Ralph: Classic+ or Legacy?

Every Ralph skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

29skills compared
16hit harder in Classic+
1hit harder in Legacy
13with different protection while casting
3identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

용오름

In-game description강렬한 회전으로 거대한 소용돌이를 만들어 적들을 쓸어버린다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (12,409 vs 10,347).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
  • LegacyDamage immunity — Classic+: no; Legacy: whole cast (2 s) — all damage.
  • Classic+Super armor (immune to immobilization) — Classic+: whole cast (2 s); Legacy: no.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 12,409 ▲ ≈ 10,347
Strongest single hit 2,177 ▲ 1,815
Damage per second of cooldowndamage per cast ÷ cooldown 103 ▲ 86
Your safety while casting
Damage immunityhits of the covered types do nothing to you No Whole cast (2 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) Whole cast (2 s) ▲ No
Projectiles
Damage projectile: damage per hit 2,177 ▲ 1,815
Damage projectile 2: damage per hit 2,177 ▲ 1,815
Damage projectile 3: damage per hit 2,177 ▲ 1,815
Moment by moment

Classic+

The cast (2 s long)
0 s: super armor until 2 s
0.63 s: fires a damage projectile
0.7 s: dash cancel opens
0.8 s: fires a damage projectile
0.97 s: fires a damage projectile
1.13 s: fires a damage projectile
1.3 s: fires a damage projectile
1.5 s: walk through enemies until 2 s
1.53 s: fires a damage projectile

Legacy

The cast (2 s long)
0 s: immune to damage until 2 s
0.63 s: fires a damage projectile
0.7 s: dash cancel opens
0.8 s: fires a damage projectile
0.97 s: fires a damage projectile
1.13 s: fires a damage projectile
1.3 s: fires a damage projectile
1.5 s: walk through enemies until 2 s
1.53 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,460120 s6,66975 (R1)1,460120 s6,535
280 (R1)1,600120 s7,30780 (R1)1,600120 s6,971
385 (R1)1,770120 s8,08385 (R1)1,770120 s7,406
490 (R1)1,950120 s8,93890 (R1)1,950120 s7,842
595 (R1)2,170120 s9,93595 (R1)2,170120 s8,277
698 (R1)2,420120 s11,06998 (R1)2,420120 s9,054
799 (R1)2,710120 s12,40999 (R1)2,710120 s10,347

궁극.폭풍수라공

In-game description잠재된 수라의 기운을 극한까지 끌어올려 전방에 폭풍같은 공격을 퍼붓는다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (317,404 vs 198,374).
  • Classic+Invincible — Classic+: whole cast (10 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (10 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 317,404 ▲ ≈ 198,374
Strongest single hit 8,149 ▲ 5,093
Damage per second of cooldowndamage per cast ÷ cooldown 2,116 ▲ 1,322
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (10 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 8,149 ▲ 5,093
Damage projectile 2: damage per hit 8,149 ▲ 5,093
Damage projectile 3: damage per hit 8,149 ▲ 5,093
Damage projectile 4: damage per hit 8,149 ▲ 5,093
Damage projectile 5: damage per hit 8,149 ▲ 5,093
Moment by moment

Classic+

The cast (10 s long)
0 s: invincible until 10 s
0 s: immune to damage until 10 s
2.57 s: fires a damage projectile
2.6 s: moves you back until 2.7 s
2.73 s: fires a damage projectile
2.93 s: moves you forward until 5 s
2.93 s: fires a damage projectile
3.43 s: fires a damage projectile
3.83 s: fires a damage projectile
4.23 s: fires a damage projectile
4.53 s: fires a damage projectile
5.43 s: moves you back until 5.63 s
5.43 s: fires a damage projectile
6.27 s: fires a damage projectile
8 s: fires a damage projectile
8 s: fires a damage projectile
8 s: fires a damage projectile
9.1 s: dash cancel opens
9.91 s: on you: invincible for 2 s

Legacy

Part 1 (2.5 s long)
0 s: immune to damage until 2.5 s

Part 2 (2.5 s long)
0 s: immune to damage until 2.5 s
0.07 s: fires a damage projectile
0.1 s: moves you back until 0.2 s
0.23 s: fires a damage projectile
0.43 s: moves you forward until 2.5 s
0.43 s: fires a damage projectile
0.93 s: fires a damage projectile
1.33 s: fires a damage projectile
1.73 s: fires a damage projectile
2.03 s: fires a damage projectile

Part 3 (2.5 s long)
0 s: immune to damage until 2.5 s
0.43 s: moves you back until 0.63 s
0.43 s: fires a damage projectile
1.27 s: fires a damage projectile

