made the server authoritative, which means that the client will always be in sync with the server.
Regards,
Staff
Instead of having the client and the server calculating skill cooldowns and having them mismatch when changes are made we made the server authoritative, which means that the client will always be in sync with the server.
Regards,
Staff