This update focuses on improving character balance within Devildoom Laboratory by addressing underperforming classes and enhancing overall responsiveness, consistency, and usability.
The goal is to close performance gaps while preserving each class’s core identity and expanding viability across endgame content.
Bug Fixes
Fixed multiple common crashes to improve overall stability.
Dacy Adjustments
Dacy has received significant improvements to damage output, skill consistency, and cooldown flow:
- Increased damage across multiple core skills
- Improved projectile radius, homing, and lifetime on key abilities
- Reduced cooldowns across several abilities
- Adjusted survivability: replaced immobilization immunity with invincibility on key skill
Asuka Adjustments
- Improved animation speed on Blade Seal for better responsiveness
- Veil of Swords now allows continued action via clone casting
- Increased damage and projectile performance across multiple skills
Yuki Adjustments
- Added invincibility to initial teleport usage
- Reduced cooldowns across core abilities
- Expanded kit with additional skill availability
- Improved overall skill flow and uptime
Krieg Adjustments
- Added invincibility to Shoulder Smash
- Reduced cooldowns across core offensive and support abilities
- Improved party utility through faster recovery skills
Iris Adjustments
- Increased damage across primary skills
- Improved projectile lifetime and hit behavior
- Adjusted effects to support better combo flow
Arien Adjustments
- Elemental Goddess buffs extended to 1-hour duration
- Lightning and Fire Goddess skills added to the skill menu
- Buffs now enhance elements without reducing others, improving flexibility and consistency
Devildoom Laboratory Adjustments
- Increased crafting recipe drop rates (2% for accessories, 1% for other gear)
- Maze interactions streamlined, reducing required action sequences for puzzle elements
These adjustments improve overall class performance and gameplay feel within Devildoom Laboratory, promoting a more balanced and flexible endgame experience.