Part 4 (2.5 s long)
0 s: immune to damage until 2.5 s
0.1 s: on you: invincible, walks through enemies for 5 s
0.5 s: fires a damage projectile
0.5 s: fires a damage projectile
0.5 s: fires a damage projectile
1.6 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)4,010150 s226,84585 (R1)4,010150 s158,699
289 (R1)4,810150 s272,14489 (R1)4,810150 s173,577
393 (R1)5,610150 s317,40493 (R1)5,610150 s198,374

진 돌풍전진각

In-game description앞으로 나가면서 강력한 발차기로 적을 날려 버린다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (5,100 vs 4,685).
  • LegacyCooldown: 25 s in Classic+, 20 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.1 s; Legacy: whole cast (1.3 s).
  • DiffersDamage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 5,100 ▲ ≈ 4,685
Strongest single hit 2,684 ▲ 2,466
Damage per second of cooldowndamage per cast ÷ cooldown 204 234 ▲
Damage type Physical Wind
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.1 s Whole cast (1.3 s) ▲
Projectiles
Damage projectile: damage per hit 2,684 ▲ 2,466
Damage projectile: damage type Physical Wind
Moment by moment

Classic+

The cast (1.3 s long)
0 s: moves you forward until 0.4 s
0 s: super armor until 1.1 s
0.1 s: dash cancel opens
0.4 s: moves you forward until 0.53 s
0.55 s: fires a damage projectile

Legacy

The cast (1.3 s long)
0 s: moves you forward until 0.4 s
0 s: super armor until 1.3 s
0.1 s: dash cancel opens
0.4 s: moves you forward until 0.53 s
0.55 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)2025 s2391 (R1)2020 s53
28 (R1)3025 s5958 (R1)3020 s422
315 (R1)4325 s89115 (R1)4320 s792
422 (R1)5625 s1,28122 (R1)5620 s1,161
529 (R1)6925 s1,67229 (R1)6920 s1,531
636 (R1)8425 s2,06736 (R1)8420 s1,900
743 (R1)9625 s2,49543 (R1)9620 s2,270
850 (R1)11025 s2,85250 (R1)11020 s2,639
957 (R1)12525 s3,28157 (R1)12520 s3,009
1064 (R1)14025 s3,72264 (R1)14020 s3,378
1171 (R1)15725 s4,18271 (R1)15720 s3,748
1278 (R1)17125 s4,68478 (R1)17120 s4,099
1385 (R1)18825 s5,10085 (R1)18820 s4,685

진 질풍섬전탄

In-game description공중에서 칼날을 날려 전방을 공격한다 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.9× the damage per cast (9,249 vs 4,817).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,249 ▲ ≈ 4,817
Strongest single hit 1,217 ▲ 634
Damage per second of cooldowndamage per cast ÷ cooldown 308 ▲ 161
Projectiles
Damage projectile: damage per hit 1,217 ▲ 634
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)2030 s4411 (R1)2030 s54
28 (R1)3030 s1,0728 (R1)3030 s434
315 (R1)4330 s1,61115 (R1)4330 s814
422 (R1)5630 s2,33322 (R1)5630 s1,194
529 (R1)6930 s3,03229 (R1)6930 s1,574
636 (R1)8430 s3,76236 (R1)8430 s1,954
743 (R1)9630 s4,53043 (R1)9630 s2,334
850 (R1)11030 s5,16850 (R1)11030 s2,714
957 (R1)12530 s5,96657 (R1)12530 s3,094
1064 (R1)14030 s6,75664 (R1)14030 s3,473
1171 (R1)15730 s7,58571 (R1)15730 s3,853
1278 (R1)17130 s8,48978 (R1)17130 s4,215
1385 (R1)18830 s9,24985 (R1)18830 s4,817

진 질풍파동권

In-game description기를 극한으로 끌어올려 필살의 파동을 발사한다. 속성효과:마법[바람]속성

Key differences

  • LegacyLegacy hits slightly harder: 19,929 vs 19,524 damage per cast.
  • DiffersNumber of hits per cast: 56 hits in Classic+, 64 hits in Legacy.
  • LegacyDamage immunity — Classic+: no; Legacy: whole cast (3.5 s) — all damage.
  • Classic+Super armor (immune to immobilization) — Classic+: 0 → 0.83 s; Legacy: no.
  • DiffersDamage projectile — lasts: Classic+ 2 s, Legacy 2.15 s; hits on one target: Classic+ up to 14, Legacy up to 15; timed hits: Classic+ none, Legacy 1.
  • DiffersChanges another cooldown (Legacy only): 돌풍대지권 −25 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 19,524 ≈ 19,929 ▲
Hits per cast 56 hits 64 hits
Strongest single hit 367 ▲ 328
Damage per second of cooldowndamage per cast ÷ cooldown 976 996 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you No Whole cast (3.5 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 0.83 s ▲ No
Effect on enemies
Changes another cooldown — 돌풍대지권 −25 s
Projectiles
Damage projectile: lasts 2 s 2.15 s
Damage projectile: hits on one target up to 14 up to 15 ▲
Damage projectile: damage per hit 367 ▲ 328
Damage projectile: timed hits — 1
Moment by moment

