Arta: Classic+ or Legacy?

Every Arta skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

49skills compared
8hit harder in Classic+
1hit harder in Legacy
7with different protection while casting
1 / 6only in Classic+ / only in Legacy
4identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

Initial Denudation Land

In-game descriptionCast violent meteo attack onto forward area. Attribute Effect:Magical[Lightning]

Key differences

  • Classic+Classic+ hits slightly harder: 20,966 vs 20,300 damage per cast.
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
  • LegacyMax level needs — Classic+: Character level 99, 1 rebirth; Legacy: Character level 98, 1 rebirth.
What differs (max level)Classic+Legacy
Learning & cost
Max level needs Character level 99, 1 rebirth Character level 98, 1 rebirth ▲
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 20,966 ▲ ≈ 20,300
Strongest single hit 2,207 ▲ 2,137
Damage per second of cooldowndamage per cast ÷ cooldown 175 ▲ 169
Projectiles
Damage projectile: damage per hit 2,207 ▲ 2,137
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,310120 s11,29675 (R1)1,310120 s12,821
280 (R1)1,440120 s12,41780 (R1)1,440120 s13,675
385 (R1)1,590120 s13,73785 (R1)1,590120 s14,530
490 (R1)1,760120 s15,18190 (R1)1,760120 s15,385
595 (R1)1,940120 s16,79695 (R1)1,940120 s16,240
698 (R1)2,170120 s18,73498 (R1)2,170120 s17,762
799 (R1)2,430120 s20,96790 (R1)2,430120 s20,300

Ultm.Weapon V-3

In-game descriptionThe pride of Arta, an indestructible ultimate weapon, appears and drops a powerful bomb. Attribute effect:Magical[Fire]

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (258,529 vs 175,167).
  • Classic+Invincible — Classic+: whole cast (10.37 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (10.37 s).)
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (10.37 s).
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 258,529 ▲ ≈ 175,167
Strongest single hit 34,017 ▲ 23,048
Damage per second of cooldowndamage per cast ÷ cooldown 1,724 ▲ 1,168
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (10.37 s) ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (10.37 s) ▲
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 34,017 ▲ 23,048
Damage projectile 2: damage per hit 34,017 ▲ 23,048
Moment by moment

Classic+

The cast (10.37 s long)
0 s: invincible until 10.37 s
0 s: immune to damage until 10.37 s
0.5 s: fires a other projectile
4 s: fires a damage projectile
5 s: fires a damage projectile
5.85 s: fires a damage projectile
8 s: fires a damage projectile
10.26 s: on you: invincible for 2 s

Legacy

The cast (10.37 s long)
0 s: super armor until 10.37 s
0 s: immune to damage until 10.37 s
0.5 s: fires a other projectile
4 s: fires a damage projectile
5 s: fires a damage projectile
5.85 s: fires a damage projectile
8 s: fires a damage projectile
10.26 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,940150 s184,65785 (R1)3,940150 s140,134
290 (R1)4,730150 s221,65490 (R1)4,730150 s153,271
395 (R1)5,520150 s258,52995 (R1)5,520150 s175,167

True Lab Defense Device D-2

In-game descriptionSummons the Lab Defense Device D-2 to attack an enemy. The targeting sensor of this version has seen a lot of improvements and is now able to aim at targets with deadly accuracy. Attribute effect:Magical[Fire]

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (5,643 vs 4,005).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,643 ▲ ≈ 4,005
Hits based on your weapon ATK 1 hit, totalling 0.96× ATK —
Strongest single hit 594 ▲ 402
Damage per second of cooldowndamage per cast ÷ cooldown 188 ▲ 133
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2 s) ▲
Projectiles
Damage projectile: damage per hit 594 ▲ 402
Damage projectile 2: damage per hit 0.96× ATK 207
Moment by moment

Classic+

The cast (2 s long)
0.67 s: fires a damage projectile
1.12 s: fires a damage projectile
1.19 s: fires a damage projectile
1.29 s: fires a damage projectile
1.39 s: fires a damage projectile
1.49 s: fires a damage projectile
1.69 s: fires a damage projectile
1.79 s: fires a damage projectile
1.89 s: fires a damage projectile
1.99 s: fires a damage projectile
2.59 s: fires a damage projectile

Legacy

The cast (2 s long)
0 s: super armor until 2 s
0.67 s: fires a damage projectile
1.12 s: fires a damage projectile
1.19 s: fires a damage projectile
1.29 s: fires a damage projectile
1.39 s: fires a damage projectile
1.49 s: fires a damage projectile
1.69 s: fires a damage projectile
1.79 s: fires a damage projectile
1.89 s: fires a damage projectile
1.99 s: fires a damage projectile
2.59 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1230 s2091 (R1)1230 s45
28 (R1)3530 s5898 (R1)3530 s361
315 (R1)5730 s94115 (R1)5730 s677
422 (R1)8130 s1,33022 (R1)8130 s993
529 (R1)10830 s1,80529 (R1)10830 s1,309
636 (R1)13530 s2,23336 (R1)13530 s1,625
743 (R1)16230 s2,70843 (R1)16230 s1,940
850 (R1)18930 s3,13550 (R1)18930 s2,256
957 (R1)21530 s3,58257 (R1)21530 s2,572
1064 (R1)24630 s4,08564 (R1)24630 s2,888
1171 (R1)27730 s4,58971 (R1)27730 s3,204
1278 (R1)30930 s5,14078 (R1)30930 s3,504
1385 (R1)34030 s5,64385 (R1)34030 s4,005

True Target Decoy F-5

In-game descriptionSummons the F-5 device that explodes after enemies are lured towards it. It produces a much bigger explosion than F-4 does. Attribute effect:Magical[Fire] Additional Effects: Range++

