Bible › Classic+ or Legacy? › Dainn
Dainn: Classic+ or Legacy?
Every Dainn skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
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Eir Sieg Dainn Tia Lime Dacy Krieg Yuki Arien Ryan Kali Asuka Ralph Dark Eir Arta Gaon Iris
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
37 skills compared
17 hit harder in Classic+
7 hit harder in Legacy
8 with different protection while casting
0 identical in both
How to read this page
Every skill is compared at its highest level ; the level table under a card has the rest.
Damage numbers are base damage , before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible : attacks pass through you. Damage immunity : hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
地殼變動Classic+ 1.5× damage
終極赤色審判Classic+ 1.4× damage
進階墜星毀滅術Classic+ 1.7× damage
進階大地之怒Classic+ 1.3× damage
進階焰殺火龍波Classic+ 1.2× damage
進階火雨術Classic+ 1.4× damage
冰劍術Classic+ 1.3× damage
冰龍旋氣Legacy 1.2× damage
冰錐術Classic+ 2.2× damage
冰雨術Legacy 1.1× damage
寒冰屏障3 differences
酷寒之氣Classic+ 1.4× damage
烈焰彈Legacy 1.9× damage
地獄之火Classic+ 1.4× damage
火球術Legacy 3.6× damage
火雨術Classic+ 1.7× damage
火龍之心Legacy 1.8× damage
焰殺火龍波Classic+ 1.5× damage
雙龍滅殺咒Legacy 1.4× damage
無影手Classic+ 1.4× damage
大地之怒Classic+ 1.5× damage
深淵石柱Legacy 1.5× damage
巨石術Classic+ 2× damage
墜星毀滅術Classic+ 2.7× damage
大地之拳Classic+ 2.3× damage
魔力延長2 differences
火抗提升5 differences
冰抗提升5 differences
地抗提升5 differences
精神集中4 differences
魔爆增強4 differences
魔力增加4 differences
魔力恢復4 differences
體力增加4 differences
寒冰淬鍊1 difference
火炎淬鍊1 difference
大地力淬鍊1 difference
In-game description 使用強烈的地震波攻擊敵人.
屬性效果:魔法[大地]屬性
Key differences
Classic+ Classic+ hits harder: about 1.5× the damage per cast (20,928 vs 14,239).
Classic+ Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 20,928 ▲
≈ 14,239
Strongest single hit
4,406 ▲
2,998
Damage per second of cooldowndamage per cast ÷ cooldown
174 ▲
119
Projectiles
Damage projectile: damage per hit
4,406 ▲
2,998
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 75 (R1) 1,310 120 s 11,300 75 (R1) 1,310 120 s 8,993 2 80 (R1) 1,430 120 s 12,393 80 (R1) 1,430 120 s 9,593 3 85 (R1) 1,580 120 s 13,690 85 (R1) 1,580 120 s 10,192 4 90 (R1) 1,750 120 s 15,134 90 (R1) 1,750 120 s 10,792 5 95 (R1) 1,930 120 s 16,734 95 (R1) 1,930 120 s 11,391 6 98 (R1) 2,160 120 s 18,691 98 (R1) 2,160 120 s 12,459 7 98 (R1) 2,420 120 s 20,929 98 (R1) 2,420 120 s 14,239
In-game description 在深淵處招喚火焰龍,攻擊敵人.
屬性效果:魔法[火焰]屬性
Key differences
Classic+ Classic+ hits harder: about 1.4× the damage per cast (257,450 vs 183,878).
Classic+ Invincible — Classic+: whole cast (7 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7 s).)
Differs Buff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 257,450 ▲
≈ 183,878
Strongest single hit
13,550 ▲
9,678
Damage per second of cooldowndamage per cast ÷ cooldown
1,716 ▲
1,226
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (7 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
13,550 ▲
9,678
Moment by moment
Classic+
The cast (7 s long) 0 s: invincible until 7 s 0 s: immune to damage until 7 s 1.3 s: fires a damage projectile 1.73 s: fires a other projectile 1.73 s: fires a other projectile 2.53 s: fires a other projectile 2.53 s: fires a other projectile 2.87 s: fires a other projectile 3.17 s: fires a other projectile 6.91 s: on you: invincible for 2 s
Legacy
The cast (7 s long) 0 s: immune to damage until 7 s 1.3 s: fires a damage projectile 1.73 s: fires a other projectile 1.73 s: fires a other projectile 2.53 s: fires a other projectile 2.53 s: fires a other projectile 2.87 s: fires a other projectile 3.17 s: fires a other projectile 6.91 s: on you: invincible, walks through enemies for 5 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 85 (R1) 3,100 150 s 184,053 85 (R1) 3,100 150 s 147,103 2 89 (R1) 3,720 150 s 220,742 89 (R1) 3,720 150 s 160,894 3 93 (R1) 4,340 150 s 257,450 93 (R1) 4,340 150 s 183,878
In-game description 從空中召喚巨大的3個隕石落下攻擊,使掉落地面周圍的敵人受到強烈傷害.
屬性效果:魔法[大地]屬性
Key differences
Classic+ Classic+ hits harder: about 1.7× the damage per cast (10,930 vs 6,504).
Legacy Super armor (immune to immobilization) — Classic+: 0 → 1.4 s; Legacy: whole cast (1.67 s).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 10,930 ▲
≈ 6,504
Strongest single hit
767 ▲
456
Damage per second of cooldowndamage per cast ÷ cooldown
219 ▲
130
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.4 s
Whole cast (1.67 s) ▲
Projectiles
Damage projectile: damage per hit
767 ▲
456
Moment by moment
Classic+
The cast (1.67 s long) 0 s: super armor until 1.4 s 1 s: fires a damage projectile 1.37 s: fires a damage projectile 1.67 s: fires a damage projectile
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 1 s: fires a damage projectile 1.37 s: fires a damage projectile 1.67 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 50 (R1) 482 50 s 5,985 50 (R1) 482 50 s 3,516 2 56 (R1) 541 50 s 6,698 56 (R1) 541 50 s 3,937 3 62 (R1) 606 50 s 7,538 62 (R1) 606 50 s 4,359 4 68 (R1) 674 50 s 8,365 68 (R1) 674 50 s 4,781 5 74 (R1) 743 50 s 9,206 74 (R1) 743 50 s 5,203 6 80 (R1) 811 50 s 10,075 80 (R1) 811 50 s 5,691 7 86 (R1) 880 50 s 10,930 86 (R1) 880 50 s 6,504
In-game description 在前方引起強烈地震.