Classic+

The cast (3.5 s long)
0 s: super armor until 0.83 s
0.8 s: moves you forward until 0.97 s
0.81 s: fires a damage projectile
0.81 s: fires a damage projectile
0.81 s: fires a damage projectile
0.81 s: fires a damage projectile
2.8 s: dash cancel opens

Legacy

The cast (3.5 s long)
0 s: immune to damage until 3.5 s
0.01 s: fires a other projectile
0.8 s: moves you forward until 0.97 s
0.81 s: fires a damage projectile
0.81 s: fires a damage projectile
0.81 s: fires a damage projectile
0.81 s: fires a damage projectile
2.8 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)10820 s10,80050 (R1)10820 s10,772
256 (R1)12120 s12,07656 (R1)12120 s12,065
362 (R1)13520 s13,56662 (R1)13520 s13,358
468 (R1)14720 s15,21568 (R1)14720 s14,651
574 (R1)16020 s16,59874 (R1)16020 s15,943
680 (R1)17220 s18,03580 (R1)17220 s17,438
786 (R1)18420 s19,52486 (R1)18420 s19,929

진 선풍비천각

In-game description강한 회전으로 대지를 박차 오르며 주변의 적을 튕겨낸다 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.7× the damage per cast (3,035 vs 1,806).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,035 ▲ ≈ 1,806
Strongest single hit 1,065 ▲ 634
Damage per second of cooldowndamage per cast ÷ cooldown 152 ▲ 90
Moment by moment

Classic+

The cast (1 s long)
0 s: super armor until 1 s
3×, 0.1–0.5 s: hit for ≈ 1,012 (launch)
0.59 s: dash cancel opens

Legacy

The cast (1 s long)
0 s: super armor until 1 s
3×, 0.1–0.5 s: hit for ≈ 602 (launch)
0.59 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)2020 s1431 (R1)2020 s20
28 (R1)3020 s3538 (R1)3020 s163
315 (R1)4320 s53015 (R1)4320 s305
422 (R1)5620 s76722 (R1)5620 s448
529 (R1)6920 s1,00029 (R1)6920 s590
636 (R1)8420 s1,23136 (R1)8420 s733
743 (R1)9620 s1,48843 (R1)9620 s875
850 (R1)11020 s1,69950 (R1)11020 s1,018
957 (R1)12520 s1,95857 (R1)12520 s1,160
1064 (R1)14020 s2,21264 (R1)14020 s1,303
1171 (R1)15720 s2,48871 (R1)15720 s1,445
1278 (R1)17120 s2,78778 (R1)17120 s1,580
1385 (R1)18820 s3,03585 (R1)18820 s1,806

돌풍각

In-game description앞으로 점프하면서 빠르게 적을 발로 두번 가격한다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (2,037 vs 1,340).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,037 ▲ ≈ 1,340
Strongest single hit 1,072 ▲ 705
Damage per second of cooldowndamage per cast ÷ cooldown 255 ▲ 168
Moment by moment

Classic+

The cast (1.2 s long)
0.1 s: dash cancel opens
0.1 s: basic-attack cancel opens
0.23 s: moves you forward until 0.4 s
0.4 s: hit for ≈ 1,018 (launch)
0.57 s: moves you forward until 0.7 s
0.7 s: hit for ≈ 1,018 (launch)
0.7 s: moves you forward until 0.87 s

Legacy

The cast (1.2 s long)
0.1 s: dash cancel opens
0.1 s: basic-attack cancel opens
0.23 s: moves you forward until 0.4 s
0.4 s: hit for ≈ 670 (launch)
0.57 s: moves you forward until 0.7 s
0.7 s: hit for ≈ 670 (launch)
0.7 s: moves you forward until 0.87 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1268 s116268 s30
29138 s2479138 s134
316208 s37416208 s238
423288 s52823288 s342
530368 s67130368 s447
637458 s84037458 s551
744538 s99444538 s655
851618 s1,15151618 s759
958708 s1,31958708 s864
1065798 s1,48065798 s968
1172908 s1,67472908 s1,072
1279998 s1,85879998 s1,173
13861098 s2,037861098 s1,340