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (6,267 vs 5,658).
  • DiffersSummon level (Legacy only): 86.
  • DiffersBasic attacks it has (Legacy only): 4.
  • DiffersStrongest basic attack (Legacy only): Down attack: ≈ 75,433.
  • DiffersEvery basic attack once, combined (Legacy only): ≈ 163,438.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,267 ▲ ≈ 5,658
Strongest single hit 2,199 ▲ 1,985
Damage per second of cooldowndamage per cast ÷ cooldown 251 ▲ 226
Projectiles
Damage projectile: damage per hit 2,199 ▲ 1,985
Damage projectile 2: damage per hit 2,199 ▲ 1,985
Summons
Summon level — 86
Basic attacks it has — 4
Strongest basic attack — Down attack: ≈ 75,433
Every basic attack once, combined — ≈ 163,438
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 01—≈ 37,717
Attack 04—≈ 25,144
Dash attack—≈ 25,144
Down attack—≈ 75,433
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1225 s2221 (R1)1225 s64
28 (R1)3525 s6448 (R1)3525 s510
315 (R1)5725 s1,05215 (R1)5725 s956
422 (R1)8125 s1,48822 (R1)8125 s1,403
529 (R1)10825 s1,99829 (R1)10825 s1,849
636 (R1)13525 s2,48236 (R1)13525 s2,295
743 (R1)16225 s2,99343 (R1)16225 s2,741
850 (R1)18925 s3,48350 (R1)18925 s3,188
957 (R1)21525 s3,96457 (R1)21525 s3,634
1064 (R1)24625 s4,53764 (R1)24625 s4,080
1171 (R1)27725 s5,10271 (R1)27725 s4,527
1278 (R1)30925 s5,70078 (R1)30925 s4,951
1385 (R1)34025 s6,26785 (R1)34025 s5,658

True Missile Support

In-game descriptionSends out a radio signal for powerful missile support that will decimate enemies. Attribute effect:Magical[Fire] Additional Effects: Immunity to Immobilization

Key differences

  • LegacyLegacy hits harder: about 1.3× the damage per cast (8,147 vs 6,479).
  • DiffersNumber of hits per cast: 20 hits in Classic+, 39 hits in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: 0.8 → 3.33 s; Legacy: whole cast (3.33 s).
  • DiffersDamage projectile — fired per cast: Classic+ 20, Legacy 39.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,479 ≈ 8,147 ▲
Hits per cast 20 hits 39 hits
Strongest single hit 341 ▲ 220
Damage per second of cooldowndamage per cast ÷ cooldown 162 204 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.8 → 3.33 s Whole cast (3.33 s) ▲
Projectiles
Damage projectile: fired per cast 20 39
Damage projectile: damage per hit 341 ▲ 220
Moment by moment

Classic+

The cast (3.33 s long)
0.8 s: super armor until 3.33 s
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
1 s: fires a damage projectile
1.1 s: fires a damage projectile
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile
1.7 s: fires a damage projectile
1.8 s: fires a damage projectile
1.9 s: fires a damage projectile
2 s: fires a damage projectile
2.1 s: fires a damage projectile
2.11 s: dash cancel opens
2.11 s: basic-attack cancel opens
2.2 s: fires a damage projectile
2.3 s: fires a damage projectile
2.4 s: fires a damage projectile
2.5 s: fires a damage projectile
2.8 s: fires a damage projectile
2.9 s: fires a damage projectile

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile
1 s: fires a damage projectile
1 s: fires a damage projectile
1.1 s: fires a damage projectile
1.1 s: fires a damage projectile
1.11 s: fires a damage projectile
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.4 s: fires a damage projectile
1.5 s: fires a damage projectile
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile
1.6 s: fires a damage projectile
1.7 s: fires a damage projectile
1.7 s: fires a damage projectile
1.8 s: fires a damage projectile
1.8 s: fires a damage projectile
1.9 s: fires a damage projectile
1.9 s: fires a damage projectile
2 s: fires a damage projectile
2 s: fires a damage projectile
2.1 s: fires a damage projectile
2.1 s: fires a damage projectile
2.11 s: dash cancel opens
2.11 s: basic-attack cancel opens
2.2 s: fires a damage projectile
2.2 s: fires a damage projectile
2.3 s: fires a damage projectile
2.3 s: fires a damage projectile
2.4 s: fires a damage projectile
2.4 s: fires a damage projectile
2.5 s: fires a damage projectile
2.5 s: fires a damage projectile
2.7 s: fires a damage projectile
2.7 s: fires a damage projectile
2.8 s: fires a damage projectile
2.9 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1540 s2471 (R1)1540 s92
28 (R1)4440 s6658 (R1)4440 s734
315 (R1)7140 s1,10215 (R1)7140 s1,377
422 (R1)10140 s1,55822 (R1)10140 s2,020
529 (R1)13640 s2,07129 (R1)13640 s2,662
636 (R1)16940 s2,56536 (R1)16940 s3,305
743 (R1)20340 s3,11643 (R1)20340 s3,947
850 (R1)23640 s3,61050 (R1)23640 s4,590
957 (R1)26940 s4,12357 (R1)26940 s5,233
1064 (R1)30840 s4,71264 (R1)30840 s5,875
1171 (R1)34640 s5,28271 (R1)34640 s6,518
1278 (R1)38640 s5,90978 (R1)38640 s7,129
1385 (R1)42540 s6,47985 (R1)42540 s8,147

True Target Decoy FX2

In-game descriptionThe ultimate damage capacity of the FX version has been further improved in this version. The impossibly dense projectile energy of this weapon will literally disintegrate enemies. Its manual reads, 'Lures enemies into a neat group and wipes them out in a single shot ♡'. Attribute effect:Magical[Lightning]

Key differences

  • Classic+Classic+ hits slightly harder: 14,008 vs 13,554 damage per cast.
  • DiffersSummon level (Legacy only): 86.
  • DiffersBasic attacks it has (Legacy only): 4.
  • DiffersStrongest basic attack (Legacy only): Down attack: ≈ 75,433.
  • DiffersEvery basic attack once, combined (Legacy only): ≈ 163,438.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 14,008 ▲ ≈ 13,554
Strongest single hit 983 ▲ 951
Damage per second of cooldowndamage per cast ÷ cooldown 200 ▲ 194
Projectiles
Damage projectile: damage per hit 983 ▲ 951
Summons
Summon level — 86
Basic attacks it has — 4
Strongest basic attack — Down attack: ≈ 75,433
Every basic attack once, combined — ≈ 163,438
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 01—≈ 37,717
Attack 04—≈ 25,144
Dash attack—≈ 25,144
Down attack—≈ 75,433
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)31570 s7,68150 (R1)31570 s7,327
256 (R1)35370 s8,60756 (R1)35370 s8,206
362 (R1)39470 s9,63362 (R1)39470 s9,085
468 (R1)44070 s10,75968 (R1)44070 s9,964
574 (R1)48570 s11,82874 (R1)48570 s10,844
680 (R1)52970 s12,92580 (R1)52970 s11,860
786 (R1)57370 s14,00886 (R1)57370 s13,554

