Every Gaon skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
32skills compared
21hit harder in Classic+
1hit harder in Legacy
14with different protection while casting
3identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game description넓은 범위의 적들을 도발하여 끌어들인 후 A키로 연계해서 강력한 일격을 날린다.
속성효과:물리 속성
Key differences
Classic+Classic+ hits harder: about 2× the damage per cast (19,120 vs 9,427).
Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 19,120 ▲
≈ 9,427
Strongest single hit
20,113 ▲
9,916
Damage per second of cooldowndamage per cast ÷ cooldown
159 ▲
79
Moment by moment
Classic+
Part 1 (3.7 s long) 0 s: immune to damage until 3.7 s 0.3 s: hit for ≈ 13 (flinch) 0.3 s: on enemies: −19% move speed for 15 s 0.7 s: dash cancel opens 0.7 s: basic-attack cancel opens
Part 2 (0.7 s long) 0 s: immune to damage until 0.7 s 0.33 s: hit for ≈ 19,107 (launch) 0.57 s: dash cancel opens
Legacy
Part 1 (3.7 s long) 0 s: immune to damage until 3.7 s 0.3 s: hit for ≈ 6 (flinch) 0.3 s: on enemies: −19% move speed for 15 s 0.7 s: dash cancel opens 0.7 s: basic-attack cancel opens
Part 2 (0.7 s long) 0 s: immune to damage until 0.7 s 0.33 s: hit for ≈ 9,421 (launch) 0.57 s: dash cancel opens
In-game description온몸의 기를 모아 일시적으로 태고의 뇌룡인 본 모습으로 돌아가 적들에게 강력한 번개로 공격한다.
속성효과:물리 속성
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (304,703 vs 202,798).
Classic+Invincible — Classic+: whole cast (10.83 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (10.83 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 304,703 ▲
≈ 202,798
Strongest single hit
16,037 ▲
10,674
Damage per second of cooldowndamage per cast ÷ cooldown
2,031 ▲
1,352
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (10.83 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
16,037 ▲
10,674
Moment by moment
Classic+
The cast (10.83 s long) 0 s: invincible until 10.83 s 0 s: immune to damage until 10.83 s 2.1 s: fires a damage projectile 3.61 s: fires a other projectile 4 s: fires a other projectile 4.17 s: fires a other projectile 4.17 s: fires a other projectile 4.37 s: fires a other projectile 4.37 s: fires a other projectile 4.53 s: fires a other projectile 4.53 s: fires a other projectile 4.83 s: fires a other projectile 4.83 s: fires a other projectile 5.13 s: fires a other projectile 5.13 s: fires a other projectile 5.53 s: fires a other projectile 5.53 s: fires a other projectile 5.93 s: fires a other projectile 5.93 s: fires a other projectile 6.22 s: fires a other projectile 6.22 s: fires a other projectile 6.56 s: fires a other projectile 6.56 s: fires a other projectile 6.89 s: fires a other projectile 6.89 s: fires a other projectile 7.22 s: fires a other projectile 7.22 s: fires a other projectile 7.56 s: fires a other projectile 7.56 s: fires a other projectile 7.8 s: fires a other projectile 7.8 s: fires a other projectile 10.73 s: on you: invincible for 2 s
Legacy
