This update continues the effort to address community feedback, focusing on refining progression systems, improving stability, and resolving long-standing gameplay issues while maintaining Lunia NextGen’s modernized direction.
Stages & Progression Updates
Devildoom has been restructured into five separate stages, improving clarity for progression and enabling achievement tracking.
Devildoom V monster spawning has been corrected to prevent excessive boss spawns during the laning phase.
Halonic Citadel no longer requires keys, with rewards shifted to daily quest completion.
Cave of Chaos and related achievements have been updated to support completion with exactly five players.
Ancient Gods’ Island content has been streamlined, removing outdated variations and focusing progression into a single stage.
Endgame & Catalyst Changes
Ghost Hunter’s Forest endgame catalyst systems have been removed and replaced with a more accessible system through Shaw, enabling multi-character progression.
Endgame catalysts are no longer account vault eligible but are now easier to obtain through consistent gameplay.
Maya rebirth requirements have been significantly reduced, with new materials introduced to support progression.
Gameplay Fixes & Class Adjustments
Numerous class and skill issues have been resolved:
- Asuka’s True Bladestorm can now be canceled properly
- Kali and Eir healing projectiles improved with better tracking and responsiveness
- Sieg skill behavior updated for improved consistency and control
- Multiple issues with raid potions, healing interactions, and skill functionality have been corrected
Additional fixes include:
- Monster HP bars now display correctly
- Item expiration and inventory inconsistencies resolved
- Halloween event bugs related to spawning and lane behavior fixed
- Temple of the Ancient Necromancer mechanics adjusted for reliability
Systems & Quality of Life
A new quest interface has been expanded, allowing Myth and Cave of Chaos quests to be viewed and managed more effectively.
Stage selection now includes SOLO / PARTY / RANDOM quick-join options.
Buff, debuff, and pet UI elements can now be repositioned and will persist between sessions.
Ranking access has been improved, now accessible directly via ESC → F7.
Pet systems, auto-loot options, and shop functionality have all been refined for better usability.
Items & Economy
Scroll of Life is now account vault eligible.
Legacy and non-functional items have been removed or adjusted.
New shop options and reward paths have been added, including Skill Dye expansions and additional loot pathways.
Legacy and non-functional items have been removed or adjusted.
New shop options and reward paths have been added, including Skill Dye expansions and additional loot pathways.
Drop rates for specific content, including Evil Creatures, have been increased to better align with progression expectations.
Additional Fixes
Resolved multiple quest tracking and duplication issues.
Fixed stage entry inconsistencies and incorrect difficulty displays.
Improved achievement tracking and UI feedback.
Adjusted system announcements for clarity and relevance.
Fixed stage entry inconsistencies and incorrect difficulty displays.
Improved achievement tracking and UI feedback.
Adjusted system announcements for clarity and relevance.
This update represents the continued iteration of player-driven improvements, resolving core issues while preparing the game for upcoming content releases.