돌풍권

In-game description전방으로 빠르게 질주하면서 연속으로 적을 공격한다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.7× the damage per cast (2,544 vs 1,516).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.6 s; Legacy: whole cast (1.2 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,544 ▲ ≈ 1,516
Strongest single hit 1,339 ▲ 798
Damage per second of cooldowndamage per cast ÷ cooldown 212 ▲ 126
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 0.6 s Whole cast (1.2 s) ▲
Moment by moment

Classic+

The cast (1.2 s long)
0 s: moves you forward until 0.31 s
0 s: super armor until 0.6 s
0.1 s: dash cancel opens
0.29 s: hit for ≈ 1,272 (pushback)
0.3 s: basic-attack cancel opens
0.31 s: moves you forward until 0.61 s
0.5 s: hit for ≈ 1,272 (launch)

Legacy

The cast (1.2 s long)
0 s: moves you forward until 0.31 s
0 s: super armor until 1.2 s
0.1 s: dash cancel opens
0.29 s: hit for ≈ 758 (pushback)
0.3 s: basic-attack cancel opens
0.31 s: moves you forward until 0.61 s
0.5 s: hit for ≈ 758 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15912 s1825912 s81
2121612 s336121612 s194
3192312 s479192312 s307
4263112 s650263112 s420
5334012 s836334012 s533
6404812 s992404812 s647
7476612 s1,176476612 s760
8547312 s1,347547312 s873
9618312 s1,528618312 s986
10689212 s1,742689212 s1,099
117510312 s1,9257510312 s1,212
128211312 s2,1398211312 s1,326
138912312 s2,5448912312 s1,516

돌풍전진각

In-game description앞으로 나가면서 강력한 발차기로 적을 날려 버린다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 2× the damage per cast (3,124 vs 1,562).
  • LegacyCooldown: 25 s in Classic+, 20 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.67 s; Legacy: whole cast (1.3 s).
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 3,124 ▲ ≈ 1,562
Strongest single hit 3,288 ▲ 1,644
Damage per second of cooldowndamage per cast ÷ cooldown 125 ▲ 78
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 0.67 s Whole cast (1.3 s) ▲
Moment by moment

Classic+

The cast (1.3 s long)
0 s: moves you forward until 0.4 s
0 s: super armor until 0.67 s
0.1 s: dash cancel opens
0.4 s: moves you forward until 0.53 s
0.55 s: hit for ≈ 3,124 (big launch)

Legacy

The cast (1.3 s long)
0 s: moves you forward until 0.4 s
0 s: super armor until 1.3 s
0.1 s: dash cancel opens
0.4 s: moves you forward until 0.53 s
0.55 s: hit for ≈ 1,562 (big launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
181725 s36581720 s141
2152525 s549152520 s264
3223625 s786223620 s387
4294725 s1,026294720 s510
5365825 s1,267365820 s634
6437025 s1,530437020 s757
7509025 s1,748509020 s880
85710425 s2,0095710420 s1,003
96411725 s2,2796411720 s1,126
107113125 s2,5617113120 s1,250
117814325 s2,8697814320 s1,367
128515425 s3,1248515420 s1,562

돌풍대지권

In-game description공중에서 회전하며 내려와 주먹으로 대지에 강한 충격을 준다. 속성효과:물리 속성 추가효과:경직무시

Key differences

  • LegacyLegacy hits harder: about 1.2× the damage per cast (3,409 vs 2,727).
  • DiffersNumber of hits per cast: 1 hit in Classic+, 3 hits in Legacy.
  • LegacyDamage immunity — Classic+: no; Legacy: whole cast (1.3 s) — all damage.
  • Classic+Super armor (immune to immobilization) — Classic+: 0 → 1 s; Legacy: no.
  • Classic+Dash cancel — Classic+: from 0.1 s; Legacy: from 0.81 s.
  • DiffersDamage projectile — timed hits: Classic+ 1, Legacy 3.
  • DiffersChanges another cooldown (Legacy only): 질풍나선파 −60 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,727 ≈ 3,409 ▲
Hits per cast 1 hit 3 hits
Strongest single hit 2,871 ▲ 1,196
Damage per second of cooldowndamage per cast ÷ cooldown 109 136 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you No Whole cast (1.3 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1 s ▲ No
Control & cancelling
Cancel by dashing From 0.1 s ▲ From 0.81 s
Effect on enemies
Changes another cooldown — 질풍나선파 −60 s
Projectiles
Damage projectile: timed hits 1 3 ▲
Damage projectile: damage per hit 2,871 ▲ 1,196
Moment by moment

