Overview
This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.
Myth System Rework
- Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
- All minibosses and bosses are encountered within a single run.
- Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
- Clears reward Regrade Boxes (A/B).
- Souls have been removed from vendors, quests, and gameplay systems.
- Vendor value of Myth gear has been removed.
- Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
- This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.
Catalyst System Rework
- The Catalyst system has been simplified and streamlined to better reflect real player progression.
- Core Catalysts:
- Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
- Restoration Stones: Restore broken gear within early tiers.
- Endgame Catalysts (Shaw Quests):
- Secret Catalyst: Works up to +60 / Celestial Shine (can break).
- Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
- Sadge Catalyst: Cannot break gear, but downgrades on failure.
- Restoration Stones: Support high-tier recovery.
- Additional Items:
- Halonic Executioner’s Regrades: Reroll all item lines.
- Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.
Players who previously held older catalysts will have their items converted as follows:
| Catalyst | Action |
| Myth 1 through Myth 6 Catalysts | Deleted from the game and player inventories |
| SD I ~ SD II Catalysts | Converted to SD II catalysts |
| Rodesian Catalyst | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst (Weakened) | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst | Converted to Halonic Executioner's Catalyst |
| Halonic Exorcist's Catalys | Converted to Halonic Executioner's Catalyst |
| Halonic Executioner's Catalyst | Converted to Halonic Executioner's Catalyst |
Devildoom Laboratory Updates
- Practice Area: Added to Devildoom I–V for skill training against monster auras.
- Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
- Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
- Defeating the Dancer Boss progresses the stage.
- Boss EXP: Increased by 10x.
- Devildoom Laboratory Hardcore: Re-enabled and reworked.
- Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
- Requires Hardcore Keys obtained via Parvati’s quests.
- Previous Hardcore achievements have been reset.
Rebirth System Rework
- All rebirth books have been consolidated and simplified.
- Myth stages no longer provide rebirth options that reset players to level 1.
- Standardized behavior:
- Myth I–VI Rebirth Books: Preserve level up to 120.
- Maya Rebirth Books: Preserve level up to 120.
- Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
- Achievements have been updated to reflect the simplified system.
Gameplay & Content
- Dark Shadow’s Eye: Added crafting recipe.
- Challenge Stages: Reduced HP on certain mechanic-heavy enemies.
Achievements & Quests
- 365-Day Achievement: Reworked—no longer requires consecutive days.
- Quest Cleanup: Removed unused or redundant quests.
- Quest Reset: Fixed rebirth not resetting quests.
UI & Quality of Life
- Character Info Screen: Redesigned with simplified stats and multiplier-based values.
- Now displays Prestige Equipment when inspecting players.
- Character Selection Screen: Updated pose.
- Square Select: Added “Back” button.
- Chat UI: Added opacity options (0%, 33%, 66%, 100%).
- Guild UI: Displays last login time.
- Family System: Online members now display correctly.
Items & Economy
- Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
- Chat-Bubble Amplifier:
- New slot-based version of Bonus Amplifiers.
- Does not consume Etc.1 slot.
- No visual orb effects.
- Conversion available via support ticket (results are untradable).
- EXP Books:
- Guild EXP books now support up to 10 players.
- 300% book replaced with 325% version.
- Removed Guild 20% book from Prison of Spider God.
Character Changes
- Eir:
- Judgement skills now trigger instant-cast star effects in Devildoom.
- Ancient Moon Bolt has faster cast and star effects on hit.
- Support buffs consolidated into one skill.
- Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
- Dacy: Doll buffs now apply instantly (0.01s).
- Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
- Yuki: Increased damage on Redemoinho Gelado.
- Gaon: Added skill dye (Golpe do Dragao).
- Krieg: Added Physical Specialization dye.
Bug Fixes
- Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
- Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
- Fixed Slime HP potion not healing allies properly.
- Fixed Lancer boss pierce attack ignoring invincibility.
- Fixed Devildoom UI indicators not appearing while invisible.
- Fixed Parvati potion buffs interaction.
- Fixed skill point coupons not persisting after rebirth.
- Fixed skill dyes not working in stages.
- Fixed lingering pet buffs at 0 seconds.
- Removed unnecessary boss HP bars in Kanhel Raid objects.
- Fixed rebirth sound spam.
- Fixed crashes related to EXP books and cash shop rings.
Overview
This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.
Myth System Rework
- Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
- All minibosses and bosses are encountered within a single run.
- Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
- Clears reward Regrade Boxes (A/B).
- Souls have been removed from vendors, quests, and gameplay systems.
- Vendor value of Myth gear has been removed.
- Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
- This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.