屬性效果:魔法[大地]屬性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (11,666 vs 8,780).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 11,666 ▲
≈ 8,780
Strongest single hit
1,228 ▲
924
Damage per second of cooldowndamage per cast ÷ cooldown
333 ▲
251
Projectiles
Damage projectile: damage per hit
1,228 ▲
924
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 (R1) 13 35 s 323 1 (R1) 13 35 s 99 2 8 (R1) 43 35 s 1,083 8 (R1) 43 35 s 791 3 15 (R1) 74 35 s 1,881 15 (R1) 74 35 s 1,484 4 22 (R1) 106 35 s 2,698 22 (R1) 106 35 s 2,176 5 29 (R1) 144 35 s 3,648 29 (R1) 144 35 s 2,869 6 36 (R1) 180 35 s 4,570 36 (R1) 180 35 s 3,561 7 43 (R1) 217 35 s 5,501 43 (R1) 217 35 s 4,254 8 50 (R1) 253 35 s 6,432 50 (R1) 253 35 s 4,947 9 57 (R1) 291 35 s 7,382 57 (R1) 291 35 s 5,639 10 64 (R1) 331 35 s 8,389 64 (R1) 331 35 s 6,332 11 71 (R1) 375 35 s 9,510 71 (R1) 375 35 s 7,024 12 78 (R1) 417 35 s 10,564 78 (R1) 417 35 s 7,683 13 85 (R1) 461 35 s 11,666 85 (R1) 461 35 s 8,780
In-game description 在前方畫出軌跡並召喚火龍. 龍的飛行軌跡的所有對象都會受到很大的傷害. 30秒內會受到週期性的弱小傷害.
屬性效果:魔法[火焰]屬性
增加效果:無視僵直
Key differences
Classic+ Classic+ hits harder: about 1.2× the damage per cast (6,593 vs 5,384).
Differs Number of hits per cast: 5 hits in Classic+, 8 hits in Legacy.
Legacy Super armor (immune to immobilization) — Classic+: 0.5 → 2.17 s; Legacy: whole cast (2.17 s).
Differs Damage projectile — lasts: Classic+ 1.5 s, Legacy 2 s; timed hits: Classic+ 5, Legacy 8.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 6,593 ▲
≈ 5,384
Hits per cast
5 hits
8 hits
Strongest single hit
1,388 ▲
708
Damage per second of cooldowndamage per cast ÷ cooldown
165 ▲
135
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.5 → 2.17 s
Whole cast (2.17 s) ▲
Projectiles
Damage projectile: lasts
1.5 s
2 s
Damage projectile: timed hits
5
8 ▲
Damage projectile: damage per hit
1,388 ▲
708
Moment by moment
Classic+
The cast (2.17 s long) 0.5 s: super armor until 2.17 s 1.07 s: fires a other projectile 1.27 s: fires a other projectile 1.27 s: fires a damage projectile
Legacy
The cast (2.17 s long) 0 s: super armor until 2.17 s 1.07 s: fires a other projectile 1.27 s: fires a other projectile 1.27 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 (R1) 17 40 s 185 1 (R1) 17 40 s 61 2 8 (R1) 57 40 s 608 8 (R1) 57 40 s 485 3 15 (R1) 98 40 s 1,055 15 (R1) 98 40 s 910 4 22 (R1) 142 40 s 1,525 22 (R1) 142 40 s 1,335 5 29 (R1) 192 40 s 2,057 29 (R1) 192 40 s 1,759 6 36 (R1) 240 40 s 2,579 36 (R1) 240 40 s 2,184 7 43 (R1) 290 40 s 3,111 43 (R1) 290 40 s 2,609 8 50 (R1) 338 40 s 3,629 50 (R1) 338 40 s 3,033 9 57 (R1) 388 40 s 4,156 57 (R1) 388 40 s 3,458 10 64 (R1) 441 40 s 4,736 64 (R1) 441 40 s 3,883 11 71 (R1) 500 40 s 5,368 71 (R1) 500 40 s 4,307 12 78 (R1) 556 40 s 5,966 78 (R1) 556 40 s 4,711 13 85 (R1) 614 40 s 6,593 85 (R1) 614 40 s 5,384
In-game description 在施展者的前方降下火焰雨,在範圍內的所有敵人將會持續的受到傷害.
屬性效果:魔法[火焰]屬性
增加效果:無視僵直
Key differences
Classic+ Classic+ hits harder: about 1.4× the damage per cast (5,249 vs 3,753).
Legacy Super armor (immune to immobilization) — Classic+: 0.5 → 5.8 s; Legacy: whole cast (7 s).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 5,249 ▲
≈ 3,753
Strongest single hit
425 ▲
304
Damage per second of cooldowndamage per cast ÷ cooldown
210 ▲
150
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.5 → 5.8 s
Whole cast (7 s) ▲
Projectiles
Damage projectile: damage per hit
425 ▲
304
Moment by moment
Classic+
The cast (7 s long) 0.1 s: fires a damage projectile 0.5 s: super armor until 5.8 s 0.6 s: fires a damage projectile 1.1 s: fires a damage projectile 1.61 s: fires a damage projectile 2 s: dash cancel opens 2.1 s: fires a damage projectile 2.6 s: fires a damage projectile 3.11 s: fires a damage projectile 3.6 s: fires a damage projectile 4.1 s: fires a damage projectile 4.61 s: fires a damage projectile 5.1 s: fires a damage projectile 5.6 s: fires a damage projectile 6.11 s: fires a damage projectile
Legacy
The cast (7 s long) 0 s: super armor until 7 s 0.1 s: fires a damage projectile 0.6 s: fires a damage projectile 1.1 s: fires a damage projectile 1.61 s: fires a damage projectile 2 s: dash cancel opens 2.1 s: fires a damage projectile 2.6 s: fires a damage projectile 3.11 s: fires a damage projectile 3.6 s: fires a damage projectile 4.1 s: fires a damage projectile 4.61 s: fires a damage projectile 5.1 s: fires a damage projectile 5.6 s: fires a damage projectile 6.11 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 (R1) 13 25 s 136 1 (R1) 13 25 s 42 2 8 (R1) 43 25 s 482 8 (R1) 43 25 s 338 3 15 (R1) 74 25 s 840 15 (R1) 74 25 s 634 4 22 (R1) 106 25 s 1,210 22 (R1) 106 25 s 930 5 29 (R1) 144 25 s 1,643 29 (R1) 144 25 s 1,226 6 36 (R1) 180 25 s 2,050 36 (R1) 180 25 s 1,523 7 43 (R1) 217 25 s 2,482 43 (R1) 217 25 s 1,819 8 50 (R1) 253 25 s 2,890 50 (R1) 253 25 s 2,115 9 57 (R1) 291 25 s 3,322 57 (R1) 291 25 s 2,411 10 64 (R1) 331 25 s 3,767 64 (R1) 331 25 s 2,707 11 71 (R1) 375 25 s 4,261 71 (R1) 375 25 s 3,003 12 78 (R1) 417 25 s 4,742 78 (R1) 417 25 s 3,284 13 85 (R1) 461 25 s 5,249 85 (R1) 461 25 s 3,753
In-game description 發射冰之劍追擊敵人,會使擊中的敵人暫時冰凍無法移動.
