Overview

This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.


Myth System Rework

  • Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
  • All minibosses and bosses are encountered within a single run.
  • Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
  • Clears reward Regrade Boxes (A/B).
  • Souls have been removed from vendors, quests, and gameplay systems.
  • Vendor value of Myth gear has been removed.
  • Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
  • This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.

Catalyst System Rework

  • The Catalyst system has been simplified and streamlined to better reflect real player progression.
  • Core Catalysts:
    • Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
    • Restoration Stones: Restore broken gear within early tiers.
  • Endgame Catalysts (Shaw Quests):
    • Secret Catalyst: Works up to +60 / Celestial Shine (can break).
    • Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
    • Sadge Catalyst: Cannot break gear, but downgrades on failure.
    • Restoration Stones: Support high-tier recovery.
  • Additional Items:
    • Halonic Executioner’s Regrades: Reroll all item lines.
    • Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.

Players who previously held older catalysts will have their items converted as follows:

Catalyst Action
Myth 1 through Myth 6 Catalysts Deleted from the game and player inventories
SD I ~ SD II Catalysts Converted to SD II catalysts
Rodesian Catalyst Converted to Pink Catalysts
Dark Knight Devil III Catalyst (Weakened) Converted to Pink Catalysts
Dark Knight Devil III Catalyst Converted to Halonic Executioner's Catalyst
Halonic Exorcist's Catalys Converted to Halonic Executioner's Catalyst
Halonic Executioner's Catalyst Converted to Halonic Executioner's Catalyst
 

Devildoom Laboratory Updates

  • Practice Area: Added to Devildoom I–V for skill training against monster auras.
  • Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
  • Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
  • Defeating the Dancer Boss progresses the stage.
  • Boss EXP: Increased by 10x.
  • Devildoom Laboratory Hardcore: Re-enabled and reworked.
  • Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
  • Requires Hardcore Keys obtained via Parvati’s quests.
  • Previous Hardcore achievements have been reset.

Rebirth System Rework

  • All rebirth books have been consolidated and simplified.
  • Myth stages no longer provide rebirth options that reset players to level 1.
  • Standardized behavior:
    • Myth I–VI Rebirth Books: Preserve level up to 120.
    • Maya Rebirth Books: Preserve level up to 120.
    • Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
  • Achievements have been updated to reflect the simplified system.

Gameplay & Content

  • Dark Shadow’s Eye: Added crafting recipe.
  • Challenge Stages: Reduced HP on certain mechanic-heavy enemies.

Achievements & Quests

  • 365-Day Achievement: Reworked—no longer requires consecutive days.
  • Quest Cleanup: Removed unused or redundant quests.
  • Quest Reset: Fixed rebirth not resetting quests.

UI & Quality of Life

  • Character Info Screen: Redesigned with simplified stats and multiplier-based values.
  • Now displays Prestige Equipment when inspecting players.
  • Character Selection Screen: Updated pose.
  • Square Select: Added “Back” button.
  • Chat UI: Added opacity options (0%, 33%, 66%, 100%).
  • Guild UI: Displays last login time.
  • Family System: Online members now display correctly.

Items & Economy

  • Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
  • Chat-Bubble Amplifier:
    • New slot-based version of Bonus Amplifiers.
    • Does not consume Etc.1 slot.
    • No visual orb effects.
    • Conversion available via support ticket (results are untradable).
  • EXP Books:
    • Guild EXP books now support up to 10 players.
    • 300% book replaced with 325% version.
    • Removed Guild 20% book from Prison of Spider God.

Character Changes

  • Eir:
    • Judgement skills now trigger instant-cast star effects in Devildoom.
    • Ancient Moon Bolt has faster cast and star effects on hit.
    • Support buffs consolidated into one skill.
  • Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
  • Dacy: Doll buffs now apply instantly (0.01s).
  • Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
  • Yuki: Increased damage on Redemoinho Gelado.
  • Gaon: Added skill dye (Golpe do Dragao).
  • Krieg: Added Physical Specialization dye.

Bug Fixes

  • Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
  • Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
  • Fixed Slime HP potion not healing allies properly.
  • Fixed Lancer boss pierce attack ignoring invincibility.
  • Fixed Devildoom UI indicators not appearing while invisible.
  • Fixed Parvati potion buffs interaction.
  • Fixed skill point coupons not persisting after rebirth.
  • Fixed skill dyes not working in stages.
  • Fixed lingering pet buffs at 0 seconds.
  • Removed unnecessary boss HP bars in Kanhel Raid objects.
  • Fixed rebirth sound spam.
  • Fixed crashes related to EXP books and cash shop rings.
","BR":"

Overview

This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.


