Gaon: Classic+ or Legacy?

Every Gaon skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

32skills compared
21hit harder in Classic+
1hit harder in Legacy
14with different protection while casting
3identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

Golpe de Autossacrifício

In-game descriptionProvoca e atrai inimigos em uma grande área. Assim que os inimigos estiverem a uma distância de ataque, você pode acertá-los com um golpe chave para causar mais danos.

Key differences

  • Classic+Classic+ hits harder: about 2× the damage per cast (19,120 vs 9,427).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 19,120 ▲ ≈ 9,427
Strongest single hit 20,113 ▲ 9,916
Damage per second of cooldowndamage per cast ÷ cooldown 159 ▲ 79
Moment by moment

Classic+

Part 1 (3.7 s long)
0 s: immune to damage until 3.7 s
0.3 s: hit for ≈ 13 (flinch)
0.3 s: on enemies: −19% move speed for 15 s
0.7 s: dash cancel opens
0.7 s: basic-attack cancel opens

Part 2 (0.7 s long)
0 s: immune to damage until 0.7 s
0.33 s: hit for ≈ 19,107 (launch)
0.57 s: dash cancel opens

Legacy

Part 1 (3.7 s long)
0 s: immune to damage until 3.7 s
0.3 s: hit for ≈ 6 (flinch)
0.3 s: on enemies: −19% move speed for 15 s
0.7 s: dash cancel opens
0.7 s: basic-attack cancel opens

Part 2 (0.7 s long)
0 s: immune to damage until 0.7 s
0.33 s: hit for ≈ 9,421 (launch)
0.57 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,210120 s10,30775 (R1)1,210120 s5,954
280 (R1)1,330120 s11,32580 (R1)1,330120 s6,351
385 (R1)1,470120 s12,50585 (R1)1,470120 s6,748
490 (R1)1,630120 s13,82390 (R1)1,630120 s7,145
595 (R1)1,800120 s15,30495 (R1)1,800120 s7,541
698 (R1)2,010120 s17,06298 (R1)2,010120 s8,248
799 (R1)2,250120 s19,12099 (R1)2,250120 s9,427

Invocação Suprema Mega Raio

In-game descriptionJunta energia interna para recuperar temporariamente a forma original de um antigo dragão que ataca inimigos com um poderoso raio. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (304,703 vs 202,798).
  • Classic+Invincible — Classic+: whole cast (10.83 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (10.83 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 304,703 ▲ ≈ 202,798
Strongest single hit 16,037 ▲ 10,674
Damage per second of cooldowndamage per cast ÷ cooldown 2,031 ▲ 1,352
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (10.83 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 16,037 ▲ 10,674
Moment by moment

Classic+

The cast (10.83 s long)
0 s: invincible until 10.83 s
0 s: immune to damage until 10.83 s
2.1 s: fires a damage projectile
3.61 s: fires a other projectile
4 s: fires a other projectile
4.17 s: fires a other projectile
4.17 s: fires a other projectile
4.37 s: fires a other projectile
4.37 s: fires a other projectile
4.53 s: fires a other projectile
4.53 s: fires a other projectile
4.83 s: fires a other projectile
4.83 s: fires a other projectile
5.13 s: fires a other projectile
5.13 s: fires a other projectile
5.53 s: fires a other projectile
5.53 s: fires a other projectile
5.93 s: fires a other projectile
5.93 s: fires a other projectile
6.22 s: fires a other projectile
6.22 s: fires a other projectile
6.56 s: fires a other projectile
6.56 s: fires a other projectile
6.89 s: fires a other projectile
6.89 s: fires a other projectile
7.22 s: fires a other projectile
7.22 s: fires a other projectile
7.56 s: fires a other projectile
7.56 s: fires a other projectile
7.8 s: fires a other projectile
7.8 s: fires a other projectile
10.73 s: on you: invincible for 2 s

Legacy

The cast (10.83 s long)
0 s: immune to damage until 10.83 s
2.1 s: fires a damage projectile
3.61 s: fires a other projectile
4 s: fires a other projectile
4.17 s: fires a other projectile
4.17 s: fires a other projectile
4.37 s: fires a other projectile
4.37 s: fires a other projectile
4.53 s: fires a other projectile
4.53 s: fires a other projectile
4.83 s: fires a other projectile
4.83 s: fires a other projectile
5.13 s: fires a other projectile
5.13 s: fires a other projectile
5.53 s: fires a other projectile
5.53 s: fires a other projectile
5.93 s: fires a other projectile
5.93 s: fires a other projectile
6.22 s: fires a other projectile
6.22 s: fires a other projectile
6.56 s: fires a other projectile
6.56 s: fires a other projectile
6.89 s: fires a other projectile
6.89 s: fires a other projectile
7.22 s: fires a other projectile
7.22 s: fires a other projectile
7.56 s: fires a other projectile
7.56 s: fires a other projectile
7.8 s: fires a other projectile
7.8 s: fires a other projectile
10.73 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,420150 s217,64585 (R1)3,420150 s162,239
292 (R1)4,100150 s261,15592 (R1)4,100150 s177,449
399 (R1)4,780150 s304,70399 (R1)4,780150 s202,798

Verdadeira Barragem de Lanças

In-game descriptionGira e dá um golpe poderoso no inimigo, atacando-os com uma lança giratória. Efeito do atributo: Físico Efeito Extra: Cancelar Arremetida

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (3,980 vs 2,413).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 2.5 s; Legacy: whole cast (2.87 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,980 ▲ ≈ 2,413
Strongest single hit 402 ▲ 244
Damage per second of cooldowndamage per cast ÷ cooldown 199 ▲ 121
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 2.5 s Whole cast (2.87 s) ▲
Moment by moment

Classic+

The cast (2.87 s long)
0 s: super armor until 2.5 s
0 s: dash cancel opens
0.36 s: moves you forward until 2 s
7×, 0.47–1.51 s: hit for ≈ 362 (flinch)
2 s: hit for ≈ 362 (launch)
2×, 2.11–2.25 s: hit for ≈ 362 (flinch)
2.38 s: hit for ≈ 362 (launch)

