Arien: Classic+ or Legacy?

Every Arien skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

37skills compared
14hit harder in Classic+
9hit harder in Legacy
1with different protection while casting
0 / 3only in Classic+ / only in Legacy
2identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

閃電精靈的一擊

In-game description發射帶有閃電力量的弓箭在地面擴散開來. 屬性效果:魔法[閃電]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (13,205 vs 9,854).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 13,205 ▲ ≈ 9,854
Strongest single hit 13,900 ▲ 10,373
Damage per second of cooldowndamage per cast ÷ cooldown 110 ▲ 82
Projectiles
Damage projectile: damage per hit 13,900 ▲ 10,373
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,270120 s7,10475 (R1)1,270120 s6,224
280 (R1)1,400120 s7,81980 (R1)1,400120 s6,639
385 (R1)1,540120 s8,63685 (R1)1,540120 s7,053
490 (R1)1,700120 s9,54890 (R1)1,700120 s7,468
595 (R1)1,890120 s10,56595 (R1)1,890120 s7,883
698 (R1)2,100120 s11,77998 (R1)2,100120 s8,622
799 (R1)2,360120 s13,20599 (R1)2,360120 s9,854

終極.精靈王之箭

In-game description弓箭充滿風, 閃電, 火之精靈的力量,發射攻擊敵人.. 屬性效果:物理屬性 屬性效果:魔法[閃電,火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (142,255 vs 106,159).
  • Classic+Invincible — Classic+: whole cast (9 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (9 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
  • DiffersBuff on you (2) (Legacy only): +150% all damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 30 s; then +150% lightning damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then upgrades ; +150% fire damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then upgrades ; +150% wind damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then +150% lightning damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 142,255 ▲ ≈ 106,159
Strongest single hit 16,638 ▲ 12,416
Damage per second of cooldowndamage per cast ÷ cooldown 948 ▲ 708
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (9 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Buff on you (2) — +150% all damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 30 s; then +150% lightning damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then upgrades ; +150% fire damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then upgrades ; +150% wind damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then +150% lightning damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s
Projectiles
Damage projectile: damage per hit 16,638 ▲ 12,416
Damage projectile 2: damage per hit 16,638 ▲ 12,416
Damage projectile 3: damage per hit 16,638 ▲ 12,416
Moment by moment

Classic+

The cast (9 s long)
0 s: invincible until 9 s
0 s: immune to damage until 9 s
5.5 s: fires a damage projectile
5.6 s: fires a damage projectile
5.7 s: fires a damage projectile
6.5 s: fires a damage projectile
6.6 s: fires a damage projectile
6.7 s: fires a damage projectile
7.5 s: fires a damage projectile
7.6 s: fires a damage projectile
7.7 s: fires a damage projectile
8.91 s: on you: invincible for 2 s

Legacy

The cast (9 s long)
0 s: immune to damage until 9 s
5.5 s: fires a damage projectile
5.6 s: fires a damage projectile
5.7 s: fires a damage projectile
6.5 s: fires a damage projectile
6.6 s: fires a damage projectile
6.7 s: fires a damage projectile
7.5 s: fires a damage projectile
7.6 s: fires a damage projectile
7.7 s: fires a damage projectile
8.91 s: on you: invincible, walks through enemies for 5 s
8.91 s: on you: +150% all damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 30 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,020150 s101,62585 (R1)3,020150 s84,927
289 (R1)3,630150 s121,94089 (R1)3,630150 s92,889
393 (R1)4,230150 s142,25593 (R1)4,230150 s106,159

進階暴雷碎片

In-game description射擊出一顆巨大的電球,在命中目標後會產生六個不同方向的雷電箭,並造成附近敵人的損傷. 屬性效果:魔法[閃電]屬性

Key differences

  • LegacyLegacy hits harder: about 1.5× the damage per cast (5,430 vs 3,591).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,591 ≈ 5,430 ▲
Hits based on your weapon ATK 3 hits, totalling 0.03× ATK —
Strongest single hit 105 156 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 239 362 ▲
Projectiles
Damage projectile: damage per hit 0.01× ATK 41
Damage projectile 2: damage per hit 105 156 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)11115 s2,01850 (R1)11115 s2,935
256 (R1)12415 s2,18956 (R1)12415 s3,287
362 (R1)13815 s2,46262 (R1)13815 s3,640
468 (R1)15415 s2,73668 (R1)15415 s3,992
574 (R1)16915 s3,04474 (R1)16915 s4,344
680 (R1)18415 s3,31780 (R1)18415 s4,751
786 (R1)19915 s3,59186 (R1)19915 s5,430

