Yuki: Classic+ or Legacy?

Every Yuki skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

33skills compared
17hit harder in Classic+
3hit harder in Legacy
9with different protection while casting
3 / 1only in Classic+ / only in Legacy
1identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

얼음의 창

In-game description거대한 얼음창을 소환해서 전방의 적들을 날려 버린다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 3.5× the damage per cast (55,375 vs 15,668).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 55,375 ▲ ≈ 15,668
Strongest single hit 5,829 ▲ 1,649
Damage per second of cooldowndamage per cast ÷ cooldown 461 ▲ 131
Projectiles
Damage projectile: damage per hit 5,829 ▲ 1,649
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,330120 s29,94475 (R1)1,330120 s9,896
280 (R1)1,460120 s32,73780 (R1)1,460120 s10,555
385 (R1)1,610120 s36,21485 (R1)1,610120 s11,215
490 (R1)1,780120 s40,03390 (R1)1,780120 s11,875
595 (R1)1,970120 s44,22395 (R1)1,970120 s12,534
698 (R1)2,200120 s49,45798 (R1)2,200120 s13,710
799 (R1)2,460120 s55,37699 (R1)2,460120 s15,668

궁극.서리여왕의눈보라

In-game description서리여왕의 힘을 빌려 모든 적들을 얼려버린다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (530,385 vs 195,112).
  • Classic+Invincible — Classic+: whole cast (9 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (9 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 530,385 ▲ ≈ 195,112
Strongest single hit 22,332 ▲ 8,215
Damage per second of cooldowndamage per cast ÷ cooldown 3,536 ▲ 1,301
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (9 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 22,332 ▲ 8,215
Moment by moment

Classic+

The cast (9 s long)
0 s: invincible until 9 s
0 s: immune to damage until 9 s
2 s: fires a other projectile
3 s: fires a damage projectile
7.5 s: on enemies: frozen solid (cannot act or move) for 3 s
8.91 s: on you: invincible for 2 s

Legacy

The cast (9 s long)
0 s: immune to damage until 9 s
2 s: fires a other projectile
3 s: fires a damage projectile
7.5 s: on enemies: frozen solid (cannot act or move) for 3 s
8.91 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)4,090150 s379,02685 (R1)4,090150 s156,090
289 (R1)4,900150 s454,74189 (R1)4,900150 s170,723
393 (R1)5,720150 s530,38593 (R1)5,720150 s195,112

진 냉기의 푸른용

In-game description자신의 몸주위로 승천하는 두마리의 냉기의 용을 소환한다. 용에 접촉한 모든 상대는 강력한 피해를 입는다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 2.6× the damage per cast (10,311 vs 3,991).
  • LegacyCooldown: 30 s in Classic+, 20 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 30 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 10,311 ▲ ≈ 3,991
Strongest single hit 2,412 ▲ 882
Damage per second of cooldowndamage per cast ÷ cooldown 344 ▲ 200
Projectiles
Damage projectile: damage per hit 2,412 ▲ 882
Damage projectile 2: damage per hit 1,206 ▲ 519
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)23530 s5,67750 (R1)23520 s2,157
256 (R1)26230 s6,31356 (R1)26220 s2,416
362 (R1)29330 s7,04862 (R1)29320 s2,675
468 (R1)32830 s7,90668 (R1)32820 s2,934
574 (R1)36130 s8,71574 (R1)36120 s3,193
680 (R1)39630 s9,54580 (R1)39620 s3,492
786 (R1)42830 s10,31186 (R1)42820 s3,991

진 얼음거인의 주먹

In-game description바닥에서 얼음거인의 주먹이 솟아올라 적에게 연속적인 타격을 입힌다. 맞은 상대는 뒤로 밀려나 쓰러지고, 누워있는 적에게도 피해를 입힌다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 2.9× the damage per cast (8,504 vs 2,956).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,504 ▲ ≈ 2,956
Strongest single hit 2,984 ▲ 1,037
Damage per second of cooldowndamage per cast ÷ cooldown 567 ▲ 197
Projectiles
Damage projectile: damage per hit 2,984 ▲ 1,037
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1015 s2481 (R1)1015 s33
28 (R1)3315 s8278 (R1)3315 s266
315 (R1)5615 s1,39715 (R1)5615 s500
422 (R1)7915 s1,97822 (R1)7915 s733
529 (R1)10615 s2,67029 (R1)10615 s966
636 (R1)13315 s3,33536 (R1)13315 s1,199
743 (R1)16015 s4,01643 (R1)16015 s1,432
850 (R1)18815 s4,70850 (R1)18815 s1,665
957 (R1)21315 s5,34957 (R1)21315 s1,899
1064 (R1)24415 s6,12864 (R1)24415 s2,132
1171 (R1)27515 s6,89471 (R1)27515 s2,365
1278 (R1)30715 s7,69578 (R1)30715 s2,587
1385 (R1)33915 s8,50485 (R1)33915 s2,956

서리결박

In-game description강화된 서릿숨결을 뿜어 적을 공중으로 날리고, 그 자리에서 얼려버립니다.