Legacy

The cast (2.87 s long)
0 s: super armor until 2.87 s
0 s: dash cancel opens
0.36 s: moves you forward until 2 s
7×, 0.47–1.51 s: hit for ≈ 219 (flinch)
2 s: hit for ≈ 219 (launch)
2×, 2.11–2.25 s: hit for ≈ 219 (flinch)
2.38 s: hit for ≈ 219 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)920 s1391 (R1)920 s27
28 (R1)2720 s3968 (R1)2720 s218
315 (R1)4420 s67315 (R1)4420 s408
422 (R1)6220 s96022 (R1)6220 s598
529 (R1)8320 s1,26729 (R1)8320 s789
636 (R1)10420 s1,58436 (R1)10420 s979
743 (R1)12520 s1,90143 (R1)12520 s1,169
850 (R1)14520 s2,22850 (R1)14520 s1,360
957 (R1)16620 s2,53457 (R1)16620 s1,550
1064 (R1)18920 s2,88164 (R1)18920 s1,740
1171 (R1)21320 s3,23771 (R1)21320 s1,931
1278 (R1)23820 s3,62378 (R1)23820 s2,112
1385 (R1)26120 s3,98085 (R1)26120 s2,413

Verdadeiro Golpe do Deus do Raio

In-game descriptionGira a lança no ar para atacar o inimigo várias vezes com o raio invocado. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (5,780 vs 4,266).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.67 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,780 ▲ ≈ 4,266
Strongest single hit 676 ▲ 499
Damage per second of cooldowndamage per cast ÷ cooldown 231 ▲ 171
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.67 s) ▲
Moment by moment

Classic+

The cast (1.67 s long)
0 s: dash cancel opens
0.2 s: moves you forward until 0.33 s
0.4 s: hit for ≈ 642 (launch)
0.8 s: fires a other projectile
2×, 0.81–0.87 s: hit for ≈ 642 (flinch)
0.9 s: fires a other projectile
2×, 0.93–1 s: hit for ≈ 642 (flinch)
1 s: fires a other projectile
1.07 s: hit for ≈ 642 (flinch)
1.1 s: fires a other projectile
2×, 1.13–1.23 s: hit for ≈ 642 (flinch)
1.33 s: hit for ≈ 642 (launch)

Legacy

The cast (1.67 s long)
0 s: super armor until 1.67 s
0 s: dash cancel opens
0.2 s: moves you forward until 0.33 s
0.4 s: hit for ≈ 474 (launch)
0.8 s: fires a other projectile
2×, 0.81–0.87 s: hit for ≈ 474 (flinch)
0.9 s: fires a other projectile
2×, 0.93–1 s: hit for ≈ 474 (flinch)
1 s: fires a other projectile
1.07 s: hit for ≈ 474 (flinch)
1.1 s: fires a other projectile
2×, 1.13–1.23 s: hit for ≈ 474 (flinch)
1.33 s: hit for ≈ 474 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)825 s1971 (R1)825 s48
28 (R1)2425 s5998 (R1)2425 s385
315 (R1)4025 s97515 (R1)4025 s721
422 (R1)5625 s1,37722 (R1)5625 s1,057
529 (R1)7525 s1,83029 (R1)7525 s1,394
636 (R1)9425 s2,29136 (R1)9425 s1,730
743 (R1)11325 s2,76243 (R1)11325 s2,067
850 (R1)13125 s3,19850 (R1)13125 s2,403
957 (R1)14925 s3,65957 (R1)14925 s2,740
1064 (R1)17125 s4,17264 (R1)17125 s3,076
1171 (R1)19225 s4,71171 (R1)19225 s3,413
1278 (R1)21525 s5,25078 (R1)21525 s3,733
1385 (R1)23625 s5,78085 (R1)23625 s4,266

Verdadeiro Salto de Raio

In-game descriptionPula alto no ar e, rapidamente, ataca o inimigo diversas vezes enquanto invoca raios para acertar os arredores. Efeito do atributo: Físico

Key differences

  • LegacyLegacy hits harder: about 1.1× the damage per cast (17,456 vs 16,346).
  • DiffersNumber of hits per cast: 14 hits in Classic+, 23 hits in Legacy.
  • LegacyDamage immunity — Classic+: 0.47 → 0.67 s — all damage; Legacy: whole cast (3.17 s) — all damage.
  • DiffersDamage projectile — fired per cast: Classic+ 7, Legacy 8; size: Classic+ 17, Legacy 30; on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.2 s; hits on one target: Classic+ up to 1, Legacy up to 2.
  • LegacyMelee hit reach — Classic+: 40; Legacy: 50.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 16,346 ≈ 17,456 ▲
Hits per cast 14 hits 23 hits
Strongest single hit 1,229 1,259 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 654 698 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.47 → 0.67 s — all damage Whole cast (3.17 s) — all damage ▲
Effect on enemies
Melee hit reachrange of the attack itself 40 50 ▲
Projectiles
Damage projectile: fired per cast 7 8
Damage projectile: size 17 30 ▲
Damage projectile: on contact disappears on the first hit passes through, hits again every 0.2 s ▲
Damage projectile: hits on one target up to 1 up to 2 ▲
Damage projectile: damage per hit 1,229 ▲ 597
Moment by moment

Classic+

The cast (3.17 s long)
0 s: dash cancel opens
0.47 s: moves you forward until 0.67 s
0.47 s: immune to damage until 0.67 s
0.73 s: moves you forward until 2.03 s
0.9 s: fires a damage projectile
1 s: hit for ≈ 1,168 (launch)
1.03 s: fires a damage projectile
1.13 s: hit for ≈ 1,168 (launch)
1.23 s: fires a damage projectile
1.43 s: fires a damage projectile
1.53 s: hit for ≈ 1,168 (launch)
1.63 s: fires a damage projectile
1.73 s: hit for ≈ 1,168 (launch)
1.83 s: fires a damage projectile
1.93 s: hit for ≈ 1,168 (launch)
2.07 s: fires a damage projectile
2×, 2.13–2.53 s: hit for ≈ 1,168 (launch)

