Eir: Classic+ or Legacy?

Every Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

47skills compared
11hit harder in Classic+
3hit harder in Legacy
6with different protection while casting
6 / 2only in Classic+ / only in Legacy
8identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

光之防護

In-game description使用光之防護給隊員降下保護的祝福,強力的攻擊敵人. 屬性效果:魔法[光]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (11,333 vs 7,982).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 11,333 ▲ ≈ 7,982
Strongest single hit 1,193 ▲ 840
Damage per second of cooldowndamage per cast ÷ cooldown 94 ▲ 67
Projectiles
Damage projectile: damage per hit 1,193 ▲ 840
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,140120 s6,16675 (R1)1,140120 s5,041
280 (R1)1,240120 s6,72680 (R1)1,240120 s5,377
385 (R1)1,370120 s7,42085 (R1)1,370120 s5,713
490 (R1)1,520120 s8,26590 (R1)1,520120 s6,049
595 (R1)1,680120 s9,11195 (R1)1,680120 s6,385
698 (R1)1,880120 s10,23298 (R1)1,880120 s6,984
799 (R1)2,090120 s11,33499 (R1)2,090120 s7,982

終極 奇蹟之臨

In-game description利用奇蹟之光,覆蓋在招喚的光球上,可以治癒隊友. 屬性效果:魔法[治癒]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (98,087 vs 86,224).
  • Classic+Healing per cast: ≈ 20,701 HP in Classic+, ≈ 19,760 HP in Legacy.
  • Classic+Invincible — Classic+: whole cast (7.1 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7.1 s).)
  • DiffersHealing projectile — on contact: Classic+ passes through, hits again every 1 s, Legacy passes through, hits again every 1.1 s; hits on one target: Classic+ up to 20, Legacy up to 19.
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 98,087 ▲ ≈ 86,224
Strongest single hit 10,325 ▲ 9,076
Damage per second of cooldowndamage per cast ÷ cooldown 654 ▲ 575
Healing
Healing per castto one ally it reaches ≈ 20,701 HP ▲ ≈ 19,760 HP
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (7.1 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 10,325 ▲ 9,076
Healing projectile: on contact passes through, hits again every 1 s passes through, hits again every 1.1 s
Healing projectile: hits on one target up to 20 ▲ up to 19
Moment by moment

Classic+

The cast (7.1 s long)
0 s: invincible until 7.1 s
0 s: immune to damage until 7.1 s
2.97 s: fires a damage projectile
3.03 s: heals allies nearby for 1,881
3.33 s: fires a healing projectile
7.01 s: on you: invincible for 2 s

Legacy

The cast (7.1 s long)
0 s: immune to damage until 7.1 s
2.97 s: fires a damage projectile
3.03 s: heals allies nearby for 1,881
3.33 s: fires a healing projectile
7.01 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,470150 s70,06385 (R1)3,470150 s68,979
289 (R1)4,170150 s84,07589 (R1)4,170150 s75,446
393 (R1)4,860150 s98,08893 (R1)4,860150 s86,224

進階月神之判決

In-game description引月神之力,召喚天上星辰來攻擊敵人. 屬性效果:魔法[閃電]屬性 無敵時間:1.6 ~ 7.4秒

Key differences

  • LegacyLegacy hits harder: about 1.3× the damage per cast (66,236 vs 52,729).
  • LegacyHealing per cast: ≈ 101,952 HP in Classic+, ≈ 104,202 HP in Legacy.
  • LegacyDamage immunity — Classic+: 1.6 → 7.43 s — all damage; Legacy: whole cast (8.73 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 52,729 ≈ 66,236 ▲
Strongest single hit 1,128 1,417 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 586 736 ▲
Healing
Healing per castto one ally it reaches ≈ 101,952 HP ≈ 104,202 HP ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you 1.6 → 7.43 s — all damage Whole cast (8.73 s) — all damage ▲
Projectiles
Damage projectile: damage per hit 1,128 1,417 ▲
Moment by moment

Classic+

The cast (8.73 s long)
0.1 s: hit for ≈ 646 (daze)
0.47 s: fires a damage projectile
0.47 s: fires a healing projectile
0.9 s: hit for ≈ 646 (daze)
0.97 s: fires a damage projectile
0.97 s: fires a healing projectile
1.47 s: fires a damage projectile
1.47 s: fires a healing projectile
1.6 s: immune to damage until 7.43 s
1.97 s: fires a damage projectile
1.97 s: fires a healing projectile
2.47 s: fires a damage projectile
2.47 s: fires a healing projectile
2.57 s: fires a damage projectile
2.57 s: fires a healing projectile
2.67 s: fires a damage projectile
2.67 s: fires a healing projectile
2.77 s: fires a damage projectile
2.77 s: fires a healing projectile
2.87 s: fires a damage projectile
2.87 s: fires a healing projectile
2.97 s: fires a damage projectile
2.97 s: fires a healing projectile
3.07 s: fires a damage projectile
3.07 s: fires a healing projectile
3.17 s: fires a damage projectile
3.17 s: fires a healing projectile
3.27 s: fires a damage projectile
3.27 s: fires a healing projectile
3.37 s: fires a damage projectile
3.37 s: fires a healing projectile
3.47 s: fires a damage projectile
3.47 s: fires a healing projectile
3.57 s: fires a damage projectile
3.57 s: fires a healing projectile
3.67 s: fires a damage projectile
3.67 s: fires a healing projectile
3.77 s: fires a damage projectile
3.77 s: fires a healing projectile
3.87 s: fires a damage projectile
3.87 s: fires a healing projectile
3.97 s: fires a damage projectile
3.97 s: fires a healing projectile
4.07 s: fires a damage projectile
4.07 s: fires a healing projectile
4.17 s: fires a damage projectile
4.17 s: fires a healing projectile
4.27 s: fires a damage projectile
4.27 s: fires a healing projectile
4.37 s: fires a damage projectile
4.37 s: fires a healing projectile
4.47 s: fires a damage projectile
4.47 s: fires a healing projectile
4.57 s: fires a damage projectile
4.57 s: fires a healing projectile
4.67 s: fires a damage projectile
4.67 s: fires a healing projectile
4.77 s: fires a damage projectile
4.77 s: fires a healing projectile
4.87 s: fires a damage projectile
4.87 s: fires a healing projectile
4.97 s: fires a damage projectile
4.97 s: fires a healing projectile
5.07 s: fires a damage projectile
5.07 s: fires a healing projectile
5.17 s: fires a damage projectile
5.17 s: fires a healing projectile
5.27 s: fires a damage projectile
5.27 s: fires a healing projectile
5.37 s: fires a damage projectile
5.37 s: fires a healing projectile
5.47 s: fires a damage projectile
5.47 s: fires a healing projectile
5.57 s: fires a damage projectile
5.57 s: fires a healing projectile
5.67 s: fires a damage projectile
5.67 s: fires a healing projectile
5.77 s: fires a damage projectile
5.77 s: fires a healing projectile
5.87 s: fires a damage projectile
5.87 s: fires a healing projectile
5.97 s: fires a damage projectile
5.97 s: fires a healing projectile
6.07 s: fires a damage projectile
6.07 s: fires a healing projectile
6.17 s: fires a damage projectile
6.17 s: fires a healing projectile
6.27 s: fires a damage projectile
6.27 s: fires a healing projectile
6.37 s: fires a damage projectile
6.37 s: fires a healing projectile
6.87 s: fires a damage projectile
6.87 s: fires a healing projectile
7.37 s: fires a damage projectile
7.37 s: fires a healing projectile
7.5 s: dash cancel opens
7.87 s: fires a damage projectile
7.87 s: fires a healing projectile
8.37 s: fires a damage projectile
8.37 s: fires a healing projectile