Catalyst System Rework
- The Catalyst system has been simplified and streamlined to better reflect real player progression.
- Core Catalysts:
- Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
- Restoration Stones: Restore broken gear within early tiers.
- Endgame Catalysts (Shaw Quests):
- Secret Catalyst: Works up to +60 / Celestial Shine (can break).
- Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
- Sadge Catalyst: Cannot break gear, but downgrades on failure.
- Restoration Stones: Support high-tier recovery.
- Additional Items:
- Halonic Executioner’s Regrades: Reroll all item lines.
- Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.
Players who previously held older catalysts will have their items converted as follows:
| Catalyst | Action |
| Myth 1 through Myth 6 Catalysts | Deleted from the game and player inventories |
| SD I ~ SD II Catalysts | Converted to SD II catalysts |
| Rodesian Catalyst | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst (Weakened) | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst | Converted to Halonic Executioner's Catalyst |
| Halonic Exorcist's Catalys | Converted to Halonic Executioner's Catalyst |
| Halonic Executioner's Catalyst | Converted to Halonic Executioner's Catalyst |
Devildoom Laboratory Updates
- Practice Area: Added to Devildoom I–V for skill training against monster auras.
- Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
- Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
- Defeating the Dancer Boss progresses the stage.
- Boss EXP: Increased by 10x.
- Devildoom Laboratory Hardcore: Re-enabled and reworked.
- Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
- Requires Hardcore Keys obtained via Parvati’s quests.
- Previous Hardcore achievements have been reset.
Rebirth System Rework
- All rebirth books have been consolidated and simplified.
- Myth stages no longer provide rebirth options that reset players to level 1.
- Standardized behavior:
- Myth I–VI Rebirth Books: Preserve level up to 120.
- Maya Rebirth Books: Preserve level up to 120.
- Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
- Achievements have been updated to reflect the simplified system.
Gameplay & Content
- Dark Shadow’s Eye: Added crafting recipe.
- Challenge Stages: Reduced HP on certain mechanic-heavy enemies.
Achievements & Quests
- 365-Day Achievement: Reworked—no longer requires consecutive days.
- Quest Cleanup: Removed unused or redundant quests.
- Quest Reset: Fixed rebirth not resetting quests.
UI & Quality of Life
- Character Info Screen: Redesigned with simplified stats and multiplier-based values.
- Now displays Prestige Equipment when inspecting players.
- Character Selection Screen: Updated pose.
- Square Select: Added “Back” button.
- Chat UI: Added opacity options (0%, 33%, 66%, 100%).
- Guild UI: Displays last login time.
- Family System: Online members now display correctly.
Items & Economy
- Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
- Chat-Bubble Amplifier:
- New slot-based version of Bonus Amplifiers.
- Does not consume Etc.1 slot.
- No visual orb effects.
- Conversion available via support ticket (results are untradable).
- EXP Books:
- Guild EXP books now support up to 10 players.
- 300% book replaced with 325% version.
- Removed Guild 20% book from Prison of Spider God.
Character Changes
- Eir:
- Judgement skills now trigger instant-cast star effects in Devildoom.
- Ancient Moon Bolt has faster cast and star effects on hit.
- Support buffs consolidated into one skill.
- Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
- Dacy: Doll buffs now apply instantly (0.01s).
- Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
- Yuki: Increased damage on Redemoinho Gelado.
- Gaon: Added skill dye (Golpe do Dragao).
- Krieg: Added Physical Specialization dye.
Bug Fixes
- Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
- Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
- Fixed Slime HP potion not healing allies properly.
- Fixed Lancer boss pierce attack ignoring invincibility.
- Fixed Devildoom UI indicators not appearing while invisible.
- Fixed Parvati potion buffs interaction.
- Fixed skill point coupons not persisting after rebirth.
- Fixed skill dyes not working in stages.
- Fixed lingering pet buffs at 0 seconds.
- Removed unnecessary boss HP bars in Kanhel Raid objects.
- Fixed rebirth sound spam.
- Fixed crashes related to EXP books and cash shop rings.
Overview
This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.
Myth System Rework
- Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
- All minibosses and bosses are encountered within a single run.
- Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
- Clears reward Regrade Boxes (A/B).
- Souls have been removed from vendors, quests, and gameplay systems.
- Vendor value of Myth gear has been removed.
- Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
- This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.
Catalyst System Rework
- The Catalyst system has been simplified and streamlined to better reflect real player progression.
- Core Catalysts:
- Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
- Restoration Stones: Restore broken gear within early tiers.
- Endgame Catalysts (Shaw Quests):
- Secret Catalyst: Works up to +60 / Celestial Shine (can break).
- Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
- Sadge Catalyst: Cannot break gear, but downgrades on failure.
- Restoration Stones: Support high-tier recovery.
- Additional Items:
- Halonic Executioner’s Regrades: Reroll all item lines.
- Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.
Players who previously held older catalysts will have their items converted as follows:
| Catalyst | Action |
| Myth 1 through Myth 6 Catalysts | Deleted from the game and player inventories |
| SD I ~ SD II Catalysts | Converted to SD II catalysts |
| Rodesian Catalyst | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst (Weakened) | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst | Converted to Halonic Executioner's Catalyst |
| Halonic Exorcist's Catalys | Converted to Halonic Executioner's Catalyst |
| Halonic Executioner's Catalyst | Converted to Halonic Executioner's Catalyst |
Devildoom Laboratory Updates
- Practice Area: Added to Devildoom I–V for skill training against monster auras.
- Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
- Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
- Defeating the Dancer Boss progresses the stage.
- Boss EXP: Increased by 10x.
- Devildoom Laboratory Hardcore: Re-enabled and reworked.
- Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
- Requires Hardcore Keys obtained via Parvati’s quests.
- Previous Hardcore achievements have been reset.
Rebirth System Rework
- All rebirth books have been consolidated and simplified.
- Myth stages no longer provide rebirth options that reset players to level 1.
- Standardized behavior:
- Myth I–VI Rebirth Books: Preserve level up to 120.
- Maya Rebirth Books: Preserve level up to 120.
- Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
- Achievements have been updated to reflect the simplified system.
Gameplay & Content
- Dark Shadow’s Eye: Added crafting recipe.
- Challenge Stages: Reduced HP on certain mechanic-heavy enemies.
Achievements & Quests
- 365-Day Achievement: Reworked—no longer requires consecutive days.
- Quest Cleanup: Removed unused or redundant quests.
- Quest Reset: Fixed rebirth not resetting quests.
UI & Quality of Life
- Character Info Screen: Redesigned with simplified stats and multiplier-based values.
- Now displays Prestige Equipment when inspecting players.
- Character Selection Screen: Updated pose.
- Square Select: Added “Back” button.
- Chat UI: Added opacity options (0%, 33%, 66%, 100%).
- Guild UI: Displays last login time.
- Family System: Online members now display correctly.
Items & Economy
- Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
- Chat-Bubble Amplifier:
- New slot-based version of Bonus Amplifiers.
- Does not consume Etc.1 slot.
- No visual orb effects.
- Conversion available via support ticket (results are untradable).
- EXP Books:
- Guild EXP books now support up to 10 players.
- 300% book replaced with 325% version.
- Removed Guild 20% book from Prison of Spider God.
Character Changes
- Eir:
- Judgement skills now trigger instant-cast star effects in Devildoom.
- Ancient Moon Bolt has faster cast and star effects on hit.
- Support buffs consolidated into one skill.
- Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
- Dacy: Doll buffs now apply instantly (0.01s).
- Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
- Yuki: Increased damage on Redemoinho Gelado.
- Gaon: Added skill dye (Golpe do Dragao).
- Krieg: Added Physical Specialization dye.
Bug Fixes
- Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
- Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
- Fixed Slime HP potion not healing allies properly.
- Fixed Lancer boss pierce attack ignoring invincibility.
- Fixed Devildoom UI indicators not appearing while invisible.
- Fixed Parvati potion buffs interaction.
- Fixed skill point coupons not persisting after rebirth.
- Fixed skill dyes not working in stages.
- Fixed lingering pet buffs at 0 seconds.
- Removed unnecessary boss HP bars in Kanhel Raid objects.
- Fixed rebirth sound spam.
- Fixed crashes related to EXP books and cash shop rings.
Overview
This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.
Myth System Rework
- Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
- All minibosses and bosses are encountered within a single run.
- Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
- Clears reward Regrade Boxes (A/B).
- Souls have been removed from vendors, quests, and gameplay systems.
- Vendor value of Myth gear has been removed.
- Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
- This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.
Catalyst System Rework
- The Catalyst system has been simplified and streamlined to better reflect real player progression.
- Core Catalysts:
- Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
- Restoration Stones: Restore broken gear within early tiers.
- Endgame Catalysts (Shaw Quests):
- Secret Catalyst: Works up to +60 / Celestial Shine (can break).
- Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
- Sadge Catalyst: Cannot break gear, but downgrades on failure.
- Restoration Stones: Support high-tier recovery.
- Additional Items:
- Halonic Executioner’s Regrades: Reroll all item lines.
- Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.
