The Soul Shop
Trade Lost Souls for goods with the Rift Warden in the Village Square.
What it sells
-
Fisherman's Miracle Cube
60 Lost Souls -
Halonic Executioner's Identification Scroll
60 Lost Souls -
Infinite Power Card (Skill Point +1)
1,000 Lost Souls -
Magnetic Fishing Rod
2,000 Lost Souls -
Super Invisible Equipment 4 for DEX, VIT, INT (Chest) - All Pets
1,000 Lost Souls -
Pink Crystal Apple
40 Lost Souls -
Astral Shining Jewel
2 Lost Souls -
Umbral Shining Jewel
4 Lost Souls -
Celestial Shining Jewel
6 Lost Souls -
Soul Potion
400 Lost Souls -
Chaos Rift Key
100 Lost Souls
Limits are per character.
Rifts in the Myth forests

x5Ancient Shrines
They rise along the edges of a room. Activate them to open the way out. Each one gives the party +50% damage and swift feet for 15 seconds.
A rift opens
Every Ancient Shrine you activate has a 20% chance to open a rift where it stood. The rift shows on your minimap.
Lost souls
5 lost souls rise around the rift. They never attack. Each one drops 1 Lost Soul.
It closes
The rift closes when its last soul dies, or 30 seconds after it opened.
Invasion rewards

1 Lost Soul and 10 gold for every lost soul you defeat

10 Soul Potions for everyone in the Village Square at the end of the invasion, lasting 14 daysDrink it in the Village Square to wander as a lost soul for 5 hours.
Chaos Rift Keys
Opens the Chaos Inferno Rift. Every party member needs one. To enter: level 80, 1 rebirth and the Rift Warden's quest The Rift License.
Craft it
At the Smelter (rank 2).
TradeableBuy it
In the Soul Shop: 100 Lost Souls, 2 a day. Lasts 14 days.
UntradeableEarn it
The Rift Warden's daily quest Souls of the Rift: kill 20 rift souls in the Myth forests. Party kills count.
Untradeable
The rift uses your untradeable key first.