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (9,091 vs 5,083).
  • DiffersNumber of hits per cast: 31 hits in Classic+, 8 hits in Legacy.
  • LegacyCooldown: 20 s in Classic+, 15 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2.33 s).
  • DiffersCast time: 0.67 s in Classic+, 2.33 s in Legacy.
  • DiffersDamage projectile — fired per cast: Classic+ 1, Legacy none; movement: Classic+ flies straight, Legacy none; lasts: Classic+ 3 s, Legacy none; speed: Classic+ 25, Legacy none; on contact: Classic+ passes through, Legacy none; hits on one target: Classic+ up to 1, Legacy none; damage per hit: Classic+ 2.33× ATK, Legacy none; damage type: Classic+ Ice, Legacy none; hit reaction: Classic+ flinch, Legacy none; spawns: Classic+ 30 more projectiles, Legacy none.
  • DiffersDamage projectile 2 — fired per cast: Classic+ 30, Legacy none; movement: Classic+ flies straight, Legacy none; lasts: Classic+ 1 s, Legacy none; size: Classic+ 5, Legacy none; speed: Classic+ 100, Legacy none; on contact: Classic+ disappears on the first hit, Legacy none; hits on one target: Classic+ up to 1, Legacy none; damage per hit: Classic+ 319, Legacy none; damage type: Classic+ Ice, Legacy none; hit reaction: Classic+ flinch, Legacy none.
  • DiffersEffect on enemies (Legacy only): frozen solid (cannot act or move) — for 1.5 s.
  • DiffersHit reaction — Classic+: flinch; Legacy: launch.
  • Classic+Longest hit-stun — Classic+: 0.3 s; Legacy: 0.1 s.
  • DiffersMelee hit reach (Legacy only): 100.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 20 s 15 s ▲
Damage
Damage per castone target, every hit landing ≈ 9,091 ▲ ≈ 5,083
Hits per cast 31 hits 8 hits
Hits based on your weapon ATK 1 hit, totalling 2.33× ATK —
Strongest single hit 319 726 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 455 ▲ 339
Your safety while casting
Cast timeuntil the skill finishes on its own 0.67 s 2.33 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2.33 s) ▲
Effect on enemies
Hit reaction flinch launch
Longest hit-stun 0.3 s ▲ 0.1 s
Melee hit reachrange of the attack itself — 100
Buffs & debuffs
Effect on enemies — frozen solid (cannot act or move) — for 1.5 s
Projectiles
Damage projectile: fired per cast 1 —
Damage projectile: movement flies straight —
Damage projectile: lasts 3 s —
Damage projectile: speed 25 —
Damage projectile: on contact passes through —
Damage projectile: hits on one target up to 1 —
Damage projectile: damage per hit 2.33× ATK —
Damage projectile: damage type Ice —
Damage projectile: hit reaction flinch —
Damage projectile: spawns 30 more projectiles —
Damage projectile 2: fired per cast 30 —
Damage projectile 2: movement flies straight —
Damage projectile 2: lasts 1 s —
Damage projectile 2: size 5 —
Damage projectile 2: speed 100 —
Damage projectile 2: on contact disappears on the first hit —
Damage projectile 2: hits on one target up to 1 —
Damage projectile 2: damage per hit 319 —
Damage projectile 2: damage type Ice —
Damage projectile 2: hit reaction flinch —
Moment by moment

Classic+

The cast (0.67 s long)
0.1 s: fires a damage projectile
0.53 s: dash cancel opens

Legacy

The cast (2.33 s long)
0 s: super armor until 2.33 s
0.53 s: dash cancel opens
7×, 1–1.9 s: hit for ≈ 635 (launch)
2 s: on enemies: frozen solid (cannot act or move) for 1.5 s
2.05 s: hit for ≈ 635 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1020 s3141 (R1)1015 s57
28 (R1)3320 s9128 (R1)3315 s458
315 (R1)5620 s1,51115 (R1)5615 s859
422 (R1)7920 s2,10922 (R1)7915 s1,260
529 (R1)10620 s2,82229 (R1)10615 s1,661
636 (R1)13320 s3,59136 (R1)13315 s2,062
743 (R1)16020 s4,30443 (R1)16015 s2,463
850 (R1)18820 s5,04550 (R1)18815 s2,863
957 (R1)21320 s5,70057 (R1)21315 s3,264
1064 (R1)24420 s6,55564 (R1)24415 s3,665
1171 (R1)27520 s7,32571 (R1)27515 s4,066
1278 (R1)30720 s8,23778 (R1)30715 s4,447
1385 (R1)33920 s9,09285 (R1)33915 s5,083

진 빙하 소환

In-game description얼음 정령의 세계에서 거대한 빙하를 소환하여 지상으로 떨어뜨린다. 떨어지는 지점 주위에 위치한 상대까지 큰 피해를 입힌다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 3.1× the damage per cast (9,078 vs 2,956).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2.5 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,078 ▲ ≈ 2,956
Strongest single hit 3,823 ▲ 778
Damage per second of cooldowndamage per cast ÷ cooldown 303 ▲ 99
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2.5 s) ▲
Projectiles
Damage projectile: damage per hit 3,823 ▲ 778
Moment by moment

Classic+

The cast (2.5 s long)
1.15 s: fires a damage projectile
2.33 s: dash cancel opens

Legacy

The cast (2.5 s long)
0 s: super armor until 2.5 s
1.15 s: fires a damage projectile
2.33 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1030 s2701 (R1)1030 s33
28 (R1)3330 s8848 (R1)3330 s266
315 (R1)5630 s1,50415 (R1)5630 s500
422 (R1)7930 s2,11222 (R1)7930 s733
529 (R1)10630 s2,84529 (R1)10630 s966
636 (R1)13330 s3,56536 (R1)13330 s1,199
743 (R1)16030 s4,28743 (R1)16030 s1,432
850 (R1)18830 s5,03950 (R1)18830 s1,665
957 (R1)21330 s5,70657 (R1)21330 s1,899
1064 (R1)24430 s6,53664 (R1)24430 s2,132
1171 (R1)27530 s7,36571 (R1)27530 s2,365
1278 (R1)30730 s8,21978 (R1)30730 s2,587
1385 (R1)33930 s9,07885 (R1)33930 s2,956

얼음탄

In-game description빠른 속도의 얼음 탄환 4발을 전방으로 발사한다. 맞은 상대는 피해를 입고 쓰러진다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 3× the damage per cast (4,480 vs 1,498).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,480 ▲ ≈ 1,498
Strongest single hit 1,179 ▲ 394
Damage per second of cooldowndamage per cast ÷ cooldown 640 ▲ 214
Projectiles
Damage projectile: damage per hit 1,179 ▲ 394
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12117 s1602117 s33
29307 s4719307 s150
316487 s74916487 s266
423707 s1,09823707 s383
530937 s1,45930937 s499
6371147 s1,790371147 s616
7441377 s2,147441377 s732
8511597 s2,497511597 s849
9581827 s2,854581827 s965
10652087 s3,272652087 s1,082
11722337 s3,652722337 s1,198
12792597 s4,085792597 s1,311
13862857 s4,480862857 s1,498