Myth System Rework

  • Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
  • All minibosses and bosses are encountered within a single run.
  • Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
  • Clears reward Regrade Boxes (A/B).
  • Souls have been removed from vendors, quests, and gameplay systems.
  • Vendor value of Myth gear has been removed.
  • Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
  • This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.

Catalyst System Rework

  • The Catalyst system has been simplified and streamlined to better reflect real player progression.
  • Core Catalysts:
    • Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
    • Restoration Stones: Restore broken gear within early tiers.
  • Endgame Catalysts (Shaw Quests):
    • Secret Catalyst: Works up to +60 / Celestial Shine (can break).
    • Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
    • Sadge Catalyst: Cannot break gear, but downgrades on failure.
    • Restoration Stones: Support high-tier recovery.
  • Additional Items:
    • Halonic Executioner’s Regrades: Reroll all item lines.
    • Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.

Players who previously held older catalysts will have their items converted as follows:

Catalyst Action
Myth 1 through Myth 6 Catalysts Deleted from the game and player inventories
SD I ~ SD II Catalysts Converted to SD II catalysts
Rodesian Catalyst Converted to Pink Catalysts
Dark Knight Devil III Catalyst (Weakened) Converted to Pink Catalysts
Dark Knight Devil III Catalyst Converted to Halonic Executioner's Catalyst
Halonic Exorcist's Catalys Converted to Halonic Executioner's Catalyst
Halonic Executioner's Catalyst Converted to Halonic Executioner's Catalyst
 

Devildoom Laboratory Updates

  • Practice Area: Added to Devildoom I–V for skill training against monster auras.
  • Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
  • Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
  • Defeating the Dancer Boss progresses the stage.
  • Boss EXP: Increased by 10x.
  • Devildoom Laboratory Hardcore: Re-enabled and reworked.
  • Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
  • Requires Hardcore Keys obtained via Parvati’s quests.
  • Previous Hardcore achievements have been reset.

Rebirth System Rework

  • All rebirth books have been consolidated and simplified.
  • Myth stages no longer provide rebirth options that reset players to level 1.
  • Standardized behavior:
    • Myth I–VI Rebirth Books: Preserve level up to 120.
    • Maya Rebirth Books: Preserve level up to 120.
    • Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
  • Achievements have been updated to reflect the simplified system.

Gameplay & Content

  • Dark Shadow’s Eye: Added crafting recipe.
  • Challenge Stages: Reduced HP on certain mechanic-heavy enemies.

Achievements & Quests

  • 365-Day Achievement: Reworked—no longer requires consecutive days.
  • Quest Cleanup: Removed unused or redundant quests.
  • Quest Reset: Fixed rebirth not resetting quests.

UI & Quality of Life

  • Character Info Screen: Redesigned with simplified stats and multiplier-based values.
  • Now displays Prestige Equipment when inspecting players.
  • Character Selection Screen: Updated pose.
  • Square Select: Added “Back” button.
  • Chat UI: Added opacity options (0%, 33%, 66%, 100%).
  • Guild UI: Displays last login time.
  • Family System: Online members now display correctly.

Items & Economy

  • Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
  • Chat-Bubble Amplifier:
    • New slot-based version of Bonus Amplifiers.
    • Does not consume Etc.1 slot.
    • No visual orb effects.
    • Conversion available via support ticket (results are untradable).
  • EXP Books:
    • Guild EXP books now support up to 10 players.
    • 300% book replaced with 325% version.
    • Removed Guild 20% book from Prison of Spider God.

Character Changes

  • Eir:
    • Judgement skills now trigger instant-cast star effects in Devildoom.
    • Ancient Moon Bolt has faster cast and star effects on hit.
    • Support buffs consolidated into one skill.
  • Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
  • Dacy: Doll buffs now apply instantly (0.01s).
  • Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
  • Yuki: Increased damage on Redemoinho Gelado.
  • Gaon: Added skill dye (Golpe do Dragao).
  • Krieg: Added Physical Specialization dye.

Bug Fixes

  • Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
  • Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
  • Fixed Slime HP potion not healing allies properly.
  • Fixed Lancer boss pierce attack ignoring invincibility.
  • Fixed Devildoom UI indicators not appearing while invisible.
  • Fixed Parvati potion buffs interaction.
  • Fixed skill point coupons not persisting after rebirth.
  • Fixed skill dyes not working in stages.
  • Fixed lingering pet buffs at 0 seconds.
  • Removed unnecessary boss HP bars in Kanhel Raid objects.
  • Fixed rebirth sound spam.
  • Fixed crashes related to EXP books and cash shop rings.
","JP":"

Overview

This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.