進階召喚暴雷

In-game description射擊出帶有負電的電箭,來引起對敵人造成的落雷傷害. 屬性效果:魔法[閃電]屬性

Key differences

  • LegacyLegacy hits harder: about 1.9× the damage per cast (2,567 vs 1,364).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,364 ≈ 2,567 ▲
Strongest single hit 438 467 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 34 64 ▲
Projectiles
Damage projectile: damage per hit 438 467 ▲
Damage projectile 2: damage per hit 218 467 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1140 s691 (R1)1140 s29
28 (R1)2740 s1568 (R1)2740 s231
315 (R1)4240 s24415 (R1)4240 s434
422 (R1)5840 s33822 (R1)5840 s636
529 (R1)7740 s44929 (R1)7740 s839
636 (R1)9540 s55536 (R1)9540 s1,041
743 (R1)11540 s66343 (R1)11540 s1,244
850 (R1)13340 s77350 (R1)13340 s1,446
957 (R1)15140 s87457 (R1)15140 s1,649
1064 (R1)17240 s99464 (R1)17240 s1,851
1171 (R1)19340 s1,11871 (R1)19340 s2,054
1278 (R1)21540 s1,24978 (R1)21540 s2,246
1385 (R1)23640 s1,36485 (R1)23640 s2,567

進階兇神

In-game description召喚火之精靈來將地面上的敵人全部燒毀. 屬性效果:魔法[火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (17,700 vs 13,201).
  • Classic+Cancelling into another skill — Classic+: Yes, at any moment; Legacy: no.
  • LegacyDash cancel — Classic+: no; Legacy: from 1 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 17,700 ▲ ≈ 13,201
Strongest single hit 1,096 ▲ 817
Damage per second of cooldowndamage per cast ÷ cooldown 118 ▲ 88
Control & cancelling
Cancel into another skill Yes, at any moment ▲ No
Cancel by dashing No From 1 s ▲
Projectiles
Damage projectile: damage per hit 1,096 ▲ 817
Moment by moment

Classic+

The cast (4.5 s long)
1.15 s: fires a damage projectile
1.25 s: fires a damage projectile
1.35 s: fires a damage projectile
1.45 s: fires a damage projectile
1.55 s: fires a damage projectile
1.65 s: fires a damage projectile
1.75 s: fires a damage projectile
1.85 s: fires a damage projectile
1.95 s: fires a damage projectile
2.05 s: fires a damage projectile
2.15 s: fires a damage projectile
2.25 s: fires a damage projectile
2.35 s: fires a damage projectile
2.45 s: fires a damage projectile
2.55 s: fires a damage projectile
2.65 s: fires a damage projectile
2.75 s: fires a damage projectile

Legacy

The cast (4.5 s long)
1 s: dash cancel opens
1.15 s: fires a damage projectile
1.25 s: fires a damage projectile
1.35 s: fires a damage projectile
1.45 s: fires a damage projectile
1.55 s: fires a damage projectile
1.65 s: fires a damage projectile
1.75 s: fires a damage projectile
1.85 s: fires a damage projectile
1.95 s: fires a damage projectile
2.05 s: fires a damage projectile
2.15 s: fires a damage projectile
2.25 s: fires a damage projectile
2.35 s: fires a damage projectile
2.45 s: fires a damage projectile
2.55 s: fires a damage projectile
2.65 s: fires a damage projectile
2.75 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)28150 s8401 (R1)28150 s149
28 (R1)68150 s2,0038 (R1)68150 s1,190
315 (R1)105150 s3,14915 (R1)105150 s2,231
422 (R1)146150 s4,36122 (R1)146150 s3,272
529 (R1)194150 s5,79829 (R1)194150 s4,313
636 (R1)239150 s7,13836 (R1)239150 s5,355
743 (R1)287150 s8,56043 (R1)287150 s6,396
850 (R1)332150 s9,93250 (R1)332150 s7,437
957 (R1)377150 s11,25757 (R1)377150 s8,478
1064 (R1)430150 s12,88864 (R1)430150 s9,519
1171 (R1)483150 s14,42271 (R1)483150 s10,561
1278 (R1)539150 s16,11878 (R1)539150 s11,551
1385 (R1)591150 s17,70085 (R1)591150 s13,201

進階狂風

In-game description藉助風之精靈的力量以三個方向同時連續射出三枚弓箭. 屬性效果:物理屬性有暈眩效果..