얼음 화살

In-game description대상을 따라다니는 6개의 얼음화살을 발사한다. 맞은 상대는 피해를 입는다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 2.4× the damage per cast (5,643 vs 2,306).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,643 ▲ ≈ 2,306
Strongest single hit 990 ▲ 405
Damage per second of cooldowndamage per cast ÷ cooldown 376 ▲ 154
Projectiles
Damage projectile: damage per hit 990 ▲ 405
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
141715 s32541715 s100
2113515 s656113515 s274
3185415 s1,037185415 s449
4257715 s1,482257715 s623
5329815 s1,875329815 s798
63912115 s2,3093912115 s972
74614315 s2,7474614315 s1,147
85316615 s3,1815316615 s1,321
96018915 s3,6546018915 s1,496
106721415 s4,1276721415 s1,670
117424115 s4,6237424115 s1,845
128126615 s5,1368126615 s2,018
138829315 s5,6438829315 s2,306

얼음거인의 주먹

In-game description바닥에서 얼음거인의 주먹이 솟아올라 적에게 연속적인 타격을 입힌다. 맞은 상대는 뒤로 밀려나 쓰러지고, 누워있는 적에게도 피해를 입힌다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 3× the damage per cast (7,490 vs 2,513).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,490 ▲ ≈ 2,513
Strongest single hit 2,628 ▲ 882
Damage per second of cooldowndamage per cast ÷ cooldown 499 ▲ 168
Projectiles
Damage projectile: damage per hit 2,628 ▲ 882
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
182815 s73282815 s227
2154715 s1,231154715 s425
3226615 s1,736226615 s623
4298915 s2,346298915 s821
53611115 s2,9333611115 s1,019
64313415 s3,5434313415 s1,217
75015715 s4,1505015715 s1,416
85717815 s4,7085717815 s1,614
96420315 s5,4016420315 s1,812
107122915 s6,0767122915 s2,010
117825615 s6,7897825615 s2,199
127828315 s7,4907828315 s2,513

얼음 기둥

In-game description몸 주변에 6개의 얼음 기둥이 솟아 오른다. 얼음기둥이 솟구치는 위치에 있던 상대는 피해를 입고 쓰러진다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 2.2× the damage per cast (11,799 vs 5,321).
  • DiffersNumber of hits per cast: 6 hits in Classic+, 18 hits in Legacy.
  • LegacyCooldown: 25 s in Classic+, 15 s in Legacy.
  • DiffersDamage projectile — timed hits: Classic+ 1, Legacy 3.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 15 s ▲
Damage
Damage per castone target, every hit landing ≈ 11,799 ▲ ≈ 5,321
Hits per cast 6 hits 18 hits
Strongest single hit 2,070 ▲ 311
Damage per second of cooldowndamage per cast ÷ cooldown 472 ▲ 355
Projectiles
Damage projectile: timed hits 1 3 ▲
Damage projectile: damage per hit 2,070 ▲ 311
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1123825 s1,596123815 s710
2185425 s2,309185415 s1,064
3247325 s3,067247315 s1,419
4309325 s3,916309315 s1,774
53611125 s4,6913611115 s2,129
64213025 s5,5014213015 s2,483
74815025 s6,3274815015 s2,838
85416925 s7,1765416915 s3,193
96018925 s8,0316018915 s3,548
106621025 s8,9436621015 s3,902
117223325 s9,8617223315 s4,257
127825625 s10,8537825615 s4,656
138427825 s11,7998427815 s5,321

얼음 소나기

In-game description시전자의 몸 주위로 얼음 조각을 떨어뜨려 범위 내의 모든 상대에게 연속적인 피해를 입힌다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 2.9× the damage per cast (16,203 vs 5,676).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.85 s; Legacy: whole cast (2 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 16,203 ▲ ≈ 5,676
Strongest single hit 1,066 ▲ 373
Damage per second of cooldowndamage per cast ÷ cooldown 1,080 ▲ 378
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.85 s Whole cast (2 s) ▲
Projectiles
Damage projectile: damage per hit 1,066 ▲ 373
Moment by moment

Classic+

The cast (2 s long)
0 s: super armor until 1.85 s
0.2 s: fires a damage projectile
0.3 s: fires a damage projectile
0.4 s: fires a damage projectile
0.5 s: fires a damage projectile
0.53 s: dash cancel opens
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile
0.91 s: fires a damage projectile
1 s: fires a damage projectile
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile
1.7 s: fires a damage projectile
1.8 s: fires a damage projectile

Legacy

The cast (2 s long)
0 s: super armor until 2 s
0.2 s: fires a damage projectile
0.3 s: fires a damage projectile
0.4 s: fires a damage projectile
0.5 s: fires a damage projectile
0.53 s: dash cancel opens
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile
0.91 s: fires a damage projectile
1 s: fires a damage projectile
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile
1.7 s: fires a damage projectile
1.8 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1164815 s2,155164815 s1,038
2226615 s2,964226615 s1,427
3288615 s3,853288615 s1,816
43410515 s4,7203410515 s2,206
54012515 s5,5864012515 s2,595
64614315 s6,4414614315 s2,984
75216215 s7,9165216215 s3,373
85818215 s9,5365818215 s3,762
96420315 s11,4576420315 s4,152
107022715 s13,5897022715 s4,541
117624815 s14,8357624815 s4,966
128227015 s16,2038227015 s5,676

빙하 소환

In-game description얼음 정령의 세계에서 거대한 빙하를 소환하여 지상으로 떨어뜨린다. 떨어지는 지점 주위에 위치한 상대까지 큰 피해를 입힌다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 3.9× the damage per cast (7,636 vs 1,971).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2.5 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,636 ▲ ≈ 1,971
Strongest single hit 3,214 ▲ 519
Damage per second of cooldowndamage per cast ÷ cooldown 255 ▲ 66
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2.5 s) ▲
Projectiles
Damage projectile: damage per hit 3,214 ▲ 519
Moment by moment

Classic+

The cast (2.5 s long)
1.15 s: fires a damage projectile
2.33 s: dash cancel opens