Players who previously held older catalysts will have their items converted as follows:
| Catalyst | Action |
| Myth 1 through Myth 6 Catalysts | Deleted from the game and player inventories |
| SD I ~ SD II Catalysts | Converted to SD II catalysts |
| Rodesian Catalyst | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst (Weakened) | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst | Converted to Halonic Executioner's Catalyst |
| Halonic Exorcist's Catalys | Converted to Halonic Executioner's Catalyst |
| Halonic Executioner's Catalyst | Converted to Halonic Executioner's Catalyst |
Devildoom Laboratory Updates
- Practice Area: Added to Devildoom I–V for skill training against monster auras.
- Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
- Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
- Defeating the Dancer Boss progresses the stage.
- Boss EXP: Increased by 10x.
- Devildoom Laboratory Hardcore: Re-enabled and reworked.
- Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
- Requires Hardcore Keys obtained via Parvati’s quests.
- Previous Hardcore achievements have been reset.
Rebirth System Rework
- All rebirth books have been consolidated and simplified.
- Myth stages no longer provide rebirth options that reset players to level 1.
- Standardized behavior:
- Myth I–VI Rebirth Books: Preserve level up to 120.
- Maya Rebirth Books: Preserve level up to 120.
- Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
- Achievements have been updated to reflect the simplified system.
Gameplay & Content
- Dark Shadow’s Eye: Added crafting recipe.
- Challenge Stages: Reduced HP on certain mechanic-heavy enemies.
Achievements & Quests
- 365-Day Achievement: Reworked—no longer requires consecutive days.
- Quest Cleanup: Removed unused or redundant quests.
- Quest Reset: Fixed rebirth not resetting quests.
UI & Quality of Life
- Character Info Screen: Redesigned with simplified stats and multiplier-based values.
- Now displays Prestige Equipment when inspecting players.
- Character Selection Screen: Updated pose.
- Square Select: Added “Back” button.
- Chat UI: Added opacity options (0%, 33%, 66%, 100%).
- Guild UI: Displays last login time.
- Family System: Online members now display correctly.
Items & Economy
- Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
- Chat-Bubble Amplifier:
- New slot-based version of Bonus Amplifiers.
- Does not consume Etc.1 slot.
- No visual orb effects.
- Conversion available via support ticket (results are untradable).
- EXP Books:
- Guild EXP books now support up to 10 players.
- 300% book replaced with 325% version.
- Removed Guild 20% book from Prison of Spider God.
Character Changes
- Eir:
- Judgement skills now trigger instant-cast star effects in Devildoom.
- Ancient Moon Bolt has faster cast and star effects on hit.
- Support buffs consolidated into one skill.
- Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
- Dacy: Doll buffs now apply instantly (0.01s).
- Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
- Yuki: Increased damage on Redemoinho Gelado.
- Gaon: Added skill dye (Golpe do Dragao).
- Krieg: Added Physical Specialization dye.
Bug Fixes
- Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
- Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
- Fixed Slime HP potion not healing allies properly.
- Fixed Lancer boss pierce attack ignoring invincibility.
- Fixed Devildoom UI indicators not appearing while invisible.
- Fixed Parvati potion buffs interaction.
- Fixed skill point coupons not persisting after rebirth.
- Fixed skill dyes not working in stages.
- Fixed lingering pet buffs at 0 seconds.
- Removed unnecessary boss HP bars in Kanhel Raid objects.
- Fixed rebirth sound spam.
- Fixed crashes related to EXP books and cash shop rings.
Overview
This update focuses on simplifying progression, improving clarity across systems, and modernizing gameplay—highlighted by a full Myth Stage and Catalyst System overhaul.
Myth System Rework
- Myth I–VI are now randomized-path stages with changing routes, enemies, and encounters each run.
- All minibosses and bosses are encountered within a single run.
- Clearing Myth now guarantees an Equipment Box with gear pre-fortified to Cold Shining +15.
- Clears reward Regrade Boxes (A/B).
- Souls have been removed from vendors, quests, and gameplay systems.
- Vendor value of Myth gear has been removed.
- Gold income is now provided via direct coin drops from bosses, maintaining expected per-run gold value.
- This change shifts the economy from vendoring items to active gameplay rewards, while enabling player-driven gear supply.
Catalyst System Rework
- The Catalyst system has been simplified and streamlined to better reflect real player progression.
- Core Catalysts:
- Pink Catalyst: Upgrades gear from +0 to +10 and up to Brightly Shining (can break).
- Restoration Stones: Restore broken gear within early tiers.
- Endgame Catalysts (Shaw Quests):
- Secret Catalyst: Works up to +60 / Celestial Shine (can break).