Legacy

The cast (8.73 s long)
0 s: immune to damage until 8.73 s
0.1 s: hit for ≈ 812 (daze)
0.47 s: fires a damage projectile
0.47 s: fires a healing projectile
0.5 s: heals allies nearby for 250
0.9 s: hit for ≈ 812 (daze)
0.97 s: fires a damage projectile
0.97 s: fires a healing projectile
1.47 s: fires a damage projectile
1.47 s: fires a healing projectile
1.5 s: heals allies nearby for 250
1.97 s: fires a damage projectile
1.97 s: fires a healing projectile
2.47 s: fires a damage projectile
2.47 s: fires a healing projectile
2.5 s: heals allies nearby for 250
2.57 s: fires a damage projectile
2.57 s: fires a healing projectile
2.67 s: fires a damage projectile
2.67 s: fires a healing projectile
2.77 s: fires a damage projectile
2.77 s: fires a healing projectile
2.87 s: fires a damage projectile
2.87 s: fires a healing projectile
2.97 s: fires a damage projectile
2.97 s: fires a healing projectile
3.07 s: fires a damage projectile
3.07 s: fires a healing projectile
3.17 s: fires a damage projectile
3.17 s: fires a healing projectile
3.27 s: fires a damage projectile
3.27 s: fires a healing projectile
3.37 s: fires a damage projectile
3.37 s: fires a healing projectile
3.47 s: fires a damage projectile
3.47 s: fires a healing projectile
3.5 s: heals allies nearby for 250
3.57 s: fires a damage projectile
3.57 s: fires a healing projectile
3.67 s: fires a damage projectile
3.67 s: fires a healing projectile
3.77 s: fires a damage projectile
3.77 s: fires a healing projectile
3.87 s: fires a damage projectile
3.87 s: fires a healing projectile
3.97 s: fires a damage projectile
3.97 s: fires a healing projectile
4.07 s: fires a damage projectile
4.07 s: fires a healing projectile
4.17 s: fires a damage projectile
4.17 s: fires a healing projectile
4.27 s: fires a damage projectile
4.27 s: fires a healing projectile
4.37 s: fires a damage projectile
4.37 s: fires a healing projectile
4.47 s: fires a damage projectile
4.47 s: fires a healing projectile
4.5 s: heals allies nearby for 250
4.57 s: fires a damage projectile
4.57 s: fires a healing projectile
4.67 s: fires a damage projectile
4.67 s: fires a healing projectile
4.77 s: fires a damage projectile
4.77 s: fires a healing projectile
4.87 s: fires a damage projectile
4.87 s: fires a healing projectile
4.97 s: fires a damage projectile
4.97 s: fires a healing projectile
5.07 s: fires a damage projectile
5.07 s: fires a healing projectile
5.17 s: fires a damage projectile
5.17 s: fires a healing projectile
5.27 s: fires a damage projectile
5.27 s: fires a healing projectile
5.37 s: fires a damage projectile
5.37 s: fires a healing projectile
5.47 s: fires a damage projectile
5.47 s: fires a healing projectile
5.5 s: heals allies nearby for 250
5.57 s: fires a damage projectile
5.57 s: fires a healing projectile
5.67 s: fires a damage projectile
5.67 s: fires a healing projectile
5.77 s: fires a damage projectile
5.77 s: fires a healing projectile
5.87 s: fires a damage projectile
5.87 s: fires a healing projectile
5.97 s: fires a damage projectile
5.97 s: fires a healing projectile
6.07 s: fires a damage projectile
6.07 s: fires a healing projectile
6.17 s: fires a damage projectile
6.17 s: fires a healing projectile
6.27 s: fires a damage projectile
6.27 s: fires a healing projectile
6.37 s: fires a damage projectile
6.37 s: fires a healing projectile
6.5 s: heals allies nearby for 250
6.87 s: fires a damage projectile
6.87 s: fires a healing projectile
7.37 s: fires a damage projectile
7.37 s: fires a healing projectile
7.5 s: heals allies nearby for 250
7.5 s: dash cancel opens
7.87 s: fires a damage projectile
7.87 s: fires a healing projectile
8.37 s: fires a damage projectile
8.37 s: fires a healing projectile
8.5 s: heals allies nearby for 250

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)57090 s33,89250 (R1)57090 s35,803
256 (R1)59190 s35,20156 (R1)59190 s40,100
362 (R1)61590 s36,69662 (R1)61590 s44,396
468 (R1)63690 s37,86768 (R1)63690 s48,692
574 (R1)74890 s44,59574 (R1)74890 s52,989
680 (R1)77390 s46,09280 (R1)77390 s57,957
786 (R1)88590 s52,72986 (R1)88590 s66,236

進階月癒之球

In-game description向隊友抛出8顆治癒的光球. 增加效果:速度++ 屬性效果:魔法[治癒]屬性

Key differences

  • DiffersHealing projectile — movement: Classic+ homes in on allies, Legacy homes in on its target.
What differs (max level)Classic+Legacy
Projectiles
Healing projectile: movement homes in on allies homes in on its target
Moment by moment

Classic+

The cast (1.9 s long)
0.67 s: fires a healing projectile
0.82 s: fires a healing projectile
0.97 s: fires a healing projectile
1.12 s: fires a healing projectile
1.27 s: fires a healing projectile
1.42 s: fires a healing projectile
1.57 s: fires a healing projectile
1.57 s: fires a healing projectile

Legacy

The cast (1.9 s long)
0.67 s: fires a healing projectile
0.67 s: fires a healing projectile
0.67 s: fires a healing projectile
0.67 s: fires a healing projectile
0.67 s: fires a healing projectile
0.67 s: fires a healing projectile
0.67 s: fires a healing projectile
0.67 s: fires a healing projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1512 sheals 2401 (R1)1512 sheals 77
28 (R1)4412 sheals 7048 (R1)4412 sheals 613
315 (R1)7112 sheals 1,14415 (R1)7112 sheals 1,149
422 (R1)10112 sheals 1,61622 (R1)10112 sheals 1,686
529 (R1)13612 sheals 2,16829 (R1)13612 sheals 2,222
636 (R1)16912 sheals 2,69636 (R1)16912 sheals 2,758
743 (R1)20312 sheals 3,24843 (R1)20312 sheals 3,295
850 (R1)23612 sheals 3,77650 (R1)23612 sheals 3,831
957 (R1)26912 sheals 4,30457 (R1)26912 sheals 4,367
1064 (R1)30812 sheals 4,92064 (R1)30812 sheals 4,904
1171 (R1)34612 sheals 5,53671 (R1)34612 sheals 5,440
1278 (R1)38612 sheals 6,18478 (R1)38612 sheals 5,950
1385 (R1)42512 sheals 6,80085 (R1)42512 sheals 6,800