The cast (10.83 s long) 0 s: immune to damage until 10.83 s 2.1 s: fires a damage projectile 3.61 s: fires a other projectile 4 s: fires a other projectile 4.17 s: fires a other projectile 4.17 s: fires a other projectile 4.37 s: fires a other projectile 4.37 s: fires a other projectile 4.53 s: fires a other projectile 4.53 s: fires a other projectile 4.83 s: fires a other projectile 4.83 s: fires a other projectile 5.13 s: fires a other projectile 5.13 s: fires a other projectile 5.53 s: fires a other projectile 5.53 s: fires a other projectile 5.93 s: fires a other projectile 5.93 s: fires a other projectile 6.22 s: fires a other projectile 6.22 s: fires a other projectile 6.56 s: fires a other projectile 6.56 s: fires a other projectile 6.89 s: fires a other projectile 6.89 s: fires a other projectile 7.22 s: fires a other projectile 7.22 s: fires a other projectile 7.56 s: fires a other projectile 7.56 s: fires a other projectile 7.8 s: fires a other projectile 7.8 s: fires a other projectile 10.73 s: on you: invincible, walks through enemies for 5 s
Damage per second of cooldowndamage per cast ÷ cooldown
199 ▲
121
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.5 s
Whole cast (2.87 s) ▲
Moment by moment
Classic+
The cast (2.87 s long) 0 s: super armor until 2.5 s 0 s: dash cancel opens 0.36 s: moves you forward until 2 s 7×, 0.47–1.51 s: hit for ≈ 362 (flinch) 2 s: hit for ≈ 362 (launch) 2×, 2.11–2.25 s: hit for ≈ 362 (flinch) 2.38 s: hit for ≈ 362 (launch)
Legacy
The cast (2.87 s long) 0 s: super armor until 2.87 s 0 s: dash cancel opens 0.36 s: moves you forward until 2 s 7×, 0.47–1.51 s: hit for ≈ 219 (flinch) 2 s: hit for ≈ 219 (launch) 2×, 2.11–2.25 s: hit for ≈ 219 (flinch) 2.38 s: hit for ≈ 219 (launch)
Damage per second of cooldowndamage per cast ÷ cooldown
231 ▲
171
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.67 s) ▲
Moment by moment
Classic+
The cast (1.67 s long) 0 s: dash cancel opens 0.2 s: moves you forward until 0.33 s 0.4 s: hit for ≈ 642 (launch) 0.8 s: fires a other projectile 2×, 0.81–0.87 s: hit for ≈ 642 (flinch) 0.9 s: fires a other projectile 2×, 0.93–1 s: hit for ≈ 642 (flinch) 1 s: fires a other projectile 1.07 s: hit for ≈ 642 (flinch) 1.1 s: fires a other projectile 2×, 1.13–1.23 s: hit for ≈ 642 (flinch) 1.33 s: hit for ≈ 642 (launch)
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 0 s: dash cancel opens 0.2 s: moves you forward until 0.33 s 0.4 s: hit for ≈ 474 (launch) 0.8 s: fires a other projectile 2×, 0.81–0.87 s: hit for ≈ 474 (flinch) 0.9 s: fires a other projectile 2×, 0.93–1 s: hit for ≈ 474 (flinch) 1 s: fires a other projectile 1.07 s: hit for ≈ 474 (flinch) 1.1 s: fires a other projectile 2×, 1.13–1.23 s: hit for ≈ 474 (flinch) 1.33 s: hit for ≈ 474 (launch)
In-game description높이 떠올라서 적들을 연속으로 빠르게 공격하는 동시에 주변에 번개를 소환해 떨어트린다.
속성효과:물리 속성
Key differences
LegacyLegacy hits harder: about 1.1× the damage per cast (17,456 vs 16,346).
DiffersNumber of hits per cast: 14 hits in Classic+, 23 hits in Legacy.
LegacyDamage immunity — Classic+: 0.47 → 0.67 s — all damage; Legacy: whole cast (3.17 s) — all damage.
DiffersDamage projectile — fired per cast: Classic+ 7, Legacy 8; size: Classic+ 17, Legacy 30; on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.2 s; hits on one target: Classic+ up to 1, Legacy up to 2.