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (7,490 vs 5,587).
  • DiffersDamage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,490 ▲ ≈ 5,587
Strongest single hit 438 ▲ 327
Damage per second of cooldowndamage per cast ÷ cooldown 499 ▲ 372
Damage type Physical Wind
Projectiles
Damage projectile: damage per hit 438 ▲ 327
Damage projectile: damage type Physical Wind
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1115 s3761 (R1)1115 s63
28 (R1)2715 s8388 (R1)2715 s504
315 (R1)4215 s1,33415 (R1)4215 s944
422 (R1)5815 s1,84722 (R1)5815 s1,385
529 (R1)7715 s2,44529 (R1)7715 s1,826
636 (R1)9515 s3,01036 (R1)9515 s2,266
743 (R1)11515 s3,64243 (R1)11515 s2,707
850 (R1)13315 s4,19050 (R1)13315 s3,148
957 (R1)15115 s4,77157 (R1)15115 s3,588
1064 (R1)17215 s5,43864 (R1)17215 s4,029
1171 (R1)19315 s6,10571 (R1)19315 s4,470
1278 (R1)21515 s6,80678 (R1)21515 s4,889
1385 (R1)23615 s7,49085 (R1)23615 s5,587

飛踢

In-game description連續對敵人進行2次迴旋踢並擊倒. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (1,041 vs 777).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,041 ▲ ≈ 777
Strongest single hit 548 ▲ 409
Damage per second of cooldowndamage per cast ÷ cooldown 149 ▲ 111
Damage type Physical Wind
Moment by moment

Classic+

The cast (0.83 s long)
0.17 s: moves you forward until 0.6 s
0.23 s: hit for ≈ 521 (launch)
0.33 s: hit for ≈ 521 (flinch)
0.53 s: dash cancel opens

Legacy

The cast (0.83 s long)
0.17 s: moves you forward until 0.6 s
0.23 s: hit for ≈ 388 (launch)
0.33 s: hit for ≈ 388 (flinch)
0.53 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1197 s48197 s9
28237 s1208237 s70
315357 s18615357 s131
422497 s25722497 s192
529657 s34029657 s254
636807 s42036807 s315
743967 s50543967 s376
8501117 s583501117 s437
9571267 s661571267 s499
10641437 s756641437 s560
11711617 s849711617 s621
12781807 s948781807 s679
13851977 s1,041851977 s777

風之箭

In-game description發射三枚裝著強風攻擊力的弓箭. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (1,622 vs 1,212).
  • DiffersDamage projectile — damage type: Classic+ Physical, Legacy Wind; spawns: Classic+ none, Legacy 2 more projectiles.
  • DiffersHealing projectile — fired per cast: Classic+ none, Legacy 6; movement: Classic+ none, Legacy homes in on its target; lasts: Classic+ none, Legacy 0.9 s; size: Classic+ none, Legacy 5; speed: Classic+ none, Legacy 120; on contact: Classic+ none, Legacy disappears on the first hit; hits on one target: Classic+ none, Legacy up to 1; heals per touch: Classic+ none, Legacy 150 HP.
  • DiffersMP restored per cast — Classic+: none; Legacy: 900 MP.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,622 ▲ ≈ 1,212
Strongest single hit 569 ▲ 425
Damage per second of cooldowndamage per cast ÷ cooldown 108 ▲ 81
Damage type Physical Wind
Healing
MP restored per cast — 900 MP
Projectiles
Damage projectile: damage per hit 569 ▲ 425
Damage projectile: damage type Physical Wind
Damage projectile: spawns — 2 more projectiles
Healing projectile: fired per cast — 6
Healing projectile: movement — homes in on its target
Healing projectile: lasts — 0.9 s
Healing projectile: size — 5
Healing projectile: speed — 120
Healing projectile: on contact — disappears on the first hit
Healing projectile: hits on one target — up to 1
Healing projectile: heals per touch — 150 HP
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
141515 s11741515 s52
2112815 s214112815 s144
3184115 s325184115 s236
4255615 s439255615 s328
5327115 s559327115 s419
6398715 s684398715 s511
74610215 s8044610215 s603
85311815 s9295311815 s694
96013315 s1,0556013315 s786
106715015 s1,1946715015 s878
117416915 s1,3377416915 s970
128118715 s1,4768118715 s1,061
138820515 s1,6228820515 s1,212

可怕的風

In-game description發射三枚穿透敵人的強大風力弓箭. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,109 vs 1,573).
  • DiffersDamage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,109 ▲ ≈ 1,573
Strongest single hit 370 ▲ 276
Damage per second of cooldowndamage per cast ÷ cooldown 141 ▲ 105
Damage type Physical Wind
Projectiles
Damage projectile: damage per hit 370 ▲ 276
Damage projectile: damage type Physical Wind
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
182315 s23482315 s136
2143315 s348143315 s238
3204515 s467204515 s340
4265815 s616265815 s442
5327115 s747327115 s544
6388515 s901388515 s646
7449815 s1,026449815 s748
85011115 s1,1635011115 s850
95612415 s1,3055612415 s952
106213815 s1,4486213815 s1,054
116815415 s1,6256815415 s1,156
127416915 s1,7907416915 s1,258
138018415 s1,9498018415 s1,376
148619915 s2,1098619915 s1,573

