This is one record of a monster. See every variant, its drops and where to find it →
3D model
Normal · Human
- Level
- 51
- Base HP
- 1,000,000
- Found in
- 1 stage
- Drops
- 3
Base stats
- level
- 51
- str
- 25000
- int
- 1
- dex
- 1
- vit
- 100000
- hp
- 1000000
- mp
- 10
- element
- PHYSICAL
HP by party size
Base HP 1,000,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NightmareScenario | Easy | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 1 |
| NightmareScenario | Challenge | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Unidentified item (table 0) | — | unidentified | — |
| Jewel type 0 | — | jewel | 5 |
| Jewel type 1 | — | jewel | 3 |
Properties
- Class
- Default
- Npc Type
- Normal
- Lv
- 51
- Element
- PHYSICAL
- Race
- Human
States
- Maximum attack
- +76
- Minimum attack
- +76
| type | params |
| DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
|
- Name
- HarpySpecialLv051
- Template Name
- HarpyLeader
- Action List Name
- HarpyLeader
- Class
- Default
- Npc Type
- Normal
- Lv
- 51
- Exp
- 0
- Radius
- 8
- Sight
- 50
- Attack Range
- 50
- Debuff Resistance
- 0
- Ignore Hate
- No
- Start Action
- Stand
- Basic Stat
- EliteD1
- Element
- PHYSICAL
- Special Dead
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name
- Harpy Hero
- Race
- Human
- Animation Path
- Animation/Human/HarpyLeader/HarpyLeader.xml
- Effect Category
- Leather
- Use Glow
- No
- Display Name Token
- $Npcs.HarpySpecialLv051_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 50 | | Skill Name | Probability |
| Atk01 | 0.25 | | Atk02_a | 0.22 | | Atk04 | 0.12 | | Atk05 | 0.25 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | INCSTAT | | key | value |
| value | 76 | | category | ATKMAX | | type | AMOUNT |
| — |
| 0 | -1 | INCSTAT | | key | value |
| value | 76 | | category | ATKMIN | | type | AMOUNT |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
| — |