- Halonic Executioner’s Catalyst: Cannot break gear, but has lower success rates.
- Sadge Catalyst: Cannot break gear, but downgrades on failure.
- Restoration Stones: Support high-tier recovery.
- Additional Items:
- Halonic Executioner’s Regrades: Reroll all item lines.
- Fisherman’s Miracle Cube: Rerolls a selected line with weaker odds.
Players who previously held older catalysts will have their items converted as follows:
| Catalyst | Action |
| Myth 1 through Myth 6 Catalysts | Deleted from the game and player inventories |
| SD I ~ SD II Catalysts | Converted to SD II catalysts |
| Rodesian Catalyst | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst (Weakened) | Converted to Pink Catalysts |
| Dark Knight Devil III Catalyst | Converted to Halonic Executioner's Catalyst |
| Halonic Exorcist's Catalys | Converted to Halonic Executioner's Catalyst |
| Halonic Executioner's Catalyst | Converted to Halonic Executioner's Catalyst |
Devildoom Laboratory Updates
- Practice Area: Added to Devildoom I–V for skill training against monster auras.
- Dance Mode Indicator: Added a visual bar tracking secret/Dance Mode progress.
- Secret objectives now influence the bar, determining rounds required before the Dancer Boss.
- Defeating the Dancer Boss progresses the stage.
- Boss EXP: Increased by 10x.
- Devildoom Laboratory Hardcore: Re-enabled and reworked.
- Karen’s Coin Secret is now completable in Hardcore mode with guaranteed rewards.
- Requires Hardcore Keys obtained via Parvati’s quests.
- Previous Hardcore achievements have been reset.
Rebirth System Rework
- All rebirth books have been consolidated and simplified.
- Myth stages no longer provide rebirth options that reset players to level 1.
- Standardized behavior:
- Myth I–VI Rebirth Books: Preserve level up to 120.
- Maya Rebirth Books: Preserve level up to 120.
- Cash Shop Rebirth Books: Preserve level up to 120 (except explicit Level 1 reset books).
- Achievements have been updated to reflect the simplified system.
Gameplay & Content
- Dark Shadow’s Eye: Added crafting recipe.
- Challenge Stages: Reduced HP on certain mechanic-heavy enemies.
Achievements & Quests
- 365-Day Achievement: Reworked—no longer requires consecutive days.
- Quest Cleanup: Removed unused or redundant quests.
- Quest Reset: Fixed rebirth not resetting quests.
UI & Quality of Life
- Character Info Screen: Redesigned with simplified stats and multiplier-based values.
- Now displays Prestige Equipment when inspecting players.
- Character Selection Screen: Updated pose.
- Square Select: Added “Back” button.
- Chat UI: Added opacity options (0%, 33%, 66%, 100%).
- Guild UI: Displays last login time.
- Family System: Online members now display correctly.
Items & Economy
- Cash Shop Fashion: Select items can now be extracted (F2P items excluded).
- Chat-Bubble Amplifier:
- New slot-based version of Bonus Amplifiers.
- Does not consume Etc.1 slot.
- No visual orb effects.
- Conversion available via support ticket (results are untradable).
- EXP Books:
- Guild EXP books now support up to 10 players.
- 300% book replaced with 325% version.
- Removed Guild 20% book from Prison of Spider God.
Character Changes
- Eir:
- Judgement skills now trigger instant-cast star effects in Devildoom.
- Ancient Moon Bolt has faster cast and star effects on hit.
- Support buffs consolidated into one skill.
- Ralph: Ultimate can now be adjusted mid-cast (every 2.5s).
- Dacy: Doll buffs now apply instantly (0.01s).
- Lime: Transformation exit buff changed to Light Shield (no longer immobilization immunity).
- Yuki: Increased damage on Redemoinho Gelado.
- Gaon: Added skill dye (Golpe do Dragao).
- Krieg: Added Physical Specialization dye.
Bug Fixes
- Fixed multiple set effects granting double stats (e.g., Ancient Elven Chord).
- Fixed Legend stages (1-1L to 6-10L) stat cap issue on Easy mode.
- Fixed Slime HP potion not healing allies properly.
- Fixed Lancer boss pierce attack ignoring invincibility.
- Fixed Devildoom UI indicators not appearing while invisible.
- Fixed Parvati potion buffs interaction.
- Fixed skill point coupons not persisting after rebirth.
- Fixed skill dyes not working in stages.
- Fixed lingering pet buffs at 0 seconds.
- Removed unnecessary boss HP bars in Kanhel Raid objects.
- Fixed rebirth sound spam.
- Fixed crashes related to EXP books and cash shop rings.