進階月光碎片

In-game description在周圍發射保護艾兒的月亮光波. 屬性效果:魔法[閃電]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (6,076 vs 4,103).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,076 ▲ ≈ 4,103
Strongest single hit 533 ▲ 360
Damage per second of cooldowndamage per cast ÷ cooldown 243 ▲ 164
Projectiles
Damage projectile: damage per hit 533 ▲ 360
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)2025 s2171 (R1)2025 s46
28 (R1)5825 s6278 (R1)5825 s370
315 (R1)9525 s1,00315 (R1)9525 s694
422 (R1)13525 s1,43622 (R1)13525 s1,017
529 (R1)18125 s1,93829 (R1)18125 s1,341
636 (R1)22525 s2,40536 (R1)22525 s1,664
743 (R1)27125 s2,89643 (R1)27125 s1,988
850 (R1)31525 s3,37450 (R1)31525 s2,312
957 (R1)35925 s3,85357 (R1)35925 s2,635
1064 (R1)41025 s4,38964 (R1)41025 s2,959
1171 (R1)46125 s4,93671 (R1)46125 s3,283
1278 (R1)51525 s5,51878 (R1)51525 s3,590
1385 (R1)56625 s6,07685 (R1)56625 s4,103

進階月之奉獻

In-game description消耗體力來轉換成魔力. 以及再一次治癒自己.(當HP低於100以下無法施放進階月之奉獻)

Key differences

  • DiffersHP cost — Classic+: 100 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 100 HP —

月之沐浴

In-game description比月癒之光施法範圍更大的治療術,但治療的效果較低. 增加效果:無視僵直 屬性效果:魔法[治癒]屬性

Key differences

  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 2.2 s; Legacy: whole cast (2.5 s).
What differs (max level)Classic+Legacy
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 2.2 s Whole cast (2.5 s) ▲
Moment by moment

Classic+

The cast (2.5 s long)
0 s: super armor until 2.2 s
0 s: dash cancel opens
1 s: heals allies nearby for 829

Legacy

The cast (2.5 s long)
0 s: super armor until 2.5 s
0 s: dash cancel opens
1 s: heals allies nearby for 829

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1114415 sheals 66114415 sheals 103
2176315 sheals 95176315 sheals 159
3238615 sheals 128238615 sheals 215
42910815 sheals 1632910815 sheals 271
53513115 sheals 1973513115 sheals 327
64115415 sheals 2314115415 sheals 383
74717715 sheals 2654717715 sheals 439
85320115 sheals 3015320115 sheals 495
95922415 sheals 3355922415 sheals 551
106525015 sheals 3756525015 sheals 607
117134615 sheals 6927134615 sheals 663
127737915 sheals 7597737915 sheals 725
138341415 sheals 8298341415 sheals 829

月癒之祈

In-game description在祈禱的時候,隊友可以持續的受到治療. 範圍內的隊友10次的恢復體力. (上升,範圍增加) 屬性效果:魔法[治癒]屬性

Key differences

  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (11.77 s).
What differs (max level)Classic+Legacy
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (11.77 s) ▲
Moment by moment

Classic+

Part 1 (2.33 s long)
0.4 s: heals allies nearby for 425
1.87 s: heals allies nearby for 425

Part 2 (8 s long)
1 s: heals allies nearby for 425
2 s: heals allies nearby for 425
3 s: heals allies nearby for 425
4 s: heals allies nearby for 425
5 s: heals allies nearby for 425
6 s: heals allies nearby for 425
7 s: heals allies nearby for 425
8 s: heals allies nearby for 425

Part 3 (1.43 s long)
no effects

Legacy

Part 1 (2.33 s long)
0 s: super armor until 2.33 s
0.4 s: heals allies nearby for 425
1.87 s: heals allies nearby for 425

Part 2 (8 s long)
0 s: super armor until 8 s
1 s: heals allies nearby for 425
2 s: heals allies nearby for 425
3 s: heals allies nearby for 425
4 s: heals allies nearby for 425
5 s: heals allies nearby for 425
6 s: heals allies nearby for 425
7 s: heals allies nearby for 425
8 s: heals allies nearby for 425

Part 3 (1.43 s long)
0 s: super armor until 1.43 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12018430 sheals 6902018430 sheals 932
22624130 sheals 9002624130 sheals 1,211
33229830 sheals 1,1203229830 sheals 1,490
43835830 sheals 1,3403835830 sheals 1,770
54441530 sheals 2,0804441530 sheals 2,049
65047230 sheals 2,3605047230 sheals 2,329
75652930 sheals 2,6505652930 sheals 2,608
86259130 sheals 2,9506259130 sheals 2,888
96764730 sheals 3,2306764730 sheals 3,121
107371730 sheals 3,5807371730 sheals 3,400
117978330 sheals 3,9207978330 sheals 3,719
128585030 sheals 4,2508585030 sheals 4,250

瞬癒閃華

In-game description消耗自己大量體力,瞬間施展大範圍的強力治療術. 屬性效果:魔法[治癒]屬性

Key differences

  • LegacyCooldown: 60 s in Classic+, 30 s in Legacy.
  • DiffersHP cost — Classic+: 552 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 552 HP —
Cooldown 60 s 30 s ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13513160 sheals 1643513130 sheals 344
23914760 sheals 1843914730 sheals 383
34316260 sheals 2034316230 sheals 422
44717760 sheals 2214717730 sheals 462
55119260 sheals 2415119230 sheals 501
65520860 sheals 2605520830 sheals 540
75922460 sheals 2805922430 sheals 580
86324260 sheals 3026324230 sheals 619
96743160 sheals 7186743130 sheals 658
107146160 sheals 7697146130 sheals 698
117549260 sheals 8197549230 sheals 737
127952260 sheals 8707952230 sheals 806
138355260 sheals 9218355230 sheals 921

月之奇蹟

In-game description讓死亡的隊友復活. 以恢復HP 51% 的狀態,復活一位.

Key differences

  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (3.5 s).
What differs (max level)Classic+Legacy
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (3.5 s) ▲
Moment by moment

Classic+

The cast (3.5 s long)
no effects

Legacy

The cast (3.5 s long)
0 s: super armor until 3.5 s

月光碎片

In-game description發射會追擊敵人的月亮光波. 屬性效果:魔法[閃電]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (2,574 vs 1,886).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,574 ▲ ≈ 1,886
Strongest single hit 572 ▲ 419
Damage per second of cooldowndamage per cast ÷ cooldown 257 ▲ 189
Projectiles
Damage projectile: damage per hit 572 ▲ 419
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
111010 s3611010 s21
282910 s11382910 s170
3154810 s178154810 s319
4226710 s339226710 s467
5299010 s453299010 s616
63611210 s5703611210 s765
74313510 s8554313510 s914
85015710 s9945015710 s1,062
95717910 s1,1335717910 s1,211
106420510 s1,5536420510 s1,360
117127710 s2,1027127710 s1,509
127830910 s2,3497830910 s1,650
138534010 s2,5748534010 s1,886

十六夜月

In-game description快速的發出月亮光波,使敵人受到攻擊倒地. 屬性效果:魔法[閃電]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (4,613 vs 2,534).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,613 ▲ ≈ 2,534
Strongest single hit 1,214 ▲ 667
Damage per second of cooldowndamage per cast ÷ cooldown 185 ▲ 101
Projectiles
Damage projectile: damage per hit 1,214 ▲ 667
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
192425 s48092425 s253
2163825 s600163825 s451
3235425 s863235425 s648
4307025 s1,125307025 s845
5378725 s1,391378725 s1,042
64410425 s1,6724410425 s1,239
75112025 s1,9385112025 s1,436
85813825 s2,2125813825 s1,633
96515625 s2,5166515625 s1,830
107223425 s3,7707223425 s2,028
117926125 s4,1957926125 s2,218
128628725 s4,6138628725 s2,534