LegacyMelee hit reach — Classic+: 40; Legacy: 50.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 16,346
≈ 17,456 ▲
Hits per cast
14 hits
23 hits
Strongest single hit
1,229
1,259 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
654
698 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.47 → 0.67 s — all damage
Whole cast (3.17 s) — all damage ▲
Effect on enemies
Melee hit reachrange of the attack itself
40
50 ▲
Projectiles
Damage projectile: fired per cast
7
8
Damage projectile: size
17
30 ▲
Damage projectile: on contact
disappears on the first hit
passes through, hits again every 0.2 s ▲
Damage projectile: hits on one target
up to 1
up to 2 ▲
Damage projectile: damage per hit
1,229 ▲
597
Moment by moment
Classic+
The cast (3.17 s long) 0 s: dash cancel opens 0.47 s: moves you forward until 0.67 s 0.47 s: immune to damage until 0.67 s 0.73 s: moves you forward until 2.03 s 0.9 s: fires a damage projectile 1 s: hit for ≈ 1,168 (launch) 1.03 s: fires a damage projectile 1.13 s: hit for ≈ 1,168 (launch) 1.23 s: fires a damage projectile 1.43 s: fires a damage projectile 1.53 s: hit for ≈ 1,168 (launch) 1.63 s: fires a damage projectile 1.73 s: hit for ≈ 1,168 (launch) 1.83 s: fires a damage projectile 1.93 s: hit for ≈ 1,168 (launch) 2.07 s: fires a damage projectile 2×, 2.13–2.53 s: hit for ≈ 1,168 (launch)
Legacy
The cast (3.17 s long) 0 s: immune to damage until 3.17 s 0 s: dash cancel opens 0.47 s: moves you forward until 0.67 s 0.73 s: moves you forward until 2.03 s 0.9 s: fires a damage projectile 1 s: hit for ≈ 1,196 (launch) 1.03 s: fires a damage projectile 1.13 s: hit for ≈ 1,196 (launch) 1.23 s: fires a damage projectile 1.43 s: fires a damage projectile 1.53 s: hit for ≈ 1,196 (launch) 1.63 s: fires a damage projectile 1.73 s: hit for ≈ 1,196 (launch) 1.83 s: fires a damage projectile 1.93 s: hit for ≈ 1,196 (launch) 2.07 s: fires a damage projectile 2×, 2.13–2.53 s: hit for ≈ 1,196 (launch) 2.53 s: fires a damage projectile
Damage per second of cooldowndamage per cast ÷ cooldown
266 ▲
197
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.2 → 1.6 s
Whole cast (1.6 s) ▲
Moment by moment
Classic+
The cast (1.6 s long) 0 s: dash cancel opens 0.2 s: super armor until 1.6 s 0.37 s: moves you forward until 0.53 s 0.57 s: hit for ≈ 1,332 (flinch) 0.67 s: moves you forward until 0.77 s 0.83 s: hit for ≈ 1,332 (launch) 1.3 s: basic-attack cancel opens 1.3 s: move cancel opens
Legacy
The cast (1.6 s long) 0 s: super armor until 1.6 s 0 s: dash cancel opens 0.37 s: moves you forward until 0.53 s 0.57 s: hit for ≈ 984 (flinch) 0.67 s: moves you forward until 0.77 s 0.83 s: hit for ≈ 984 (launch) 1.3 s: basic-attack cancel opens 1.3 s: move cancel opens
Damage per second of cooldowndamage per cast ÷ cooldown
193 ▲
112
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.47 → 0.57 s — all damage
Whole cast (1.9 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.2 → 1.6 s
Whole cast (1.9 s) ▲
Moment by moment
Classic+
The cast (1.9 s long) 0 s: dash cancel opens 0.2 s: super armor until 1.6 s 0.47 s: immune to damage until 0.57 s 1.03 s: moves you forward until 1.17 s 1.07 s: hit for ≈ 3,857 (big launch) 1.07 s: basic-attack cancel opens
Legacy
The cast (1.9 s long) 0 s: immune to damage until 1.9 s 0 s: super armor until 1.9 s 0 s: dash cancel opens 1.03 s: moves you forward until 1.17 s 1.07 s: hit for ≈ 2,232 (big launch) 1.07 s: basic-attack cancel opens
In-game description적을 공중에 띄운 다음 바닥으로 강하게 내려친다.
