Every Arta skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
49skills compared
8hit harder in Classic+
1hit harder in Legacy
7with different protection while casting
1 / 6only in Classic+ / only in Legacy
4identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game description아르타가 자랑하는 절대 부서지지 않는 최종병기가 나와 강력한 폭탄을 떨어뜨린다.
속성효과:마법[화염]속성
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (258,529 vs 175,167).
Classic+Invincible — Classic+: whole cast (10.37 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (10.37 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 258,529 ▲
≈ 175,167
Strongest single hit
34,017 ▲
23,048
Damage per second of cooldowndamage per cast ÷ cooldown
1,724 ▲
1,168
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (10.37 s) ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (10.37 s) ▲
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
34,017 ▲
23,048
Damage projectile 2: damage per hit
34,017 ▲
23,048
Moment by moment
Classic+
The cast (10.37 s long) 0 s: invincible until 10.37 s 0 s: immune to damage until 10.37 s 0.5 s: fires a other projectile 4 s: fires a damage projectile 5 s: fires a damage projectile 5.85 s: fires a damage projectile 8 s: fires a damage projectile 10.26 s: on you: invincible for 2 s
Legacy
The cast (10.37 s long) 0 s: super armor until 10.37 s 0 s: immune to damage until 10.37 s 0.5 s: fires a other projectile 4 s: fires a damage projectile 5 s: fires a damage projectile 5.85 s: fires a damage projectile 8 s: fires a damage projectile 10.26 s: on you: invincible, walks through enemies for 5 s
Damage per second of cooldowndamage per cast ÷ cooldown
188 ▲
133
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2 s) ▲
Projectiles
Damage projectile: damage per hit
594 ▲
402
Damage projectile 2: damage per hit
0.96× ATK
207
Moment by moment
Classic+
The cast (2 s long) 0.67 s: fires a damage projectile 1.12 s: fires a damage projectile 1.19 s: fires a damage projectile 1.29 s: fires a damage projectile 1.39 s: fires a damage projectile 1.49 s: fires a damage projectile 1.69 s: fires a damage projectile 1.79 s: fires a damage projectile 1.89 s: fires a damage projectile 1.99 s: fires a damage projectile 2.59 s: fires a damage projectile
Legacy
The cast (2 s long) 0 s: super armor until 2 s 0.67 s: fires a damage projectile 1.12 s: fires a damage projectile 1.19 s: fires a damage projectile 1.29 s: fires a damage projectile 1.39 s: fires a damage projectile 1.49 s: fires a damage projectile 1.69 s: fires a damage projectile 1.79 s: fires a damage projectile 1.89 s: fires a damage projectile 1.99 s: fires a damage projectile 2.59 s: fires a damage projectile
LegacyLegacy hits slightly harder: 3,827 vs 3,671 damage per cast.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,671
≈ 3,827 ▲
Strongest single hit
966
1,007 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
306
319 ▲
Moment by moment
Classic+
The cast (1.5 s long) 0 s: super armor until 1.5 s 0 s: dash cancel opens 0.23 s: moves you forward until 0.5 s 0.4 s: hit for ≈ 918 (flinch) 0.63 s: moves you forward until 1.03 s 3×, 0.7–0.83 s: hit for ≈ 918 (launch) 1.03 s: moves you forward until 1.2 s 1.06 s: dash cancel opens 1.06 s: basic-attack cancel opens
Legacy
The cast (1.5 s long) 0 s: super armor until 1.5 s 0 s: dash cancel opens 0.23 s: moves you forward until 0.5 s 0.4 s: hit for ≈ 957 (flinch) 0.63 s: moves you forward until 1.03 s 3×, 0.7–0.83 s: hit for ≈ 957 (launch) 1.03 s: moves you forward until 1.2 s 1.06 s: dash cancel opens 1.06 s: basic-attack cancel opens
Damage per second of cooldowndamage per cast ÷ cooldown
224 ▲
201
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
1 → 2 s
Whole cast (2 s) ▲
Projectiles
Damage projectile: damage per hit
401 ▲
340
Damage projectile 2: damage per hit
0.77× ATK
207
Moment by moment
Classic+
The cast (2 s long) 0.67 s: fires a damage projectile 1 s: super armor until 2 s 1.09 s: fires a damage projectile 1.19 s: fires a damage projectile 1.29 s: fires a damage projectile 1.39 s: fires a damage projectile 1.49 s: fires a damage projectile 1.59 s: fires a damage projectile 1.69 s: fires a damage projectile 1.79 s: fires a damage projectile 1.89 s: fires a damage projectile 1.99 s: fires a damage projectile
Legacy
The cast (2 s long) 0 s: super armor until 2 s 0.67 s: fires a damage projectile 1.09 s: fires a damage projectile 1.19 s: fires a damage projectile 1.29 s: fires a damage projectile 1.39 s: fires a damage projectile 1.49 s: fires a damage projectile 1.59 s: fires a damage projectile 1.69 s: fires a damage projectile 1.79 s: fires a damage projectile 1.89 s: fires a damage projectile 1.99 s: fires a damage projectile
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (0.73 s) ▲
Buffs & debuffs
Buff on you
—
+25% all damage — for 30 s
Transformation
Form lasts
30 s
—
Basic attacks in the form
5
—
Strongest basic attack
Attack C1: 2.67× ATK
—
Every basic attack once, combined
8.34× ATK
—
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
0.77× ATK
—
Attack A2
1.53× ATK
—
Attack A3
1.53× ATK
—
Attack B1
1.84× ATK
—
Attack C1
2.67× ATK
—
Moment by moment
Classic+
The cast (0.73 s long) 0 s: immune to damage until 0.73 s 0.61 s: heals you for 5 0.7 s: fires a other projectile 0.73 s: on you: transforms you, +412 max ATK (no effect on players) for 30 s
Legacy
The cast (0.73 s long) 0 s: super armor until 0.73 s 0 s: immune to damage until 0.73 s 0.61 s: heals you for 5 0.73 s: on you: +25% all damage for 30 s
In-game description아주 정교한 작업을 할 수 있는 고급 강화석을 제작한다. 이렇게 만들어진 강화석은 악세서리 및 보조장비 강화에 사용된다.
