Engine Changes

A new damage type has been introduced to improve encounter design and allow more precise control over boss mechanics.

To clarify combat interactions:
  • Invincible: Immune to all damage types, including the new damage type 
  • Immune: Resistant only to specific predefined damage types (Fire, Water, Ice, Lightning, Land, Wind, Poison, Light, Curse, Physical, Independence) 

Certain boss attacks now utilize the new damage type, allowing them to bypass traditional IMMUNE states while still respecting INVINCIBLE effects.

Boss Adjustments

The following Devildoom Laboratory bosses now incorporate the new damage type in select abilities:
  •  Lancer 
  •  Dr. Vexwell 
  •  Parvati 

Buffs such as Level 75 skills, Light Shield, and Dark Shield grant full protection (Invincible / Divine Shield) against all damage types.

Parvati Adjustments

Parvati’s attack patterns have been updated for clearer counterplay:
  •  Swiping attack no longer generates large-area earthquakes 
  •  A safe zone has been added behind the boss 
  •  Frontal attacks are now significantly more punishing 

These updates improve performance while refining combat interactions, ensuring more responsive gameplay and clearer mechanical design in Lunia NextGen.