속성효과:물리 계열
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (2,941 vs 2,306).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,941 ▲
≈ 2,306
Strongest single hit
1,548 ▲
1,214
Damage per second of cooldowndamage per cast ÷ cooldown
245 ▲
192
Moment by moment
Classic+
The cast (1.67 s long) 0.53 s: hit for ≈ 1,471 (launch) 0.53 s: moves you forward until 1.33 s 0.87 s: hit for ≈ 1,471 (launch) 1.37 s: dash cancel opens 1.37 s: basic-attack cancel opens
Legacy
The cast (1.67 s long) 0.53 s: hit for ≈ 1,153 (launch) 0.53 s: moves you forward until 1.33 s 0.87 s: hit for ≈ 1,153 (launch) 1.37 s: dash cancel opens 1.37 s: basic-attack cancel opens
Damage per second of cooldowndamage per cast ÷ cooldown
151 ▲
72
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.2 s
Whole cast (2.27 s) ▲
Moment by moment
Classic+
The cast (2.27 s long) 0 s: super armor until 2.2 s 0 s: dash cancel opens 0.36 s: moves you forward until 1.2 s 4×, 0.46–0.91 s: hit for ≈ 605 (flinch) 1.51 s: hit for ≈ 605 (launch) 2.3 s: move cancel opens 2.3 s: dash cancel opens
Legacy
The cast (2.27 s long) 0 s: super armor until 2.27 s 0 s: dash cancel opens 0.36 s: moves you forward until 1.2 s 4×, 0.46–0.91 s: hit for ≈ 288 (flinch) 1.51 s: hit for ≈ 288 (launch) 2.3 s: move cancel opens 2.3 s: dash cancel opens
In-game description전진하면서 6연타 창술 연무로 빠르게 적을 공격한다.
속성효과:물리 계열
추가효과:대쉬캔슬
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (6,042 vs 4,464).
LegacyDamage immunity — Classic+: 0.37 → 2 s — all damage; Legacy: whole cast (3.33 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,042 ▲
≈ 4,464
Strongest single hit
1,060 ▲
783
Damage per second of cooldowndamage per cast ÷ cooldown
242 ▲
179
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.37 → 2 s — all damage
Whole cast (3.33 s) — all damage ▲
Moment by moment
Classic+
The cast (3.33 s long) 0 s: dash cancel opens 0.33 s: moves you forward until 0.43 s 0.37 s: immune to damage until 2 s 0.4 s: hit for ≈ 1,007 (flinch) 0.77 s: moves you forward until 0.83 s 0.83 s: hit for ≈ 1,007 (flinch) 0.9 s: moves you forward until 1.23 s 1.23 s: hit for ≈ 1,007 (flinch) 1.53 s: moves you forward until 2.03 s 2×, 1.6–1.9 s: hit for ≈ 1,007 (flinch) 2.17 s: moves you forward until 2.33 s 2.47 s: hit for ≈ 1,007 (launch) 3.1 s: dash cancel opens 3.1 s: move cancel opens 3.1 s: basic-attack cancel opens
Legacy
The cast (3.33 s long) 0 s: immune to damage until 3.33 s 0 s: dash cancel opens 0.33 s: moves you forward until 0.43 s 0.4 s: hit for ≈ 744 (flinch) 0.77 s: moves you forward until 0.83 s 0.83 s: hit for ≈ 744 (flinch) 0.9 s: moves you forward until 1.23 s 1.23 s: hit for ≈ 744 (flinch) 1.53 s: moves you forward until 2.03 s 2×, 1.6–1.9 s: hit for ≈ 744 (flinch) 2.17 s: moves you forward until 2.33 s 2.47 s: hit for ≈ 744 (launch) 3.1 s: dash cancel opens 3.1 s: move cancel opens 3.1 s: basic-attack cancel opens
Damage per second of cooldowndamage per cast ÷ cooldown
218 ▲
126
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.17 → 1.5 s
Whole cast (1.67 s) ▲
Moment by moment
Classic+
The cast (1.67 s long) 0.17 s: super armor until 1.5 s 0.2 s: moves you forward until 0.33 s 0.4 s: hit for ≈ 544 (launch) 4×, 0.81–1.23 s: hit for ≈ 544 (flinch) 1.33 s: hit for ≈ 544 (launch) 1.43 s: dash cancel opens
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 0.2 s: moves you forward until 0.33 s 0.4 s: hit for ≈ 315 (launch) 4×, 0.81–1.23 s: hit for ≈ 315 (flinch) 1.33 s: hit for ≈ 315 (launch) 1.43 s: dash cancel opens
In-game description앞으로 이동하면서 창을 휘둘러 적들을 공중에 띄운뒤 찌르기로 마무리 한다.