스킬레벨이 올라가면 더 많은 결과물을 얻을 수 있습니다.
세공 재료는 50LV이후부터 광장의 [카를로스 페르달]에게서 얻을 수 있습니다.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
Classic+ description아주 정교한 작업을 할 수 있는 고급 촉매를 제작한다. 이렇게 만들어진 촉매는 악세서리 및 보조장비 강화 및 빛강화에 사용된다.
스킬레벨이 올라가면 더 많은 결과물을 얻을 수 있습니다.
세공 재료는 50LV이후부터 광장의 [카를로스 페르달]에게서 얻을 수 있습니다.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
5 levels (3 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
In-game description아주 정교한 작업을 할 수 있는 희미하게 빛나는 보석을 제작한다. 이렇게 만들어진 보석은 악세서리 및 보조장비 빛강화에 사용된다.
스킬레벨이 올라가면 더 많은 결과물을 얻을 수 있습니다.
세공 재료는 50LV이후부터 광장의 [카를로스 페르달]에게서 얻을 수 있습니다.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game description아주 정교한 작업을 할 수 있는 빛나는 보석을 제작한다. 이렇게 만들어진 보석은 악세서리 및 보조장비 빛강화에 사용된다.
스킬레벨이 올라가면 더 많은 결과물을 얻을 수 있습니다.
세공 재료는 50LV이후부터 광장의 [카를로스 페르달]에게서 얻을 수 있습니다.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game description아주 정교한 작업을 할 수 있는 밝게 빛나는 보석을 제작한다. 이렇게 만들어진 보석은 악세서리 및 보조장비 빛강화에 사용된다.
스킬레벨이 올라가면 더 많은 결과물을 얻을 수 있습니다.
세공 재료는 50LV이후부터 광장의 [카를로스 페르달]에게서 얻을 수 있습니다.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game description아주 정교한 작업을 할 수 있는 찬란하게 빛나는 보석을 제작한다. 이렇게 만들어진 보석은 악세서리 및 보조장비 빛강화에 사용된다.
스킬레벨이 올라가면 더 많은 결과물을 얻을 수 있습니다.
세공 재료는 50LV이후부터 광장의 [카를로스 페르달]에게서 얻을 수 있습니다.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
Classic+MP cost: 871 MP in Classic+, 980 MP in Legacy.