Twirling Hammer

In-game descriptionWildly swing Arta's hammer at enemies. Attribute effect:Physical Additional Effects: Immunity to Immobilization, Finishing Blow++, Height+

Key differences

  • LegacyLegacy hits slightly harder: 3,827 vs 3,671 damage per cast.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,671 ≈ 3,827 ▲
Strongest single hit 966 1,007 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 306 319 ▲
Moment by moment

Classic+

The cast (1.5 s long)
0 s: super armor until 1.5 s
0 s: dash cancel opens
0.23 s: moves you forward until 0.5 s
0.4 s: hit for ≈ 918 (flinch)
0.63 s: moves you forward until 1.03 s
3×, 0.7–0.83 s: hit for ≈ 918 (launch)
1.03 s: moves you forward until 1.2 s
1.06 s: dash cancel opens
1.06 s: basic-attack cancel opens

Legacy

The cast (1.5 s long)
0 s: super armor until 1.5 s
0 s: dash cancel opens
0.23 s: moves you forward until 0.5 s
0.4 s: hit for ≈ 957 (flinch)
0.63 s: moves you forward until 1.03 s
3×, 0.7–0.83 s: hit for ≈ 957 (launch)
1.03 s: moves you forward until 1.2 s
1.06 s: dash cancel opens
1.06 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11912 s631912 s43
282512 s18882512 s345
3154112 s308154112 s647
4225812 s437225812 s949
5297712 s589297712 s1,251
6369612 s728369612 s1,553
74311612 s8784311612 s1,854
85013512 s1,5255013512 s2,156
95715412 s1,7445715412 s2,458
106417612 s1,9926417612 s2,760
117119812 s2,2437119812 s3,062
127822112 s3,3407822112 s3,349
138524312 s3,6718524312 s3,827

Lab Defense Device D-1

In-game descriptionSummons the Lab Defense Device D-1 to attack the enemy. A warning label reads, 'Targeting sensor may malfunction ♡'. Attribute effect:Magical[Fire] Additional Effects: Immunity to Immobilization

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (3,810 vs 3,414).
  • LegacySuper armor (immune to immobilization) — Classic+: 1 → 2 s; Legacy: whole cast (2 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,810 ▲ ≈ 3,414
Hits based on your weapon ATK 1 hit, totalling 0.77× ATK —
Strongest single hit 401 ▲ 340
Damage per second of cooldowndamage per cast ÷ cooldown 224 ▲ 201
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 1 → 2 s Whole cast (2 s) ▲
Projectiles
Damage projectile: damage per hit 401 ▲ 340
Damage projectile 2: damage per hit 0.77× ATK 207
Moment by moment

Classic+

The cast (2 s long)
0.67 s: fires a damage projectile
1 s: super armor until 2 s
1.09 s: fires a damage projectile
1.19 s: fires a damage projectile
1.29 s: fires a damage projectile
1.39 s: fires a damage projectile
1.49 s: fires a damage projectile
1.59 s: fires a damage projectile
1.69 s: fires a damage projectile
1.79 s: fires a damage projectile
1.89 s: fires a damage projectile
1.99 s: fires a damage projectile

Legacy

The cast (2 s long)
0 s: super armor until 2 s
0.67 s: fires a damage projectile
1.09 s: fires a damage projectile
1.19 s: fires a damage projectile
1.29 s: fires a damage projectile
1.39 s: fires a damage projectile
1.49 s: fires a damage projectile
1.59 s: fires a damage projectile
1.69 s: fires a damage projectile
1.79 s: fires a damage projectile
1.89 s: fires a damage projectile
1.99 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
121317 s16221317 s76
293217 s41893217 s341
3165017 s665165017 s607
4237117 s960237117 s872
5309317 s1,254309317 s1,138
63711517 s1,5393711517 s1,403
74413817 s1,8344413817 s1,669
85116017 s2,1285116017 s1,934
95818317 s2,4425818317 s2,200
106520917 s2,7556520917 s2,465
117223417 s3,1167223417 s2,731
127926117 s3,4687926117 s2,987
138628717 s3,8108628717 s3,414

Target Decoy F-4

In-game descriptionSummons the F-4 device that explodes after enemies are lured towards it. Additional Effects: Range++, Height +

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (2,378 vs 1,611).
  • DiffersSummon level (Legacy only): 86.
  • DiffersBasic attacks it has (Legacy only): 4.
  • DiffersStrongest basic attack (Legacy only): Down attack: ≈ 75,433.
  • DiffersEvery basic attack once, combined (Legacy only): ≈ 163,438.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,378 ▲ ≈ 1,611
Strongest single hit 2,503 ▲ 1,696
Damage per second of cooldowndamage per cast ÷ cooldown 103 ▲ 70
Projectiles
Damage projectile: damage per hit 2,503 ▲ 1,696
Summons
Summon level — 86
Basic attacks it has — 4
Strongest basic attack — Down attack: ≈ 75,433
Every basic attack once, combined — ≈ 163,438
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 01—≈ 37,717
Attack 04—≈ 25,144
Dash attack—≈ 25,144
Down attack—≈ 75,433
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1103423 s279103423 s177
2175323 s430175323 s300
3247423 s610247423 s424
4319623 s789319623 s547
53811923 s9783811923 s671
64514123 s1,1574514123 s795
75216323 s1,3395216323 s918
85918623 s1,5275918623 s1,042
96621223 s1,7376621223 s1,165
107323923 s1,9587323923 s1,289
118026523 s2,1678026523 s1,410
128729023 s2,3788729023 s1,611