Legacy

The cast (2.5 s long)
0 s: super armor until 2.5 s
1.15 s: fires a damage projectile
2.33 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1206130 s1,632206130 s426
2267930 s2,106267930 s554
3329830 s2,618329830 s682
43811830 s3,1583811830 s810
54413730 s3,6644413730 s937
65015730 s4,1995015730 s1,065
75617530 s4,6795617530 s1,193
86219530 s5,2246219530 s1,321
96821930 s5,8596821930 s1,449
107424130 s6,4537424130 s1,577
118026430 s7,0678026430 s1,724
128628530 s7,6368628530 s1,971

냉기 회오리

In-game description몸 주변을 감싸는 커다란 냉기 회오리가 적을 느려지게 한다. 속성효과:마법[냉기]속성

Key differences

  • LegacyLegacy hits harder: about 1.8× the damage per cast (2,966 vs 1,613).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,613 ≈ 2,966 ▲
Strongest single hit 1,698 3,122 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 134 247 ▲
Projectiles
Damage projectile: damage per hit 1,698 3,122 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1206112 s328206112 s678
2309312 s498309312 s1,017
34012512 s6704012512 s1,356
45015712 s8415015712 s1,695
56018912 s1,0136018912 s2,034
67022712 s1,2167022712 s2,373
78026412 s1,4138026412 s2,595
89030112 s1,6139030112 s2,966

서리숨결

In-game description서릿발 같은 숨결을 내뿜어 적을 공중으로 날려보냅니다.

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (4,446 vs 3,630).
  • DiffersNumber of hits per cast: 31 hits in Classic+, 8 hits in Legacy.
  • LegacyCooldown: 20 s in Classic+, 15 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2.33 s).
  • DiffersCast time: 0.67 s in Classic+, 2.33 s in Legacy.
  • DiffersDamage projectile — fired per cast: Classic+ 1, Legacy none; movement: Classic+ flies straight, Legacy none; lasts: Classic+ 3 s, Legacy none; speed: Classic+ 25, Legacy none; on contact: Classic+ passes through, Legacy none; hits on one target: Classic+ up to 1, Legacy none; damage per hit: Classic+ 3.2× ATK, Legacy none; damage type: Classic+ Ice, Legacy none; hit reaction: Classic+ flinch, Legacy none; spawns: Classic+ 30 more projectiles, Legacy none.
  • DiffersDamage projectile 2 — fired per cast: Classic+ 30, Legacy none; movement: Classic+ flies straight, Legacy none; lasts: Classic+ 0.5 s, Legacy none; size: Classic+ 5, Legacy none; speed: Classic+ 100, Legacy none; on contact: Classic+ disappears on the first hit, Legacy none; hits on one target: Classic+ up to 1, Legacy none; damage per hit: Classic+ 156, Legacy none; damage type: Classic+ Ice, Legacy none; hit reaction: Classic+ flinch, Legacy none.
  • DiffersEffect on enemies (Legacy only): frozen solid (cannot act or move) — for 1.5 s.
  • DiffersHit reaction — Classic+: flinch; Legacy: launch.
  • Classic+Longest hit-stun — Classic+: 0.3 s; Legacy: 0.1 s.
  • DiffersMelee hit reach (Legacy only): 100.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 20 s 15 s ▲
Damage
Damage per castone target, every hit landing ≈ 4,446 ▲ ≈ 3,630
Hits per cast 31 hits 8 hits
Hits based on your weapon ATK 1 hit, totalling 3.2× ATK —
Strongest single hit 156 519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 222 242 ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 0.67 s 2.33 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2.33 s) ▲
Effect on enemies
Hit reaction flinch launch
Longest hit-stun 0.3 s ▲ 0.1 s
Melee hit reachrange of the attack itself — 100
Buffs & debuffs
Effect on enemies — frozen solid (cannot act or move) — for 1.5 s
Projectiles
Damage projectile: fired per cast 1 —
Damage projectile: movement flies straight —
Damage projectile: lasts 3 s —
Damage projectile: speed 25 —
Damage projectile: on contact passes through —
Damage projectile: hits on one target up to 1 —
Damage projectile: damage per hit 3.2× ATK —
Damage projectile: damage type Ice —
Damage projectile: hit reaction flinch —
Damage projectile: spawns 30 more projectiles —
Damage projectile 2: fired per cast 30 —
Damage projectile 2: movement flies straight —
Damage projectile 2: lasts 0.5 s —
Damage projectile 2: size 5 —
Damage projectile 2: speed 100 —
Damage projectile 2: on contact disappears on the first hit —
Damage projectile 2: hits on one target up to 1 —
Damage projectile 2: damage per hit 156 —
Damage projectile 2: damage type Ice —
Damage projectile 2: hit reaction flinch —
Moment by moment

Classic+

The cast (0.67 s long)
0.1 s: fires a damage projectile
0.53 s: dash cancel opens

Legacy

The cast (2.33 s long)
0 s: super armor until 2.33 s
0.53 s: dash cancel opens
7×, 1–1.9 s: hit for ≈ 454 (launch)
2 s: on enemies: frozen solid (cannot act or move) for 1.5 s
2.05 s: hit for ≈ 454 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1247320 s1,169247315 s942
2298920 s1,425298915 s1,138
33410520 s1,7103410515 s1,334
43912120 s1,9103912115 s1,531
54413720 s2,2234413715 s1,727
64915320 s2,4234915315 s1,923
75416920 s2,7365416915 s2,119
85918520 s2,9645918515 s2,316
96420320 s3,2216420315 s2,512
106922220 s3,5916922215 s2,708
117424120 s3,8487424115 s2,904
127925920 s4,1907925915 s3,177
138427820 s4,4468427815 s3,630

냉기의 핵

In-game description시전자 앞에 움직이지 않는 냉기 핵을 소환한다. 일정 시간이 지나면 소멸되지만 핵에 닿은 상대는 강력한 피해를 입고 얼어버린다. 속성효과:마법[냉기]속성