Myth System Rework

  • Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
  • All minibosses and bosses are encountered within a single run.
  • Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
  • Clears reward Regrade Boxes (A/B).
  • Souls have been removed from vendors, quests, and gameplay systems.
  • Vendor value of Myth gear has been removed.
  • Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
  • This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.

Catalyst System Rework

  • The Catalyst system has been simplified and streamlined to better reflect real player progression.
  • Core Catalysts:
    • Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
    • Restoration Stones: Restore broken gear within early tiers.
  • Endgame Catalysts (Shaw Quests):
    • Secret Catalyst: Works up to +60 / Celestial Shine (can break).
    • Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
    • Sadge Catalyst: Cannot break gear, but downgrades on failure.
    • Restoration Stones: Support high-tier recovery.
  • Additional Items:
    • Halonic Executioner’s Regrades: Reroll all item lines.
    • Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.

Players who previously held older catalysts will have their items converted as follows:

Catalyst Action
Myth 1 through Myth 6 Catalysts Deleted from the game and player inventories
SD I ~ SD II Catalysts Converted to SD II catalysts
Rodesian Catalyst Converted to Pink Catalysts
Dark Knight Devil III Catalyst (Weakened) Converted to Pink Catalysts
Dark Knight Devil III Catalyst Converted to Halonic Executioner's Catalyst
Halonic Exorcist's Catalys Converted to Halonic Executioner's Catalyst
Halonic Executioner's Catalyst Converted to Halonic Executioner's Catalyst
 

Devildoom Laboratory Updates

  • Practice Area: Added to Devildoom I–V for skill training against monster auras.
  • Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
  • Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
  • Defeating the Dancer Boss progresses the stage.
  • Boss EXP: Increased by 10x.
  • Devildoom Laboratory Hardcore: Re-enabled and reworked.
  • Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
  • Requires Hardcore Keys obtained via Parvati’s quests.
  • Previous Hardcore achievements have been reset.

Rebirth System Rework

  • All rebirth books have been consolidated and simplified.
  • Myth stages no longer provide rebirth options that reset players to level 1.
  • Standardized behavior:
    • Myth I–VI Rebirth Books: Preserve level up to 120.
    • Maya Rebirth Books: Preserve level up to 120.
    • Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
  • Achievements have been updated to reflect the simplified system.

Gameplay & Content

  • Dark Shadow’s Eye: Added crafting recipe.
  • Challenge Stages: Reduced HP on certain mechanic-heavy enemies.

Achievements & Quests

  • 365-Day Achievement: Reworked—no longer requires consecutive days.
  • Quest Cleanup: Removed unused or redundant quests.
  • Quest Reset: Fixed rebirth not resetting quests.

UI & Quality of Life

  • Character Info Screen: Redesigned with simplified stats and multiplier-based values.
  • Now displays Prestige Equipment when inspecting players.
  • Character Selection Screen: Updated pose.
  • Square Select: Added “Back” button.
  • Chat UI: Added opacity options (0%, 33%, 66%, 100%).
  • Guild UI: Displays last login time.
  • Family System: Online members now display correctly.

Items & Economy

  • Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
  • Chat-Bubble Amplifier:
    • New slot-based version of Bonus Amplifiers.
    • Does not consume Etc.1 slot.
    • No visual orb effects.
    • Conversion available via support ticket (results are untradable).
  • EXP Books:
    • Guild EXP books now support up to 10 players.
    • 300% book replaced with 325% version.
    • Removed Guild 20% book from Prison of Spider God.

Character Changes

  • Eir:
    • Judgement skills now trigger instant-cast star effects in Devildoom.
    • Ancient Moon Bolt has faster cast and star effects on hit.
    • Support buffs consolidated into one skill.
  • Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
  • Dacy: Doll buffs now apply instantly (0.01s).
  • Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
  • Yuki: Increased damage on Redemoinho Gelado.
  • Gaon: Added skill dye (Golpe do Dragao).
  • Krieg: Added Physical Specialization dye.

Bug Fixes

  • Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
  • Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
  • Fixed Slime HP potion not healing allies properly.
  • Fixed Lancer boss pierce attack ignoring invincibility.
  • Fixed Devildoom UI indicators not appearing while invisible.
  • Fixed Parvati potion buffs interaction.
  • Fixed skill point coupons not persisting after rebirth.
  • Fixed skill dyes not working in stages.
  • Fixed lingering pet buffs at 0 seconds.
  • Removed unnecessary boss HP bars in Kanhel Raid objects.
  • Fixed rebirth sound spam.
  • Fixed crashes related to EXP books and cash shop rings.
","KR":"

Overview

This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.