朔月幽連

In-game description連續發射會追擊敵人的月光球. 屬性效果:魔法[閃電]屬性

Key differences

  • LegacyLegacy hits harder: about 1.1× the damage per cast (6,717 vs 6,110).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,110 ≈ 6,717 ▲
Strongest single hit 402 442 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 306 336 ▲
Projectiles
Damage projectile: damage per hit 402 442 ▲
Damage projectile 2: damage per hit 402 442 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1309320 s1,748309320 s2,178
23410620 s1,9913410620 s2,469
33811920 s2,2503811920 s2,759
44213120 s2,4784213120 s3,050
54614420 s2,7064614420 s3,340
65015720 s2,9495015720 s3,631
75417020 s3,1925417020 s3,921
85818320 s3,4505818320 s4,211
96219720 s3,6946219720 s4,502
106625420 s4,7736625420 s4,792
117027320 s5,1387027320 s5,083
127429120 s5,4577429120 s5,373
137830920 s5,7917830920 s5,877
148232620 s6,1108232620 s6,717

夜月雨霧

In-game description在前方施放大範圍霧氣攻擊,使敵人受到持續的傷害. 增加效果:範圍+ 屬性效果:魔法[閃電]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (4,013 vs 2,519).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,013 ▲ ≈ 2,519
Strongest single hit 1,056 ▲ 663
Damage per second of cooldowndamage per cast ÷ cooldown 161 ▲ 101
Projectiles
Damage projectile: damage per hit 1,056 ▲ 663
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15022325 s1,5055022325 s1,361
25223125 s1,6685223125 s1,416
35424025 s1,8395424025 s1,470
45624925 s2,0065624925 s1,525
55825725 s2,1855825725 s1,579
66026525 s2,3716026525 s1,634
76227325 s2,5736227325 s1,688
86428125 s2,7786428125 s1,743
96631825 s3,1356631825 s1,797
107034125 s3,3597034125 s1,906
117436425 s3,5837436425 s2,015
127838625 s3,8047838625 s2,204
138240725 s4,0138240725 s2,519

月之束縛

In-game description向前方廣大範圍發射月光球體,被擊中會暫時無法移動. 屬性效果:魔法[閃電]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (1,036 vs 916).
  • DiffersDamage projectile — on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,036 ▲ ≈ 916
Strongest single hit 109 ▲ 96
Damage per second of cooldowndamage per cast ÷ cooldown 21 ▲ 18
Projectiles
Damage projectile: on contact disappears on the first hit passes through, hits again every 0.5 s ▲
Damage projectile: damage per hit 109 ▲ 96
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14311950 s7704311950 s606
24612650 s8274612650 s649
34913550 s8844913550 s691
45214350 s9315214350 s733
55515150 s9795515150 s802
65815950 s1,0365815950 s916

月神之判決

In-game description引月神之力,召喚天上星辰來攻擊敵人. 屬性效果:魔法[閃電]屬性 無敵時間:1.6 ~ 7.4秒

Key differences

  • Classic+Classic+ hits slightly harder: 42,226 vs 41,246 damage per cast.
  • LegacyHealing per cast: ≈ 78,144 HP in Classic+, ≈ 80,394 HP in Legacy.
  • LegacyDamage immunity — Classic+: 1.6 → 7.43 s — all damage; Legacy: whole cast (8.73 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 42,226 ▲ ≈ 41,246
Strongest single hit 926 ▲ 905
Damage per second of cooldowndamage per cast ÷ cooldown 469 ▲ 458
Healing
Healing per castto one ally it reaches ≈ 78,144 HP ≈ 80,394 HP ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you 1.6 → 7.43 s — all damage Whole cast (8.73 s) — all damage ▲
Projectiles
Damage projectile: damage per hit 926 ▲ 905
Moment by moment

Classic+

The cast (8.73 s long)
0.47 s: fires a damage projectile
0.47 s: fires a healing projectile
0.97 s: fires a damage projectile
0.97 s: fires a healing projectile
1.47 s: fires a damage projectile
1.47 s: fires a healing projectile
1.6 s: immune to damage until 7.43 s
1.97 s: fires a damage projectile
1.97 s: fires a healing projectile
2.47 s: fires a damage projectile
2.47 s: fires a healing projectile
2.57 s: fires a damage projectile
2.57 s: fires a healing projectile
2.67 s: fires a damage projectile
2.67 s: fires a healing projectile
2.77 s: fires a damage projectile
2.77 s: fires a healing projectile
2.87 s: fires a damage projectile
2.87 s: fires a healing projectile
2.97 s: fires a damage projectile
2.97 s: fires a healing projectile
3.07 s: fires a damage projectile
3.07 s: fires a healing projectile
3.17 s: fires a damage projectile
3.17 s: fires a healing projectile
3.27 s: fires a damage projectile
3.27 s: fires a healing projectile
3.37 s: fires a damage projectile
3.37 s: fires a healing projectile
3.47 s: fires a damage projectile
3.47 s: fires a healing projectile
3.57 s: fires a damage projectile
3.57 s: fires a healing projectile
3.67 s: fires a damage projectile
3.67 s: fires a healing projectile
3.77 s: fires a damage projectile
3.77 s: fires a healing projectile
3.87 s: fires a damage projectile
3.87 s: fires a healing projectile
3.97 s: fires a damage projectile
3.97 s: fires a healing projectile
4.07 s: fires a damage projectile
4.07 s: fires a healing projectile
4.17 s: fires a damage projectile
4.17 s: fires a healing projectile
4.27 s: fires a damage projectile
4.27 s: fires a healing projectile
4.37 s: fires a damage projectile
4.37 s: fires a healing projectile
4.47 s: fires a damage projectile
4.47 s: fires a healing projectile
4.57 s: fires a damage projectile
4.57 s: fires a healing projectile
4.67 s: fires a damage projectile
4.67 s: fires a healing projectile
4.77 s: fires a damage projectile
4.77 s: fires a healing projectile
4.87 s: fires a damage projectile
4.87 s: fires a healing projectile
4.97 s: fires a damage projectile
4.97 s: fires a healing projectile
5.07 s: fires a damage projectile
5.07 s: fires a healing projectile
5.17 s: fires a damage projectile
5.17 s: fires a healing projectile
5.27 s: fires a damage projectile
5.27 s: fires a healing projectile
5.37 s: fires a damage projectile
5.37 s: fires a healing projectile
5.47 s: fires a damage projectile
5.47 s: fires a healing projectile
5.57 s: fires a damage projectile
5.57 s: fires a healing projectile
5.67 s: fires a damage projectile
5.67 s: fires a healing projectile
5.77 s: fires a damage projectile
5.77 s: fires a healing projectile
5.87 s: fires a damage projectile
5.87 s: fires a healing projectile
5.97 s: fires a damage projectile
5.97 s: fires a healing projectile
6.07 s: fires a damage projectile
6.07 s: fires a healing projectile
6.17 s: fires a damage projectile
6.17 s: fires a healing projectile
6.27 s: fires a damage projectile
6.27 s: fires a healing projectile
6.37 s: fires a damage projectile
6.37 s: fires a healing projectile
6.87 s: fires a damage projectile
6.87 s: fires a healing projectile
7.37 s: fires a damage projectile
7.37 s: fires a healing projectile
7.5 s: dash cancel opens
7.87 s: fires a damage projectile
7.87 s: fires a healing projectile
8.37 s: fires a damage projectile
8.37 s: fires a healing projectile