屬性效果:魔法[寒氣]屬性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (4,155 vs 3,122).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 4,155 ▲
≈ 3,122
Strongest single hit
729 ▲
548
Damage per second of cooldowndamage per cast ÷ cooldown
346 ▲
260
Projectiles
Damage projectile: damage per hit
729 ▲
548
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 2 9 12 s 48 2 9 12 s 69 2 9 23 12 s 182 9 23 12 s 312 3 16 37 12 s 285 16 37 12 s 555 4 23 52 12 s 543 23 52 12 s 798 5 30 69 12 s 714 30 69 12 s 1,041 6 37 85 12 s 889 37 85 12 s 1,283 7 44 101 12 s 1,306 44 101 12 s 1,526 8 51 117 12 s 1,520 51 117 12 s 1,769 9 58 134 12 s 2,092 58 134 12 s 2,012 10 65 151 12 s 2,360 65 151 12 s 2,255 11 72 217 12 s 3,386 72 217 12 s 2,497 12 79 242 12 s 3,773 79 242 12 s 2,732 13 86 266 12 s 4,155 86 266 12 s 3,122
In-game description 在前方召喚升天的藍龍,藍龍碰觸到的敵人會受到傷害而立即倒下.
屬性效果:魔法[寒氣]屬性
Key differences
Legacy Legacy hits harder: about 1.2× the damage per cast (4,434 vs 3,802).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 3,802
≈ 4,434 ▲
Strongest single hit
1,334
1,556 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
127
148 ▲
Projectiles
Damage projectile: damage per hit
1,334
1,556 ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 16 52 30 s 559 16 52 30 s 811 2 22 71 30 s 767 22 71 30 s 1,115 3 28 92 30 s 989 28 92 30 s 1,419 4 34 113 30 s 1,217 34 113 30 s 1,723 5 40 134 30 s 1,439 40 134 30 s 2,027 6 46 155 30 s 1,667 46 155 30 s 2,331 7 52 176 30 s 1,898 52 176 30 s 2,635 8 58 197 30 s 2,123 58 197 30 s 2,939 9 64 218 30 s 2,348 64 218 30 s 3,243 10 70 294 30 s 3,175 70 294 30 s 3,547 11 76 324 30 s 3,488 76 324 30 s 3,880 12 82 353 30 s 3,802 82 353 30 s 4,434
In-game description 在前方施放三個冰之石柱從地底鑽出,使敵人受到連續傷害倒地.
屬性效果:魔法[寒氣]屬性
Key differences
Classic+ Classic+ hits harder: about 2.2× the damage per cast (8,621 vs 3,848).
Legacy Dash cancel — Classic+: no; Legacy: from 0.41 s.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 8,621 ▲
≈ 3,848
Strongest single hit
1,815 ▲
810
Damage per second of cooldowndamage per cast ÷ cooldown
287 ▲
128
Control & cancelling
Cancel by dashing
No
From 0.41 s ▲
Projectiles
Damage projectile: damage per hit
1,815 ▲
810
Moment by moment
Classic+
The cast (1.37 s long) 0.4 s: fires a damage projectile 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
Legacy
The cast (1.37 s long) 0.4 s: fires a damage projectile 0.41 s: dash cancel opens 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 30 74 30 s 1,302 30 74 30 s 1,248 2 34 85 30 s 1,491 34 85 30 s 1,414 3 38 95 30 s 1,676 38 95 30 s 1,581 4 42 106 30 s 1,855 42 106 30 s 1,747 5 46 116 30 s 2,038 46 116 30 s 1,914 6 50 127 30 s 2,229 50 127 30 s 2,080 7 54 137 30 s 2,408 54 137 30 s 2,246 8 58 148 30 s 2,594 58 148 30 s 2,413 9 62 159 30 s 2,802 62 159 30 s 2,579 10 66 229 30 s 4,027 66 229 30 s 2,746 11 70 245 30 s 4,312 70 245 30 s 2,912 12 74 262 30 s 4,594 74 262 30 s 3,078 13 78 278 30 s 6,517 78 278 30 s 3,367 14 82 294 30 s 8,621 82 294 30 s 3,848
In-game description 施放數個冰錐掉落前方,使敵人受到連續攻擊後退,並且暫時減緩移動速度.
屬性效果:魔法[寒氣]屬性
Key differences
Legacy Legacy hits harder: about 1.1× the damage per cast (3,547 vs 3,312).
Differs Number of hits per cast: 7 hits in Classic+, 9 hits in Legacy.
Legacy Dash cancel — Classic+: from 1.23 s; Legacy: from 0.7 s.
Differs Damage projectile — fired per cast: Classic+ 7, Legacy 9.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 3,312
≈ 3,547 ▲
Hits per cast
7 hits
9 hits
Strongest single hit
498 ▲
415
Damage per second of cooldowndamage per cast ÷ cooldown
221
236 ▲
Control & cancelling
Cancel by dashing
From 1.23 s
From 0.7 s ▲
Projectiles
Damage projectile: fired per cast
7
9
Damage projectile: damage per hit
498 ▲
415
Moment by moment
Classic+
Part 1 (0.33 s long) no effects
Part 2 (1.27 s long) 0.15 s: fires a damage projectile 0.35 s: fires a damage projectile 0.55 s: fires a damage projectile 0.75 s: fires a damage projectile 0.9 s: dash cancel opens 0.95 s: fires a damage projectile 1.15 s: fires a damage projectile 1.35 s: fires a damage projectile
Legacy
Part 1 (0.33 s long) no effects
Part 2 (1.27 s long) 0.37 s: dash cancel opens 0.47 s: fires a damage projectile 0.67 s: fires a damage projectile 0.87 s: fires a damage projectile 1.07 s: fires a damage projectile 1.27 s: fires a damage projectile 1.47 s: fires a damage projectile 1.67 s: fires a damage projectile 1.87 s: fires a damage projectile 2.07 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 4 12 15 s 146 4 12 15 s 153 2 11 24 15 s 299 11 24 15 s 422 3 18 37 15 s 439 18 37 15 s 690 4 25 51 15 s 632 25 51 15 s 959 5 32 66 15 s 798 32 66 15 s 1,227 6 39 82 15 s 1,004 39 82 15 s 1,496 7 46 96 15 s 1,164 46 96 15 s 1,764 8 53 112 15 s 1,363 53 112 15 s 2,033 9 60 127 15 s 1,549 60 127 15 s 2,301 10 67 200 15 s 2,427 67 200 15 s 2,570 11 74 224 15 s 2,727 74 224 15 s 2,838 12 81 249 15 s 3,032 81 249 15 s 3,104 13 88 273 15 s 3,312 88 273 15 s 3,547
In-game description 在後方巨大的寒冰屏障一定期間召喚的話,會妨礙對方的行動.
屬性效果:魔法[寒氣]屬性
Key differences
Legacy Cooldown: 25 s in Classic+, 21 s in Legacy.
Legacy Dash cancel — Classic+: no; Legacy: from 0.26 s.