속성효과:마법[번개]속성
추가효과:대시켄슬
Key differences
Classic+Classic+ hits harder: about 2.4× the damage per cast (3,482 vs 1,449).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,482 ▲
≈ 1,449
Strongest single hit
733 ▲
305
Damage per second of cooldowndamage per cast ÷ cooldown
174 ▲
72
Moment by moment
Classic+
The cast (3 s long) 0 s: dash cancel opens 0.2 s: hit for ≈ 696 (launch) 0.33 s: moves you forward until 0.43 s 0.4 s: hit for ≈ 696 (launch) 0.7 s: moves you forward until 0.83 s 2×, 0.71–1.03 s: hit for ≈ 696 (launch) 1.8 s: walk through enemies until 2.47 s 1.83 s: moves you forward until 1.9 s 1.83 s: hit for ≈ 696 (launch) 2.2 s: basic-attack cancel opens 2.2 s: move cancel opens 2.2 s: dash cancel opens
Legacy
The cast (3 s long) 0 s: dash cancel opens 0.2 s: hit for ≈ 290 (launch) 0.33 s: moves you forward until 0.43 s 0.4 s: hit for ≈ 290 (launch) 0.7 s: moves you forward until 0.83 s 2×, 0.71–1.03 s: hit for ≈ 290 (launch) 1.8 s: walk through enemies until 2.47 s 1.83 s: moves you forward until 1.9 s 1.83 s: hit for ≈ 290 (launch) 2.2 s: basic-attack cancel opens 2.2 s: move cancel opens 2.2 s: dash cancel opens
In-game description뇌격의 힘을 모아 적을 일격에 베어 버린다.
속성효과:마법[번개]속성
추가효과:대시켄슬
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (4,894 vs 2,715).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,894 ▲
≈ 2,715
Strongest single hit
5,152 ▲
2,858
Damage per second of cooldowndamage per cast ÷ cooldown
245 ▲
136
Moment by moment
Classic+
The cast (1.67 s long) 0 s: dash cancel opens 0.73 s: walk through enemies until 1 s 0.73 s: moves you forward until 1 s 0.97 s: hit for ≈ 4,894 (launch) 1.03 s: moves you forward until 1.13 s
Legacy
The cast (1.67 s long) 0 s: dash cancel opens 0.73 s: walk through enemies until 1 s 0.73 s: moves you forward until 1 s 0.97 s: hit for ≈ 2,715 (launch) 1.03 s: moves you forward until 1.13 s
LegacyDash cancel — Classic+: from 2.23 s; Legacy: from 0 s.
LegacyMelee hit reach — Classic+: 28; Legacy: 50.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,435 ▲
≈ 3,473
Strongest single hit
1,167 ▲
914
Damage per second of cooldowndamage per cast ÷ cooldown
296 ▲
232
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.47 → 0.7 s — all damage
Whole cast (2.33 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.2 → 1.93 s ▲
No
Control & cancelling
Cancel by dashing
From 2.23 s
From 0 s ▲
Effect on enemies
Melee hit reachrange of the attack itself
28
50 ▲
Moment by moment
Classic+
The cast (2.33 s long) 0.2 s: super armor until 1.93 s 0.47 s: moves you forward until 0.67 s 0.47 s: immune to damage until 0.7 s 0.73 s: moves you forward until 1.63 s 4×, 0.9–1.7 s: hit for ≈ 1,109 (launch) 2.23 s: dash cancel opens
Legacy
The cast (2.33 s long) 0 s: immune to damage until 2.33 s 0 s: dash cancel opens 0.47 s: moves you forward until 0.67 s 0.73 s: moves you forward until 1.63 s 4×, 0.9–1.7 s: hit for ≈ 868 (launch)
In-game description공중으로 뛰어서 넓은 범위의 적들을 단숨에 공격한다.