Legacy

The cast (8.73 s long)
0 s: immune to damage until 8.73 s
0.47 s: fires a damage projectile
0.47 s: fires a healing projectile
0.5 s: heals allies nearby for 250
0.97 s: fires a damage projectile
0.97 s: fires a healing projectile
1.47 s: fires a damage projectile
1.47 s: fires a healing projectile
1.5 s: heals allies nearby for 250
1.97 s: fires a damage projectile
1.97 s: fires a healing projectile
2.47 s: fires a damage projectile
2.47 s: fires a healing projectile
2.5 s: heals allies nearby for 250
2.57 s: fires a damage projectile
2.57 s: fires a healing projectile
2.67 s: fires a damage projectile
2.67 s: fires a healing projectile
2.77 s: fires a damage projectile
2.77 s: fires a healing projectile
2.87 s: fires a damage projectile
2.87 s: fires a healing projectile
2.97 s: fires a damage projectile
2.97 s: fires a healing projectile
3.07 s: fires a damage projectile
3.07 s: fires a healing projectile
3.17 s: fires a damage projectile
3.17 s: fires a healing projectile
3.27 s: fires a damage projectile
3.27 s: fires a healing projectile
3.37 s: fires a damage projectile
3.37 s: fires a healing projectile
3.47 s: fires a damage projectile
3.47 s: fires a healing projectile
3.5 s: heals allies nearby for 250
3.57 s: fires a damage projectile
3.57 s: fires a healing projectile
3.67 s: fires a damage projectile
3.67 s: fires a healing projectile
3.77 s: fires a damage projectile
3.77 s: fires a healing projectile
3.87 s: fires a damage projectile
3.87 s: fires a healing projectile
3.97 s: fires a damage projectile
3.97 s: fires a healing projectile
4.07 s: fires a damage projectile
4.07 s: fires a healing projectile
4.17 s: fires a damage projectile
4.17 s: fires a healing projectile
4.27 s: fires a damage projectile
4.27 s: fires a healing projectile
4.37 s: fires a damage projectile
4.37 s: fires a healing projectile
4.47 s: fires a damage projectile
4.47 s: fires a healing projectile
4.5 s: heals allies nearby for 250
4.57 s: fires a damage projectile
4.57 s: fires a healing projectile
4.67 s: fires a damage projectile
4.67 s: fires a healing projectile
4.77 s: fires a damage projectile
4.77 s: fires a healing projectile
4.87 s: fires a damage projectile
4.87 s: fires a healing projectile
4.97 s: fires a damage projectile
4.97 s: fires a healing projectile
5.07 s: fires a damage projectile
5.07 s: fires a healing projectile
5.17 s: fires a damage projectile
5.17 s: fires a healing projectile
5.27 s: fires a damage projectile
5.27 s: fires a healing projectile
5.37 s: fires a damage projectile
5.37 s: fires a healing projectile
5.47 s: fires a damage projectile
5.47 s: fires a healing projectile
5.5 s: heals allies nearby for 250
5.57 s: fires a damage projectile
5.57 s: fires a healing projectile
5.67 s: fires a damage projectile
5.67 s: fires a healing projectile
5.77 s: fires a damage projectile
5.77 s: fires a healing projectile
5.87 s: fires a damage projectile
5.87 s: fires a healing projectile
5.97 s: fires a damage projectile
5.97 s: fires a healing projectile
6.07 s: fires a damage projectile
6.07 s: fires a healing projectile
6.17 s: fires a damage projectile
6.17 s: fires a healing projectile
6.27 s: fires a damage projectile
6.27 s: fires a healing projectile
6.37 s: fires a damage projectile
6.37 s: fires a healing projectile
6.5 s: heals allies nearby for 250
6.87 s: fires a damage projectile
6.87 s: fires a healing projectile
7.37 s: fires a damage projectile
7.37 s: fires a healing projectile
7.5 s: heals allies nearby for 250
7.5 s: dash cancel opens
7.87 s: fires a damage projectile
7.87 s: fires a healing projectile
8.37 s: fires a damage projectile
8.37 s: fires a healing projectile
8.5 s: heals allies nearby for 250

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
16038090 s19,6996038090 s26,754
26239490 s20,4746239490 s27,646
36441090 s21,2956441090 s28,537
46663690 s32,9696663690 s29,429
57068290 s35,3407068290 s31,213
67472790 s37,6667472790 s32,996
77877390 s40,0377877390 s36,090
88281590 s42,2268281590 s41,246

月落

Classic+ description艾爾高舉法杖,一塊月之碎片砸落在前方6公尺處:大範圍內造成13次雷電傷害並將所有敵人擊飛,隨後隕坑持續4秒劈啪作響,每0.5秒造成一次傷害並使敵人減速25%。2.1秒的施法全程霸體。

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 1 —
Skill levels 1 level —
Max level needs Character level 1 —
MP cost 900 MP —
Cooldown 40 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Damage
Damage per castone target, every hit landing ≈ 30,794 —
Hits per cast 21 hits —
Strongest single hit 1,547 —
Damage per second of cooldowndamage per cast ÷ cooldown 770 —
Damage type Lightning —
Your safety while casting
Cast timeuntil the skill finishes on its own 2.1 s —
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) Whole cast (2.1 s) —
Control & cancelling
Cancel into another skill Yes, at any moment —
Cancel by dashing From 0.9 s —
Effect on enemies
Hit reaction launch, no reaction —
Longest hit-stun 0.2 s —
Buffs & debuffs
Effect on enemies −25% move speed — for 15 s —
Projectiles
Damage projectile: fired per cast 1 —
Damage projectile: movement stays in place —
Damage projectile: lasts 1 s —
Damage projectile: size 50 —
Damage projectile: on contact passes through, hits again every 0.08 s —
Damage projectile: hits on one target up to 13 —
Damage projectile: damage per hit 1,547 —
Damage projectile: damage type Lightning —
Damage projectile: hit reaction launch —
Damage projectile 2: fired per cast 1 —
Damage projectile 2: movement stays in place —
Damage projectile 2: lasts 4 s —
Damage projectile 2: size 0.5 —
Damage projectile 2: timed hits 8 —
Damage projectile 2: damage per hit 1,538 —
Damage projectile 2: damage type Lightning —
Damage projectile 2: hit reaction no reaction —
Moment by moment

Classic+

The cast (2.1 s long)
0 s: super armor until 2.1 s
0.6 s: fires a damage projectile
0.9 s: dash cancel opens
1 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1190040 s30,794

月神真言

In-game description讓敵人無法靠近,將前面的敵人快速地推向後方. 屬性效果:物理屬性

Key differences

  • LegacyLegacy hits harder: about 1.7× the damage per cast (441 vs 257).
  • LegacyCooldown: 20 s in Classic+, 10 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 20 s 10 s ▲
Damage
Damage per castone target, every hit landing ≈ 257 ≈ 441 ▲
Strongest single hit 302 519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 13 44 ▲
Projectiles
Damage projectile: damage per hit 302 519 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
162020 s2062020 s46
2263620 s72263617 s199
3465320 s133465314 s353
4667020 s196667012 s386
5868720 s257868710 s441

