Every Yuki skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
33skills compared
17hit harder in Classic+
3hit harder in Legacy
9with different protection while casting
3 / 1only in Classic+ / only in Legacy
1identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionFreezes all enemies using the power of the frost queen.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (530,385 vs 195,112).
Classic+Invincible — Classic+: whole cast (9 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (9 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 530,385 ▲
≈ 195,112
Strongest single hit
22,332 ▲
8,215
Damage per second of cooldowndamage per cast ÷ cooldown
3,536 ▲
1,301
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (9 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
22,332 ▲
8,215
Moment by moment
Classic+
The cast (9 s long) 0 s: invincible until 9 s 0 s: immune to damage until 9 s 2 s: fires a other projectile 3 s: fires a damage projectile 7.5 s: on enemies: frozen solid (cannot act or move) for 3 s 8.91 s: on you: invincible for 2 s
Legacy
The cast (9 s long) 0 s: immune to damage until 9 s 2 s: fires a other projectile 3 s: fires a damage projectile 7.5 s: on enemies: frozen solid (cannot act or move) for 3 s 8.91 s: on you: invincible, walks through enemies for 5 s
In-game descriptionSummons two ice dragon that flies up into the heavens nearby. Enemies touched by the dragon are massively damaged.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 2.6× the damage per cast (10,311 vs 3,991).
LegacyCooldown: 30 s in Classic+, 20 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
30 s
20 s ▲
Damage
Damage per castone target, every hit landing
≈ 10,311 ▲
≈ 3,991
Strongest single hit
2,412 ▲
882
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionRaises the Ice Giant's Fist from the ground to hit enemies in a row. Target will be pushed back and will fall to the ground. It also damages enemies on the ground.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 2.9× the damage per cast (8,504 vs 2,956).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 8,504 ▲
≈ 2,956
Strongest single hit
2,984 ▲
1,037
Damage per second of cooldowndamage per cast ÷ cooldown
Classic+Longest hit-stun — Classic+: 0.3 s; Legacy: 0.1 s.
DiffersMelee hit reach (Legacy only): 100.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
20 s
15 s ▲
Damage
Damage per castone target, every hit landing
≈ 9,091 ▲
≈ 5,083
Hits per cast
31 hits
8 hits
Hits based on your weapon ATK
1 hit, totalling 2.33× ATK
—
Strongest single hit
319
726 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
455 ▲
339
Your safety while casting
Cast timeuntil the skill finishes on its own
0.67 s
2.33 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2.33 s) ▲
Effect on enemies
Hit reaction
flinch
launch
Longest hit-stun
0.3 s ▲
0.1 s
Melee hit reachrange of the attack itself
—
100
Buffs & debuffs
Effect on enemies
—
frozen solid (cannot act or move) — for 1.5 s
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
flies straight
—
Damage projectile: lasts
3 s
—
Damage projectile: speed
25
—
Damage projectile: on contact
passes through
—
Damage projectile: hits on one target
up to 1
—
Damage projectile: damage per hit
2.33× ATK
—
Damage projectile: damage type
Ice
—
Damage projectile: hit reaction
flinch
—
Damage projectile: spawns
30 more projectiles
—
Damage projectile 2: fired per cast
30
—
Damage projectile 2: movement
flies straight
—
Damage projectile 2: lasts
1 s
—
Damage projectile 2: size
5
—
Damage projectile 2: speed
100
—
Damage projectile 2: on contact
disappears on the first hit
—
Damage projectile 2: hits on one target
up to 1
—
Damage projectile 2: damage per hit
319
—
Damage projectile 2: damage type
Ice
—
Damage projectile 2: hit reaction
flinch
—
Moment by moment
Classic+
The cast (0.67 s long) 0.1 s: fires a damage projectile 0.53 s: dash cancel opens
Legacy
The cast (2.33 s long) 0 s: super armor until 2.33 s 0.53 s: dash cancel opens 7×, 1–1.9 s: hit for ≈ 635 (launch) 2 s: on enemies: frozen solid (cannot act or move) for 1.5 s 2.05 s: hit for ≈ 635 (launch)
In-game descriptionSummons a giant glacier from the World of Ice Spirits that falls to the ground and damages nearby enemies.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 3.1× the damage per cast (9,078 vs 2,956).
In-game descriptionRaises the Ice Giant's Fist from the ground to hit enemies in a row. Target will be pushed back and will fall to the ground. It also damages enemies on the ground.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 3× the damage per cast (7,490 vs 2,513).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,490 ▲
≈ 2,513
Strongest single hit
2,628 ▲
882
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons a giant glacier from the World of Ice Spirits that falls to the ground and damages nearby enemies.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 3.9× the damage per cast (7,636 vs 1,971).