Key differences

  • LegacyLegacy hits slightly harder: 985 vs 980 damage per cast.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 980 ≈ 985 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1288625 s306288625 s302
23310225 s3653310225 s356
33811825 s4213811825 s410
44313425 s4764313425 s464
54815025 s5374815025 s518
65316625 s5925316625 s572
75818225 s6495818225 s626
86320025 s7136320025 s680
96821925 s7816821925 s734
107323725 s8467323725 s788
117825625 s9137825625 s862
127327525 s9807327525 s985

냉기의 푸른용

In-game description자신의 몸주위로 승천하는 냉기의 용을 소환한다. 용에 접촉한 모든 상대는 피해를 입고 즉시 쓰러진다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 3.3× the damage per cast (8,396 vs 2,513).
  • LegacyCooldown: 30 s in Classic+, 20 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 30 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 8,396 ▲ ≈ 2,513
Strongest single hit 2,946 ▲ 882
Damage per second of cooldowndamage per cast ÷ cooldown 280 ▲ 126
Projectiles
Damage projectile: damage per hit 2,946 ▲ 882
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1309330 s2,750309320 s804
23510930 s3,2233510920 s938
34012530 s3,7054012520 s1,072
44514130 s4,1784514120 s1,206
55015730 s4,6545015720 s1,340
65517330 s5,1275517320 s1,474
76018930 s5,6376018920 s1,608
86520830 s6,1876520820 s1,742
97022730 s6,7327022720 s1,876
107524530 s7,2937524520 s2,010
118026430 s7,8528026420 s2,199
128528330 s8,3968528320 s2,513

극한의 숨결

In-game description기를 모아 일정 범위를 극한의 온도로 떨어뜨려 버린다. 타격을 입은 적은 큰 피해를 입고 순간적으로 얼어버린다. 속성효과:마법[냉기]속성

Key differences

  • LegacyLegacy hits harder: about 1.5× the damage per cast (4,253 vs 2,890).
  • DiffersNumber of hits per cast: 1 hit in Classic+, 4 hits in Legacy.
  • LegacyCooldown: 50 s in Classic+, 20 s in Legacy.
  • LegacyDamage immunity — Classic+: 0 → 3.4 s — all damage; Legacy: whole cast (4.33 s) — all damage.
  • DiffersDamage projectile — timed hits: Classic+ 1, Legacy 4; hit reaction: Classic+ flinch, Legacy launch.
  • DiffersHit reaction — Classic+: flinch; Legacy: launch.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 50 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 2,890 ≈ 4,253 ▲
Hits per cast 1 hit 4 hits
Strongest single hit 3,042 ▲ 1,119
Damage per second of cooldowndamage per cast ÷ cooldown 58 213 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0 → 3.4 s — all damage Whole cast (4.33 s) — all damage ▲
Effect on enemies
Hit reaction flinch launch
Projectiles
Damage projectile: timed hits 1 4 ▲
Damage projectile: damage per hit 3,042 ▲ 1,119
Damage projectile: hit reaction flinch launch
Moment by moment

Classic+

The cast (4.33 s long)
0 s: immune to damage until 3.4 s
0.53 s: dash cancel opens
3 s: fires a damage projectile

Legacy

The cast (4.33 s long)
0 s: immune to damage until 4.33 s
0.53 s: dash cancel opens
3 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13410550 s1,1223410520 s1,563
23811850 s1,2623811820 s1,747
34213050 s1,3904213020 s1,931
44614350 s1,5304614320 s2,115
55015750 s1,6795015720 s2,299
65416950 s1,8095416920 s2,483
75818250 s1,9485818220 s2,667
86219550 s2,0936219520 s2,851
96621050 s2,2546621020 s3,035
107022750 s2,4297022720 s3,219
117424150 s2,5787424120 s3,402
127825650 s2,7407825620 s3,721
138227050 s2,8908227020 s4,253

냉기 작열

In-game description전방에 무수히 많은 얼음 조각을 떨어뜨린다. 시전시간 동안 움직일수 없지만 한번 피해를 입은 적은 연속적인 피해를 입게된다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 3.1× the damage per cast (19,494 vs 6,235).
  • LegacyCooldown: 45 s in Classic+, 30 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 5.44 s; Legacy: whole cast (5.5 s).
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 45 s 30 s ▲
Damage
Damage per castone target, every hit landing ≈ 19,494 ▲ ≈ 6,235
Strongest single hit 1,080 ▲ 345
Damage per second of cooldowndamage per cast ÷ cooldown 433 ▲ 208
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 5.44 s Whole cast (5.5 s) ▲
Projectiles
Damage projectile: damage per hit 1,080 ▲ 345
Moment by moment

Classic+

The cast (5.5 s long)
0 s: super armor until 5.44 s
0.1 s: fires a damage projectile
0.4 s: fires a damage projectile
0.53 s: dash cancel opens
0.7 s: fires a damage projectile
1 s: fires a damage projectile
1.3 s: fires a damage projectile
1.6 s: fires a damage projectile
1.9 s: fires a damage projectile
2.2 s: fires a damage projectile
2.5 s: fires a damage projectile
2.8 s: fires a damage projectile
3.1 s: fires a damage projectile
3.4 s: fires a damage projectile
3.7 s: fires a damage projectile
4 s: fires a damage projectile
4.3 s: fires a damage projectile
4.6 s: fires a damage projectile
4.9 s: fires a damage projectile
5.2 s: fires a damage projectile
5.5 s: fires a damage projectile

Legacy

The cast (5.5 s long)
0 s: super armor until 5.5 s
0.1 s: fires a damage projectile
0.4 s: fires a damage projectile
0.53 s: dash cancel opens
0.7 s: fires a damage projectile
1 s: fires a damage projectile
1.3 s: fires a damage projectile
1.6 s: fires a damage projectile
1.9 s: fires a damage projectile
2.2 s: fires a damage projectile
2.5 s: fires a damage projectile
2.8 s: fires a damage projectile
3.1 s: fires a damage projectile
3.4 s: fires a damage projectile
3.7 s: fires a damage projectile
4 s: fires a damage projectile
4.3 s: fires a damage projectile
4.6 s: fires a damage projectile
4.9 s: fires a damage projectile
5.2 s: fires a damage projectile
5.5 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14012545 s9,2064012530 s2,771
24413745 s10,1264413730 s3,048
34815045 s11,0654815030 s3,325
45216245 s11,9495216230 s3,602
55617545 s12,9425617530 s3,879
66018945 s14,0076018930 s4,156
76420345 s15,0546420330 s4,434
86821945 s16,1376821930 s4,711
97223345 s17,2027223330 s4,988
107624845 s18,3217624830 s5,455
118026445 s19,4948026430 s6,235

혹한의 탈출

In-game description서리와 함께 사라지며, 따라오는 자들을 얼음송곳으로 응징합니다. 최대 3회까지 연속 이동하며 얼음 잔상을 남깁니다.