Legacy

The cast (3.17 s long)
0 s: immune to damage until 3.17 s
0 s: dash cancel opens
0.47 s: moves you forward until 0.67 s
0.73 s: moves you forward until 2.03 s
0.9 s: fires a damage projectile
1 s: hit for ≈ 1,196 (launch)
1.03 s: fires a damage projectile
1.13 s: hit for ≈ 1,196 (launch)
1.23 s: fires a damage projectile
1.43 s: fires a damage projectile
1.53 s: hit for ≈ 1,196 (launch)
1.63 s: fires a damage projectile
1.73 s: hit for ≈ 1,196 (launch)
1.83 s: fires a damage projectile
1.93 s: hit for ≈ 1,196 (launch)
2.07 s: fires a damage projectile
2×, 2.13–2.53 s: hit for ≈ 1,196 (launch)
2.53 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1525 s5721 (R1)1525 s197
28 (R1)4425 s1,6768 (R1)4425 s1,573
315 (R1)7125 s2,75315 (R1)7125 s2,950
422 (R1)10125 s3,88422 (R1)10125 s4,327
529 (R1)13625 s5,22729 (R1)13625 s5,704
636 (R1)16925 s6,49036 (R1)16925 s7,081
743 (R1)20325 s7,80743 (R1)20325 s8,457
850 (R1)23625 s9,08450 (R1)23625 s9,834
957 (R1)26925 s10,36157 (R1)26925 s11,211
1064 (R1)30825 s11,83764 (R1)30825 s12,588
1171 (R1)34625 s13,34071 (R1)34625 s13,965
1278 (R1)38625 s14,88378 (R1)38625 s15,274
1385 (R1)42525 s16,34685 (R1)42525 s17,456

Verdadeiro Salto do Dragão

In-game descriptionInvoca um poderoso dragão voador de raio que ataca os inimigos à sua frente. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (8,089 vs 6,070).
  • DiffersNumber of hits per cast: 5 hits in Classic+, 11 hits in Legacy.
  • Classic+Cancelling into another skill — Classic+: Yes, at any moment; Legacy: no.
  • LegacyDash cancel — Classic+: no; Legacy: from 1.24 s.
  • DiffersDamage projectile — movement: Classic+ wanders, Legacy flies straight; size: Classic+ 1, Legacy 70; speed: Classic+ 100, Legacy 130; timed hits: Classic+ 5, Legacy none; hit reaction: Classic+ flinch, Legacy launch; on contact: Classic+ none, Legacy passes through, hits again every 0.12 s; hits on one target: Classic+ none, Legacy up to 11.
  • DiffersHit reaction — Classic+: flinch, launch; Legacy: launch.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,089 ▲ ≈ 6,070
Hits per cast 5 hits 11 hits
Strongest single hit 1,703 ▲ 581
Damage per second of cooldowndamage per cast ÷ cooldown 202 ▲ 152
Control & cancelling
Cancel into another skill Yes, at any moment ▲ No
Cancel by dashing No From 1.24 s ▲
Effect on enemies
Hit reaction flinch, launch launch
Projectiles
Damage projectile: movement wanders flies straight
Damage projectile: size 1 70 ▲
Damage projectile: speed 100 130
Damage projectile: timed hits 5 —
Damage projectile: damage per hit 1,703 ▲ 581
Damage projectile: hit reaction flinch launch
Damage projectile: on contact — passes through, hits again every 0.12 s
Damage projectile: hits on one target — up to 11
Moment by moment

Classic+

The cast (2.07 s long)
1.2 s: fires a other projectile
1.23 s: fires a damage projectile

Legacy

The cast (2.07 s long)
1.2 s: fires a other projectile
1.2 s: fires a damage projectile
1.24 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)24640 s4,44650 (R1)24640 s3,281
256 (R1)27640 s4,97356 (R1)27640 s3,675
362 (R1)30840 s5,56262 (R1)30840 s4,069
468 (R1)34440 s5,69468 (R1)34440 s4,462
574 (R1)37940 s6,84074 (R1)37940 s4,856
680 (R1)41340 s7,47280 (R1)41340 s5,311
786 (R1)44840 s8,08986 (R1)44840 s6,070

Lança de Choque

In-game descriptionCorre para a frente e ataca o inimigo duas vezes. Efeito do atributo: Físico Efeitos Extras: Imunidade à Imobilização, Cancelar Arremetida.

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (2,664 vs 1,969).
  • LegacySuper armor (immune to immobilization) — Classic+: 0.2 → 1.6 s; Legacy: whole cast (1.6 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,664 ▲ ≈ 1,969
Strongest single hit 1,402 ▲ 1,036
Damage per second of cooldowndamage per cast ÷ cooldown 266 ▲ 197
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.2 → 1.6 s Whole cast (1.6 s) ▲
Moment by moment

Classic+

The cast (1.6 s long)
0 s: dash cancel opens
0.2 s: super armor until 1.6 s
0.37 s: moves you forward until 0.53 s
0.57 s: hit for ≈ 1,332 (flinch)
0.67 s: moves you forward until 0.77 s
0.83 s: hit for ≈ 1,332 (launch)
1.3 s: basic-attack cancel opens
1.3 s: move cancel opens

Legacy

The cast (1.6 s long)
0 s: super armor until 1.6 s
0 s: dash cancel opens
0.37 s: moves you forward until 0.53 s
0.57 s: hit for ≈ 984 (flinch)
0.67 s: moves you forward until 0.77 s
0.83 s: hit for ≈ 984 (launch)
1.3 s: basic-attack cancel opens
1.3 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
111210 s9511210 s22
283510 s27783510 s177
3155710 s447155710 s333
4228110 s635228110 s488
52910810 s8492910810 s643
63613510 s1,0553613510 s799
74316210 s1,2734316210 s954
85018910 s1,4805018910 s1,109
95721510 s1,6895721510 s1,265
106424610 s1,9306424610 s1,420
117127710 s2,1727127710 s1,575
127830910 s2,4237830910 s1,723
138534010 s2,6648534010 s1,969

Golpe Único

In-game descriptionAtaca poderosamente um inimigo à frente enquanto grita alto. Efeito do atributo: Físico Efeitos Extras: Imunidade à Imobilização, Cancelar Arremetida.