속성효과:물리 계열
Key differences
Classic+Classic+ hits harder: about 1.6× the damage per cast (1,487 vs 942).
LegacyDamage immunity — Classic+: 0.2 → 1.3 s — all damage; Legacy: whole cast (1.67 s) — all damage.
DiffersMoves you — Classic+: about 57 units; Legacy: about 86 units.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,487 ▲
≈ 942
Strongest single hit
1,565 ▲
992
Damage per second of cooldowndamage per cast ÷ cooldown
99 ▲
63
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.2 → 1.3 s — all damage
Whole cast (1.67 s) — all damage ▲
Control & cancelling
Moves you
about 57 units
about 86 units
Projectiles
Damage projectile: damage per hit
1,565 ▲
992
Moment by moment
Classic+
The cast (1.67 s long) 0.2 s: immune to damage until 1.3 s 0.37 s: moves you forward until 1 s 0.4 s: walk through enemies until 1 s 1.03 s: fires a damage projectile 1.2 s: move cancel opens 1.2 s: dash cancel opens 1.27 s: basic-attack cancel opens
Legacy
The cast (1.67 s long) 0 s: immune to damage until 1.67 s 0.37 s: moves you forward until 1 s 0.4 s: walk through enemies until 1 s 1.03 s: fires a damage projectile 1.2 s: move cancel opens 1.2 s: dash cancel opens 1.27 s: basic-attack cancel opens
In-game description앞으로 달려가면서 대지에서 거대한 용을 소환해 적을 공격한다.
속성효과:물리 계열
Key differences
Classic+Classic+ hits harder: about 2.3× the damage per cast (12,306 vs 5,286).
LegacyDamage immunity — Classic+: 0.5 → 1.93 s — all damage; Legacy: whole cast (2.43 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 12,306 ▲
≈ 5,286
Strongest single hit
4,318 ▲
1,855
Damage per second of cooldowndamage per cast ÷ cooldown
137 ▲
59
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.5 → 1.93 s — all damage
Whole cast (2.43 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
4,318 ▲
1,855
Moment by moment
Classic+
The cast (2.43 s long) 0.5 s: immune to damage until 1.93 s 0.87 s: moves you forward until 1 s 0.9 s: fires a damage projectile 2.2 s: basic-attack cancel opens 2.2 s: move cancel opens 2.2 s: dash cancel opens
Legacy
The cast (2.43 s long) 0 s: immune to damage until 2.43 s 0.87 s: moves you forward until 1 s 0.9 s: fires a damage projectile 2.2 s: basic-attack cancel opens 2.2 s: move cancel opens 2.2 s: dash cancel opens
DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ description특정한 확률로 마법시전 시 사용되는 마나의 소모량을 감소시킨다.
Legacy description특정한 확률로 마법시전 시 사용되는 마나소비를 하지 않도록 합니다.
Key differences
DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 1 ▲
Buffs & debuffs
Passive effect
+12% physical crit chance — always on
+13% crit chance — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
50
—
3 s
—
1
—
—
—
2
53
—
3 s
—
1
—
—
—
3
56
—
3 s
—
1
—
—
—
4
59
—
3 s
—
1
—
—
—
5
62
—
3 s
—
1
—
—
—
6
65
—
3 s
—
1
—
—
—
7
68
—
3 s
—
1
—
—
—
8
71
—
3 s
—
1
—
—
—
9
74
—
3 s
—
1
—
—
—
10
77
—
3 s
—
1
—
—
—
11
80
—
3 s
—
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.