Key differences

  • LegacyOnly Legacy deals damage with it.
  • Classic+Cooldown: 7 s in Classic+, 10 s in Legacy.
  • LegacyMP cost: 151 MP in Classic+, 5% of max MP in Legacy.
  • LegacyDamage immunity — Classic+: no; Legacy: whole cast (1 s) — all damage.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: during 3 follow-up moves.
  • LegacyWalk through enemies — Classic+: 0 → 0.63 s; Legacy: 0 → 0.63 s; during 3 follow-up moves.
  • LegacyCancelling into another skill — Classic+: Yes, at any moment (not in PvP); Legacy: Yes, at any moment.
  • DiffersDamage projectile — fired per cast: Classic+ none, Legacy 20; movement: Classic+ none, Legacy falls on the spot; lasts: Classic+ none, Legacy 0.6 s; size: Classic+ none, Legacy 15; timed hits: Classic+ none, Legacy 6; damage per hit: Classic+ none, Legacy 156; damage type: Classic+ none, Legacy Ice; hit reaction: Classic+ none, Legacy launch.
  • DiffersHit reaction (Legacy only): launch.
  • DiffersLongest hit-stun (Legacy only): 0.2 s.
  • DiffersExtra moves inside the skill — Classic+: none; Legacy: Press a dash; Press Attack A; Press Attack B; Press Down-attack.
What differs (max level)Classic+Legacy
Learning & cost
MP cost 151 MP 5% of max MP ▲
Cooldown 7 s ▲ 10 s
Damage
Damage per cast None ≈ 13,070 ▲
Hits per cast — 120 hits
Strongest single hit — 156
Damage per second of cooldowndamage per cast ÷ cooldown — 1,307
Damage type — Ice
Your safety while casting
Damage immunityhits of the covered types do nothing to you No Whole cast (1 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No during 3 follow-up moves ▲
Walk through enemies 0 → 0.63 s 0 → 0.63 s; during 3 follow-up moves ▲
Control & cancelling
Cancel into another skill Yes, at any moment (not in PvP) Yes, at any moment ▲
Extra moves inside the skill — Press a dash Press Attack A Press Attack B Press Down-attack
Effect on enemies
Hit reaction — launch
Longest hit-stun — 0.2 s
Projectiles
Damage projectile: fired per cast — 20
Damage projectile: movement — falls on the spot
Damage projectile: lasts — 0.6 s
Damage projectile: size — 15
Damage projectile: timed hits — 6
Damage projectile: damage per hit — 156
Damage projectile: damage type — Ice
Damage projectile: hit reaction — launch
Moment by moment

Classic+

The cast (1 s long)
0 s: walk through enemies until 0.63 s
0 s: moves you forward until 0.43 s

Legacy

The cast (1 s long)
0 s: immune to damage until 1 s
0 s: walk through enemies until 0.63 s
0 s: moves you forward until 0.43 s
0.05 s: fires a damage projectile
0.13 s: fires a damage projectile
0.21 s: fires a damage projectile
0.29 s: fires a damage projectile
0.37 s: fires a damage projectile
0.43 s: press a dash → follow-up
0.43 s: press attack a → follow-up
0.43 s: press attack b → follow-up
0.43 s: press down-attack → follow-up

Optional follow-up (1 s long)
0 s: super armor until 1 s
0 s: walk through enemies until 0.63 s
0 s: moves you forward until 0.43 s
0.05 s: fires a damage projectile
0.13 s: fires a damage projectile
0.21 s: fires a damage projectile
0.29 s: fires a damage projectile
0.37 s: fires a damage projectile
0.43 s: press a dash → follow-up
0.43 s: press attack a → follow-up
0.43 s: press attack b → follow-up
0.43 s: press down-attack → follow-up

Optional follow-up (1 s long)
0 s: super armor until 1 s
0 s: walk through enemies until 0.63 s
0 s: moves you forward until 0.43 s
0.05 s: fires a damage projectile
0.13 s: fires a damage projectile
0.21 s: fires a damage projectile
0.29 s: fires a damage projectile
0.37 s: fires a damage projectile
0.43 s: press a dash → follow-up
0.43 s: press attack a → follow-up
0.43 s: press attack b → follow-up
0.43 s: press down-attack → follow-up

Optional follow-up (1 s long)
0 s: super armor until 1 s
0 s: walk through enemies until 0.63 s
0 s: moves you forward until 0.43 s
0.05 s: fires a damage projectile
0.13 s: fires a damage projectile
0.21 s: fires a damage projectile
0.29 s: fires a damage projectile
0.37 s: fires a damage projectile
0.43 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1406210 s—40035 s5,975
2507810 s—50030 s7,468
3609510 s—60025 s8,962
47011310 s—70020 s10,456
58013210 s—80015 s11,436
6901517 s—90010 s13,070

원소의 결빙

In-game description맞는 순간 감각을 잃어버리는 얼음조각을 직선으로 뿌린다. 그러나 시전자도 움직이지 못한다. 속성효과:마법[냉기]속성

Key differences

  • LegacyLegacy hits harder: about 1.1× the damage per cast (3,252 vs 2,832).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,832 ≈ 3,252 ▲
Strongest single hit 271 311 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 81 93 ▲
Projectiles
Damage projectile: damage per hit 271 311 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15015735 s1,6825015735 s1,758
25316635 s1,7775316635 s1,863
35617535 s1,8915617535 s1,969
45918535 s1,9755918535 s2,074
56219535 s2,0906219535 s2,180
66520835 s2,2366520835 s2,285
76821935 s2,3306821935 s2,391
87122935 s2,4457122935 s2,496
97424135 s2,5927424135 s2,602
107725135 s2,6867725135 s2,845
118026435 s2,8328026435 s3,252