DiffersSkill levels — Classic+: 12 levels (5 with skill points, the rest from +skill-level items); Legacy: 7 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 52.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
12 levels (5 with skill points, the rest from +skill-level items)
7 levels (5 with skill points, the rest from +skill-level items)
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Damage
Damage per castone target, every hit landing
—
≈ 4,989
Hits per cast
—
10 hits
Strongest single hit
—
1,007
Damage per second of cooldowndamage per cast ÷ cooldown
—
416
Damage type
—
Fire, Physical
Your safety while casting
Cast timeuntil the skill finishes on its own
—
1.77 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
—
Whole cast (1.77 s)
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 1 s
Cancel by moving
—
From 1.67 s
Cancel into a basic attack
—
From 0.97 s
Extra moves inside the skill
—
Press Attack B
Moves you
—
about 80 units
Effect on enemies
Hit reaction
—
launch, flinch
Longest hit-stun
—
0.3 s
Melee hit reachrange of the attack itself
—
34
Projectiles
Damage projectile: fired per cast
—
2
Damage projectile: movement
—
stays in place
Damage projectile: lasts
—
1 s
Damage projectile: size
—
30
Damage projectile: timed hits
—
3
Damage projectile: damage per hit
—
207
Damage projectile: damage type
—
Fire
Damage projectile: hit reaction
—
launch
Moment by moment
Legacy
Part 1 (0.6 s long) 0 s: super armor until 0.6 s 0 s: moves you forward until 0.33 s 0.33 s: moves you forward until 0.4 s 2×, 0.4–0.5 s: hit for ≈ 957 (flinch) 0.53 s: basic-attack cancel opens 0.59 s: hit for ≈ 957 (flinch)
Part 2 (1.17 s long) 0 s: super armor until 1.17 s 0.01 s: fires a damage projectile 0.07 s: hit for ≈ 957 (launch) 0.11 s: fires a damage projectile 0.13 s: moves you back until 0.3 s 0.37 s: basic-attack cancel opens 0.4 s: dash cancel opens 0.57 s: basic-attack cancel opens 0.57 s: basic-attack cancel opens 1.07 s: move cancel opens
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Damage
Damage per castone target, every hit landing
—
≈ 2,241
Hits per cast
—
12 hits
Strongest single hit
—
207
Damage per second of cooldowndamage per cast ÷ cooldown
—
187
Damage type
—
Fire
Your safety while casting
Cast timeuntil the skill finishes on its own
—
2.13 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
—
Whole cast (2.13 s)
Walk through enemies
—
Whole cast (2.13 s)
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 1.73 s
Moves you
—
about 52 units
Effect on enemies
Hit reaction
—
launch
Longest hit-stun
—
0.2 s
Melee hit reachrange of the attack itself
—
30
Moment by moment
Legacy
Part 1 (0.6 s long) 0 s: super armor until 0.6 s 0 s: walk through enemies until 0.6 s 0 s: moves you forward until 0.6 s 3×, 0.07–0.27 s: hit for ≈ 187 (launch)
Part 2 (0.27 s long) 0 s: super armor until 0.27 s 0 s: walk through enemies until 0.27 s 0 s: moves you forward until 0.27 s 3×, 0.07–0.27 s: hit for ≈ 187 (launch)
Part 3 (0.27 s long) 0 s: super armor until 0.27 s 0 s: walk through enemies until 0.27 s 0 s: moves you forward until 0.27 s 3×, 0.07–0.27 s: hit for ≈ 187 (launch)
Part 4 (1 s long) 0 s: super armor until 1 s 0 s: walk through enemies until 1 s 0 s: moves you forward until 0.37 s 2×, 0.07–0.33 s: hit for ≈ 187 (launch) 0.6 s: dash cancel opens 0.6 s: hit for ≈ 187 (launch)
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Damage
Damage per castone target, every hit landing
—
≈ 1,774
Hits per cast
—
9 hits
Strongest single hit
—
207
Damage per second of cooldowndamage per cast ÷ cooldown
—
148
Damage type
—
Fire
Your safety while casting
Cast timeuntil the skill finishes on its own
—
1.25 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
—
Whole cast (1.25 s)
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 0.75 s
Cancel by moving
—
From 0.75 s
Moves you
—
about 3 units
Effect on enemies
Hit reaction
—
launch
Longest hit-stun
—
0.2 s
Projectiles
Damage projectile: fired per cast
—
3
Damage projectile: movement
—
stays in place
Damage projectile: lasts
—
1 s
Damage projectile: size
—
30
Damage projectile: timed hits
—
3
Damage projectile: damage per hit
—
207
Damage projectile: damage type
—
Fire
Damage projectile: hit reaction
—
launch
Moment by moment
Legacy
Part 1 (0.25 s long) 0 s: super armor until 0.25 s
Part 2 (0.25 s long) 0 s: super armor until 0.25 s
Part 3 (0.25 s long) 0 s: super armor until 0.25 s
Part 4 (0.5 s long) 0 s: super armor until 0.5 s 0 s: move cancel opens 0 s: dash cancel opens 0.01 s: fires a damage projectile 0.11 s: fires a damage projectile 0.21 s: fires a damage projectile 0.33 s: moves you forward until 0.43 s
DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ description특정한 확률로 마법시전 시 사용되는 마나의 소모량을 감소시킨다.
Legacy description특정한 확률로 마법시전 시 사용되는 마나소비를 하지 않도록 합니다.
Key differences
DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 1 ▲
Buffs & debuffs
Passive effect
+11% magic crit chance — always on
+13% crit chance — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
50
—
3 s
—
1
—
—
—
2
53
—
3 s
—
1
—
—
—
3
56
—
3 s
—
1
—
—
—
4
59
—
3 s
—
1
—
—
—
5
62
—
3 s
—
1
—
—
—
6
65
—
3 s
—
1
—
—
—
7
68
—
3 s
—
1
—
—
—
8
71
—
3 s
—
1
—
—
—
9
74
—
3 s
—
1
—
—
—
10
77
—
3 s
—
1
—
—
—
11
80
—
3 s
—
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.