風的猛擊

In-game description利用風壓射擊敵人並造成短暫的昏厥. 屬性效果:物理屬性

Key differences

  • LegacyLegacy hits harder: about 1.3× the damage per cast (1,478 vs 1,096).
  • DiffersNumber of hits per cast: 1 hit in Classic+, 2 hits in Legacy.
  • LegacyCooldown: 25 s in Classic+, 10 s in Legacy.
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
  • LegacyWalk through enemies — Classic+: no; Legacy: during 1 follow-up move.
  • Classic+Cancelling into another skill — Classic+: Yes, at any moment; Legacy: no.
  • DiffersDamage projectile — damage type: Classic+ Physical, Legacy Wind.
  • DiffersExtra moves inside the skill — Classic+: none; Legacy: Continues automatically when it hits.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 10 s ▲
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 1,096 ≈ 1,478 ▲
Hits per cast 1 hit 2 hits
Strongest single hit 1,154 1,556 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 44 148 ▲
Damage type Physical Wind
Your safety while casting
Walk through enemies No during 1 follow-up move ▲
Control & cancelling
Cancel into another skill Yes, at any moment ▲ No
Extra moves inside the skill — Continues automatically when it hits
Projectiles
Damage projectile: damage per hit 1,154 1,556 ▲
Damage projectile: damage type Physical Wind
Moment by moment

Classic+

The cast (1.17 s long)
0.5 s: fires a damage projectile
0.53 s: dash cancel opens

Legacy

The cast (1.17 s long)
0 s: hit for 0.7× ATK
0.5 s: fires a damage projectile
0.53 s: dash cancel opens

Optional follow-up (0.5 s long)
0 s: walk through enemies until 0.5 s
0 s: moves you back until 0.5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1122925 s154122932 s189
2194325 s224194330 s300
3265825 s303265828 s410
4337425 s389337426 s520
5408925 s467408924 s631
64710425 s5474710422 s741
75412025 s6305412020 s851
86113525 s7136113518 s962
96815425 s8116815416 s1,072
107517125 s9057517114 s1,183
118218925 s9988218912 s1,293
128920825 s1,0968920810 s1,478

狂風

In-game description藉助風之精靈的力量以三個方向同時連續射出三枚弓箭. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,993 vs 2,235).
  • DiffersDamage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,993 ▲ ≈ 2,235
Strongest single hit 350 ▲ 261
Damage per second of cooldowndamage per cast ÷ cooldown 200 ▲ 149
Damage type Physical Wind
Projectiles
Damage projectile: damage per hit 350 ▲ 261
Damage projectile: damage type Physical Wind
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1163715 s581163715 s409
2224915 s770224915 s562
3286315 s992286315 s715
4347615 s1,197347615 s868
5408915 s1,402408915 s1,022
64610215 s1,6074610215 s1,175
75211515 s1,8215211515 s1,328
85812915 s2,0355812915 s1,481
96414315 s2,2746414315 s1,635
107015915 s2,5057015915 s1,788
117617415 s2,7537617415 s1,956
128218915 s2,9938218915 s2,235

颶風

In-game description附有強大的風之精靈的力量弓箭,一次三枚發射三次. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (3,164 vs 2,359).
  • DiffersDamage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,164 ▲ ≈ 2,359
Strongest single hit 370 ▲ 276
Damage per second of cooldowndamage per cast ÷ cooldown 127 ▲ 94
Damage type Physical Wind
Projectiles
Damage projectile: damage per hit 370 ▲ 276
Damage projectile: damage type Physical Wind
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1204525 s701204525 s510
2265825 s923265825 s663
3327125 s1,120327125 s816
4388525 s1,351388525 s969
5449825 s1,539449825 s1,122
65011125 s1,7445011125 s1,275
75612425 s1,9585612425 s1,428
86213825 s2,1726213825 s1,581
96815425 s2,4376815425 s1,734
107416925 s2,6857416925 s1,887
118018425 s2,9248018425 s2,064
128619925 s3,1648619925 s2,359