Differs Cooldown never below — Classic+: none; Legacy: 17 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
25 s
21 s ▲
Cooldown never below
—
17 s
Control & cancelling
Cancel by dashing
No
From 0.26 s ▲
Moment by moment
Classic+
The cast (1 s long) 0 s: moves you forward until 1 s 0.1 s: on enemies: frozen solid (cannot act or move) for 2 s
Legacy
The cast (1 s long) 0 s: moves you forward until 1 s 0.1 s: on enemies: frozen solid (cannot act or move) for 2 s 0.26 s: dash cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 11 34 25 s — 11 34 25 s — 2 17 49 25 s — 17 49 24 s — 3 23 67 25 s — 23 67 23 s — 4 29 85 25 s — 29 85 22 s — 5 35 103 25 s — 35 103 21 s —
In-game description 在前方製造強烈的冷氣,使敵人暫時凍結無法移動.
屬性效果:魔法[寒氣]屬性
Key differences
Classic+ Classic+ hits harder: about 1.4× the damage per cast (947 vs 676).
Legacy Cooldown: 50 s in Classic+, 38 s in Legacy.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
50 s
38 s ▲
Damage
Damage per castone target, every hit landing
≈ 947 ▲
≈ 676
Strongest single hit
997 ▲
712
Damage per second of cooldowndamage per cast ÷ cooldown
19 ▲
18
Projectiles
Damage projectile: damage per hit
997 ▲
712
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 41 207 50 s 343 41 207 50 s 308 2 44 222 50 s 367 44 222 49 s 330 3 47 238 50 s 394 47 238 48 s 353 4 50 253 50 s 420 50 253 47 s 376 5 53 270 50 s 447 53 270 46 s 398 6 56 285 50 s 472 56 285 45 s 421 7 59 301 50 s 499 59 301 44 s 443 8 62 319 50 s 528 62 319 43 s 466 9 65 338 50 s 561 65 338 42 s 488 10 68 474 50 s 785 68 474 41 s 511 11 72 507 50 s 839 72 507 40 s 541 12 76 539 50 s 893 76 539 39 s 592 13 80 572 50 s 947 80 572 38 s 676
In-game description 發出兩發快速火焰彈,使敵人受到強烈攻擊倒地.
屬性效果:魔法[火焰]屬性
Key differences
Legacy Legacy hits harder: about 1.9× the damage per cast (5,213 vs 2,778).
Differs Number of hits per cast: 4 hits in Classic+, 10 hits in Legacy.
Differs Damage projectile — lasts: Classic+ 0.6 s, Legacy 2 s; size: Classic+ 6, Legacy 15; speed: Classic+ 130, Legacy 100; on contact: Classic+ passes through, hits again every 0.2 s, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 2, Legacy up to 5.
Differs Effect on enemies (Classic+ only): takes 5 fire damage every 1 s — for 10 s.
Classic+ Longest hit-stun — Classic+: 0.5 s; Legacy: 0.3 s.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 2,778
≈ 5,213 ▲
Hits per cast
4 hits
10 hits
Strongest single hit
731 ▲
549
Damage per second of cooldowndamage per cast ÷ cooldown
397
745 ▲
Effect on enemies
Longest hit-stun
0.5 s ▲
0.3 s
Buffs & debuffs
Effect on enemies
takes 5 fire damage every 1 s — for 10 s
—
Projectiles
Damage projectile: lasts
0.6 s
2 s
Damage projectile: size
6
15 ▲
Damage projectile: speed
130
100
Damage projectile: on contact
passes through, hits again every 0.2 s
passes through, hits again every 0.1 s
Damage projectile: hits on one target
up to 2
up to 5 ▲
Damage projectile: damage per hit
731 ▲
549
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 7 7 s 72 1 7 7 s 60 2 7 24 7 s 258 7 24 7 s 417 3 14 42 7 s 452 14 42 7 s 834 4 21 61 7 s 650 21 61 7 s 1,251 5 28 82 7 s 878 28 82 7 s 1,668 6 35 103 7 s 1,106 35 103 7 s 2,085 7 42 124 7 s 1,322 42 124 7 s 2,502 8 49 145 7 s 1,550 49 145 7 s 2,919 9 56 166 7 s 1,775 56 166 7 s 3,336 10 63 187 7 s 2,003 63 187 7 s 3,753 11 70 210 7 s 2,253 70 210 7 s 4,170 12 77 235 7 s 2,516 77 235 7 s 4,561 13 84 259 7 s 2,778 84 259 7 s 5,213
In-game description 在前方產生火焰地帶,讓範圍內的所有敵人在一定時間內持續的受到傷害.
屬性效果:魔法[火焰]屬性
Key differences
Classic+ Classic+ hits harder: about 1.4× the damage per cast (3,808 vs 2,720).
Legacy Dash cancel — Classic+: no; Legacy: from 0.85 s.
Differs Effect on enemies (Classic+ only): takes 5 fire damage every 1 s — for 65 s.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 3,808 ▲
≈ 2,720
Strongest single hit
1,002 ▲
716
Damage per second of cooldowndamage per cast ÷ cooldown
127 ▲
91
Control & cancelling
Cancel by dashing
No
From 0.85 s ▲
Buffs & debuffs
Effect on enemies
takes 5 fire damage every 1 s — for 65 s
—
Projectiles
Damage projectile: damage per hit
1,002 ▲
716
Moment by moment
Classic+
Part 1 (0.33 s long) no effects
Part 2 (0.01 s long) no effects
Part 3 (1.27 s long) 0.5 s: fires a damage projectile
Legacy
Part 1 (0.33 s long) no effects
Part 2 (0.01 s long) no effects
Part 3 (1.27 s long) 0.5 s: fires a damage projectile 0.51 s: dash cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 20 81 30 s 673 20 81 30 s 580 2 25 102 30 s 851 25 102 30 s 725 3 30 123 30 s 1,015 30 123 30 s 870 4 35 144 30 s 1,193 35 144 30 s 1,015 5 40 165 30 s 1,372 40 165 30 s 1,160 6 45 186 30 s 1,543 45 186 30 s 1,305 7 50 207 30 s 1,710 50 207 30 s 1,451 8 55 224 30 s 1,854 55 224 30 s 1,596 9 60 245 30 s 2,029 60 245 30 s 1,741 10 65 270 30 s 2,242 65 270 30 s 1,886 11 70 368 30 s 3,048 70 368 30 s 2,031 12 75 399 30 s 3,302 75 399 30 s 2,176 13 80 429 30 s 3,553 80 429 30 s 2,380 14 85 461 30 s 3,808 85 461 30 s 2,720
In-game description 集中火球抛出後,會分裂成多個火焰彈追擊敵人。向敵人射出緩慢但巨大的火焰球體. 火焰球體在飛行的時候會射出火焰碎片. 10秒內會受到週期性的弱小傷害.
屬性效果:魔法[火焰]屬性
Key differences
Legacy Legacy hits harder: about 3.6× the damage per cast (4,066 vs 1,125).
Differs Number of hits per cast: 5 hits in Classic+, 7 hits in Legacy.
Differs Damage projectile — on contact: Classic+ disappears on the first hit, Legacy passes through; spawns: Classic+ 4 more projectiles, Legacy 6 more projectiles.