Magnetic Field Generator S-2

In-game descriptionSummons the S-2 device that continuously generates a powerful magnetic field. Its manual reads, 'The output is unstable and needs to be improved ♡'. Attribute effect:Magical[Lightning] Additional Effects: Range++, Height +

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (3,940 vs 3,141).
  • LegacyDash cancel — Classic+: from 1.13 s; Legacy: from 0.75 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,940 ▲ ≈ 3,141
Strongest single hit 2,388 ▲ 1,903
Damage per second of cooldowndamage per cast ÷ cooldown 158 ▲ 126
Control & cancelling
Cancel by dashing From 1.13 s From 0.75 s ▲
Projectiles
Damage projectile: damage per hit 2,388 ▲ 1,903
Moment by moment

Classic+

The cast (3.03 s long)
0.73 s: fires a other projectile
1.13 s: dash cancel opens
1.13 s: basic-attack cancel opens
1.23 s: fires a damage projectile

Legacy

The cast (3.03 s long)
0.73 s: fires a other projectile
0.75 s: dash cancel opens
1.13 s: basic-attack cancel opens
1.23 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1207425 s843207425 s679
2269625 s1,104269625 s883
33211925 s1,3663211925 s1,086
43814325 s1,6403814325 s1,290
54416625 s1,8994416625 s1,494
65018925 s2,1635018925 s1,698
75621225 s2,4265621225 s1,901
86223625 s2,7066223625 s2,105
96826425 s3,0266826425 s2,309
107429125 s3,3287429125 s2,513
118031725 s3,6358031725 s2,748
128634425 s3,9408634425 s3,141

Missile Support

In-game descriptionSends out a radio signal for missile support. Attribute effect:Magical[Fire] Additional Effects: Immunity to Immobilization

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (9,899 vs 6,701).
  • LegacySuper armor (immune to immobilization) — Classic+: 0.8 → 3.33 s; Legacy: whole cast (3.33 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,899 ▲ ≈ 6,701
Strongest single hit 521 ▲ 353
Damage per second of cooldowndamage per cast ÷ cooldown 283 ▲ 191
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.8 → 3.33 s Whole cast (3.33 s) ▲
Projectiles
Damage projectile: damage per hit 521 ▲ 353
Moment by moment

Classic+

The cast (3.33 s long)
0.8 s: super armor until 3.33 s
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
1 s: fires a damage projectile
1.1 s: fires a damage projectile
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile
1.7 s: fires a damage projectile
1.8 s: fires a damage projectile
1.9 s: fires a damage projectile
2 s: fires a damage projectile
2.1 s: fires a damage projectile
2.11 s: dash cancel opens
2.11 s: basic-attack cancel opens
2.2 s: fires a damage projectile
2.3 s: fires a damage projectile
2.4 s: fires a damage projectile
2.5 s: fires a damage projectile
2.8 s: fires a damage projectile
2.9 s: fires a damage projectile

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
1 s: fires a damage projectile
1.1 s: fires a damage projectile
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile
1.7 s: fires a damage projectile
1.8 s: fires a damage projectile
1.9 s: fires a damage projectile
2 s: fires a damage projectile
2.1 s: fires a damage projectile
2.11 s: dash cancel opens
2.11 s: basic-attack cancel opens
2.2 s: fires a damage projectile
2.3 s: fires a damage projectile
2.4 s: fires a damage projectile
2.5 s: fires a damage projectile
2.8 s: fires a damage projectile
2.9 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13011235 s3,2493011235 s2,144
23513135 s3,8193513135 s2,502
34015035 s4,3704015035 s2,859
44517035 s4,9404517035 s3,216
55018935 s5,5105018935 s3,574
65520835 s6,0425520835 s3,931
76022835 s6,6506022835 s4,289
86525035 s7,2776525035 s4,646
97027335 s7,9237027335 s5,003
107529535 s8,5697529535 s5,361
118031735 s9,2158031735 s5,863
128534035 s9,8998534035 s6,701

Target Decoy FX

In-game descriptionThe ultimate version from the F-series. Its manual reads, 'Lures enemies into a neat group and wipes them out in a single shot ♡'. Attribute effect:Magical[Lightning] Additional Effects: Cancel Dash, Range+, Height+

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (6,931 vs 4,695).
  • DiffersSummon level (Legacy only): 86.
  • DiffersBasic attacks it has (Legacy only): 4.
  • DiffersStrongest basic attack (Legacy only): Down attack: ≈ 75,433.
  • DiffersEvery basic attack once, combined (Legacy only): ≈ 163,438.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,931 ▲ ≈ 4,695
Strongest single hit 1,216 ▲ 824
Damage per second of cooldowndamage per cast ÷ cooldown 139 ▲ 94
Projectiles
Damage projectile: damage per hit 1,216 ▲ 824
Summons
Summon level — 86
Basic attacks it has — 4
Strongest basic attack — Down attack: ≈ 75,433
Every basic attack once, combined — ≈ 163,438
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 01—≈ 37,717
Attack 04—≈ 25,144
Dash attack—≈ 25,144
Down attack—≈ 75,433
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14018850 s2,7364018850 s2,086
24420850 s3,0214420850 s2,295
34822750 s3,3014822750 s2,504
45224550 s3,5635224550 s2,712
55626550 s3,8485626550 s2,921
66028550 s4,1426028550 s3,130
76430850 s4,4706430850 s3,338
86833050 s5,7686833050 s3,547
97235150 s6,1337235150 s3,756
107637450 s6,5277637450 s4,108
118039750 s6,9318039750 s4,695

Defender Robot DS-2

In-game descriptionSummons a DS-2 that attacks anyone who attacks Arta with tenacity and determination. Attribute effect:Magical[Lightning] Additional Effects: Duration+++, Height+

Key differences

  • Classic+Classic+ hits slightly harder: 1,492 vs 1,451 damage per cast.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,492 ▲ ≈ 1,451
Strongest single hit 226 ▲ 220
Damage per second of cooldowndamage per cast ÷ cooldown 33 ▲ 32
Projectiles
Damage projectile: damage per hit 226 ▲ 220
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15023645 s8915023645 s785
25325145 s9505325145 s832
35626545 s9975626545 s879
45928045 s1,0565928045 s926
56229545 s1,1096229545 s973
66531345 s1,1816531345 s1,020
76833045 s1,2476833045 s1,067
87134645 s1,3137134645 s1,114
97436445 s1,3737436445 s1,161
107737945 s1,4267737945 s1,270
118039745 s1,4928039745 s1,451