颱風

In-game description利用颱風威力所夾帶的石頭,來吹開所有擋在面前的敵人. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (5,541 vs 4,138).
  • DiffersDamage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,541 ▲ ≈ 4,138
Strongest single hit 307 ▲ 229
Damage per second of cooldowndamage per cast ÷ cooldown 185 ▲ 138
Damage type Physical Wind
Projectiles
Damage projectile: damage per hit 307 ▲ 229
Damage projectile: damage type Physical Wind
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14510030 s2,9964510030 s2,128
25011130 s3,3395011130 s2,364
35512230 s3,6645512230 s2,601
46013330 s3,9896013330 s2,837
56514630 s4,4046514630 s3,074
67015930 s4,6727015930 s3,310
77517130 s5,1987517130 s3,621
88018430 s5,5418018430 s4,138

閃電弓箭

In-game description同時對三個不同的方向發射帶有電流的弓箭. 屬性效果:魔法[閃電]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (11,337 vs 8,495).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
  • DiffersCooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown never below — 1.5 s
Damage
Damage per castone target, every hit landing ≈ 11,337 ▲ ≈ 8,495
Hits based on your weapon ATK 18 hits, totalling 21.89× ATK —
Strongest single hit 663 ▲ 496
Damage per second of cooldowndamage per cast ÷ cooldown 515 ▲ 386
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit 663 ▲ 496
Damage projectile 2: damage per hit 1.22× ATK 1
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1204522 s2,565204522 s1,837
2265822 s3,283265822 s2,388
3327122 s4,036327122 s2,939
4388522 s4,822388522 s3,490
5449822 s5,558449822 s4,041
65011122 s6,2935011122 s4,592
75612422 s7,0285612422 s5,143
86213822 s7,8326213822 s5,694
96815422 s8,7726815422 s6,245
107416922 s9,6627416922 s6,796
118018422 s10,5178018422 s7,433
128619922 s11,3378619922 s8,495

閃電精靈

In-game description快速的射擊出六顆帶有追敵效果的電球. 屬性效果:魔法[閃電]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (1,003 vs 745).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,003 ▲ ≈ 745
Strongest single hit 176 ▲ 131
Damage per second of cooldowndamage per cast ÷ cooldown 67 ▲ 50
Projectiles
Damage projectile: damage per hit 176 ▲ 131
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1102615 s131102615 s85
2163715 s188163715 s136
3224915 s262224915 s187
4286315 s336286315 s238
5347615 s405347615 s289
6408915 s467408915 s341
74610215 s5364610215 s392
85211515 s6045211515 s443
95812915 s6785812915 s494
106414315 s7646414315 s545
117015915 s8497015915 s596
127617415 s9187617415 s652
138218915 s1,0038218915 s745

暴風的周圍

In-game description直線的召喚兩個互相感應的閃電精靈. 對包含在範圍中的敵人持續發射閃電弓箭. 屬性效果:魔法[閃電]屬性

Key differences

  • LegacyLegacy hits harder: about 1.5× the damage per cast (3,866 vs 2,537).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,537 ≈ 3,866 ▲
Hits based on your weapon ATK 2 hits, totalling 0.002× ATK —
Strongest single hit 267 399 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 127 193 ▲
Projectiles
Damage projectile: damage per hit 0.001× ATK 41
Damage projectile 2: damage per hit 267 399 ▲
Damage projectile 3: damage per hit 0.001× ATK 41
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1286320 s827286320 s1,186
2337420 s960337420 s1,398
3388520 s1,112388520 s1,610
4439620 s1,273439620 s1,822
54810720 s1,4254810720 s2,034
65311820 s1,5395311820 s2,246
75812920 s1,7015812920 s2,458
86314120 s1,8626314120 s2,669
96815420 s2,0336815420 s2,881
107316720 s2,1957316720 s3,093
117818020 s2,3757818020 s3,383
128319220 s2,5378319220 s3,866

召喚暴雷

In-game description射擊出帶有負電的電箭,來引起對敵人造成連續三次的落雷傷害. 屬性效果:魔法[閃電]屬性

Key differences

  • LegacyLegacy hits harder: about 2.3× the damage per cast (1,867 vs 798).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 798 ≈ 1,867 ▲
Strongest single hit 365 519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 20 47 ▲
Projectiles
Damage projectile: damage per hit 365 519 ▲
Damage projectile 2: damage per hit 184 519 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1306740 s273306740 s597
2357840 s312357840 s697
3408940 s357408940 s797
44510040 s4044510040 s896
55011140 s4415011140 s996
65512240 s4895512240 s1,095
76013340 s5376013340 s1,195
86514640 s5876514640 s1,295
97015940 s6397015940 s1,394
107517140 s6927517140 s1,494
118018440 s7448018440 s1,634
128519740 s7988519740 s1,867