月神之淚

In-game description向前方遠距離處落下女神的眼淚,對敵人進行攻擊. 屬性效果:魔法[光]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (9,975 vs 7,302).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,975 ▲ ≈ 7,302
Strongest single hit 700 ▲ 512
Damage per second of cooldowndamage per cast ÷ cooldown 499 ▲ 365
Projectiles
Damage projectile: damage per hit 700 ▲ 512
Damage projectile 2: damage per hit 700 ▲ 512
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1134320 s1,496134320 s1,040
2195820 s2,038195820 s1,520
3257720 s2,736257720 s2,001
4319620 s3,392319620 s2,481
53711520 s4,0473711520 s2,961
64313520 s4,7454313520 s3,441
74915420 s5,4294915420 s3,921
85517320 s6,0995517320 s4,401
96119320 s6,7976119320 s4,881
106721620 s7,5956721620 s5,361
117323920 s8,4087323920 s5,842
127826120 s9,1777826120 s6,389
138528320 s9,9758528320 s7,302

月華之步

In-game description快速向前移動,激發的火焰光球會在後方爆炸.等級上升的話移動距離也會增加. 增加效果:無視僵直 屬性效果:魔法[光]屬性

Key differences

  • Classic+Classic+ hits harder: about 2.3× the damage per cast (1,046 vs 459).
  • LegacyWalk through enemies — Classic+: no; Legacy: whole cast (0.83 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,046 ▲ ≈ 459
Strongest single hit 1,230 ▲ 540
Damage per second of cooldowndamage per cast ÷ cooldown 70 ▲ 31
Your safety while casting
Walk through enemies No Whole cast (0.83 s) ▲
Projectiles
Damage projectile: damage per hit 1,230 ▲ 540
Moment by moment

Classic+

The cast (0.83 s long)
0 s: moves you forward until 0.83 s
0 s: super armor until 0.82 s
0.02 s: fires a damage projectile

Legacy

The cast (0.83 s long)
0 s: moves you forward until 0.83 s
0 s: super armor until 0.83 s
0 s: walk through enemies until 0.83 s
0.02 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1153615 s223153615 s74
2214815 s305214815 s103
3276315 s364276315 s132
4337815 s393337815 s162
5399215 s435399215 s191
64510615 s4794510615 s220
75112015 s5375112015 s250
85713515 s6585713515 s279
96315115 s7006315115 s309
106922415 s8056922415 s338
117524615 s8847524615 s367
128126815 s9658126815 s402
138729015 s1,0468729015 s459

月之共鳴

In-game description引發大範圍的能量波,使周圍敵人受到強烈的傷害. 屬性效果:魔法[光]屬性

Key differences

  • Classic+Classic+ hits harder: about 2× the damage per cast (3,152 vs 1,584).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,152 ▲ ≈ 1,584
Strongest single hit 927 ▲ 466
Damage per second of cooldowndamage per cast ÷ cooldown 126 ▲ 63
Projectiles
Damage projectile: damage per hit 927 ▲ 466
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14818225 s1,4044818225 s822
25119225 s1,4895119225 s873
35420425 s1,5815420425 s924
45721525 s1,6665721525 s976
56022825 s1,7616022825 s1,027
66324225 s1,8706324225 s1,079
76631825 s2,4586631825 s1,130
87034125 s2,6327034125 s1,198
97436425 s2,8087436425 s1,267
107838625 s2,9957838625 s1,386
118240725 s3,1528240725 s1,584

月之奉獻

In-game description消耗體力來轉換成魔力。

Key differences

  • DiffersHP cost — Classic+: 908 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 908 HP —

月怒靈氣

In-game description發射神聖的光球,使擊中的敵人抛飛空中受到連續傷害. 屬性效果:魔法[光]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (2,593 vs 2,285).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,593 ▲ ≈ 2,285
Strongest single hit 339 ▲ 299
Damage per second of cooldowndamage per cast ÷ cooldown 259 ▲ 229
Projectiles
Damage projectile: damage per hit 339 ▲ 299
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1193510 s367193510 s476
2254610 s518254610 s626
3315810 s620315810 s776
4376910 s742376910 s927
5438110 s864438110 s1,077
6499310 s995499310 s1,227
75510410 s1,1095510410 s1,377
86111610 s1,2396111610 s1,528
96718510 s1,9816718510 s1,678
107320510 s2,1967320510 s1,828
117922410 s2,3947922410 s2,000
128524310 s2,5938524310 s2,285

破曉者

Classic+ description艾爾向前躍起,將一道光柱砸入地面:4次光屬性爆炸將50範圍內的所有敵人擊飛以便空中連擊,並為自身和70範圍內的隊友恢復921點生命值。躍起與砸地期間霸體。

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 1 —
Skill levels 1 level —
Max level needs Character level 1 —
MP cost 450 MP —
Cooldown 30 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Damage
Damage per castone target, every hit landing ≈ 9,802 —
Hits per cast 14 hits —
Strongest single hit 927 —
Damage per second of cooldowndamage per cast ÷ cooldown 327 —
Damage type Light —
Healing
Healing per castto one ally it reaches ≈ 921 HP —
Your safety while casting
Cast timeuntil the skill finishes on its own 2.5 s —
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) Whole cast (2.5 s) —
Control & cancelling
Cancel into another skill Yes, at any moment —
Cancel by dashing From 1.63 s —
Moves you about 50 units —
Effect on enemies
Hit reaction launch —
Longest hit-stun 0.9 s —
Projectiles
Damage projectile: fired per cast 4 —
Damage projectile: movement falls on the spot —
Damage projectile: lasts 0.5 s —
Damage projectile: size 5 —
Damage projectile: timed hits 1 —
Damage projectile: damage per hit 927 —
Damage projectile: damage type Light —
Damage projectile: hit reaction launch —
Damage projectile 2: fired per cast 5 —
Damage projectile 2: movement falls on the spot —
Damage projectile 2: lasts 0.6 s —
Damage projectile 2: size 10 —
Damage projectile 2: on contact passes through, hits again every 0.5 s —
Damage projectile 2: hits on one target up to 2 —
Damage projectile 2: damage per hit 700 —
Damage projectile 2: damage type Light —
Damage projectile 2: hit reaction launch —
Moment by moment

Classic+

Part 1 (0.83 s long)
0 s: moves you forward until 0.83 s
0 s: super armor until 0.83 s

Part 2 (1.67 s long)
0 s: super armor until 1.67 s
0.2 s: heals allies nearby for 921
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.35 s: fires a damage projectile
0.5 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1145030 s9,802

月之安息

In-game description讓施法範圍內的敵人暫時昏睡。隨著技能等級提升,效果時間也會增加。

Key differences

  • LegacyCooldown: 60 s in Classic+, 30 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 60 s 30 s ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12311260 s—2311260 s—
23316060 s—3316050 s—
34320860 s—4320845 s—
45325660 s—5325640 s—
56330460 s—6330435 s—
67335260 s—7335230 s—

月之堅毅

Classic+ description在效果時間內,提升自己及隊友物理防禦力的咒語。

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 9 —
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) —
Max level needs Character level 72 —
MP cost 597 MP —
Cooldown 30 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Your safety while casting
Cast timeuntil the skill finishes on its own 2 s —
Control & cancelling
Cancel into another skill Yes, at any moment —
Buffs & debuffs
Buff on you & nearby allies +330 defence (no effect on players) — for 510 s —
Moment by moment