Artitan Mk. 28

In-game descriptionSummons a mountable combat robot called Artitan Mk. 28, an invention by Arta. A powerful but unreliable war machine. Attribute effect:Magical[Fire] Additional Effects: Attack+++++

Key differences

  • LegacyCooldown: 180 s in Classic+, 90 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (0.73 s).
  • DiffersBuff on you (Legacy only): +25% all damage — for 30 s.
  • DiffersForm lasts (Classic+ only): 30 s.
  • DiffersBasic attacks in the form (Classic+ only): 5.
  • DiffersStrongest basic attack (Classic+ only): Attack C1: 2.67× ATK.
  • DiffersEvery basic attack once, combined (Classic+ only): 8.34× ATK.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 180 s 90 s ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (0.73 s) ▲
Buffs & debuffs
Buff on you — +25% all damage — for 30 s
Transformation
Form lasts 30 s —
Basic attacks in the form 5 —
Strongest basic attack Attack C1: 2.67× ATK —
Every basic attack once, combined 8.34× ATK —
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A10.77× ATK—
Attack A21.53× ATK—
Attack A31.53× ATK—
Attack B11.84× ATK—
Attack C12.67× ATK—
Moment by moment

Classic+

The cast (0.73 s long)
0 s: immune to damage until 0.73 s
0.61 s: heals you for 5
0.7 s: fires a other projectile
0.73 s: on you: transforms you, +412 max ATK (no effect on players) for 30 s

Legacy

The cast (0.73 s long)
0 s: super armor until 0.73 s
0 s: immune to damage until 0.73 s
0.61 s: heals you for 5
0.73 s: on you: +25% all damage for 30 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
160570180 s—60570180 s—
262591180 s—62591170 s—
364615180 s—64615160 s—
466636180 s—66636150 s—
568661180 s—68661140 s—
670682180 s—70682130 s—
772703180 s—72703120 s—
874727180 s—74727110 s—
976748180 s—76748100 s—
1078773180 s—7877390 s—

Lurer Machine

In-game descriptionThrow Lurer machine toward front.

Key differences

  • LegacyCooldown: 15 s in Classic+, 10 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.07 s).
  • DiffersStrongest basic attack — Classic+: Down attack: 1.76× ATK; Legacy: Down attack: ≈ 75,433.
  • DiffersEvery basic attack once, combined — Classic+: 4.23× ATK; Legacy: ≈ 163,438.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 15 s 10 s ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.07 s) ▲
Summons
Strongest basic attack Down attack: 1.76× ATK Down attack: ≈ 75,433
Every basic attack once, combined 4.23× ATK ≈ 163,438
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 010.88× ATK≈ 37,717
Attack 041× ATK≈ 25,144
Dash attack0.59× ATK≈ 25,144
Down attack1.76× ATK≈ 75,433
Moment by moment

Classic+

The cast (1.07 s long)
0.66 s: fires a other projectile
0.8 s: dash cancel opens
1.36 s: fires a other projectile

Legacy

The cast (1.07 s long)
0 s: super armor until 1.07 s
0 s: fires a other projectile
0.7 s: fires a other projectile
0.8 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1113445 s—113440 s—
2175340 s—175335 s—
3247435 s—247430 s—
4319630 s—319625 s—
53811925 s—3811920 s—
64514120 s—4514115 s—
75216315 s—5216310 s—

Zephyr Stone Transmutation

In-game descriptionTransmutes the Zephyr Stone into a new source of energy. The process usually yields Zircon. Chances for a higher quality energy source increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130—3 s—30—0.1 s—
235—3 s—35—0.1 s—
340—3 s—40—0.1 s—
445—3 s—45—0.1 s—
550—3 s—50—0.1 s—
655—3 s—55—0.1 s—
760—3 s—60—0.1 s—
865—3 s—65—0.1 s—
970—3 s—70—0.1 s—
1075—3 s—75—0.1 s—
1180—3 s—80—0.1 s—
1285—3 s—85—0.1 s—

Eye of the Seas Transmutation

In-game descriptionTransmutes the Eye of the Seas into a new source of energy. The process usually yields a Jade. Chances for a higher quality energy source increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130—3 s—30—0.1 s—
235—3 s—35—0.1 s—
340—3 s—40—0.1 s—
445—3 s—45—0.1 s—
550—3 s—50—0.1 s—
655—3 s—55—0.1 s—
760—3 s—60—0.1 s—
865—3 s—65—0.1 s—
970—3 s—70—0.1 s—
1075—3 s—75—0.1 s—
1180—3 s—80—0.1 s—
1285—3 s—85—0.1 s—

Poison Crystal Transmutation

In-game descriptionTransmutes the Poison Crystal into a new source of energy. The process usually yields an Amber. Chances for a higher quality energy source increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130—3 s—30—0.1 s—
235—3 s—35—0.1 s—
340—3 s—40—0.1 s—
445—3 s—45—0.1 s—
550—3 s—50—0.1 s—
655—3 s—55—0.1 s—
760—3 s—60—0.1 s—
865—3 s—65—0.1 s—
970—3 s—70—0.1 s—
1075—3 s—75—0.1 s—
1180—3 s—80—0.1 s—
1285—3 s—85—0.1 s—

Light of Holy Spirit Transmutation

In-game descriptionTransmutes the Light of Holy Spirit into a new source of energy. This process usually yields a Ruby. Chances for a higher quality energy source increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130—3 s—30—0.1 s—
235—3 s—35—0.1 s—
340—3 s—40—0.1 s—
445—3 s—45—0.1 s—
550—3 s—50—0.1 s—
655—3 s—55—0.1 s—
760—3 s—60—0.1 s—
865—3 s—65—0.1 s—
970—3 s—70—0.1 s—
1075—3 s—75—0.1 s—
1180—3 s—80—0.1 s—
1285—3 s—85—0.1 s—