Classic+Longest hit-stun — Classic+: 0.3 s; Legacy: 0.1 s.
DiffersMelee hit reach (Legacy only): 100.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
20 s
15 s ▲
Damage
Damage per castone target, every hit landing
≈ 4,446 ▲
≈ 3,630
Hits per cast
31 hits
8 hits
Hits based on your weapon ATK
1 hit, totalling 3.2× ATK
—
Strongest single hit
156
519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
222
242 ▲
Your safety while casting
Cast timeuntil the skill finishes on its own
0.67 s
2.33 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2.33 s) ▲
Effect on enemies
Hit reaction
flinch
launch
Longest hit-stun
0.3 s ▲
0.1 s
Melee hit reachrange of the attack itself
—
100
Buffs & debuffs
Effect on enemies
—
frozen solid (cannot act or move) — for 1.5 s
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
flies straight
—
Damage projectile: lasts
3 s
—
Damage projectile: speed
25
—
Damage projectile: on contact
passes through
—
Damage projectile: hits on one target
up to 1
—
Damage projectile: damage per hit
3.2× ATK
—
Damage projectile: damage type
Ice
—
Damage projectile: hit reaction
flinch
—
Damage projectile: spawns
30 more projectiles
—
Damage projectile 2: fired per cast
30
—
Damage projectile 2: movement
flies straight
—
Damage projectile 2: lasts
0.5 s
—
Damage projectile 2: size
5
—
Damage projectile 2: speed
100
—
Damage projectile 2: on contact
disappears on the first hit
—
Damage projectile 2: hits on one target
up to 1
—
Damage projectile 2: damage per hit
156
—
Damage projectile 2: damage type
Ice
—
Damage projectile 2: hit reaction
flinch
—
Moment by moment
Classic+
The cast (0.67 s long) 0.1 s: fires a damage projectile 0.53 s: dash cancel opens
Legacy
The cast (2.33 s long) 0 s: super armor until 2.33 s 0.53 s: dash cancel opens 7×, 1–1.9 s: hit for ≈ 454 (launch) 2 s: on enemies: frozen solid (cannot act or move) for 1.5 s 2.05 s: hit for ≈ 454 (launch)
In-game descriptionSummons an immovable, cold nucleus in front. It disappears after a period of time and the enemy is damaged and frozen.
Attribute effect:Magical[Ice]
Key differences
LegacyLegacy hits slightly harder: 985 vs 980 damage per cast.
In-game descriptionSummons an ice dragon that flies up into the heavens nearby. Enemies touched by the dragon are damaged.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 3.3× the damage per cast (8,396 vs 2,513).
LegacyCooldown: 30 s in Classic+, 20 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
30 s
20 s ▲
Damage
Damage per castone target, every hit landing
≈ 8,396 ▲
≈ 2,513
Strongest single hit
2,946 ▲
882
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionGathers a certain amount of chi and uses it to rapidly drop the temperature to an extremely cold degree. Enemies who suffer a heavy blow will be frozen.
Attribute effect:Magical[Ice]
Key differences
LegacyLegacy hits harder: about 1.5× the damage per cast (4,253 vs 2,890).
DiffersNumber of hits per cast: 1 hit in Classic+, 4 hits in Legacy.
LegacyCooldown: 50 s in Classic+, 20 s in Legacy.
LegacyDamage immunity — Classic+: 0 → 3.4 s — all damage; Legacy: whole cast (4.33 s) — all damage.
In-game descriptionDrops countless pieces of ice in front. You cannot move during the duration of the spell. When hit, opponents receive repeated damage.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 3.1× the damage per cast (19,494 vs 6,235).
In-game descriptionVanish in a flash of frost, leaving piercing icicles to punish those who follow. Chain up to three rapid dashes to scatter your trail in icy misdirection.
Key differences
LegacyOnly Legacy deals damage with it.
Classic+Cooldown: 7 s in Classic+, 10 s in Legacy.
LegacyMP cost: 151 MP in Classic+, 5% of max MP in Legacy.
DiffersExtra moves inside the skill — Classic+: none; Legacy: Press a dash; Press Attack A; Press Attack B; Press Down-attack.