Myth System Rework

  • Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
  • All minibosses and bosses are encountered within a single run.
  • Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
  • Clears reward Regrade Boxes (A/B).
  • Souls have been removed from vendors, quests, and gameplay systems.
  • Vendor value of Myth gear has been removed.
  • Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
  • This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.

Catalyst System Rework

  • The Catalyst system has been simplified and streamlined to better reflect real player progression.
  • Core Catalysts:
    • Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
    • Restoration Stones: Restore broken gear within early tiers.
  • Endgame Catalysts (Shaw Quests):
    • Secret Catalyst: Works up to +60 / Celestial Shine (can break).
    • Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
    • Sadge Catalyst: Cannot break gear, but downgrades on failure.
    • Restoration Stones: Support high-tier recovery.
  • Additional Items:
    • Halonic Executioner’s Regrades: Reroll all item lines.
    • Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.

Players who previously held older catalysts will have their items converted as follows:

Catalyst Action
Myth 1 through Myth 6 Catalysts Deleted from the game and player inventories
SD I ~ SD II Catalysts Converted to SD II catalysts
Rodesian Catalyst Converted to Pink Catalysts
Dark Knight Devil III Catalyst (Weakened) Converted to Pink Catalysts
Dark Knight Devil III Catalyst Converted to Halonic Executioner's Catalyst
Halonic Exorcist's Catalys Converted to Halonic Executioner's Catalyst
Halonic Executioner's Catalyst Converted to Halonic Executioner's Catalyst
 

Devildoom Laboratory Updates

  • Practice Area: Added to Devildoom I–V for skill training against monster auras.
  • Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
  • Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
  • Defeating the Dancer Boss progresses the stage.
  • Boss EXP: Increased by 10x.
  • Devildoom Laboratory Hardcore: Re-enabled and reworked.
  • Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
  • Requires Hardcore Keys obtained via Parvati’s quests.
  • Previous Hardcore achievements have been reset.

Rebirth System Rework

  • All rebirth books have been consolidated and simplified.
  • Myth stages no longer provide rebirth options that reset players to level 1.
  • Standardized behavior:
    • Myth I–VI Rebirth Books: Preserve level up to 120.
    • Maya Rebirth Books: Preserve level up to 120.
    • Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
  • Achievements have been updated to reflect the simplified system.

Gameplay & Content

  • Dark Shadow’s Eye: Added crafting recipe.
  • Challenge Stages: Reduced HP on certain mechanic-heavy enemies.

Achievements & Quests

  • 365-Day Achievement: Reworked—no longer requires consecutive days.
  • Quest Cleanup: Removed unused or redundant quests.
  • Quest Reset: Fixed rebirth not resetting quests.

UI & Quality of Life

  • Character Info Screen: Redesigned with simplified stats and multiplier-based values.
  • Now displays Prestige Equipment when inspecting players.
  • Character Selection Screen: Updated pose.
  • Square Select: Added “Back” button.
  • Chat UI: Added opacity options (0%, 33%, 66%, 100%).
  • Guild UI: Displays last login time.
  • Family System: Online members now display correctly.

Items & Economy

  • Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
  • Chat-Bubble Amplifier:
    • New slot-based version of Bonus Amplifiers.
    • Does not consume Etc.1 slot.
    • No visual orb effects.
    • Conversion available via support ticket (results are untradable).
  • EXP Books:
    • Guild EXP books now support up to 10 players.
    • 300% book replaced with 325% version.
    • Removed Guild 20% book from Prison of Spider God.

Character Changes

  • Eir:
    • Judgement skills now trigger instant-cast star effects in Devildoom.
    • Ancient Moon Bolt has faster cast and star effects on hit.
    • Support buffs consolidated into one skill.
  • Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
  • Dacy: Doll buffs now apply instantly (0.01s).
  • Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
  • Yuki: Increased damage on Redemoinho Gelado.
  • Gaon: Added skill dye (Golpe do Dragao).
  • Krieg: Added Physical Specialization dye.

Bug Fixes

  • Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
  • Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
  • Fixed Slime HP potion not healing allies properly.
  • Fixed Lancer boss pierce attack ignoring invincibility.
  • Fixed Devildoom UI indicators not appearing while invisible.
  • Fixed Parvati potion buffs interaction.
  • Fixed skill point coupons not persisting after rebirth.
  • Fixed skill dyes not working in stages.
  • Fixed lingering pet buffs at 0 seconds.
  • Removed unnecessary boss HP bars in Kanhel Raid objects.
  • Fixed rebirth sound spam.
  • Fixed crashes related to EXP books and cash shop rings.
","CN":"

Overview

This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.