Thunder Stone Transmutation

In-game descriptionTransmutes the Thunder Stone into a new source of energy. The process usually yields a Morion. Chances for a higher quality energy source increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130—3 s—30—0.1 s—
235—3 s—35—0.1 s—
340—3 s—40—0.1 s—
445—3 s—45—0.1 s—
550—3 s—50—0.1 s—
655—3 s—55—0.1 s—
760—3 s—60—0.1 s—
865—3 s—65—0.1 s—
970—3 s—70—0.1 s—
1075—3 s—75—0.1 s—
1180—3 s—80—0.1 s—
1285—3 s—85—0.1 s—

Rich Soil Transmutation

In-game descriptionTransmutes Rich Soil into a new source of energy. The process usually yields a Sapphire. Chances for a higher quality energy source increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130—3 s—30—0.1 s—
235—3 s—35—0.1 s—
340—3 s—40—0.1 s—
445—3 s—45—0.1 s—
550—3 s—50—0.1 s—
655—3 s—55—0.1 s—
760—3 s—60—0.1 s—
865—3 s—65—0.1 s—
970—3 s—70—0.1 s—
1075—3 s—75—0.1 s—
1180—3 s—80—0.1 s—
1285—3 s—85—0.1 s—

Cryolite Transmutation

In-game descriptionTransmutes Cryolite into a new source of energy. The process usually yields a Tourmaline. Chances for a higher quality energy source increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130—3 s—30—0.1 s—
235—3 s—35—0.1 s—
340—3 s—40—0.1 s—
445—3 s—45—0.1 s—
550—3 s—50—0.1 s—
655—3 s—55—0.1 s—
760—3 s—60—0.1 s—
865—3 s—65—0.1 s—
970—3 s—70—0.1 s—
1075—3 s—75—0.1 s—
1180—3 s—80—0.1 s—
1285—3 s—85—0.1 s—

Lava Stone Transmutation

In-game descriptionTransmutes the Lava Stone into a new source of energy. The process usually yields an Emerald. Chances for a higher quality energy source increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130—3 s—30—0.1 s—
235—3 s—35—0.1 s—
340—3 s—40—0.1 s—
445—3 s—45—0.1 s—
550—3 s—50—0.1 s—
655—3 s—55—0.1 s—
760—3 s—60—0.1 s—
865—3 s—65—0.1 s—
970—3 s—70—0.1 s—
1075—3 s—75—0.1 s—
1180—3 s—80—0.1 s—
1285—3 s—85—0.1 s—

Cursed Stone Transmutation

In-game descriptionTransmutes the Cursed Stone into a new source of energy. The process usually yields a Diamond. Chances for a higher quality energy source increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130—3 s—30—0.1 s—
235—3 s—35—0.1 s—
340—3 s—40—0.1 s—
445—3 s—45—0.1 s—
550—3 s—50—0.1 s—
655—3 s—55—0.1 s—
760—3 s—60—0.1 s—
865—3 s—65—0.1 s—
970—3 s—70—0.1 s—
1075—3 s—75—0.1 s—
1180—3 s—80—0.1 s—
1285—3 s—85—0.1 s—

Tantalunite Cannon Creation

In-game descriptionCreates a mechanical combat device made from Tantalunite. Chances for a higher quality product increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 0.9 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 0.9 s 0.05 s
Moment by moment

Classic+

The cast (0.9 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150—3 s—50—0.1 s—
253—3 s—53—0.1 s—
356—3 s—56—0.1 s—
459—3 s—59—0.1 s—
562—3 s—62—0.1 s—
665—3 s—65—0.1 s—
768—3 s—68—0.1 s—
871—3 s—71—0.1 s—
974—3 s—74—0.1 s—
1077—3 s—77—0.1 s—
1180—3 s—80—0.1 s—

Rutenium Cannon Creation

In-game descriptionCreates a mechanical combat device made from Rutenium. Chances for a higher quality product increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 0.9 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 0.9 s 0.05 s
Moment by moment

Classic+

The cast (0.9 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150—3 s—50—0.1 s—
253—3 s—53—0.1 s—
356—3 s—56—0.1 s—
459—3 s—59—0.1 s—
562—3 s—62—0.1 s—
665—3 s—65—0.1 s—
768—3 s—68—0.1 s—
871—3 s—71—0.1 s—
974—3 s—74—0.1 s—
1077—3 s—77—0.1 s—
1180—3 s—80—0.1 s—

Adamantium Cannon Creation

In-game descriptionCreates a mechanical combat device made from Adamantium. Chances for a higher quality product increases as Arta's skill level goes up.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 0.9 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 0.9 s 0.05 s
Moment by moment

Classic+

The cast (0.9 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150—3 s—50—0.1 s—
253—3 s—53—0.1 s—
356—3 s—56—0.1 s—
459—3 s—59—0.1 s—
562—3 s—62—0.1 s—
665—3 s—65—0.1 s—
768—3 s—68—0.1 s—
871—3 s—71—0.1 s—
974—3 s—74—0.1 s—
1077—3 s—77—0.1 s—
1180—3 s—80—0.1 s—

Fortification Stone Creation

In-game descriptionCreates a premium quality Fortification Stone used for delicate work. This newly created stone can be used in fortifying accessories or support equipment. The chances for a bonus product increases as Arta's skill level goes up. Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150—3 s—50—0.1 s—
259—3 s—59—0.1 s—
368—3 s—68—0.1 s—
474—3 s—74—0.1 s—
580—3 s—80—0.1 s—

Catalyst Creation

Classic+ descriptionCreates a premium quality Catalyst used for delicate work. This newly created catalyst can be used in fortifying accessories or support equipment. The chances for a bonus product increases as Arta's skill level goes up. Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 50 —
Skill levels 5 levels (3 with skill points, the rest from +skill-level items) —
Max level needs Character level 80 —
Cooldown 3 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s —
Control & cancelling
Cancel into another skill Yes, at any moment —
Moment by moment

Classic+

The cast (1 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
150—3 s—
259—3 s—
368—3 s—
474—3 s—
580—3 s—