Differs Damage projectile 2 — fired per cast: Classic+ 4, Legacy 6.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 1,125
≈ 4,066 ▲
Hits per cast
5 hits
7 hits
Hits based on your weapon ATK
1 hit, totalling 0.36× ATK
—
Strongest single hit
304
871 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
45
163 ▲
Projectiles
Damage projectile: on contact
disappears on the first hit
passes through ▲
Damage projectile: damage per hit
0.36× ATK
166
Damage projectile: spawns
4 more projectiles
6 more projectiles
Damage projectile 2: fired per cast
4
6
Damage projectile 2: damage per hit
304
871 ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 6 22 25 s 69 6 22 25 s 283 2 13 39 25 s 124 13 39 25 s 613 3 20 58 25 s 189 20 58 25 s 943 4 27 79 25 s 264 27 79 25 s 1,273 5 34 100 25 s 347 34 100 25 s 1,603 6 41 121 25 s 434 41 121 25 s 1,933 7 48 142 25 s 522 48 142 25 s 2,263 8 55 163 25 s 614 55 163 25 s 2,593 9 62 182 25 s 685 62 182 25 s 2,923 10 69 242 25 s 910 69 242 25 s 3,253 11 76 270 25 s 1,014 76 270 25 s 3,558 12 83 299 25 s 1,125 83 299 25 s 4,066
In-game description 在施展者的前方降下火焰雨,在範圍內的所有敵人將會持續的受到傷害.
屬性效果:魔法[火焰]屬性
增加效果:無視僵直
Key differences
Classic+ Classic+ hits harder: about 1.7× the damage per cast (4,928 vs 2,934).
Legacy Super armor (immune to immobilization) — Classic+: 0.5 → 5.8 s; Legacy: whole cast (7 s).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 4,928 ▲
≈ 2,934
Strongest single hit
399 ▲
238
Damage per second of cooldowndamage per cast ÷ cooldown
197 ▲
117
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.5 → 5.8 s
Whole cast (7 s) ▲
Projectiles
Damage projectile: damage per hit
399 ▲
238
Moment by moment
Classic+
The cast (7 s long) 0.1 s: fires a damage projectile 0.5 s: super armor until 5.8 s 0.6 s: fires a damage projectile 1.1 s: fires a damage projectile 1.61 s: fires a damage projectile 2 s: dash cancel opens 2.1 s: fires a damage projectile 2.6 s: fires a damage projectile 3.11 s: fires a damage projectile 3.6 s: fires a damage projectile 4.1 s: fires a damage projectile 4.61 s: fires a damage projectile 5.1 s: fires a damage projectile 5.6 s: fires a damage projectile 6.11 s: fires a damage projectile
Legacy
The cast (7 s long) 0 s: super armor until 7 s 0.1 s: fires a damage projectile 0.6 s: fires a damage projectile 1.1 s: fires a damage projectile 1.61 s: fires a damage projectile 2 s: dash cancel opens 2.1 s: fires a damage projectile 2.6 s: fires a damage projectile 3.11 s: fires a damage projectile 3.6 s: fires a damage projectile 4.1 s: fires a damage projectile 4.61 s: fires a damage projectile 5.1 s: fires a damage projectile 5.6 s: fires a damage projectile 6.11 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 48 249 25 s 2,766 48 249 25 s 1,522 2 51 264 25 s 2,939 51 264 25 s 1,617 3 54 280 25 s 3,097 54 280 25 s 1,713 4 57 295 25 s 3,297 57 295 25 s 1,808 5 60 307 25 s 3,421 60 307 25 s 1,903 6 63 326 25 s 3,631 63 326 25 s 1,998 7 66 343 25 s 3,841 66 343 25 s 2,093 8 70 368 25 s 4,113 70 368 25 s 2,220 9 74 392 25 s 4,397 74 392 25 s 2,347 10 78 417 25 s 4,644 78 417 25 s 2,567 11 82 441 25 s 4,928 82 441 25 s 2,934
In-game description 一定時間招喚在後方巨大的寒冰屏障. 會妨礙對方的行動,攻擊敵人.
屬性效果:魔法[火焰]屬性
Key differences
Legacy Legacy hits harder: about 1.8× the damage per cast (2,119 vs 1,169).
Legacy Dash cancel — Classic+: no; Legacy: from 0.83 s.
Differs Damage projectile — movement: Classic+ homes in on its target, Legacy stays in place; damage type: Classic+ Physical, Legacy Fire.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 1,169
≈ 2,119 ▲
Hits based on your weapon ATK
1 hit, totalling 0.73× ATK
—
Strongest single hit
123
519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
26
47 ▲
Damage type
Fire, Physical
Fire
Control & cancelling
Cancel by dashing
No
From 0.83 s ▲
Projectiles
Damage projectile: movement
homes in on its target
stays in place
Damage projectile: damage per hit
0.73× ATK
519
Damage projectile: damage type
Physical
Fire
Damage projectile 2: damage per hit
123
175 ▲
Moment by moment
Classic+
The cast (1.33 s long) 0.83 s: fires a damage projectile
Legacy
The cast (1.33 s long) 0.83 s: fires a damage projectile 0.83 s: dash cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 36 124 45 s 580 36 124 45 s 954 2 40 138 45 s 627 40 138 45 s 1,060 3 44 152 45 s 703 44 152 45 s 1,166 4 48 166 45 s 760 48 166 45 s 1,272 5 52 180 45 s 827 52 180 45 s 1,377 6 56 194 45 s 893 56 194 45 s 1,483 7 60 204 45 s 931 60 204 45 s 1,589 8 64 221 45 s 1,007 64 221 45 s 1,695 9 items only 237 45 s 1,093 64 237 45 s 1,854 10 items only 253 45 s 1,169 64 253 45 s 2,119
In-game description 在前方畫出軌跡並召喚火龍. 龍的飛行軌跡的所有對象都會受到很大的傷害. 30秒內會受到週期性的弱小傷害.
屬性效果:魔法[火焰]屬性
增加效果:無視僵直
Key differences
Classic+ Classic+ hits harder: about 1.5× the damage per cast (4,036 vs 2,654).
Differs Number of hits per cast: 4 hits in Classic+, 7 hits in Legacy.
Legacy Super armor (immune to immobilization) — Classic+: 0.5 → 2.4 s; Legacy: whole cast (2.4 s).