Myth System Rework

  • Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
  • All minibosses and bosses are encountered within a single run.
  • Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
  • Clears reward Regrade Boxes (A/B).
  • Souls have been removed from vendors, quests, and gameplay systems.
  • Vendor value of Myth gear has been removed.
  • Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
  • This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.

Catalyst System Rework

  • The Catalyst system has been simplified and streamlined to better reflect real player progression.
  • Core Catalysts:
    • Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
    • Restoration Stones: Restore broken gear within early tiers.
  • Endgame Catalysts (Shaw Quests):
    • Secret Catalyst: Works up to +60 / Celestial Shine (can break).
    • Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
    • Sadge Catalyst: Cannot break gear, but downgrades on failure.
    • Restoration Stones: Support high-tier recovery.
  • Additional Items:
    • Halonic Executioner’s Regrades: Reroll all item lines.
    • Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.

Players who previously held older catalysts will have their items converted as follows:

Catalyst Action
Myth 1 through Myth 6 Catalysts Deleted from the game and player inventories
SD I ~ SD II Catalysts Converted to SD II catalysts
Rodesian Catalyst Converted to Pink Catalysts
Dark Knight Devil III Catalyst (Weakened) Converted to Pink Catalysts
Dark Knight Devil III Catalyst Converted to Halonic Executioner's Catalyst
Halonic Exorcist's Catalys Converted to Halonic Executioner's Catalyst
Halonic Executioner's Catalyst Converted to Halonic Executioner's Catalyst
 

Devildoom Laboratory Updates

  • Practice Area: Added to Devildoom I–V for skill training against monster auras.
  • Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
  • Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
  • Defeating the Dancer Boss progresses the stage.
  • Boss EXP: Increased by 10x.
  • Devildoom Laboratory Hardcore: Re-enabled and reworked.
  • Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
  • Requires Hardcore Keys obtained via Parvati’s quests.
  • Previous Hardcore achievements have been reset.

Rebirth System Rework

  • All rebirth books have been consolidated and simplified.
  • Myth stages no longer provide rebirth options that reset players to level 1.
  • Standardized behavior:
    • Myth I–VI Rebirth Books: Preserve level up to 120.
    • Maya Rebirth Books: Preserve level up to 120.
    • Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
  • Achievements have been updated to reflect the simplified system.

Gameplay & Content

  • Dark Shadow’s Eye: Added crafting recipe.
  • Challenge Stages: Reduced HP on certain mechanic-heavy enemies.

Achievements & Quests

  • 365-Day Achievement: Reworked—no longer requires consecutive days.
  • Quest Cleanup: Removed unused or redundant quests.
  • Quest Reset: Fixed rebirth not resetting quests.

UI & Quality of Life

  • Character Info Screen: Redesigned with simplified stats and multiplier-based values.
  • Now displays Prestige Equipment when inspecting players.
  • Character Selection Screen: Updated pose.
  • Square Select: Added “Back” button.
  • Chat UI: Added opacity options (0%, 33%, 66%, 100%).
  • Guild UI: Displays last login time.
  • Family System: Online members now display correctly.

Items & Economy

  • Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
  • Chat-Bubble Amplifier:
    • New slot-based version of Bonus Amplifiers.
    • Does not consume Etc.1 slot.
    • No visual orb effects.
    • Conversion available via support ticket (results are untradable).
  • EXP Books:
    • Guild EXP books now support up to 10 players.
    • 300% book replaced with 325% version.
    • Removed Guild 20% book from Prison of Spider God.

Character Changes

  • Eir:
    • Judgement skills now trigger instant-cast star effects in Devildoom.
    • Ancient Moon Bolt has faster cast and star effects on hit.
    • Support buffs consolidated into one skill.
  • Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
  • Dacy: Doll buffs now apply instantly (0.01s).
  • Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
  • Yuki: Increased damage on Redemoinho Gelado.
  • Gaon: Added skill dye (Golpe do Dragao).
  • Krieg: Added Physical Specialization dye.

Bug Fixes

  • Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
  • Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
  • Fixed Slime HP potion not healing allies properly.
  • Fixed Lancer boss pierce attack ignoring invincibility.
  • Fixed Devildoom UI indicators not appearing while invisible.
  • Fixed Parvati potion buffs interaction.
  • Fixed skill point coupons not persisting after rebirth.
  • Fixed skill dyes not working in stages.
  • Fixed lingering pet buffs at 0 seconds.
  • Removed unnecessary boss HP bars in Kanhel Raid objects.
  • Fixed rebirth sound spam.
  • Fixed crashes related to EXP books and cash shop rings.