Classic+

The cast (1.3 s long)
0 s: super armor until 1 s
0 s: walk through enemies until 1.3 s
0 s: moves you forward until 0.47 s
0.1 s: dash cancel opens
0.6 s: fires a damage projectile

Legacy

The cast (1.3 s long)
0 s: immune to damage until 1.3 s
0 s: walk through enemies until 1.3 s
0 s: moves you forward until 0.47 s
0.8 s: fires a damage projectile
0.81 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1111525 s388111525 s422
2172125 s552172125 s653
3232825 s734232825 s883
4293525 s912293525 s1,114
5354225 s1,086354225 s1,344
6414925 s1,281414925 s1,575
7475725 s1,473475725 s1,805
8536425 s1,668536425 s2,036
9597125 s1,841597125 s2,266
10657925 s2,048657925 s2,496
11718825 s2,275718825 s2,727
12779725 s2,501779725 s2,982
138310525 s2,7278310525 s3,409

선풍현월파

In-game description날카로운 회전 칼날을 날려 전방을 적을 공격한다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 2.1× the damage per cast (3,240 vs 1,557).
  • DiffersDamage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,240 ▲ ≈ 1,557
Strongest single hit 682 ▲ 328
Damage per second of cooldowndamage per cast ÷ cooldown 130 ▲ 62
Damage type Physical Wind
Projectiles
Damage projectile: damage per hit 682 ▲ 328
Damage projectile: damage type Physical Wind
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1152125 s551152125 s249
2212925 s746212925 s349
3273825 s964273825 s448
4334625 s1,183334625 s548
5395425 s1,387395425 s648
6456225 s1,577456225 s747
7517025 s1,800517025 s847
8577925 s2,019577925 s947
9638825 s2,266638825 s1,046
10699725 s2,489699725 s1,146
117510625 s2,7277510625 s1,246
128111625 s2,9788111625 s1,362
138712625 s3,2408712625 s1,557

선풍연퇴

In-game description낮은자세에서 빠른 속도로 앞으로 회전하며서 적의 다리에 강한 충격을 준다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.7× the damage per cast (4,329 vs 2,573).
  • LegacyCooldown: 25 s in Classic+, 20 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2.2 s).
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 4,329 ▲ ≈ 2,573
Strongest single hit 651 ▲ 387
Damage per second of cooldowndamage per cast ÷ cooldown 173 ▲ 129
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2.2 s) ▲
Moment by moment

Classic+

Part 1 (1.23 s long)
0 s: moves you forward until 1.23 s
0.07 s: dash cancel opens
0.07 s: basic-attack cancel opens
4×, 0.17–1 s: hit for ≈ 618 (launch)

Part 2 (0.97 s long)
0 s: moves you forward until 0.8 s
0.07 s: basic-attack cancel opens
3×, 0.1–0.6 s: hit for ≈ 618 (launch)
0.67 s: dash cancel opens

Legacy

Part 1 (1.23 s long)
0 s: super armor until 1.23 s
0 s: moves you forward until 1.23 s
0.07 s: dash cancel opens
0.07 s: basic-attack cancel opens
4×, 0.17–1 s: hit for ≈ 368 (launch)

Part 2 (0.97 s long)
0 s: super armor until 0.97 s
0 s: moves you forward until 0.8 s
0.07 s: basic-attack cancel opens
3×, 0.1–0.6 s: hit for ≈ 368 (launch)
0.67 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1202725 s944202720 s556
2263625 s1,244263620 s723
3324425 s1,543324420 s890
4385325 s1,849385320 s1,057
5446125 s2,108446120 s1,224
6506825 s2,367506820 s1,391
7567725 s2,680567720 s1,558
8628625 s3,006628620 s1,725
9689625 s3,345689620 s1,891
107410525 s3,6647410520 s2,058
118011425 s3,9708011420 s2,251
128612425 s4,3298612420 s2,573

선풍비천각

In-game description강한 회전으로 대지를 박차 오르며 주변의 적을 튕겨낸다 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.9× the damage per cast (2,892 vs 1,506).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,892 ▲ ≈ 1,506
Strongest single hit 1,522 ▲ 792
Damage per second of cooldowndamage per cast ÷ cooldown 145 ▲ 75
Moment by moment

Classic+

The cast (1 s long)
0.1 s: hit for ≈ 1,446 (launch)
0.1 s: dash cancel opens
0.4 s: hit for ≈ 1,446 (launch)