Classic+

The cast (2 s long)
0.5 s: on allies: +330 defence (no effect on players) for 510 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
191330 s—
2165630 s—
3239930 s—
43017030 s—
53722130 s—
64427330 s—
75136630 s—
85844330 s—
96552030 s—
107259730 s—

月之祝福

Classic+ description在效果時間內,提升自己和隊友物理攻擊力的咒語。

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 14 —
Skill levels 9 levels (7 with skill points, the rest from +skill-level items) —
Max level needs Character level 62 —
MP cost 552 MP —
Cooldown 30 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full —
Can be reset by reset effects Yes —
Your safety while casting
Cast timeuntil the skill finishes on its own 2 s —
Control & cancelling
Cancel into another skill Yes, at any moment —
Buffs & debuffs
Buff on you & nearby allies +180 max ATK (no effect on players); +180 STR; +2% STR — for 420 s —
Moment by moment

Classic+

The cast (2 s long)
0.5 s: on allies: +180 max ATK (no effect on players), +180 STR, +2% STR for 420 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
1141330 s—
2205630 s—
3269930 s—
43217030 s—
53822130 s—
64427330 s—
75036630 s—
85645930 s—
96255230 s—

月光聖域

In-game description一定時間內自己和同伴所受到的傷害無效,攻擊的話散發祝福. 增加效果:降低-

Key differences

  • LegacyCooldown: 120 s in Classic+, 90 s in Legacy.
  • DiffersBuff on you & nearby allies — Classic+: invincible until attacking or casting — for 14 s; Legacy: invincible until attacking or casting — for 20 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 120 s 90 s ▲
Buffs & debuffs
Buff on you & nearby allies invincible until attacking or casting — for 14 s invincible until attacking or casting — for 20 s
Moment by moment

Classic+

The cast (2 s long)
0.01 s: on allies: invincible until attacking or casting for 14 s

Legacy

The cast (2 s long)
0.01 s: on allies: invincible until attacking or casting for 20 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15430180 s—5430180 s—
25673170 s—5673160 s—
358116160 s—58116140 s—
460190150 s—60190120 s—
562264135 s—62264100 s—
664338120 s—6433890 s—

月之生命

In-game description在效果時間內,提升自己和隊友最大生命值的咒語。

Key differences

  • DiffersHealing per cast: none in Classic+, ≈ 250 HP in Legacy.
  • LegacyCooldown: 60 s in Classic+, 25 s in Legacy.
  • LegacyMP cost: 802 MP in Classic+, 5% of max MP in Legacy.
  • DiffersBuff on you & nearby allies — Classic+: +1,200 max HP — for 330 s; Legacy: +180 STR; +2% STR; +25% max HP — for 330 s.
  • DiffersHP cost — Classic+: 660 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
MP cost 802 MP 5% of max MP ▲
HP cost 660 HP —
Cooldown 60 s 25 s ▲
Healing
Healing per castto one ally it reaches — ≈ 250 HP
Buffs & debuffs
Buff on you & nearby allies +1,200 max HP — for 330 s +180 STR; +2% STR; +25% max HP — for 330 s
Moment by moment

Classic+

The cast (2 s long)
0.5 s: on allies: +1,200 max HP for 330 s

Legacy

The cast (2 s long)
0.4 s: heals allies nearby for 250
0.5 s: on allies: +180 STR, +2% STR, +25% max HP for 330 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1216660 s—21160 sheals 82
22712660 s—27155 sheals 106
33322360 s—33150 sheals 129
43929560 s—39045 sheals 153
54536760 s—45040 sheals 176
65151260 s—51035 sheals 200
75765760 s—57030 sheals 219
86380260 s—63025 sheals 250

天使形態

  • Classic+ only
  • Active
  • Learn at Lv 100
  • Needs a license
  • Classic+ data

Classic+ description消耗一個不穩定的均衡同位素,超越凡體極限,昇華至更高層次的存在。在短暫時間內,你的身體化為承載壓倒性力量的容器,在光與暗之間交替,向敵人釋放毀滅性的力量。

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 100 —
Skill levels 1 level —
Max level needs Character level 100 —
MP cost 5,000 MP —
Cooldown 3 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Partial (the generic DEX curve) —
Cooldown never below 3 s —
Damage
Damage per castone target, every hit landing ≈ 38,000 —
Hits per cast 40 hits —
Strongest single hit 1,000 —
Damage per second of cooldowndamage per cast ÷ cooldown 12,667 —
Damage type Dark, Wind —
Your safety while casting
Cast timeuntil the skill finishes on its own 10 s —
Invincibleattacks pass through you: no damage, no knockback Whole cast (10 s) —
Control & cancelling
Cancel into another skill Yes, at any moment —
Effect on enemies
Hit reaction launch, pull-in —
Longest hit-stun 0.3 s —
Projectiles
Damage projectile: fired per cast 1 —
Damage projectile: movement stays in place —
Damage projectile: lasts 5 s —
Damage projectile: size 90 —
Damage projectile: on contact passes through, hits again every 0.5 s —
Damage projectile: hits on one target up to 10 —
Damage projectile: damage per hit 1,000 —
Damage projectile: damage type Wind —
Damage projectile: hit reaction pull-in —
Damage projectile 2: fired per cast 1 —
Damage projectile 2: movement stays in place —
Damage projectile 2: lasts 3 s —
Damage projectile 2: size 90 —
Damage projectile 2: on contact passes through, hits again every 0.1 s —
Damage projectile 2: hits on one target up to 30 —
Damage projectile 2: damage per hit 1,000 —
Damage projectile 2: damage type Dark —
Damage projectile 2: hit reaction launch —
Transformation
Form lasts 3600 s —
Basic attacks in the form 10 —
Strongest basic attack Attack B5: 5× ATK —
Every basic attack once, combined 10.1× ATK —
Your skills usable in the form 16 skills (their own copies) —
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A10.4× ATK—
Attack A20.4× ATK—
Attack A30.4× ATK—
Attack A40.4× ATK—
Attack A51× ATK—
Attack B55× ATK—
Dash attack0.4× ATK—
Dash attack 20.4× ATK—
Down attack1× ATK—
Rise attack0.7× ATK—
Moment by moment

Classic+

The cast (10 s long)
0 s: invincible until 10 s
0.1 s: fires a other projectile
0.1 s: fires a damage projectile
5 s: fires a damage projectile
6 s: on you: transforms you, +100% all damage for 3600 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
11005,0003 s38,000

猩紅契約

  • Classic+ only
  • Active
  • Learn at Lv 101
  • Needs a license
  • Classic+ data