Key differences

  • Classic+Classic+ hits harder: about 1.7× the damage per cast (3,857 vs 2,232).
  • LegacyDamage immunity — Classic+: 0.47 → 0.57 s — all damage; Legacy: whole cast (1.9 s) — all damage.
  • LegacySuper armor (immune to immobilization) — Classic+: 0.2 → 1.6 s; Legacy: whole cast (1.9 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,857 ▲ ≈ 2,232
Strongest single hit 4,286 ▲ 2,480
Damage per second of cooldowndamage per cast ÷ cooldown 193 ▲ 112
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.47 → 0.57 s — all damage Whole cast (1.9 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.2 → 1.6 s Whole cast (1.9 s) ▲
Moment by moment

Classic+

The cast (1.9 s long)
0 s: dash cancel opens
0.2 s: super armor until 1.6 s
0.47 s: immune to damage until 0.57 s
1.03 s: moves you forward until 1.17 s
1.07 s: hit for ≈ 3,857 (big launch)
1.07 s: basic-attack cancel opens

Legacy

The cast (1.9 s long)
0 s: immune to damage until 1.9 s
0 s: super armor until 1.9 s
0 s: dash cancel opens
1.03 s: moves you forward until 1.17 s
1.07 s: hit for ≈ 2,232 (big launch)
1.07 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1102920 s455102920 s245
2174520 s698174520 s416
3246420 s989246420 s587
4318320 s1,281318320 s758
53810220 s1,5893810220 s930
64512120 s1,8804512120 s1,101
75214020 s2,1725214020 s1,272
85916020 s2,4775916020 s1,443
96618220 s2,8196618220 s1,614
107320520 s3,1747320520 s1,786
118022720 s3,5178022720 s1,953
128724920 s3,8578724920 s2,232

Golpe Alto

In-game descriptionJoga um inimigo para o ar e o esmaga contra o chão. Efeito do Atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,941 vs 2,306).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,941 ▲ ≈ 2,306
Strongest single hit 1,548 ▲ 1,214
Damage per second of cooldowndamage per cast ÷ cooldown 245 ▲ 192
Moment by moment

Classic+

The cast (1.67 s long)
0.53 s: hit for ≈ 1,471 (launch)
0.53 s: moves you forward until 1.33 s
0.87 s: hit for ≈ 1,471 (launch)
1.37 s: dash cancel opens
1.37 s: basic-attack cancel opens

Legacy

The cast (1.67 s long)
0.53 s: hit for ≈ 1,153 (launch)
0.53 s: moves you forward until 1.33 s
0.87 s: hit for ≈ 1,153 (launch)
1.37 s: dash cancel opens
1.37 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
121312 s12921312 s51
293212 s32593212 s231
3165012 s513165012 s410
4237112 s732237112 s589
5309312 s961309312 s769
63711512 s1,1843711512 s948
74413812 s1,4214413812 s1,127
85116012 s1,6455116012 s1,307
95818312 s1,8815818312 s1,486
106520912 s2,1436520912 s1,665
117223412 s2,4097223412 s1,845
127926112 s2,6797926112 s2,018
138628712 s2,9418628712 s2,306

Barragem de Lança

In-game descriptionGira e dá um golpe poderoso em um inimigo. Efeito do atributo: Físico Efeitos Extras: Cancelar Arremetida, Imunidade à Imobilização, Alcance+

Key differences

  • Classic+Classic+ hits harder: about 2.1× the damage per cast (3,024 vs 1,438).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 2.2 s; Legacy: whole cast (2.27 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,024 ▲ ≈ 1,438
Strongest single hit 672 ▲ 319
Damage per second of cooldowndamage per cast ÷ cooldown 151 ▲ 72
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 2.2 s Whole cast (2.27 s) ▲
Moment by moment

Classic+

The cast (2.27 s long)
0 s: super armor until 2.2 s
0 s: dash cancel opens
0.36 s: moves you forward until 1.2 s
4×, 0.46–0.91 s: hit for ≈ 605 (flinch)
1.51 s: hit for ≈ 605 (launch)
2.3 s: move cancel opens
2.3 s: dash cancel opens

Legacy

The cast (2.27 s long)
0 s: super armor until 2.27 s
0 s: dash cancel opens
0.36 s: moves you forward until 1.2 s
4×, 0.46–0.91 s: hit for ≈ 288 (flinch)
1.51 s: hit for ≈ 288 (launch)
2.3 s: move cancel opens
2.3 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1204120 s644204120 s311
2265420 s846265420 s404
3326620 s1,053326620 s497
4388020 s1,251388020 s591
5449220 s1,467449220 s684
65010520 s1,6615010520 s777
75611820 s1,8635611820 s870
86213120 s2,0846213120 s964
96814720 s2,3276814720 s1,057
107416220 s2,5617416220 s1,150
118017620 s2,7908017620 s1,258
128619120 s3,0248619120 s1,438

Golpe de Lança Giratória

In-game descriptionAtaca rapidamente um inimigo 6 vezes com a lança enquanto avança. Efeito do Atributo: Físico Efeito Extra: Cancelar Arremetida

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (6,042 vs 4,464).
  • LegacyDamage immunity — Classic+: 0.37 → 2 s — all damage; Legacy: whole cast (3.33 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,042 ▲ ≈ 4,464
Strongest single hit 1,060 ▲ 783
Damage per second of cooldowndamage per cast ÷ cooldown 242 ▲ 179
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.37 → 2 s — all damage Whole cast (3.33 s) — all damage ▲
Moment by moment

Classic+

The cast (3.33 s long)
0 s: dash cancel opens
0.33 s: moves you forward until 0.43 s
0.37 s: immune to damage until 2 s
0.4 s: hit for ≈ 1,007 (flinch)
0.77 s: moves you forward until 0.83 s
0.83 s: hit for ≈ 1,007 (flinch)
0.9 s: moves you forward until 1.23 s
1.23 s: hit for ≈ 1,007 (flinch)
1.53 s: moves you forward until 2.03 s
2×, 1.6–1.9 s: hit for ≈ 1,007 (flinch)
2.17 s: moves you forward until 2.33 s
2.47 s: hit for ≈ 1,007 (launch)
3.1 s: dash cancel opens
3.1 s: move cancel opens
3.1 s: basic-attack cancel opens