Legacy

The cast (1 s long)
0.1 s: hit for ≈ 753 (launch)
0.1 s: dash cancel opens
0.4 s: hit for ≈ 753 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1253420 s808253420 s402
2304120 s969304120 s482
3354820 s1,132354820 s562
4405520 s1,292405520 s642
5456220 s1,457456220 s723
6506820 s1,621506820 s803
7557520 s1,780557520 s883
8608220 s1,948608220 s964
9659020 s2,134659020 s1,044
10709820 s2,326709820 s1,124
117510620 s2,5127510620 s1,205
128011420 s2,7048011420 s1,318
138512220 s2,8928512220 s1,506

선풍회전탄

In-game description공중으로 몸을 회전시키며 날아가 전방의 적을 타격한다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.9× the damage per cast (3,221 vs 1,660).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,221 ▲ ≈ 1,660
Strongest single hit 678 ▲ 350
Damage per second of cooldowndamage per cast ÷ cooldown 161 ▲ 83
Moment by moment

Classic+

The cast (1.6 s long)
0.1 s: dash cancel opens
0.5 s: hit for ≈ 644 (launch)
0.5 s: moves you forward until 0.97 s
4×, 0.61–0.91 s: hit for ≈ 644 (launch)

Legacy

The cast (1.6 s long)
0.1 s: dash cancel opens
0.5 s: hit for ≈ 332 (launch)
0.5 s: moves you forward until 0.97 s
4×, 0.61–0.91 s: hit for ≈ 332 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1304120 s1,112304120 s539
2344720 s1,278344720 s610
3385320 s1,444385320 s682
4425820 s1,577425820 s754
5466320 s1,720466320 s826
6506820 s1,857506820 s898
7547420 s2,019547420 s969
8588020 s2,185588020 s1,041
9628620 s2,351628620 s1,113
10669220 s2,518669220 s1,185
11709820 s2,670709820 s1,257
127410520 s2,8607410520 s1,328
137811220 s3,0597811220 s1,453
148211820 s3,2218211820 s1,660

질풍나선파

In-game description몸을 빠르게 회전시켜 다수의 회오리를 만들어 날린다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (21,232 vs 13,274).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.13 s; Legacy: whole cast (2 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 21,232 ▲ ≈ 13,274
Strongest single hit 745 ▲ 466
Damage per second of cooldowndamage per cast ÷ cooldown 607 ▲ 379
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.13 s Whole cast (2 s) ▲
Projectiles
Damage projectile: damage per hit 745 ▲ 466
Moment by moment

Classic+

The cast (2 s long)
0 s: super armor until 1.13 s
0.1 s: dash cancel opens
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
1 s: fires a damage projectile
1.1 s: fires a damage projectile

Legacy

The cast (2 s long)
0 s: super armor until 2 s
0.1 s: dash cancel opens
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
1 s: fires a damage projectile
1.1 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1355635 s8,465355635 s4,955
2396335 s9,491396335 s5,522
3437035 s10,545437035 s6,088
4477635 s11,486477635 s6,654
5518235 s12,369518235 s7,221
6558835 s13,310558835 s7,787
7599535 s14,336599535 s8,353
86310335 s15,5906310335 s8,920
96711035 s16,6736711035 s9,486
107111735 s17,6997111735 s10,052
117512435 s18,7827512435 s10,619
127913235 s20,0077913235 s11,614
138314035 s21,2338314035 s13,274

질풍파동권

In-game description기를 모아 파동을 발사한다. 속성효과:마법[바람]속성

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (3,286 vs 2,464).
  • LegacyDamage immunity — Classic+: no; Legacy: whole cast (1.5 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,286 ▲ ≈ 2,464
Strongest single hit 3,459 ▲ 2,593
Damage per second of cooldowndamage per cast ÷ cooldown 164 ▲ 123
Your safety while casting
Damage immunityhits of the covered types do nothing to you No Whole cast (1.5 s) — all damage ▲
Projectiles
Damage projectile: damage per hit 3,459 ▲ 2,593
Moment by moment

Classic+

The cast (1.5 s long)
0.1 s: dash cancel opens
0.8 s: moves you forward until 0.97 s
0.8 s: fires a damage projectile

Legacy

The cast (1.5 s long)
0 s: immune to damage until 1.5 s
0.1 s: dash cancel opens
0.8 s: moves you forward until 0.97 s
0.8 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1406420 s1,573406420 s1,095
2447120 s1,743447120 s1,204
3487820 s1,917487820 s1,314
4528420 s2,065528420 s1,423
5569020 s2,214569020 s1,533
6609620 s2,365609620 s1,642
76410420 s2,5686410420 s1,752
86811220 s2,7676811220 s1,861
97211920 s2,9417211920 s1,971
107612620 s3,1127612620 s2,156
118013320 s3,2868013320 s2,464