Classic+ description召喚仍殘留在惡魔末日實驗室中的禁忌能量,並以猩紅契約將其束縛。從這股被詛咒的力量深處,死神現身,收割敵人的靈魂。

Key differences

  • Classic+Only Classic+ has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 101 —
Skill levels 13 levels —
Max level needs Character level 113 —
MP cost 5,000 MP —
Cooldown 600 s —
Cooldown reduction from DEXhow much your DEX shortens the cooldown Partial (the generic DEX curve) —
Cooldown never below 600 s —
Damage
Damage per castone target, every hit landing ≈ 600,000 —
Hits per cast 20 hits —
Strongest single hit 30,000 —
Damage per second of cooldowndamage per cast ÷ cooldown 1,000 —
Damage type Curse —
Your safety while casting
Cast timeuntil the skill finishes on its own 1.89 s —
Invincibleattacks pass through you: no damage, no knockback Whole cast (1.89 s) —
Control & cancelling
Cancel into another skill Yes, at any moment —
Cancel by dashing From 0.4 s —
Effect on enemies
Hit reaction launch —
Longest hit-stun 0.3 s —
Buffs & debuffs
Effect on enemies cannot receive buffs — for 2 s —
Projectiles
Damage projectile: fired per cast 1 —
Damage projectile: movement stays in place —
Damage projectile: lasts 1 s —
Damage projectile: size 1,000 —
Damage projectile: on contact passes through, hits again every 0.05 s —
Damage projectile: hits on one target up to 20 —
Damage projectile: damage per hit 30,000 —
Damage projectile: damage type Curse —
Damage projectile: hit reaction launch —
Moment by moment

Classic+

The cast (1.89 s long)
0 s: invincible until 1.89 s
0.4 s: dash cancel opens
2.71 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamage
11015,000600 s46,154
21025,000600 s92,308
31035,000600 s138,462
41045,000600 s184,615
51055,000600 s230,769
61065,000600 s276,923
71075,000600 s323,077
81085,000600 s369,231
91095,000600 s415,384
101105,000600 s461,540
111115,000600 s507,692
121125,000600 s553,848
131135,000600 s600,000

真正的聖靈

Legacy description發射神聖念珠,將敵人擊退。 屬性效果:魔法[光]

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 95
Skill levels — 5 levels
Max level needs — Character level 99
Cooldown — 10 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 1,406
Hits per cast — 5 hits
Strongest single hit — 331
Damage per second of cooldowndamage per cast ÷ cooldown — 141
Damage type — Light
Your safety while casting
Cast timeuntil the skill finishes on its own — 1.83 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 1.2 s
Effect on enemies
Hit reaction — flinch
Longest hit-stun — 0.2 s
Projectiles
Damage projectile: fired per cast — 1
Damage projectile: movement — flies straight
Damage projectile: lasts — 1.6 s
Damage projectile: size — 10
Damage projectile: speed — 80
Damage projectile: on contact — passes through, hits again every 0.11 s
Damage projectile: hits on one target — up to 5
Damage projectile: damage per hit — 331
Damage projectile: damage type — Light
Damage projectile: hit reaction — flinch
Moment by moment

Legacy

The cast (1.83 s long)
0.25 s: fires a damage projectile
1.2 s: dash cancel opens

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
195—10 s1,349
296—10 s1,364
397—10 s1,378
498—10 s1,392
599—10 s1,406

遠古月之衝擊

Legacy description發射環繞Eir旋轉的月之碎片。 屬性效果:魔法[雷]

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 95, 1 rebirth
Skill levels — 13 levels
Max level needs — Character level 95, 1 rebirth
MP cost — 20 MP
Cooldown — 7.5 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Cooldown never below — 7.5 s
Damage
Damage per castone target, every hit landing — ≈ 8,869
Hits per cast — 24 hits
Strongest single hit — 415
Damage per second of cooldowndamage per cast ÷ cooldown — 1,182
Damage type — Lightning
Your safety while casting
Cast timeuntil the skill finishes on its own — 0.83 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 0 s
Effect on enemies
Hit reaction — launch
Longest hit-stun — 0.3 s
Projectiles
Damage projectile: fired per cast — 1
Damage projectile: movement — circles around
Damage projectile: lasts — 10 s
Damage projectile: size — 30
Damage projectile: on contact — passes through, hits again every 0.5 s
Damage projectile: hits on one target — up to 20
Damage projectile: damage per hit — 415
Damage projectile: damage type — Lightning
Damage projectile: hit reaction — launch
Damage projectile: spawns — 4 more projectiles
Damage projectile 2: fired per cast — 4
Damage projectile 2: movement — stays in place
Damage projectile 2: lasts — 1.5 s
Damage projectile 2: size — 1
Damage projectile 2: timed hits — 1
Damage projectile 2: damage per hit — 259
Damage projectile 2: damage type — Lightning
Damage projectile 2: hit reaction — launch
Moment by moment

Legacy

The cast (0.83 s long)
0 s: dash cancel opens
0 s: fires a damage projectile
0 s: fires a other projectile
0 s: fires a other projectile
0 s: fires a other projectile
0 s: fires a other projectile
0 s: fires a other projectile

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
195 (R1)207.5 s665
295 (R1)207.5 s1,330
395 (R1)207.5 s1,995
495 (R1)207.5 s2,661
595 (R1)207.5 s3,326
695 (R1)207.5 s3,991
795 (R1)207.5 s4,656
895 (R1)207.5 s5,321
995 (R1)207.5 s5,986
1095 (R1)207.5 s6,652
1195 (R1)207.5 s7,317
1295 (R1)207.5 s7,982
1395 (R1)207.5 s8,869

魔力增加

In-game description增加魔力的最大值。

Key differences

  • DiffersPassive effect — Classic+: +810 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 23; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 23 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 60 Character level 1 ▲
Buffs & debuffs
Passive effect +810 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
123———1———
228———1———
333———1———
438———1———
543———1———
648———1———
753———1———
858———1———
959———1———
1060———1———
111———
121———
131———

魔爆增強

In-game description魔法攻擊的爆擊率增加

Key differences

  • DiffersPassive effect — Classic+: +13% magic crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 26; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 76; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 26 Character level 1 ▲
Skill levels 11 levels (5 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 76 Character level 1 ▲
Buffs & debuffs
Passive effect +13% magic crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
126———1———
231———1———
336———1———
441———1———
546———1———
651———1———
756———1———
861———1———
966———1———
1071———1———
1176———1———
121———
131———

體力增加

In-game description增加體力的最大值。

Key differences

  • DiffersPassive effect — Classic+: +350 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +350 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130———1———
240———1———
350———1———
460———1———
570———1———
680———1———
71———
81———
91———
101———
111———
121———
131———

魔力恢復

In-game description提升魔力的恢復速度。

Key differences

  • DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 6; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 69; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 6 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 69 Character level 1 ▲
Buffs & debuffs
Passive effect +11 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
16———1———
213———1———
320———1———
427———1———
534———1———
641———1———
748———1———
855———1———
962———1———
1069———1———
111———
121———
131———

精神集中

In-game description特定機率下施展魔法時,使用的魔法不會減少.

Key differences

  • DiffersPassive effect — Classic+: 15% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
  • LegacyCan be learned at — Classic+: Character level 17; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 7 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 53; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 17 Character level 1 ▲
Skill levels 7 levels (5 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 53 Character level 1 ▲
Buffs & debuffs
Passive effect 15% chance a cast costs no MP — always on 26% chance a cast costs no MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
117———1———
223———1———
329———1———
435———1———
541———1———
647———1———
753———1———
81———
91———
101———
111———
121———
131———

魔法強化

In-game description增加光和閃電屬性的魔法攻擊力.

Key differences

  • DiffersPassive effect — Classic+: +60% lightning/light damage; +-90% healing — always on; Legacy: +150% lightning/light damage; +-90% healing — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +60% lightning/light damage; +-90% healing — always on +150% lightning/light damage; +-90% healing — always on

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.