Legacy

The cast (3.33 s long)
0 s: immune to damage until 3.33 s
0 s: dash cancel opens
0.33 s: moves you forward until 0.43 s
0.4 s: hit for ≈ 744 (flinch)
0.77 s: moves you forward until 0.83 s
0.83 s: hit for ≈ 744 (flinch)
0.9 s: moves you forward until 1.23 s
1.23 s: hit for ≈ 744 (flinch)
1.53 s: moves you forward until 2.03 s
2×, 1.6–1.9 s: hit for ≈ 744 (flinch)
2.17 s: moves you forward until 2.33 s
2.47 s: hit for ≈ 744 (launch)
3.1 s: dash cancel opens
3.1 s: move cancel opens
3.1 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1307525 s1,989307525 s1,428
2358725 s2,337358725 s1,667
34010025 s2,6794010025 s1,905
44511325 s3,0104511325 s2,143
55012625 s3,3525012625 s2,381
65513925 s3,6945513925 s2,619
76015225 s4,0366015225 s2,857
86516725 s4,4406516725 s3,095
97018225 s4,8397018225 s3,333
107519725 s5,2387519725 s3,571
118021225 s5,6328021225 s3,906
128522725 s6,0428522725 s4,464

Ataque do Deus do Raio

In-game descriptionGira a lança no ar para atacar o inimigo várias vezes. Efeito do atributo: Mágico[Raio]. Efeito Extra: Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 1.7× the damage per cast (3,266 vs 1,892).
  • LegacySuper armor (immune to immobilization) — Classic+: 0.17 → 1.5 s; Legacy: whole cast (1.67 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,266 ▲ ≈ 1,892
Strongest single hit 573 ▲ 332
Damage per second of cooldowndamage per cast ÷ cooldown 218 ▲ 126
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.17 → 1.5 s Whole cast (1.67 s) ▲
Moment by moment

Classic+

The cast (1.67 s long)
0.17 s: super armor until 1.5 s
0.2 s: moves you forward until 0.33 s
0.4 s: hit for ≈ 544 (launch)
4×, 0.81–1.23 s: hit for ≈ 544 (flinch)
1.33 s: hit for ≈ 544 (launch)
1.43 s: dash cancel opens

Legacy

The cast (1.67 s long)
0 s: super armor until 1.67 s
0.2 s: moves you forward until 0.33 s
0.4 s: hit for ≈ 315 (launch)
4×, 0.81–1.23 s: hit for ≈ 315 (flinch)
1.33 s: hit for ≈ 315 (launch)
1.43 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
151615 s22251615 s101
2122915 s428122915 s242
3194415 s644194415 s383
4266015 s878266015 s525
5337815 s1,134337815 s666
6409415 s1,368409415 s807
74711115 s1,6194711115 s949
85412815 s1,8645412815 s1,090
96114515 s2,1156114515 s1,231
106816515 s2,4116816515 s1,372
117518415 s2,6857518415 s1,514
128220415 s2,9758220415 s1,656
138922415 s3,2668922415 s1,892

Carga de Raio

In-game descriptionMove-se para frente balançando a lança para levitar e perfurar um oponente. Efeito do atributo: Mágico[Raio]. Efeito Extra: Cancelar Arremetida

Key differences

  • Classic+Classic+ hits harder: about 2.4× the damage per cast (3,482 vs 1,449).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,482 ▲ ≈ 1,449
Strongest single hit 733 ▲ 305
Damage per second of cooldowndamage per cast ÷ cooldown 174 ▲ 72
Moment by moment

Classic+

The cast (3 s long)
0 s: dash cancel opens
0.2 s: hit for ≈ 696 (launch)
0.33 s: moves you forward until 0.43 s
0.4 s: hit for ≈ 696 (launch)
0.7 s: moves you forward until 0.83 s
2×, 0.71–1.03 s: hit for ≈ 696 (launch)
1.8 s: walk through enemies until 2.47 s
1.83 s: moves you forward until 1.9 s
1.83 s: hit for ≈ 696 (launch)
2.2 s: basic-attack cancel opens
2.2 s: move cancel opens
2.2 s: dash cancel opens

Legacy

The cast (3 s long)
0 s: dash cancel opens
0.2 s: hit for ≈ 290 (launch)
0.33 s: moves you forward until 0.43 s
0.4 s: hit for ≈ 290 (launch)
0.7 s: moves you forward until 0.83 s
2×, 0.71–1.03 s: hit for ≈ 290 (launch)
1.8 s: walk through enemies until 2.47 s
1.83 s: moves you forward until 1.9 s
1.83 s: hit for ≈ 290 (launch)
2.2 s: basic-attack cancel opens
2.2 s: move cancel opens
2.2 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1204120 s746204120 s313
2265420 s969265420 s407
3326620 s1,207326620 s501
4388020 s1,439388020 s595
5449220 s1,677449220 s689
65010520 s1,9105010520 s783
75611820 s2,1475611820 s877
86213120 s2,3896213120 s971
96814720 s2,6796814720 s1,065
107416220 s2,9457416220 s1,159
118017620 s3,2168017620 s1,267
128619120 s3,4828619120 s1,449

Grande Golpe de Raio

In-game descriptionCondensa o poder dos raios do ar contra o inimigo e invoca poderosos raios que cobrem uma grande área à sua frente. Efeito do Atributo: Mágico[Raio]

Key differences

  • Classic+Classic+ hits harder: about 1.7× the damage per cast (8,339 vs 4,829).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (3.67 s).
  • LegacyDash cancel — Classic+: no; Legacy: from 1.81 s.
  • DiffersDamage projectile — size: Classic+ 5, Legacy 10.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,339 ▲ ≈ 4,829
Strongest single hit 627 ▲ 363
Damage per second of cooldowndamage per cast ÷ cooldown 334 ▲ 193
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (3.67 s) ▲
Control & cancelling
Cancel by dashing No From 1.81 s ▲
Projectiles
Damage projectile: size 5 10 ▲
Damage projectile: damage per hit 627 ▲ 363
Moment by moment

Classic+

The cast (3.67 s long)
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile
1.7 s: fires a damage projectile
1.8 s: fires a damage projectile
1.9 s: fires a damage projectile
2 s: fires a damage projectile
2.1 s: fires a damage projectile
2.2 s: fires a damage projectile
2.3 s: fires a damage projectile
2.4 s: fires a damage projectile
2.5 s: fires a damage projectile
2.6 s: fires a damage projectile
2.7 s: fires a damage projectile
2.8 s: fires a damage projectile