Dimly Shining Gem Creation

In-game descriptionCreates a Dimly Shining Gem used for delicate work. This newly created gem can be used in fortifying accessories or support equipment. The chances for a bonus product increases as Arta's skill level goes up. Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150—3 s—50—0.1 s—
259—3 s—59—0.1 s—
368—3 s—68—0.1 s—
474—3 s—74—0.1 s—
580—3 s—80—0.1 s—

Shining Gem Creation

In-game descriptionCreates a Shining Gem used for delicate work. This newly created gem can be used in fortifying accessories or support equipment. The chances for a bonus product increases as Arta's skill level goes up. Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150—3 s—50—0.1 s—
259—3 s—59—0.1 s—
368—3 s—68—0.1 s—
474—3 s—74—0.1 s—
580—3 s—80—0.1 s—

Brightly Shining Gem Creation

In-game descriptionCreates a Brightly Shining Gem used for delicate work. The created gem can be used in fortifying accessories or support equipment. Chances for an extra product increases as Arta's skill level goes up. Players whose level is 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150—3 s—50—0.1 s—
259—3 s—59—0.1 s—
368—3 s—68—0.1 s—
474—3 s—74—0.1 s—
580—3 s—80—0.1 s—

Radiantly Shining Gem Creation

In-game descriptionCreates a Radiantly Shining Gem used for delicate work. This newly created gem can be used in fortifying accessories or support equipment. The chances for a bonus product increases as Arta's skill level goes up. Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.

Key differences

  • LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
  • DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 3 s 0.1 s ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 1 s 0.05 s
Moment by moment

Classic+

The cast (1 s long)
no effects

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150—3 s—50—0.1 s—
259—3 s—59—0.1 s—
368—3 s—68—0.1 s—
474—3 s—74—0.1 s—
580—3 s—80—0.1 s—

Rage Explosion

In-game descriptionAll attacks inflict 15% more damage for a duration.

Key differences

  • Classic+MP cost: 871 MP in Classic+, 980 MP in Legacy.
  • DiffersSkill levels — Classic+: 12 levels (5 with skill points, the rest from +skill-level items); Legacy: 7 levels (5 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 52.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 12 levels (5 with skill points, the rest from +skill-level items) 7 levels (5 with skill points, the rest from +skill-level items)
Max level needs Character level 87 Character level 52 ▲
MP cost 871 MP ▲ 980 MP
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
110103180 s—10103300 s—
217223180 s—17223280 s—
324358180 s—24358260 s—
431490180 s—31490240 s—
538717180 s—38717220 s—
645850180 s—45850200 s—
752980180 s—52980180 s—
859559180 s—
966636180 s—
1073717180 s—
1180794180 s—
1287871180 s—

Astral Shining Gem Creation

Legacy descriptionCreates an Gem used for delicate work. This newly created gem can be used in fortifying accessories or support equipment.

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 90
Skill levels — 1 level
Max level needs — Character level 90
Cooldown — 0.1 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Items used per cast — 1 × Crafting Material
Your safety while casting
Cast timeuntil the skill finishes on its own — 0.05 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Moment by moment

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
190—0.1 s—

Umbral Shining Gem Creation

Legacy descriptionCreates an Gem used for delicate work. This newly created gem can be used in fortifying accessories or support equipment.

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 90
Skill levels — 1 level
Max level needs — Character level 90
Cooldown — 0.1 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Items used per cast — 1 × Crafting Material
Your safety while casting
Cast timeuntil the skill finishes on its own — 0.05 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Moment by moment

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
190—0.1 s—

Celestial Shining Gem Creation

Legacy descriptionCreates an Gem used for delicate work. This newly created gem can be used in fortifying accessories or support equipment.

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 90
Skill levels — 1 level
Max level needs — Character level 90
Cooldown — 0.1 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Items used per cast — 1 × Crafting Material
Your safety while casting
Cast timeuntil the skill finishes on its own — 0.05 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Moment by moment

Legacy

The cast (0.05 s long)
no effects

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
190—0.1 s—

Hot Hammer

Legacy descriptionDash forward and send out the fire from within your hammer.

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1
Skill levels — 11 levels
Max level needs — Character level 71
MP cost — 198 MP
Cooldown — 12 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 4,989
Hits per cast — 10 hits
Strongest single hit — 1,007
Damage per second of cooldowndamage per cast ÷ cooldown — 416
Damage type — Fire, Physical
Your safety while casting
Cast timeuntil the skill finishes on its own — 1.77 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) — Whole cast (1.77 s)
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 1 s
Cancel by moving — From 1.67 s
Cancel into a basic attack — From 0.97 s
Extra moves inside the skill — Press Attack B
Moves you — about 80 units
Effect on enemies
Hit reaction — launch, flinch
Longest hit-stun — 0.3 s
Melee hit reachrange of the attack itself — 34
Projectiles
Damage projectile: fired per cast — 2
Damage projectile: movement — stays in place
Damage projectile: lasts — 1 s
Damage projectile: size — 30
Damage projectile: timed hits — 3
Damage projectile: damage per hit — 207
Damage projectile: damage type — Fire
Damage projectile: hit reaction — launch
Moment by moment

Legacy

Part 1 (0.6 s long)
0 s: super armor until 0.6 s
0 s: moves you forward until 0.33 s
0.33 s: moves you forward until 0.4 s
2×, 0.4–0.5 s: hit for ≈ 957 (flinch)
0.53 s: basic-attack cancel opens
0.59 s: hit for ≈ 957 (flinch)

Part 2 (1.17 s long)
0 s: super armor until 1.17 s
0.01 s: fires a damage projectile
0.07 s: hit for ≈ 957 (launch)
0.11 s: fires a damage projectile
0.13 s: moves you back until 0.3 s
0.37 s: basic-attack cancel opens
0.4 s: dash cancel opens
0.57 s: basic-attack cancel opens
0.57 s: basic-attack cancel opens
1.07 s: move cancel opens

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
11912 s70
282512 s562
3154112 s1,054
4225812 s1,546
5297712 s2,038
6369612 s2,530
74311612 s3,022
85013512 s3,513
95715412 s4,005
106417612 s4,497
117119812 s4,989

Spinning Hammer

Legacy descriptionSpin your hammer around violently.