질풍섬전탄

In-game description공중에서 칼날을 날려 전방을 공격한다 . 속성효과:마법[바람]속성

Key differences

  • Classic+Classic+ hits harder: about 2.1× the damage per cast (6,680 vs 3,210).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,680 ▲ ≈ 3,210
Strongest single hit 1,172 ▲ 563
Damage per second of cooldowndamage per cast ÷ cooldown 223 ▲ 107
Projectiles
Damage projectile: damage per hit 1,172 ▲ 563
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1508030 s3,927508030 s1,759
2538630 s4,224538630 s1,865
3569030 s4,418569030 s1,970
4599530 s4,663599530 s2,076
56210130 s4,9596210130 s2,181
66510530 s5,1766510530 s2,287
76911430 s5,5806911430 s2,428
87312230 s5,9857312230 s2,568
97712930 s6,3337712930 s2,809
108113630 s6,6808113630 s3,210

질풍멸살각

In-game description기를 모았다가 전방으로 회전하며 필살의 발차기를 날린다. 속성효과:물리 속성

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (10,801 vs 8,999).
  • DiffersNumber of hits per cast: 3 hits in Classic+, 6 hits in Legacy.
  • LegacyDamage immunity — Classic+: 0 → 1.87 s — all damage; Legacy: whole cast (2.67 s) — all damage.
  • LegacyWalk through enemies — Classic+: no; Legacy: whole cast (2.67 s).
  • LegacyMelee hit reach — Classic+: 24; Legacy: 30.
  • DiffersChanges another cooldown (Legacy only): 진 돌풍전진각 −60 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 10,801 ▲ ≈ 8,999
Hits per cast 3 hits 6 hits
Strongest single hit 3,790 ▲ 1,579
Damage per second of cooldowndamage per cast ÷ cooldown 120 ▲ 100
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0 → 1.87 s — all damage Whole cast (2.67 s) — all damage ▲
Walk through enemies No Whole cast (2.67 s) ▲
Effect on enemies
Melee hit reachrange of the attack itself 24 30 ▲
Changes another cooldown — 진 돌풍전진각 −60 s
Moment by moment

Classic+

The cast (2.67 s long)
0 s: immune to damage until 1.87 s
0 s: dash cancel opens
0.83 s: moves you forward until 2.1 s
2×, 1.16–1.41 s: hit for ≈ 3,601 (launch)
1.7 s: hit for ≈ 3,601 (big launch)

Legacy

The cast (2.67 s long)
0 s: immune to damage until 2.67 s
0 s: walk through enemies until 2.67 s
0 s: dash cancel opens
0.83 s: moves you forward until 2.1 s
5×, 1.03–1.56 s: hit for ≈ 1,500 (launch)
1.7 s: hit for ≈ 1,500 (big launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1609690 s7,778609690 s5,999
26210190 s8,1546210190 s6,199
36410490 s8,4366410490 s6,399
46811290 s9,0946811290 s6,799
57211990 s9,6627211990 s7,199
67612690 s10,2297612690 s7,874
78013390 s10,8028013390 s8,999

이속증가

In-game description이동 속도가 빨라진다

Key differences

  • DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
  • DiffersBuff on you — Classic+: +80% move speed — for 30 s; Legacy: +80% move speed — always on.
What differs (max level)Classic+Legacy
Learning & cost
MP cost 74 MP —
Cooldown 50 s —
Buffs & debuffs
Buff on you +80% move speed — for 30 s +80% move speed — always on
Moment by moment

Classic+

The cast (1.67 s long)
0.7 s: on you: +80% move speed for 30 s
0.9 s: dash cancel opens

Legacy

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownEffect
15750 s—5———
2151550 s—15———
3252450 s—2524——
4353450 s—35———
5454350 s—45———
6555350 s—55———
7656350 s—65———
8757450 s—75———

분노폭발

In-game description지속시간 동안 모든 물리공격력이 50% 상승한다.|n(능력의 치명타 스킬 필요)

Key differences

  • DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
  • DiffersBuff on you — Classic+: +50% physical damage — for 55 s; Legacy: +33% all damage — always on.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 412 HP —
Cooldown 120 s —
Buffs & debuffs
Buff on you +50% physical damage — for 55 s +33% all damage — always on
Moment by moment

Classic+

The cast (1.67 s long)
0.7 s: on you: +50% physical damage for 55 s
0.9 s: dash cancel opens

Legacy

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownEffect
134—120 s—34—120 s—
238—120 s—38———
342—120 s—42———
446—120 s—46———
550—120 s—50———
654—120 s—54———
758—120 s—58———
862—120 s—62———
966—120 s—66———

보호강기

In-game description지속시간 동안 일반 공격, 넉백 공격, 넘어뜨리기 공격에 공격 효과를 받지 않으며 매초마다 체력이 회복된다.