Legacy

The cast (3.67 s long)
0 s: super armor until 3.67 s
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile
1.7 s: fires a damage projectile
1.8 s: fires a damage projectile
1.81 s: dash cancel opens
1.9 s: fires a damage projectile
2 s: fires a damage projectile
2.1 s: fires a damage projectile
2.2 s: fires a damage projectile
2.3 s: fires a damage projectile
2.4 s: fires a damage projectile
2.5 s: fires a damage projectile
2.6 s: fires a damage projectile
2.7 s: fires a damage projectile
2.8 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14015025 s2,3834015025 s2,146
24416625 s2,9784416625 s2,361
34818225 s3,5744818225 s2,575
45219625 s4,1705219625 s2,790
55621225 s4,7655621225 s3,004
66022825 s5,3616022825 s3,219
76424625 s5,9576424625 s3,434
86826425 s6,5526826425 s3,648
97228125 s7,1487228125 s3,863
107629925 s7,7437629925 s4,225
118031725 s8,3398031725 s4,829

Corte do Deus do Raio

In-game descriptionCorta o inimigo com o poder de raio. Efeito do atributo: Mágico[Raio]. Efeito Extra: Cancelar Arremetida

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (4,894 vs 2,715).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,894 ▲ ≈ 2,715
Strongest single hit 5,152 ▲ 2,858
Damage per second of cooldowndamage per cast ÷ cooldown 245 ▲ 136
Moment by moment

Classic+

The cast (1.67 s long)
0 s: dash cancel opens
0.73 s: walk through enemies until 1 s
0.73 s: moves you forward until 1 s
0.97 s: hit for ≈ 4,894 (launch)
1.03 s: moves you forward until 1.13 s

Legacy

The cast (1.67 s long)
0 s: dash cancel opens
0.73 s: walk through enemies until 1 s
0.73 s: moves you forward until 1 s
0.97 s: hit for ≈ 2,715 (launch)
1.03 s: moves you forward until 1.13 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15011820 s2,9125011820 s1,467
25312620 s3,0975312620 s1,556
35613220 s3,2635613220 s1,644
45914020 s3,4495914020 s1,732
56214820 s3,6426214820 s1,820
66515620 s3,8596515620 s1,908
76816520 s4,0756816520 s1,996
87117320 s4,2707117320 s2,084
97418220 s4,4857418220 s2,172
107719020 s4,6807719020 s2,375
118019820 s4,8948019820 s2,715

Salto de Raio

In-game descriptionPula alto no ar e, rapidamente, ataca o inimigo diversas vezes. Efeito do atributo: Mágico[Raio]. Efeito Extra: Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (4,435 vs 3,473).
  • LegacyDamage immunity — Classic+: 0.47 → 0.7 s — all damage; Legacy: whole cast (2.33 s) — all damage.
  • Classic+Super armor (immune to immobilization) — Classic+: 0.2 → 1.93 s; Legacy: no.
  • LegacyDash cancel — Classic+: from 2.23 s; Legacy: from 0 s.
  • LegacyMelee hit reach — Classic+: 28; Legacy: 50.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,435 ▲ ≈ 3,473
Strongest single hit 1,167 ▲ 914
Damage per second of cooldowndamage per cast ÷ cooldown 296 ▲ 232
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.47 → 0.7 s — all damage Whole cast (2.33 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.2 → 1.93 s ▲ No
Control & cancelling
Cancel by dashing From 2.23 s From 0 s ▲
Effect on enemies
Melee hit reachrange of the attack itself 28 50 ▲
Moment by moment

Classic+

The cast (2.33 s long)
0.2 s: super armor until 1.93 s
0.47 s: moves you forward until 0.67 s
0.47 s: immune to damage until 0.7 s
0.73 s: moves you forward until 1.63 s
4×, 0.9–1.7 s: hit for ≈ 1,109 (launch)
2.23 s: dash cancel opens

Legacy

The cast (2.33 s long)
0 s: immune to damage until 2.33 s
0 s: dash cancel opens
0.47 s: moves you forward until 0.67 s
0.73 s: moves you forward until 1.63 s
4×, 0.9–1.7 s: hit for ≈ 868 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13012415 s1,4553012415 s1,111
23514615 s1,7143514615 s1,296
34016715 s1,9654016715 s1,482
44518815 s2,2154518815 s1,667
55021015 s2,4625021015 s1,852
65523115 s2,7135523115 s2,037
76025315 s2,9756025315 s2,222
86527815 s3,2726527815 s2,408
97030315 s3,5617030315 s2,593
107532815 s3,8537532815 s2,778
118035315 s4,1468035315 s3,039
128537815 s4,4358537815 s3,473

Salto do Dragão

In-game descriptionInvoca um poderoso dragão voador de raio que ataca os inimigos à sua frente. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (6,897 vs 3,784).
  • DiffersNumber of hits per cast: 5 hits in Classic+, 8 hits in Legacy.
  • Classic+Cancelling into another skill — Classic+: Yes, at any moment; Legacy: no.
  • LegacyDash cancel — Classic+: no; Legacy: from 0.53 s.
  • DiffersDamage projectile — movement: Classic+ wanders, Legacy flies straight; size: Classic+ 1, Legacy 50; speed: Classic+ 100, Legacy 130; timed hits: Classic+ 5, Legacy none; hit reaction: Classic+ flinch, Legacy launch; on contact: Classic+ none, Legacy passes through, hits again every 0.12 s; hits on one target: Classic+ none, Legacy up to 8.
  • DiffersHit reaction — Classic+: flinch, launch; Legacy: launch.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,897 ▲ ≈ 3,784
Hits per cast 5 hits 8 hits
Strongest single hit 1,452 ▲ 498
Damage per second of cooldowndamage per cast ÷ cooldown 172 ▲ 95
Control & cancelling
Cancel into another skill Yes, at any moment ▲ No
Cancel by dashing No From 0.53 s ▲
Effect on enemies
Hit reaction flinch, launch launch
Projectiles
Damage projectile: movement wanders flies straight
Damage projectile: size 1 50 ▲
Damage projectile: speed 100 130
Damage projectile: timed hits 5 —
Damage projectile: damage per hit 1,452 ▲ 498
Damage projectile: hit reaction flinch launch
Damage projectile: on contact — passes through, hits again every 0.12 s
Damage projectile: hits on one target — up to 8
Moment by moment