Differs Damage projectile — lasts: Classic+ 1.5 s, Legacy 2 s; timed hits: Classic+ 4, Legacy 7.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 4,036 ▲
≈ 2,654
Hits per cast
4 hits
7 hits
Strongest single hit
1,187 ▲
446
Damage per second of cooldowndamage per cast ÷ cooldown
101 ▲
66
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.5 → 2.4 s
Whole cast (2.4 s) ▲
Projectiles
Damage projectile: lasts
1.5 s
2 s
Damage projectile: timed hits
4
7 ▲
Damage projectile: damage per hit
1,187 ▲
446
Moment by moment
Classic+
The cast (2.4 s long) 0.5 s: super armor until 2.4 s 1.5 s: fires a other projectile 1.51 s: fires a damage projectile
Legacy
The cast (2.4 s long) 0 s: super armor until 2.4 s 1.5 s: fires a other projectile 1.51 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 50 253 40 s 2,554 50 253 40 s 1,435 2 52 264 40 s 2,198 52 264 40 s 1,492 3 54 274 40 s 2,365 54 274 40 s 1,549 4 56 285 40 s 2,531 56 285 40 s 1,607 5 58 295 40 s 2,700 58 295 40 s 1,664 6 60 307 40 s 2,802 60 307 40 s 1,721 7 62 319 40 s 2,917 62 319 40 s 1,779 8 64 331 40 s 3,033 64 331 40 s 1,836 9 66 343 40 s 3,142 66 343 40 s 1,894 10 70 368 40 s 3,369 70 368 40 s 2,008 11 74 392 40 s 3,594 74 392 40 s 2,123 12 78 417 40 s 3,815 78 417 40 s 2,322 13 82 441 40 s 4,036 82 441 40 s 2,654
In-game description 召喚雙龍從地底衝出,噴發毀天滅地的火焰.
屬性效果:魔法[火焰]屬性
Key differences
Legacy Legacy hits harder: about 1.4× the damage per cast (15,705 vs 11,269).
Legacy Cooldown: 150 s in Classic+, 90 s in Legacy.
Legacy Damage immunity — Classic+: 0 → 2.03 s — all damage; Legacy: whole cast (6.4 s) — all damage.
Legacy Dash cancel — Classic+: from 3.5 s; Legacy: from 0.35 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
150 s
90 s ▲
Damage
Damage per castone target, every hit landing
≈ 11,269
≈ 15,705 ▲
Strongest single hit
594 ▲
339
Damage per second of cooldowndamage per cast ÷ cooldown
75
174 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0 → 2.03 s — all damage
Whole cast (6.4 s) — all damage ▲
Control & cancelling
Cancel by dashing
From 3.5 s
From 0.35 s ▲
Projectiles
Damage projectile: damage per hit
594 ▲
339
Damage projectile 2: damage per hit
238
339 ▲
Moment by moment
Classic+
The cast (6.4 s long) 0 s: immune to damage until 2.03 s 0.33 s: fires a damage projectile 3.5 s: dash cancel opens
Legacy
The cast (6.4 s long) 0 s: immune to damage until 6.4 s 0.33 s: fires a damage projectile 0.35 s: dash cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 60 409 150 s 7,813 60 409 90 s 10,187 2 62 425 150 s 8,098 62 425 90 s 10,526 3 64 441 150 s 8,428 64 441 90 s 10,866 4 66 458 150 s 8,759 66 458 90 s 11,205 5 70 490 150 s 9,375 70 490 90 s 11,884 6 74 523 150 s 9,992 74 523 90 s 12,564 7 78 556 150 s 10,607 78 556 90 s 13,741 8 82 588 150 s 11,269 82 588 90 s 15,705
In-game description 透過看不見的大地之氣,將前方敵人向後推到一定距離外.
屬性效果:魔法[大地]屬性
Key differences
Classic+ Classic+ hits harder: about 1.4× the damage per cast (225 vs 161).
Legacy Cooldown: 17 s in Classic+, 3 s in Legacy.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
17 s
3 s ▲
Damage
Damage per castone target, every hit landing
≈ 225 ▲
≈ 161
Strongest single hit
265 ▲
190
Damage per second of cooldowndamage per cast ÷ cooldown
13
54 ▲
Projectiles
Damage projectile: damage per hit
265 ▲
190
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 6 23 17 s 31 6 23 17 s 14 2 16 48 17 s 67 16 48 15 s 37 3 26 58 17 s 82 26 58 13 s 60 4 36 78 17 s 109 36 78 11 s 83 5 46 99 17 s 139 46 99 9 s 106 6 56 120 17 s 168 56 120 7 s 129 7 66 141 17 s 196 66 141 5 s 141 8 76 162 17 s 225 76 162 3 s 161
In-game description 在前方引起大地震,讓範圍內所有敵人持續受到傷害,並且會暫時減緩對方移動的速度.
屬性效果:魔法[大地]屬性
Key differences
Classic+ Classic+ hits harder: about 1.5× the damage per cast (3,656 vs 2,365).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 3,656 ▲
≈ 2,365
Strongest single hit
962 ▲
622
Damage per second of cooldowndamage per cast ÷ cooldown
122 ▲
79
Projectiles
Damage projectile: damage per hit
962 ▲
622
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 3 17 30 s 167 3 17 30 s 78 2 10 41 30 s 399 10 41 30 s 259 3 17 66 30 s 638 17 66 30 s 441 4 24 93 30 s 901 24 93 30 s 622 5 31 123 30 s 1,186 31 123 30 s 803 6 36 152 30 s 1,467 36 152 30 s 933 7 43 182 30 s 1,756 43 182 30 s 1,114 8 50 211 30 s 2,037 50 211 30 s 1,296 9 57 241 30 s 2,329 57 241 30 s 1,477 10 66 275 30 s 2,652 66 275 30 s 1,711 11 73 310 30 s 2,991 73 310 30 s 1,892 12 80 343 30 s 3,314 80 343 30 s 2,069 13 87 378 30 s 3,656 87 378 30 s 2,365
In-game description 從四方地面快速的升起石柱,使敵人受到攻擊倒地.
屬性效果:魔法[大地]屬性
Key differences
Legacy Legacy hits harder: about 1.5× the damage per cast (3,595 vs 2,352).
Differs Number of hits per cast: 4 hits in Classic+, 12 hits in Legacy.
Differs Damage projectile — timed hits: Classic+ 1, Legacy 3.
Differs Skill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 11 levels.
What differs (max level) Classic+ Legacy
Learning & cost
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
11 levels
Damage
Damage per castone target, every hit landing
≈ 2,352
≈ 3,595 ▲
Hits per cast
4 hits
12 hits
Strongest single hit
619 ▲
315
Damage per second of cooldowndamage per cast ÷ cooldown
235
359 ▲
Projectiles
Damage projectile: timed hits
1
3 ▲
Damage projectile: damage per hit
619 ▲
315
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 22 53 10 s 657 22 53 10 s 1,020 2 27 69 10 s 851 27 69 10 s 1,252 3 32 82 10 s 1,007 32 82 10 s 1,484 4 37 95 10 s 1,174 37 95 10 s 1,716 5 42 109 10 s 1,345 42 109 10 s 1,948 6 47 121 10 s 1,501 47 121 10 s 2,180 7 52 135 10 s 1,664 52 135 10 s 2,412 8 57 148 10 s 1,835 57 148 10 s 2,644 9 62 159 10 s 1,972 62 159 10 s 2,876 10 items only 175 10 s 2,166 62 175 10 s 3,145 11 items only 190 10 s 2,352 62 190 10 s 3,595
In-game description 召喚出巨大的石頭向前滾動,讓前方的敵人受到連續攻擊.