暴雷碎片

In-game description射擊出一顆巨大的電球,在命中目標後會產生六個不同方向的雷電箭,並造成附近敵人的損傷. 屬性效果:魔法[閃電]屬性

Key differences

  • LegacyLegacy hits harder: about 1.5× the damage per cast (2,271 vs 1,499).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,499 ≈ 2,271 ▲
Hits based on your weapon ATK 1 hit, totalling 0.01× ATK —
Strongest single hit 263 392 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 100 151 ▲
Projectiles
Damage projectile: damage per hit 0.01× ATK 41
Damage projectile 2: damage per hit 263 392 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1347615 s604347615 s835
2388515 s667388515 s933
3429315 s730429315 s1,031
44610215 s8094610215 s1,129
55011115 s8725011115 s1,228
65412015 s9465412015 s1,326
75812915 s1,0205812915 s1,424
86213815 s1,0896213815 s1,522
96614815 s1,1696614815 s1,621
107015915 s1,2607015915 s1,719
117416915 s1,3457416915 s1,817
127818015 s1,4257818015 s1,987
138218915 s1,4998218915 s2,271

暴風雪

In-game description往敵人發射巨大的閃電球. 可以維持一定的時間, 不會死亡且持續性的破壞. 屬性效果:魔法[閃電]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (832 vs 621).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 832 ▲ ≈ 621
Strongest single hit 146 ▲ 109
Damage per second of cooldowndamage per cast ÷ cooldown 33 ▲ 25
Projectiles
Damage projectile: damage per hit 146 ▲ 109
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1408925 s410408925 s276
2449825 s445449825 s304
34810725 s4854810725 s331
45211525 s5135211525 s359
55612425 s5595612425 s386
66013325 s6046013325 s414
76414325 s6506414325 s441
86815425 s7076815425 s469
97216325 s7417216325 s497
107617425 s7757617425 s543
118018425 s8328018425 s621

火焰轟炸

In-game description用快速飛來的火之精靈打擊敵人. 屬性效果:魔法[火焰]屬性

Key differences

  • LegacyLegacy hits harder: about 2.5× the damage per cast (6,612 vs 2,675).
  • LegacyDash cancel — Classic+: no; Legacy: from 1 s.
  • DiffersCooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown never below — 1.5 s
Damage
Damage per castone target, every hit landing ≈ 2,675 ≈ 6,612 ▲
Strongest single hit 256 633 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 89 220 ▲
Control & cancelling
Cancel by dashing No From 1 s ▲
Projectiles
Damage projectile: damage per hit 256 633 ▲
Moment by moment

Classic+

The cast (2.33 s long)
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
1 s: fires a damage projectile
1.1 s: fires a damage projectile
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile

Legacy

The cast (2.33 s long)
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
1 s: dash cancel opens
1 s: fires a damage projectile
1.1 s: fires a damage projectile
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.5 s: fires a damage projectile
1.6 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13010030 s9723010030 s2,267
23511630 s1,1293511630 s2,645
34013330 s1,2964013330 s3,023
44514930 s1,4534514930 s3,401
55016630 s1,6095016630 s3,778
65518230 s1,7665518230 s4,156
76019930 s1,9336019930 s4,534
86521930 s2,1216521930 s4,912
97023830 s2,3097023830 s5,290
107525730 s2,4877525730 s5,786
118027630 s2,6758027630 s6,612

火球爆炸

In-game description以強烈的火球攻擊敵人. 屬性效果:魔法[火焰]屬性

Key differences

  • LegacyLegacy hits harder: about 2.5× the damage per cast (4,829 vs 1,946).
  • LegacyDash cancel — Classic+: no; Legacy: from 1 s.
  • DiffersCooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown never below — 1.5 s
Damage
Damage per castone target, every hit landing ≈ 1,946 ≈ 4,829 ▲
Strongest single hit 1,024 2,541 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 65 161 ▲
Control & cancelling
Cancel by dashing No From 1 s ▲
Projectiles
Damage projectile: damage per hit 1,024 2,541 ▲
Moment by moment

Classic+

The cast (2.36 s long)
1.61 s: fires a damage projectile

Legacy

The cast (2.36 s long)
1 s: dash cancel opens
1.61 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15011130 s1,1695011130 s2,610
25311830 s1,2435311830 s2,767
35612430 s1,3055612430 s2,923
45913130 s1,3765913130 s3,080
56213830 s1,4546213830 s3,236
66514630 s1,5396514630 s3,393
76815430 s1,6236815430 s3,550
87116130 s1,6977116130 s3,706
97416930 s1,7867416930 s3,863
107717630 s1,8607717630 s4,225
118018430 s1,9468018430 s4,829