혹한의 테두리

In-game description일정시간동안 일정범위의 공간을 얼려버린다. 범위내 적은 이동불가 상태가 되며 스며드는 냉기로 피해를 입는다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (6,512 vs 3,991).
  • DiffersNumber of hits per cast: 5 hits in Classic+, 15 hits in Legacy.
  • DiffersDamage projectile — size: Classic+ 30, Legacy 45; on contact: Classic+ passes through, hits again every 1 s, Legacy passes through, hits again every 0.33 s; hits on one target: Classic+ up to 5, Legacy up to 15; hit reaction: Classic+ flinch, Legacy launch.
  • DiffersHit reaction — Classic+: flinch; Legacy: launch.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,512 ▲ ≈ 3,991
Hits per cast 5 hits 15 hits
Strongest single hit 1,371 ▲ 280
Damage per second of cooldowndamage per cast ÷ cooldown 217 ▲ 133
Effect on enemies
Hit reaction flinch launch
Projectiles
Damage projectile: size 30 45 ▲
Damage projectile: on contact passes through, hits again every 1 s passes through, hits again every 0.33 s
Damage projectile: hits on one target up to 5 up to 15 ▲
Damage projectile: damage per hit 1,371 ▲ 280
Damage projectile: hit reaction flinch launch
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15416930 s4,0715416930 s2,330
25617530 s4,2235617530 s2,416
35818230 s4,3895818230 s2,502
46018930 s4,5516018930 s2,589
56219530 s4,7036219530 s2,675
66420330 s4,8886420330 s2,761
76621030 s5,0646621030 s2,848
86822730 s5,4776822730 s2,934
97424130 s5,8147424130 s3,193
107825630 s6,1757825630 s3,492
118227030 s6,5128227030 s3,991

얼음눈사태

In-game description강력한 눈사태를 일으켜 적들을 밀어낸다. 속성효과:마법[냉기]속성

Key differences

  • Classic+Classic+ hits harder: about 5.4× the damage per cast (36,466 vs 6,711).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 36,466 ▲ ≈ 6,711
Strongest single hit 2,559 ▲ 471
Damage per second of cooldowndamage per cast ÷ cooldown 243 ▲ 45
Projectiles
Damage projectile: damage per hit 2,559 ▲ 471
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
160189150 s25,63660189150 s4,353
262195150 s26,44862195150 s4,498
364203150 s27,47464203150 s4,643
466210150 s28,44366210150 s4,788
568219150 s30,70968219150 s4,933
674241150 s32,54774241150 s5,369
778256150 s34,64278256150 s5,872
882270150 s36,46682270150 s6,711

마나연장

In-game description지속시간 동안 자신과 동료들의 최대 마나량을 늘려주는 주문을 건다.

Key differences

  • LegacyOnly Legacy deals damage with it.
  • LegacyCooldown: 180 s in Classic+, 90 s in Legacy.
  • LegacyDash cancel — Classic+: from 1.5 s; Legacy: from 0.11 s.
  • DiffersDamage projectile — fired per cast: Classic+ none, Legacy 1; movement: Classic+ none, Legacy circles around; lasts: Classic+ none, Legacy 30 s; size: Classic+ none, Legacy 50; on contact: Classic+ none, Legacy passes through, hits again every 0.5 s; hits on one target: Classic+ none, Legacy up to 60; damage per hit: Classic+ none, Legacy 311; damage type: Classic+ none, Legacy Ice; hit reaction: Classic+ none, Legacy no reaction.
  • DiffersBuff on you & nearby allies (Classic+ only): +3,000 max MP; +20% max MP — for 180 s.
  • DiffersEffect on enemies (Legacy only): −10% move speed — for 10 s.
  • DiffersBuff on you (Legacy only): +10,000 max MP; +50% max MP; +15% ice damage — for 30 s.
  • DiffersHit reaction (Legacy only): no reaction.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 180 s 90 s ▲
Damage
Damage per cast None ≈ 17,737 ▲
Hits per cast — 60 hits
Strongest single hit — 311
Damage per second of cooldowndamage per cast ÷ cooldown — 197
Damage type — Ice
Control & cancelling
Cancel by dashing From 1.5 s From 0.11 s ▲
Effect on enemies
Hit reaction — no reaction
Buffs & debuffs
Buff on you & nearby allies +3,000 max MP; +20% max MP — for 180 s —
Effect on enemies — −10% move speed — for 10 s
Buff on you — +10,000 max MP; +50% max MP; +15% ice damage — for 30 s
Projectiles
Damage projectile: fired per cast — 1
Damage projectile: movement — circles around
Damage projectile: lasts — 30 s
Damage projectile: size — 50
Damage projectile: on contact — passes through, hits again every 0.5 s
Damage projectile: hits on one target — up to 60
Damage projectile: damage per hit — 311
Damage projectile: damage type — Ice
Damage projectile: hit reaction — no reaction
Moment by moment

Classic+

The cast (2 s long)
0.5 s: on allies: +3,000 max MP, +20% max MP for 180 s
1.5 s: dash cancel opens

Legacy

The cast (2 s long)
0.1 s: fires a damage projectile
0.1 s: on you: +10,000 max MP, +50% max MP, +15% ice damage for 30 s
0.11 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
110—180 s—10—190 s2,447
216—180 s—16—180 s3,914
322—180 s—22—170 s5,382
428—180 s—28—160 s6,850
534—180 s—34—150 s8,318
640—180 s—40—140 s9,786
746—180 s—46—130 s11,254
852—180 s—52—120 s12,722
958—180 s—58—110 s14,190
1064—180 s—64—100 s15,520
1170—180 s—70—90 s17,737