屬性效果:魔法[大地]屬性
Key differences
Classic+ Classic+ hits harder: about 2× the damage per cast (4,874 vs 2,400).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 4,874 ▲
≈ 2,400
Strongest single hit
733 ▲
361
Damage per second of cooldowndamage per cast ÷ cooldown
195 ▲
96
Projectiles
Damage projectile: damage per hit
733 ▲
361
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 8 27 25 s 366 8 27 25 s 216 2 15 44 25 s 585 15 44 25 s 406 3 22 64 25 s 851 22 64 25 s 595 4 29 85 25 s 1,117 29 85 25 s 784 5 36 106 25 s 1,403 36 106 25 s 974 6 43 127 25 s 1,682 43 127 25 s 1,163 7 50 148 25 s 1,955 50 148 25 s 1,352 8 57 169 25 s 2,241 57 169 25 s 1,542 9 64 221 25 s 2,926 64 221 25 s 1,731 10 71 300 25 s 3,977 71 300 25 s 1,920 11 78 333 25 s 4,409 78 333 25 s 2,100 12 85 368 25 s 4,874 85 368 25 s 2,400
In-game description 從空中召喚巨大的隕石落下攻擊,使掉落地面周圍的敵人受到強烈傷害.
屬性效果:魔法[大地]屬性
Key differences
Classic+ Classic+ hits harder: about 2.7× the damage per cast (6,783 vs 2,483).
Legacy Super armor (immune to immobilization) — Classic+: 0 → 1.4 s; Legacy: whole cast (1.87 s).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 6,783 ▲
≈ 2,483
Strongest single hit
1,428 ▲
523
Damage per second of cooldowndamage per cast ÷ cooldown
136 ▲
50
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.4 s
Whole cast (1.87 s) ▲
Projectiles
Damage projectile: damage per hit
1,428 ▲
523
Moment by moment
Classic+
The cast (1.87 s long) 0 s: super armor until 1.4 s 1.23 s: fires a damage projectile
Legacy
The cast (1.87 s long) 0 s: super armor until 1.87 s 1.23 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 54 270 50 s 3,102 54 270 50 s 1,450 2 56 281 50 s 3,244 56 281 50 s 1,503 3 58 292 50 s 3,368 58 292 50 s 1,557 4 60 349 50 s 4,023 60 349 50 s 1,611 5 62 425 50 s 4,902 62 425 50 s 1,664 6 64 441 50 s 5,083 64 441 50 s 1,718 7 66 458 50 s 5,273 66 458 50 s 1,772 8 70 490 50 s 5,653 70 490 50 s 1,879 9 74 523 50 s 6,028 74 523 50 s 1,987 10 78 556 50 s 6,403 78 556 50 s 2,173 11 82 588 50 s 6,783 82 588 50 s 2,483
In-game description 從裂開的地底擊出大地之拳,讓敵人受到三次連續的攻擊.
屬性效果:魔法[大地]屬性
Key differences
Classic+ Classic+ hits harder: about 2.3× the damage per cast (4,495 vs 1,947).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 4,495 ▲
≈ 1,947
Strongest single hit
1,183 ▲
512
Damage per second of cooldowndamage per cast ÷ cooldown
225 ▲
97
Projectiles
Damage projectile: damage per hit
1,183 ▲
512
Damage projectile 2: damage per hit
1,183 ▲
512
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 19 46 20 s 783 19 46 20 s 405 2 25 61 20 s 1,045 25 61 20 s 533 3 31 77 20 s 1,319 31 77 20 s 662 4 37 93 20 s 1,596 37 93 20 s 790 5 43 109 20 s 1,866 43 109 20 s 918 6 49 124 20 s 2,117 49 124 20 s 1,046 7 55 140 20 s 2,394 55 140 20 s 1,174 8 61 157 20 s 2,687 61 157 20 s 1,302 9 67 200 20 s 3,424 67 200 20 s 1,430 10 73 221 20 s 3,781 73 221 20 s 1,558 11 79 242 20 s 4,146 79 242 20 s 1,704 12 85 263 20 s 4,495 85 263 20 s 1,947
In-game description 在效果時間內,提升自己及隊友魔力最大值的咒語。
Key differences
Classic+ Cancelling into another skill — Classic+: Yes, at any moment; Legacy: no.
Legacy Dash cancel — Classic+: from 1.5 s; Legacy: from 0.51 s.
What differs (max level) Classic+ Legacy
Control & cancelling
Cancel into another skill
Yes, at any moment ▲
No
Cancel by dashing
From 1.5 s
From 0.51 s ▲
Moment by moment
Classic+
The cast (2.33 s long) 0.5 s: on allies: +2,100 max MP for 180 s 1.5 s: dash cancel opens
Legacy
The cast (2.33 s long) 0.5 s: on allies: +2,100 max MP for 180 s 0.51 s: dash cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 10 — 180 s — 10 — 380 s — 2 16 — 180 s — 16 — 360 s — 3 22 — 180 s — 22 — 340 s — 4 28 — 180 s — 28 — 320 s — 5 34 — 180 s — 34 — 300 s — 6 40 — 180 s — 40 — 280 s — 7 46 — 180 s — 46 — 260 s — 8 52 — 180 s — 52 — 240 s — 9 58 — 180 s — 58 — 220 s — 10 64 — 180 s — 64 — 200 s — 11 70 — 180 s — 70 — 180 s —
In-game description 在效果時間內,提升自己及隊友火抗能力的咒語。
Key differences
Legacy Cooldown: 180 s in Classic+, 120 s in Legacy.
Legacy Dash cancel — Classic+: from 1.5 s; Legacy: from 0.25 s.
Legacy Basic-attack cancel — Classic+: no; Legacy: from 0.33 s.
Differs Buff on you & nearby allies (Classic+ only): −700 damage from fire hits — for 60 s.
Differs Changes another cooldown (Legacy only): 雙龍滅殺咒 −120 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
180 s
120 s ▲
Control & cancelling
Cancel by dashing
From 1.5 s
From 0.25 s ▲
Cancel into a basic attack
No
From 0.33 s ▲
Effect on enemies
Changes another cooldown
—
雙龍滅殺咒 −120 s
Buffs & debuffs
Buff on you & nearby allies
−700 damage from fire hits — for 60 s
—
Moment by moment
Classic+
The cast (2.33 s long) 0.5 s: on allies: −700 damage from fire hits for 60 s 1.5 s: dash cancel opens
Legacy
The cast (2.33 s long) 0.25 s: dash cancel opens 0.33 s: basic-attack cancel opens 0.33 s: basic-attack cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 10 51 180 s — 10 51 200 s — 2 35 90 180 s — 35 90 180 s — 3 55 205 180 s — 55 205 160 s — 4 40 349 180 s — 40 349 140 s — 5 45 528 180 s — 45 528 120 s —
In-game description 在效果時間內,提升自己及隊友冰抗能力的咒語。
Key differences
Legacy Cooldown: 180 s in Classic+, 120 s in Legacy.
Legacy Dash cancel — Classic+: from 1.5 s; Legacy: from 0.25 s.
