Devildoom Stage
Party scaling has been removed. The stage now operates at a fixed 1.0x difficulty regardless of party size.
Devildoom Workhouse V now rewards either a weakened catalyst (usable from +0 to +10 or Dimly to Brightly) or Cold Shining Jewels upon completion.
Dark Eir – Guard of Darkness
Fixed an issue where the initial invincibility pulse was not triggering correctly.
Baphomet Raid
Fixed a crash when opening the stage select menu during Stage 2 or Stage 3.
Arena
Daily quest can now be completed in parties of 2 or more players.
Now grants 5 Cores as a fixed reward.
Dye Box has been replaced with a scratchcard containing only high-value rewards (+65 dyes, scrolls, and nametag scrolls).
Now grants 5 Cores as a fixed reward.
Dye Box has been replaced with a scratchcard containing only high-value rewards (+65 dyes, scrolls, and nametag scrolls).
Tower of Torment
Now grants 5 Cores as a fixed reward.
Added a selectable scratchcard reward containing +11 dyes and nametag scrolls.
Removed the first two Pepe Coin quests.
Fixed incorrect party HP scaling.
Added a selectable scratchcard reward containing +11 dyes and nametag scrolls.
Removed the first two Pepe Coin quests.
Fixed incorrect party HP scaling.
Task Master’s Challenge
Gold rewards have been shifted into a guaranteed scratchcard reward.
Fixed incorrect party HP scaling.
Added an additional selectable reward for completing all daily challenges.
Daily quests are now assigned upon first entering the square each day.
Fixed incorrect party HP scaling.
Added an additional selectable reward for completing all daily challenges.
Daily quests are now assigned upon first entering the square each day.
Guild Citadel of Darkness
Removed chime mechanic and boss counterattack.
Removed resurrection limits and statebundle penalties, restoring previous behavior.
Removed resurrection limits and statebundle penalties, restoring previous behavior.
Equipment & Stats
Fixed set grouping and bonus display for Devildoom and Halonic sets.
Fixed missing base stat gains on level up.
Removed cap on additional rebirth stats.
Applied stat ceilings within Task Master stages to prevent Myth-level scaling.
Fixed missing base stat gains on level up.
Removed cap on additional rebirth stats.
Applied stat ceilings within Task Master stages to prevent Myth-level scaling.
Guild & Nametag
Fixed alignment issues with guild name nametags.
Scratchcards
Devastated Forest Scratchcard updated:
– Requires 2 matches to win
– 6 attempts per card
– Up to 8 possible rewards
Guild Scratchcard updated with the same structure and reward pool.
– Requires 2 matches to win
– 6 attempts per card
– Up to 8 possible rewards
Guild Scratchcard updated with the same structure and reward pool.
Devastated Forest
Fixed quest text incorrectly stating a 150g requirement.
Stage Fixes
History 2-4
• Fixed incorrect HP values for Snow Mong and Yeti enemies.
• Fixed incorrect HP values for Snow Mong and Yeti enemies.
Crack of Dimension
• Reduced monster HP to intended values and removed party scaling.
Prison of Demon Lord
• Reduced monster HP to intended values and removed party scaling.
• Reduced monster HP to intended values and removed party scaling.
Prison of Spider God
• Reduced monster HP to intended values and removed party scaling.