화염저항

Classic+ description지속시간 동안 자신과 동료들의 화염 저항력을 올려 주는 주문을 건다.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 —
Skill levels 5 levels (3 with skill points, the rest from +skill-level items) —
Max level needs Character level 55 —
MP cost 528 MP —
Cooldown 180 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Your safety while casting
Cast timeuntil the skill finishes on its own 2 s —
Control & cancelling
Cancel into another skill Yes, at any moment —
Cancel by dashing From 1.5 s —
Buffs & debuffs
Buff on you & nearby allies −700 damage from fire hits — for 60 s —
Moment by moment

Classic+

The cast (2 s long)
0.5 s: on allies: −700 damage from fire hits for 60 s
1.5 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
11051180 s—
23590180 s—
355205180 s—
440349180 s—
545528180 s—

얼음저항

Classic+ description지속시간 동안 자신과 동료들의 얼음 저항력을 올려주는 주문을 건다.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 —
Skill levels 5 levels (3 with skill points, the rest from +skill-level items) —
Max level needs Character level 55 —
MP cost 528 MP —
Cooldown 180 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Your safety while casting
Cast timeuntil the skill finishes on its own 2 s —
Control & cancelling
Cancel into another skill Yes, at any moment —
Cancel by dashing From 1.5 s —
Buffs & debuffs
Buff on you & nearby allies −700 damage from ice hits — for 60 s —
Moment by moment

Classic+

The cast (2 s long)
0.5 s: on allies: −700 damage from ice hits for 60 s
1.5 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
11051180 s—
23590180 s—
355205180 s—
442349180 s—
547528180 s—

대지저항

Classic+ description지속시간 동안 자신과 동료들의 대지 저항력을 올려주는 주문을 건다.

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 —
Skill levels 5 levels (3 with skill points, the rest from +skill-level items) —
Max level needs Character level 55 —
MP cost 528 MP —
Cooldown 180 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Your safety while casting
Cast timeuntil the skill finishes on its own 2 s —
Control & cancelling
Cancel into another skill Yes, at any moment —
Cancel by dashing From 1.5 s —
Buffs & debuffs
Buff on you & nearby allies −700 damage from earth hits — for 60 s —
Moment by moment

Classic+

The cast (2 s long)
0.5 s: on allies: −700 damage from earth hits for 60 s
1.5 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
11051180 s—
23590180 s—
355205180 s—
444349180 s—
549528180 s—

서리결박

Legacy description강화된 서릿숨결을 뿜어 적을 공중으로 날리고, 그 자리에서 얼려버립니다.

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1, 1 rebirth
Skill levels — 5 levels
Max level needs — Character level 29, 1 rebirth
MP cost — 106 MP
Cooldown — 7 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 10,948
Hits per cast — 38 hits
Strongest single hit — 339
Damage per second of cooldowndamage per cast ÷ cooldown — 1,564
Damage type — Ice
Your safety while casting
Cast timeuntil the skill finishes on its own — 0.67 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 0.53 s
Effect on enemies
Hit reaction — flinch
Longest hit-stun — 0.3 s
Projectiles
Damage projectile: fired per cast — 1
Damage projectile: movement — flies straight
Damage projectile: lasts — 3 s
Damage projectile: speed — 25
Damage projectile: on contact — passes through, hits again every 0.1 s
Damage projectile: hits on one target — up to 8
Damage projectile: damage per hit — 169
Damage projectile: damage type — Ice
Damage projectile: hit reaction — flinch
Damage projectile: spawns — 30 more projectiles
Damage projectile 2: fired per cast — 30
Damage projectile 2: movement — flies straight
Damage projectile 2: lasts — 1 s
Damage projectile 2: size — 5
Damage projectile 2: speed — 150
Damage projectile 2: on contact — disappears on the first hit
Damage projectile 2: hits on one target — up to 1
Damage projectile 2: damage per hit — 339
Damage projectile 2: damage type — Ice
Damage projectile 2: hit reaction — flinch
Moment by moment

Legacy

The cast (0.67 s long)
0.1 s: fires a damage projectile
0.53 s: dash cancel opens

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
11 (R1)107 s378
28 (R1)337 s3,020
315 (R1)567 s5,663
422 (R1)797 s8,305
529 (R1)1067 s10,948

정신집중

In-game description특정한 확률로 마법시전 시 사용되는 마나소비를 하지 않도록 합니다.

Key differences

  • DiffersPassive effect — Classic+: 12% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
  • LegacyCan be learned at — Classic+: Character level 19; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 67; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 19 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 67 Character level 1 ▲
Buffs & debuffs
Passive effect 12% chance a cast costs no MP — always on 26% chance a cast costs no MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
119———1———
225———1———
331———1———
437———1———
543———1———
649———1———
755———1———
859———1———
963———1———
1067———1———
111———
121———
131———

마법치명타

Classic+ description적에게 마법치명타를 입히는 확률을 높인다.

Legacy description마법 공격의 치명타 확률을 증가시킨다

Key differences

  • DiffersPassive effect — Classic+: +12% magic crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 14; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 14 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 68 Character level 1 ▲
Buffs & debuffs
Passive effect +12% magic crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
114———1———
220———1———
326———1———
432———1———
538———1———
644———1———
750———1———
856———1———
962———1———
1068———1———
111———
121———
131———

마나증가

In-game description최대 마나가 증가한다.

Key differences

  • DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 9 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 72 Character level 1 ▲
Buffs & debuffs
Passive effect +820 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
19———1———
216———1———
323———1———
430———1———
537———1———
644———1———
751———1———
858———1———
965———1———
1072———1———
111———
121———
131———

마나회복

In-game description마나 회복 속도가 빨라진다.

Key differences

  • DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 8 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 71 Character level 1 ▲
Buffs & debuffs
Passive effect +10 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
18———1———
215———1———
322———1———
429———1———
536———1———
643———1———
750———1———
857———1———
964———1———
1071———1———
111———
121———
131———

체력증가

In-game description최대 체력량이 증가한다.

Key differences

  • DiffersPassive effect — Classic+: +500 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 34; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 54; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 34 Character level 1 ▲
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 54 Character level 1 ▲
Buffs & debuffs
Passive effect +500 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
134———1———
238———1———
342———1———
446———1———
550———1———
654———1———
71———
81———
91———
101———
111———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.