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1
Skill levels — 11 levels
Max level needs — Character level 71
MP cost — 198 MP
Cooldown — 12 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 2,241
Hits per cast — 12 hits
Strongest single hit — 207
Damage per second of cooldowndamage per cast ÷ cooldown — 187
Damage type — Fire
Your safety while casting
Cast timeuntil the skill finishes on its own — 2.13 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) — Whole cast (2.13 s)
Walk through enemies — Whole cast (2.13 s)
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 1.73 s
Moves you — about 52 units
Effect on enemies
Hit reaction — launch
Longest hit-stun — 0.2 s
Melee hit reachrange of the attack itself — 30
Moment by moment

Legacy

Part 1 (0.6 s long)
0 s: super armor until 0.6 s
0 s: walk through enemies until 0.6 s
0 s: moves you forward until 0.6 s
3×, 0.07–0.27 s: hit for ≈ 187 (launch)

Part 2 (0.27 s long)
0 s: super armor until 0.27 s
0 s: walk through enemies until 0.27 s
0 s: moves you forward until 0.27 s
3×, 0.07–0.27 s: hit for ≈ 187 (launch)

Part 3 (0.27 s long)
0 s: super armor until 0.27 s
0 s: walk through enemies until 0.27 s
0 s: moves you forward until 0.27 s
3×, 0.07–0.27 s: hit for ≈ 187 (launch)

Part 4 (1 s long)
0 s: super armor until 1 s
0 s: walk through enemies until 1 s
0 s: moves you forward until 0.37 s
2×, 0.07–0.33 s: hit for ≈ 187 (launch)
0.6 s: dash cancel opens
0.6 s: hit for ≈ 187 (launch)

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
11912 s32
282512 s252
3154112 s473
4225812 s694
5297712 s915
6369612 s1,136
74311612 s1,357
85013512 s1,578
95715412 s1,799
106417612 s2,020
117119812 s2,241

Hammer Smash

Legacy descriptionCharge your hammer before letting out the force of 10 fat girls falling from the sky.

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1
Skill levels — 11 levels
Max level needs — Character level 71
MP cost — 198 MP
Cooldown — 12 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 1,774
Hits per cast — 9 hits
Strongest single hit — 207
Damage per second of cooldowndamage per cast ÷ cooldown — 148
Damage type — Fire
Your safety while casting
Cast timeuntil the skill finishes on its own — 1.25 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) — Whole cast (1.25 s)
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 0.75 s
Cancel by moving — From 0.75 s
Moves you — about 3 units
Effect on enemies
Hit reaction — launch
Longest hit-stun — 0.2 s
Projectiles
Damage projectile: fired per cast — 3
Damage projectile: movement — stays in place
Damage projectile: lasts — 1 s
Damage projectile: size — 30
Damage projectile: timed hits — 3
Damage projectile: damage per hit — 207
Damage projectile: damage type — Fire
Damage projectile: hit reaction — launch
Moment by moment

Legacy

Part 1 (0.25 s long)
0 s: super armor until 0.25 s

Part 2 (0.25 s long)
0 s: super armor until 0.25 s

Part 3 (0.25 s long)
0 s: super armor until 0.25 s

Part 4 (0.5 s long)
0 s: super armor until 0.5 s
0 s: move cancel opens
0 s: dash cancel opens
0.01 s: fires a damage projectile
0.11 s: fires a damage projectile
0.21 s: fires a damage projectile
0.33 s: moves you forward until 0.43 s

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
11912 s25
282512 s200
3154112 s375
4225812 s550
5297712 s724
6369612 s899
74311612 s1,074
85013512 s1,249
95715412 s1,424
106417612 s1,599
117119812 s1,774

Mana Increase

In-game descriptionIncreases your maximum MP.

Key differences

  • DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 87 Character level 1 ▲
Buffs & debuffs
Passive effect +1,200 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
110—3 s—1———
217—3 s—1———
324—3 s—1———
431—3 s—1———
538—3 s—1———
645—3 s—1———
752—3 s—1———
859—3 s—1———
966—3 s—1———
1073—3 s—1———
1180—3 s—1———
1287—3 s—1———
131———

Mana Recovery

In-game descriptionIncreases your mana regeneration speed.

Key differences

  • DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 20 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 86 Character level 1 ▲
Buffs & debuffs
Passive effect +16 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
120—3 s—1———
226—3 s—1———
332—3 s—1———
438—3 s—1———
544—3 s—1———
650—3 s—1———
756—3 s—1———
862—3 s—1———
968—3 s—1———
1074—3 s—1———
1180—3 s—1———
1286—3 s—1———
131———

Concentrate

Classic+ descriptionGrants the chance for a reduction in MP cost to cast a spell.

Legacy descriptionGrants the chance for a non-reduction in MP when casting a spell.

Key differences

  • DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 85 Character level 1 ▲
Buffs & debuffs
Passive effect 24% chance a cast costs no MP — always on 26% chance a cast costs no MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130—3 s—1———
235—3 s—1———
340—3 s—1———
445—3 s—1———
550—3 s—1———
655—3 s—1———
760—3 s—1———
865—3 s—1———
970—3 s—1———
1075—3 s—1———
1180—3 s—1———
1285—3 s—1———
131———

Health Increase

In-game descriptionIncreases your maximum HP.

Key differences

  • DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 40 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +1,100 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
140—3 s—1———
244—3 s—1———
348—3 s—1———
452—3 s—1———
556—3 s—1———
660—3 s—1———
764—3 s—1———
868—3 s—1———
972—3 s—1———
1076—3 s—1———
1180—3 s—1———
121———
131———

Deadly Magic Blow

In-game descriptionIncreases the chances of critical damage with a magic attack.

Key differences

  • DiffersPassive effect — Classic+: +11% magic crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 50 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +11% magic crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
150—3 s—1———
253—3 s—1———
356—3 s—1———
459—3 s—1———
562—3 s—1———
665—3 s—1———
768—3 s—1———
871—3 s—1———
974—3 s—1———
1077—3 s—1———
1180—3 s—1———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.