火焰燃燒

In-game description用5個火球攻擊前方的敵人. 屬性效果:魔法[火焰]屬性

Key differences

  • LegacyLegacy hits harder: about 2.5× the damage per cast (4,829 vs 1,948).
  • LegacyDash cancel — Classic+: no; Legacy: from 1 s.
  • DiffersCooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown never below — 1.5 s
Damage
Damage per castone target, every hit landing ≈ 1,948 ≈ 4,829 ▲
Strongest single hit 410 1,017 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 65 161 ▲
Control & cancelling
Cancel by dashing No From 1 s ▲
Projectiles
Damage projectile: damage per hit 410 1,017 ▲
Moment by moment

Classic+

The cast (2.37 s long)
1.61 s: fires a damage projectile
1.61 s: fires a damage projectile
1.61 s: fires a damage projectile
2.23 s: fires a damage projectile
2.23 s: fires a damage projectile

Legacy

The cast (2.37 s long)
1 s: dash cancel opens
1.61 s: fires a damage projectile
1.61 s: fires a damage projectile
1.61 s: fires a damage projectile
2.23 s: fires a damage projectile
2.23 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15414330 s1,2645414330 s2,897
25614830 s1,3115614830 s3,004
35815430 s1,3685815430 s3,112
46015930 s1,4066015930 s3,219
56216530 s1,4496216530 s3,326
66417230 s1,5116417230 s3,434
76818530 s1,6256818530 s3,648
87219630 s1,7247219630 s3,863
97620830 s1,8347620830 s4,225
108022130 s1,9488022130 s4,829

兇神

In-game description飛來的火之精靈將地面上的敵人全部燒毀. 屬性效果:魔法[火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 4× the damage per cast (3,503 vs 871).
  • DiffersNumber of hits per cast: 3 hits in Classic+, 1 hit in Legacy.
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
  • LegacyDash cancel — Classic+: no; Legacy: from 1 s.
  • DiffersDamage projectile — timed hits: Classic+ 3, Legacy 1.
  • DiffersHit reaction — Classic+: flinch, launch; Legacy: flinch.
  • DiffersCooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown never below — 1.5 s
Damage
Damage per castone target, every hit landing ≈ 3,503 ▲ ≈ 871
Hits per cast 3 hits 1 hit
Strongest single hit 1,229 ▲ 917
Damage per second of cooldowndamage per cast ÷ cooldown 23 ▲ 6
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Cancel by dashing No From 1 s ▲
Effect on enemies
Hit reaction flinch, launch flinch
Projectiles
Damage projectile: timed hits 3 ▲ 1
Damage projectile: damage per hit 1,229 ▲ 917
Moment by moment

Classic+

The cast (1.83 s long)
0.17 s: fires a damage projectile

Legacy

The cast (1.83 s long)
0.17 s: fires a damage projectile
1 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
160266150 s2,53160266150 s581
262275150 s2,61662275150 s600
364287150 s2,72564287150 s619
468308150 s2,92468308150 s658
572326150 s3,09872326150 s697
676347150 s3,30676347150 s762
780368150 s3,50380368150 s871

精靈的憤怒

In-game description持續時間物理攻擊上升50%.

Key differences

  • DiffersHP cost — Classic+: 412 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 412 HP —
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
134—120 s—34—280 s—
238—120 s—38—260 s—
342—120 s—42—240 s—
446—120 s—46—220 s—
550—120 s—50—200 s—
654—120 s—54—180 s—
758—120 s—58—160 s—
862—120 s—62—140 s—
966—120 s—66—120 s—

光的折射

In-game description可以藏身在躲起來的敵人背後.提升物理, 火焰, 閃電屬性技能攻擊力.

Key differences

  • DiffersBuff on you — Classic+: invisible to monsters; +30% fire/lightning/physical damage — for 30 s; Legacy: invisible to monsters; +30% fire/lightning/wind damage — for 30 s.
What differs (max level)Classic+Legacy
Buffs & debuffs
Buff on you invisible to monsters; +30% fire/lightning/physical damage — for 30 s invisible to monsters; +30% fire/lightning/wind damage — for 30 s
Moment by moment

Classic+

The cast (1.67 s long)
0.6 s: on you: invisible to monsters, +30% fire/lightning/physical damage for 30 s
1 s: move cancel opens

Legacy

The cast (1.67 s long)
0.6 s: on you: invisible to monsters, +30% fire/lightning/wind damage for 30 s
1 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14013360 s—40133160 s—
24514960 s—45149140 s—
35016660 s—50166120 s—
45518260 s—55182100 s—
55519860 s—5519880 s—
65521460 s—5521460 s—