Classic+

The cast (1.83 s long)
1 s: fires a other projectile
1.03 s: fires a damage projectile

Legacy

The cast (1.83 s long)
0.53 s: dash cancel opens
1 s: fires a other projectile
1 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15022540 s4,0955022540 s2,045
25323940 s4,3615323940 s2,168
35625240 s4,5895625240 s2,291
45926640 s4,8505926640 s2,414
56228140 s5,1306228140 s2,536
66529840 s5,4296529840 s2,659
76831540 s5,7296831540 s2,782
87133040 s6,0097133040 s2,904
97434640 s6,3137434640 s3,027
107736140 s6,5937736140 s3,311
118037840 s6,8978037840 s3,784

Dragão de Raio

In-game descriptionInvoca um Dragão de Raio que ataca os inimigos próximos. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 2.3× the damage per cast (2,118 vs 911).
  • LegacyDash cancel — Classic+: from 1.4 s; Legacy: from 0.41 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,118 ▲ ≈ 911
Strongest single hit 743 ▲ 319
Damage per second of cooldowndamage per cast ÷ cooldown 141 ▲ 61
Control & cancelling
Cancel by dashing From 1.4 s From 0.41 s ▲
Projectiles
Damage projectile: damage per hit 743 ▲ 319
Moment by moment

Classic+

The cast (1.67 s long)
0.4 s: fires a damage projectile
1.4 s: dash cancel opens

Legacy

The cast (1.67 s long)
0.4 s: fires a damage projectile
0.41 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1308615 s698308615 s291
23510115 s8213510115 s340
34011615 s9384011615 s388
44513015 s1,0524513015 s437
55014515 s1,1775014515 s486
65516015 s1,2915516015 s534
76017515 s1,4196017515 s583
86519215 s1,5536519215 s631
97021015 s1,7047021015 s680
107522715 s1,8387522715 s728
118024415 s1,9758024415 s797
128526115 s2,1188526115 s911

Golpe do Dragão

In-game descriptionConcentra energia do corpo para disparar rapidamente duas ondas de energia em forma de dragão. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (6,810 vs 5,668).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,810 ▲ ≈ 5,668
Strongest single hit 1,792 ▲ 1,492
Damage per second of cooldowndamage per cast ÷ cooldown 378 ▲ 315
Projectiles
Damage projectile: damage per hit 1,792 ▲ 1,492
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1102918 s798102918 s621
2174518 s1,231174518 s1,056
3246418 s1,744246418 s1,491
4318318 s2,261318318 s1,926
53810218 s2,8013810218 s2,360
64512118 s3,3174512118 s2,795
75214018 s3,8305214018 s3,230
85916018 s4,3705916018 s3,665
96618218 s4,9786618218 s4,100
107320518 s5,6017320518 s4,534
118022718 s6,2058022718 s4,960
128724918 s6,8108724918 s5,668

Garra do Dragão

In-game descriptionSalta no meio do inimigo e ataca com um rápido golpe forte. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (1,487 vs 942).
  • LegacyDamage immunity — Classic+: 0.2 → 1.3 s — all damage; Legacy: whole cast (1.67 s) — all damage.
  • DiffersMoves you — Classic+: about 57 units; Legacy: about 86 units.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,487 ▲ ≈ 942
Strongest single hit 1,565 ▲ 992
Damage per second of cooldowndamage per cast ÷ cooldown 99 ▲ 63
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.2 → 1.3 s — all damage Whole cast (1.67 s) — all damage ▲
Control & cancelling
Moves you about 57 units about 86 units
Projectiles
Damage projectile: damage per hit 1,565 ▲ 992
Moment by moment

Classic+

The cast (1.67 s long)
0.2 s: immune to damage until 1.3 s
0.37 s: moves you forward until 1 s
0.4 s: walk through enemies until 1 s
1.03 s: fires a damage projectile
1.2 s: move cancel opens
1.2 s: dash cancel opens
1.27 s: basic-attack cancel opens

Legacy

The cast (1.67 s long)
0 s: immune to damage until 1.67 s
0.37 s: moves you forward until 1 s
0.4 s: walk through enemies until 1 s
1.03 s: fires a damage projectile
1.2 s: move cancel opens
1.2 s: dash cancel opens
1.27 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1206115 s317206115 s204
2268015 s416268015 s265
3329915 s515329915 s326
43811915 s6183811915 s387
54413815 s7164413815 s448
65015715 s8145015715 s509
75617615 s9135617615 s570
86219715 s1,0206219715 s631
96822015 s1,1426822015 s693
107424215 s1,2557424215 s754
118026515 s1,3708026515 s824
128628715 s1,4878628715 s942

Dragão Voador

In-game descriptionAvança rapidamente e invoca um grande dragão que ataca os inimigos. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 2.3× the damage per cast (12,306 vs 5,286).
  • LegacyDamage immunity — Classic+: 0.5 → 1.93 s — all damage; Legacy: whole cast (2.43 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 12,306 ▲ ≈ 5,286
Strongest single hit 4,318 ▲ 1,855
Damage per second of cooldowndamage per cast ÷ cooldown 137 ▲ 59
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.5 → 1.93 s — all damage Whole cast (2.43 s) — all damage ▲
Projectiles
Damage projectile: damage per hit 4,318 ▲ 1,855
Moment by moment

Classic+

The cast (2.43 s long)
0.5 s: immune to damage until 1.93 s
0.87 s: moves you forward until 1 s
0.9 s: fires a damage projectile
2.2 s: basic-attack cancel opens
2.2 s: move cancel opens
2.2 s: dash cancel opens

Legacy

The cast (2.43 s long)
0 s: immune to damage until 2.43 s
0.87 s: moves you forward until 1 s
0.9 s: fires a damage projectile
2.2 s: basic-attack cancel opens
2.2 s: move cancel opens
2.2 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
16028590 s9,0726028590 s3,429
26229590 s9,4146229590 s3,543
36430890 s9,8016430890 s3,657
46631890 s10,1356631890 s3,771
56833090 s10,5286833090 s3,886
67034190 s10,8647034190 s4,000
77235190 s11,1927235190 s4,114
87436490 s11,5887436490 s4,229
97637490 s11,9197637490 s4,625
107838690 s12,3067838690 s5,286

Deus do Raio

In-game descriptionTome o poder dos raios do ar para aumentar todos os ataques temporariamente em 35%.

