Item Drop Changes
Monsters now drop one item per party member. All monster drops are now private loot, meaning only the player whose name appears above the item can pick it up.
Auto-loot has been updated to function in party play for private items, including Devildoom high ores.
Stage-based rewards and scripted drops, such as Devildoom clear rewards, remain unchanged.
Debuff Changes
The Choke (bubble) debuff has been reworked. It no longer forces characters to the ground or causes instant death at 0 HP.
While affected by this debuff, immunity to immobilization effects will not apply.
Ryan Adjustments
Freezing Railgun now guarantees a freeze effect on enemies and bosses.
Minimum cooldown has been set to 10 seconds.
Minimum cooldown has been set to 10 seconds.
Arien Adjustments
Fire skills and Lightning Arrow can now be canceled early into other skills, with a minimum cooldown of 1.5 seconds.
Elemental Goddess buff rotation has been fixed.
Lightning and Fire Goddess buffs have been removed, and Wind Goddess now cycles automatically into both.
Lightning and Fire Goddess buffs have been removed, and Wind Goddess now cycles automatically into both.
Cooldown for these buffs has been reduced to 10 seconds, allowing consistent reuse after death.
Pepe Coin & Fishing Stores
The Pepe Coin Store and Fishing Store have been removed in accordance with the Version 4.0.0 update schedule.
Ghost Hunter’s Forest Updates
Catalysts and Regrades obtained after this patch are now tradable through the account vault.
Previously obtained items remain untradable.
Previously obtained items remain untradable.
Nametag Updates
Nametags not tied to prior store promotions are now tradable and include up to 3 binds, allowing players to trade or sell unused nametags.
Achievement Fixes
Issues affecting level-based achievement tracking have been resolved, including time-based challenges such as reaching level 93 within 24 hours.
General Updates
Resolved an issue preventing certain users from logging into the game.
A new ticket submission button has been added to the Achievement interface, allowing players to report issues directly with pre-filled achievement data. Each achievement requires a separate submission.
Preparations have been made for a new ranking system. This includes tracking stage clear times, floors completed, and player performance across all content.
Future features will include:
- Time-attack rankings by stage and party size
- Dynamic ranking creation without requiring patches
- An “All-Stars” leaderboard aggregating performance across all rankings
Current rankings remain unchanged at this time.