Legacy Basic-attack cancel — Classic+: no; Legacy: from 0.33 s.
Differs Buff on you & nearby allies (Classic+ only): −700 damage from ice hits — for 60 s.
Differs Changes another cooldown (Legacy only): 酷寒之氣 −120 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
180 s
120 s ▲
Control & cancelling
Cancel by dashing
From 1.5 s
From 0.25 s ▲
Cancel into a basic attack
No
From 0.33 s ▲
Effect on enemies
Changes another cooldown
—
酷寒之氣 −120 s
Buffs & debuffs
Buff on you & nearby allies
−700 damage from ice hits — for 60 s
—
Moment by moment
Classic+
The cast (2.33 s long) 0.5 s: on allies: −700 damage from ice hits for 60 s 1.5 s: dash cancel opens
Legacy
The cast (2.33 s long) 0.25 s: dash cancel opens 0.33 s: basic-attack cancel opens 0.33 s: basic-attack cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 10 51 180 s — 10 51 200 s — 2 35 90 180 s — 35 90 180 s — 3 55 205 180 s — 55 205 160 s — 4 42 349 180 s — 42 349 140 s — 5 47 528 180 s — 47 528 120 s —
In-game description 在效果時間內,提升自己及隊友地抗能力的咒語。
Key differences
Legacy Cooldown: 180 s in Classic+, 120 s in Legacy.
Legacy Dash cancel — Classic+: from 1.5 s; Legacy: from 0.25 s.
Legacy Basic-attack cancel — Classic+: no; Legacy: from 0.33 s.
Differs Buff on you & nearby allies (Classic+ only): −700 damage from earth hits — for 60 s.
Differs Changes another cooldown (Legacy only): 大地之拳 −120 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
180 s
120 s ▲
Control & cancelling
Cancel by dashing
From 1.5 s
From 0.25 s ▲
Cancel into a basic attack
No
From 0.33 s ▲
Effect on enemies
Changes another cooldown
—
大地之拳 −120 s
Buffs & debuffs
Buff on you & nearby allies
−700 damage from earth hits — for 60 s
—
Moment by moment
Classic+
The cast (2.33 s long) 0.5 s: on allies: −700 damage from earth hits for 60 s 1.5 s: dash cancel opens
Legacy
The cast (2.33 s long) 0.25 s: dash cancel opens 0.33 s: basic-attack cancel opens 0.33 s: basic-attack cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 10 51 180 s — 10 51 200 s — 2 35 90 180 s — 35 90 180 s — 3 55 205 180 s — 55 205 160 s — 4 44 349 180 s — 44 349 140 s — 5 49 528 180 s — 49 528 120 s —
Classic+ description 施展魔法時會以特定的機率不消耗魔力
Legacy description 特定機率下施展魔法時,使用的魔法不會減少.
Key differences
Differs Passive effect — Classic+: 12% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
Legacy Can be learned at — Classic+: Character level 19; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 67; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 19
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 67
Character level 1 ▲
Buffs & debuffs
Passive effect
12% chance a cast costs no MP — always on
26% chance a cast costs no MP — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 19 — — — 1 — — — 2 25 — — — 1 — — — 3 31 — — — 1 — — — 4 37 — — — 1 — — — 5 43 — — — 1 — — — 6 49 — — — 1 — — — 7 55 — — — 1 — — — 8 59 — — — 1 — — — 9 63 — — — 1 — — — 10 67 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
Classic+ description 提升攻擊魔法發生爆擊的機率。
Legacy description 魔法攻擊的爆擊率增加
Key differences
Differs Passive effect — Classic+: +12% magic crit chance — always on; Legacy: +13% crit chance — always on.
Legacy Can be learned at — Classic+: Character level 14; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 14
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 68
Character level 1 ▲
Buffs & debuffs
Passive effect
+12% magic crit chance — always on
+13% crit chance — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 14 — — — 1 — — — 2 20 — — — 1 — — — 3 26 — — — 1 — — — 4 32 — — — 1 — — — 5 38 — — — 1 — — — 6 44 — — — 1 — — — 7 50 — — — 1 — — — 8 56 — — — 1 — — — 9 62 — — — 1 — — — 10 68 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
In-game description 增加魔力的最大值。
Key differences
Differs Passive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
Legacy Can be learned at — Classic+: Character level 9; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 72
Character level 1 ▲
Buffs & debuffs
Passive effect
+820 max MP — always on
+1,300 max MP; +65% max MP — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 9 — — — 1 — — — 2 16 — — — 1 — — — 3 23 — — — 1 — — — 4 30 — — — 1 — — — 5 37 — — — 1 — — — 6 44 — — — 1 — — — 7 51 — — — 1 — — — 8 58 — — — 1 — — — 9 65 — — — 1 — — — 10 72 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
In-game description 提升魔力的恢復速度。
Key differences
Differs Passive effect — Classic+: +13 MP per second — always on; Legacy: +26 MP per second — always on.
Legacy Can be learned at — Classic+: Character level 8; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 71
Character level 1 ▲
Buffs & debuffs
Passive effect
+13 MP per second — always on
+26 MP per second — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 8 — — — 1 — — — 2 15 — — — 1 — — — 3 22 — — — 1 — — — 4 29 — — — 1 — — — 5 36 — — — 1 — — — 6 43 — — — 1 — — — 7 50 — — — 1 — — — 8 57 — — — 1 — — — 9 64 — — — 1 — — — 10 71 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
In-game description 增加體力的最大值。
Key differences
Differs Passive effect — Classic+: +500 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
Legacy Can be learned at — Classic+: Character level 34; Legacy: Character level 1.
Differs Skill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 54; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 34
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 54
Character level 1 ▲
Buffs & debuffs
Passive effect
+500 max HP — always on
+1,300 max HP; +65% max HP — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 34 — — — 1 — — — 2 38 — — — 1 — — — 3 42 — — — 1 — — — 4 46 — — — 1 — — — 5 50 — — — 1 — — — 6 54 — — — 1 — — — 7 1 — — — 8 1 — — — 9 1 — — — 10 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
In-game description 冰之屬性 增加魔法攻擊力.
Key differences
Differs Passive effect — Classic+: +50% ice damage — always on; Legacy: +40% ice damage — always on.
What differs (max level) Classic+ Legacy
Buffs & debuffs
Passive effect
+50% ice damage — always on
+40% ice damage — always on
In-game description 火焰屬性 增加魔法攻擊力.
Key differences
Differs Passive effect — Classic+: +50% fire damage — always on; Legacy: +40% fire damage — always on.
What differs (max level) Classic+ Legacy
Buffs & debuffs
Passive effect
+50% fire damage — always on
+40% fire damage — always on
In-game description 大地屬性 增加魔法攻擊力.
Key differences
Differs Passive effect — Classic+: +50% earth damage — always on; Legacy: +40% earth damage — always on.
What differs (max level) Classic+ Legacy
Buffs & debuffs
Passive effect
+50% earth damage — always on
+40% earth damage — always on