Key differences

  • Classic+Cooldown: 60 s in Classic+, 70 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.67 s).
  • DiffersBuff on you — Classic+: +24 HP per second; super armor against flinching, knockdowns, big launches — for 30 s; Legacy: walks through enemies; +24 HP per second; super armor (cannot be stunned or knocked down), not in PvP — for 15 s.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 6 levels.
  • LegacyMax level needs — Classic+: Character level 69; Legacy: Character level 59.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 6 levels
Max level needs Character level 69 Character level 59 ▲
Cooldown 60 s ▲ 70 s
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.67 s) ▲
Buffs & debuffs
Buff on you +24 HP per second; super armor against flinching, knockdowns, big launches — for 30 s walks through enemies; +24 HP per second; super armor (cannot be stunned or knocked down), not in PvP — for 15 s
Moment by moment

Classic+

The cast (1.67 s long)
0.4 s: on you: +24 HP per second, super armor against flinching, knockdowns, big launches for 30 s
0.9 s: dash cancel opens

Legacy

The cast (1.67 s long)
0 s: super armor until 1.67 s
0.4 s: on you: walks through enemies, +24 HP per second, super armor (cannot be stunned or knocked down), not in PvP for 15 s
0.9 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1292460 s—292470 s—
2393960 s—393970 s—
3495460 s—495470 s—
4596960 s—596970 s—
5658460 s—598470 s—
6699960 s—599970 s—

죽은척하기

In-game description죽은척하여 상대를 방심하게 한다.

Key differences

  • LegacyCooldown: 40 s in Classic+, 25 s in Legacy.
  • LegacyDamage immunity — Classic+: 0 → 0.1 s — all damage; Legacy: whole cast (6 s) — all damage.
  • LegacyWalk through enemies — Classic+: whole cast (3 s); Legacy: whole cast (6 s).
  • DiffersCast time: 3 s in Classic+, 6 s in Legacy.
  • DiffersSkill levels — Classic+: 5 levels (3 with skill points, the rest from +skill-level items); Legacy: 5 levels.
  • DiffersHP cost — Classic+: 70 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 5 levels (3 with skill points, the rest from +skill-level items) 5 levels
HP cost 70 HP —
Cooldown 40 s 25 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 3 s 6 s
Damage immunityhits of the covered types do nothing to you 0 → 0.1 s — all damage Whole cast (6 s) — all damage ▲
Walk through enemies Whole cast (3 s) Whole cast (6 s) ▲
Moment by moment

Classic+

The cast (3 s long)
0 s: walk through enemies until 3 s
0 s: immune to damage until 0.1 s
0 s: dash cancel opens

Legacy

The cast (6 s long)
0 s: walk through enemies until 6 s
0 s: immune to damage until 6 s
0 s: dash cancel opens
0.01 s: on you: an effect for 5.5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1233050 s—233045 s—
2274045 s—274040 s—
3316040 s—316035 s—
4356040 s—356030 s—
5397040 s—397025 s—

체력증가

In-game description최대 체력량이 증가한다.

Key differences

  • DiffersPassive effect — Classic+: +820 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 7; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 70; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 7 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 70 Character level 1 ▲
Buffs & debuffs
Passive effect +820 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
17———1———
214———1———
321———1———
428———1———
535———1———
642———1———
749———1———
856———1———
963———1———
1070———1———
111———
121———
131———

치명타

Classic+ description적에게 치명타로 타격할 확률을 높힌다.|n(대전 시에 반드시 필요한 스킬이다)

Legacy description마법 공격의 치명타 확률을 증가시킨다

Key differences

  • DiffersPassive effect — Classic+: +12% physical crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 9 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 60 Character level 1 ▲
Buffs & debuffs
Passive effect +12% physical crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
19———1———
216———1———
323———1———
430———1———
537———1———
644———1———
751———1———
858———1———
959———1———
1060———1———
111———
121———
131———

마나회복

In-game description마나 회복 속도가 빨라진다.

Key differences

  • DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 8 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 71 Character level 1 ▲
Buffs & debuffs
Passive effect +11 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
18———1———
215———1———
322———1———
429———1———
536———1———
643———1———
750———1———
857———1———
964———1———
1071———1———
111———
121———
131———

마나증가

In-game description최대 마나가 증가한다.

Key differences

  • DiffersPassive effect — Classic+: +300 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 50; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 50 Character level 1 ▲
Buffs & debuffs
Passive effect +300 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130———1———
234———1———
338———1———
442———1———
546———1———
650———1———
71———
81———
91———
101———
111———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.