What differs (max level)
Classic+
Legacy
Learning & cost
MP cost
151 MP
5% of max MP ▲
Cooldown
7 s ▲
10 s
Damage
Damage per cast
None
≈ 13,070 ▲
Hits per cast
—
120 hits
Strongest single hit
—
156
Damage per second of cooldowndamage per cast ÷ cooldown
—
1,307
Damage type
—
Ice
Your safety while casting
Damage immunityhits of the covered types do nothing to you
No
Whole cast (1 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
during 3 follow-up moves ▲
Walk through enemies
0 → 0.63 s
0 → 0.63 s; during 3 follow-up moves ▲
Control & cancelling
Cancel into another skill
Yes, at any moment (not in PvP)
Yes, at any moment ▲
Extra moves inside the skill
—
Press a dash
Press Attack A
Press Attack B
Press Down-attack
Effect on enemies
Hit reaction
—
launch
Longest hit-stun
—
0.2 s
Projectiles
Damage projectile: fired per cast
—
20
Damage projectile: movement
—
falls on the spot
Damage projectile: lasts
—
0.6 s
Damage projectile: size
—
15
Damage projectile: timed hits
—
6
Damage projectile: damage per hit
—
156
Damage projectile: damage type
—
Ice
Damage projectile: hit reaction
—
launch
Moment by moment
Classic+
The cast (1 s long) 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s
Legacy
The cast (1 s long) 0 s: immune to damage until 1 s 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s 0.05 s: fires a damage projectile 0.13 s: fires a damage projectile 0.21 s: fires a damage projectile 0.29 s: fires a damage projectile 0.37 s: fires a damage projectile 0.43 s: press a dash → follow-up 0.43 s: press attack a → follow-up 0.43 s: press attack b → follow-up 0.43 s: press down-attack → follow-up
Optional follow-up (1 s long) 0 s: super armor until 1 s 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s 0.05 s: fires a damage projectile 0.13 s: fires a damage projectile 0.21 s: fires a damage projectile 0.29 s: fires a damage projectile 0.37 s: fires a damage projectile 0.43 s: press a dash → follow-up 0.43 s: press attack a → follow-up 0.43 s: press attack b → follow-up 0.43 s: press down-attack → follow-up
Optional follow-up (1 s long) 0 s: super armor until 1 s 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s 0.05 s: fires a damage projectile 0.13 s: fires a damage projectile 0.21 s: fires a damage projectile 0.29 s: fires a damage projectile 0.37 s: fires a damage projectile 0.43 s: press a dash → follow-up 0.43 s: press attack a → follow-up 0.43 s: press attack b → follow-up 0.43 s: press down-attack → follow-up
Optional follow-up (1 s long) 0 s: super armor until 1 s 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s 0.05 s: fires a damage projectile 0.13 s: fires a damage projectile 0.21 s: fires a damage projectile 0.29 s: fires a damage projectile 0.37 s: fires a damage projectile 0.43 s: dash cancel opens
In-game descriptionThrows pieces of ice that are cold enough to paralyze the enemy's senses. However, the caster is unable to move as well.
Attribute effect:Magical[Ice]
Key differences
LegacyLegacy hits harder: about 1.1× the damage per cast (3,252 vs 2,832).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,832
≈ 3,252 ▲
Strongest single hit
271
311 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionFreezes those within range for a duration of time. The enemy's movement speed improves while taking damage from the cold.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 1.6× the damage per cast (6,512 vs 3,991).
DiffersNumber of hits per cast: 5 hits in Classic+, 15 hits in Legacy.
DiffersDamage projectile — size: Classic+ 30, Legacy 45; on contact: Classic+ passes through, hits again every 1 s, Legacy passes through, hits again every 0.33 s; hits on one target: Classic+ up to 5, Legacy up to 15; hit reaction: Classic+ flinch, Legacy launch.
Classic+ descriptionReduces mana consumption at a certain rate while using magic.
Legacy descriptionGrants the chance for a non-reduction in MP when casting a spell.
Key differences
DiffersPassive effect — Classic+: 12% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 19; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 67; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 19
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 14; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 14
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +500 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 34; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 54; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 34
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 54
Character level 1 ▲
Buffs & debuffs
Passive effect
+500 max HP — always on
+1,300 max HP; +65% max HP — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
34
—
—
—
1
—
—
—
2
38
—
—
—
1
—
—
—
3
42
—
—
—
1
—
—
—
4
46
—
—
—
1
—
—
—
5
50
—
—
—
1
—
—
—
6
54
—
—
—
1
—
—
—
7
1
—
—
—
8
1
—
—
—
9
1
—
—
—
10
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.