Key differences

  • DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
  • DiffersBuff on you — Classic+: +35% all damage — for 70 s; Legacy: +35% all damage — always on.
  • LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 40 Character level 1 ▲
Max level needs Character level 80 Character level 1 ▲
MP cost 529 MP —
Cooldown 180 s —
Buffs & debuffs
Buff on you +35% all damage — for 70 s +35% all damage — always on
Moment by moment

Classic+

The cast (1 s long)
0.7 s: on you: +35% all damage for 70 s
0.9 s: dash cancel opens

Legacy

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownEffect
140251180 s—1———
244277180 s—1———
348303180 s—1———
452327180 s—1———
556353180 s—1———
660380180 s—1———
764410180 s—1———
868440180 s—1———
972468180 s—1———
1076499180 s—1———
1180529180 s—1———

Morte Dissimulada

In-game descriptionBaixa a guarda dos inimigos fingindo de morto.

Key differences

  • LegacyDamage immunity — Classic+: 0 → 0.1 s — all damage; Legacy: whole cast (6 s) — all damage.
  • LegacyWalk through enemies — Classic+: whole cast (3 s); Legacy: whole cast (6 s).
  • DiffersCast time: 3 s in Classic+, 6 s in Legacy.
  • DiffersHP cost — Classic+: 114 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 114 HP —
Your safety while casting
Cast timeuntil the skill finishes on its own 3 s 6 s
Damage immunityhits of the covered types do nothing to you 0 → 0.1 s — all damage Whole cast (6 s) — all damage ▲
Walk through enemies Whole cast (3 s) Whole cast (6 s) ▲
Moment by moment

Classic+

The cast (3 s long)
0 s: walk through enemies until 3 s
0 s: immune to damage until 0.1 s
0 s: dash cancel opens

Legacy

The cast (6 s long)
0 s: walk through enemies until 6 s
0 s: immune to damage until 6 s
0 s: dash cancel opens
0.01 s: on you: an effect for 5.5 s

Provocação

In-game descriptionProvoca o inimigo com um ataque fraco para chamar sua atenção.|nNo modo PvP, isso força o oponente a se aproximar de você.

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (10 vs 6).
  • LegacyCooldown: 30 s in Classic+, 24 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 30 s 24 s ▲
Damage
Damage per castone target, every hit landing ≈ 10 ▲ ≈ 6
Strongest single hit 13 ▲ 8
Moment by moment

Classic+

The cast (1.33 s long)
0.21 s: on enemies: −20% move speed for 15 s
0.5 s: dash cancel opens
0.97 s: hit for ≈ 10 (flinch)

Legacy

The cast (1.33 s long)
0.21 s: on enemies: −20% move speed for 15 s
0.5 s: dash cancel opens
0.97 s: hit for ≈ 6 (flinch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1103730 s10103730 s1
2186130 s10186129 s2
3268830 s10268828 s3
43411630 s103411627 s4
54214330 s104214326 s5
65017230 s105017225 s5
75820030 s105820024 s6

Aumento do Mana

Classic+ descriptionAumenta seu MP máximo.

Legacy descriptionAumenta o seu MP máximo.

Key differences

  • DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 87 Character level 1 ▲
Buffs & debuffs
Passive effect +1,200 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
110—3 s—1———
217—3 s—1———
324—3 s—1———
431—3 s—1———
538—3 s—1———
645—3 s—1———
752—3 s—1———
859—3 s—1———
966—3 s—1———
1073—3 s—1———
1180—3 s—1———
1287—3 s—1———
131———

Recuperação de Mana

Classic+ descriptionAumenta a velocidade de regeneração do mana.

Legacy descriptionAumenta a velocidade de regeneração de MP.

Key differences

  • DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 20 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 86 Character level 1 ▲
Buffs & debuffs
Passive effect +16 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
120—3 s—1———
226—3 s—1———
332—3 s—1———
438—3 s—1———
544—3 s—1———
650—3 s—1———
756—3 s—1———
862—3 s—1———
968—3 s—1———
1074—3 s—1———
1180—3 s—1———
1286—3 s—1———
131———

Concentração

Classic+ descriptionGarante a chance de reduzir o custo de MP ao lançar um feitiço.

Legacy descriptionDá a chance de uma não redução de MP para lançar um feitiço.

Key differences

  • DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 85 Character level 1 ▲
Buffs & debuffs
Passive effect 24% chance a cast costs no MP — always on 26% chance a cast costs no MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130—3 s—1———
235—3 s—1———
340—3 s—1———
445—3 s—1———
550—3 s—1———
655—3 s—1———
760—3 s—1———
865—3 s—1———
970—3 s—1———
1075—3 s—1———
1180—3 s—1———
1285—3 s—1———
131———

Aumento da Saúde

Classic+ descriptionAumenta seu HP máximo.

Legacy descriptionAumenta o seu HP máximo.

Key differences

  • DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 40 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +1,100 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
140—3 s—1———
244—3 s—1———
348—3 s—1———
452—3 s—1———
556—3 s—1———
660—3 s—1———
764—3 s—1———
868—3 s—1———
972—3 s—1———
1076—3 s—1———
1180—3 s—1———
121———
131———

Golpe Fatal

Classic+ descriptionAumenta a chance de acertar um Golpe Fatal em um inimigo.

Legacy descriptionAumenta a chance de causar dano crítico com um ataque mágico.

Key differences

  • DiffersPassive effect — Classic+: +12% physical crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 50 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +12% physical crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
150—3 s—1———
253—3 s—1———
356—3 s—1———
459—3 s—1———
562—3 s—1———
665—3 s—1———
768—3 s—1———
871—3 s—1———
974—3 s—1———
1077—3 s—1———
1180—3 s—1———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.