風神娘

Legacy description赋予你的技巧,風力的力量。

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1
Skill levels — 1 level
Max level needs — Character level 1
MP cost — 133 MP
Cooldown — 10 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Partial (the generic DEX curve)
Cooldown never below — 10 s
Your safety while casting
Cast timeuntil the skill finishes on its own — 1.67 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) — Whole cast (1.67 s)
Control & cancelling
Cancel by moving — From 1 s
Moment by moment

Legacy

The cast (1.67 s long)
0 s: super armor until 1.67 s
0.06 s: on you: upgrades , +150% wind damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 36000 s
1 s: move cancel opens

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
1113310 s—

電神(, Tian Shén)

Legacy description加以電風能量,灌充-your-技能。

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1
Skill levels — 1 level
Max level needs — Character level 1
MP cost — 133 MP
Cooldown — 10 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Partial (the generic DEX curve)
Cooldown never below — 10 s
Your safety while casting
Cast timeuntil the skill finishes on its own — 1.67 s
Damage immunityhits of the covered types do nothing to you — Whole cast (1.67 s) — all damage
Control & cancelling
Cancel by moving — From 1 s
Moment by moment

Legacy

The cast (1.67 s long)
0 s: immune to damage until 1.67 s
0.06 s: on you: +150% lightning damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 36000 s
1 s: move cancel opens

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
1113310 s—

火焰女神

Legacy description灌輸火焰之能量,充实你的技巧。

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1
Skill levels — 1 level
Max level needs — Character level 1
MP cost — 133 MP
Cooldown — 10 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Partial (the generic DEX curve)
Cooldown never below — 10 s
Your safety while casting
Cast timeuntil the skill finishes on its own — 1.67 s
Damage immunityhits of the covered types do nothing to you — Whole cast (1.67 s) — all damage
Control & cancelling
Cancel by moving — From 1 s
Moment by moment

Legacy

The cast (1.67 s long)
0 s: immune to damage until 1.67 s
0.06 s: on you: upgrades , +150% fire damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 36000 s
1 s: move cancel opens

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
1113310 s—

魔力恢復

Classic+ description快速恢復魔力

Legacy description提升魔力的恢復速度。

Key differences

  • DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 19; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 67; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 19 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 67 Character level 1 ▲
Buffs & debuffs
Passive effect +10 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
119———1———
225———1———
331———1———
437———1———
543———1———
649———1———
755———1———
859———1———
963———1———
1067———1———
111———
121———
131———

魔力增加

Classic+ description增加最大魔力

Legacy description增加魔力的最大值。

Key differences

  • DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 14; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 14 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 68 Character level 1 ▲
Buffs & debuffs
Passive effect +820 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
114———1———
220———1———
326———1———
432———1———
538———1———
644———1———
750———1———
856———1———
962———1———
1068———1———
111———
121———
131———

精靈的專注

Classic+ description特定機率下施展魔法時,使魔法的消耗量減少

Legacy description特定機率下施展魔法時,使用的魔法不會減少.

Key differences

  • DiffersPassive effect — Classic+: 12% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
  • LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 9 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 72 Character level 1 ▲
Buffs & debuffs
Passive effect 12% chance a cast costs no MP — always on 26% chance a cast costs no MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
19———1———
216———1———
323———1———
430———1———
537———1———
644———1———
751———1———
858———1———
965———1———
1072———1———
111———
121———
131———

精靈的細膩

Classic+ description提升攻擊魔法發生爆擊的機率。

Legacy description魔法攻擊的爆擊率增加

Key differences

  • DiffersPassive effect — Classic+: +12% magic crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 8 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 71 Character level 1 ▲
Buffs & debuffs
Passive effect +12% magic crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
18———1———
215———1———
322———1———
429———1———
536———1———
643———1———
750———1———
857———1———
964———1———
1071———1———
111———
121———
131———

體力增加

Classic+ description增加最大體力

Legacy description增加體力的最大值。

Key differences

  • DiffersPassive effect — Classic+: +500 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 34; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 54; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 34 Character level 1 ▲
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 54 Character level 1 ▲
Buffs & debuffs
Passive effect +500 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
134———1———
238———1———
342———1———
446———1———
550———1———
654———1———
71———
81———
91———
101———
111———
121———
131———

箭術淬鍊

In-game description增加物理屬性攻擊力.

Key differences

  • DiffersPassive effect — Classic+: +30% physical damage — always on; Legacy: +50% wind damage — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +30% physical damage — always on +50% wind damage — always on

精靈淬鍊

In-game description增加閃電,火焰屬性攻擊力.

Key differences

  • DiffersPassive effect — Classic+: +30% fire/lightning damage — always on; Legacy: +50% fire/lightning damage — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +30% fire/lightning damage — always on +50% fire/lightning damage — always on

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.