Every Dark Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
34skills compared
15hit harder in Classic+
0hit harder in Legacy
4with different protection while casting
9identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game description어둠의 가호를 이끌어내어 파티원에게 매초마다 어둠의 축복을내리며, 적들에게는 강한 공격을 한다.
속성효과:마법[저주]속성
Key differences
Classic+Classic+ hits harder: about 2.3× the damage per cast (21,508 vs 9,164).
Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 21,508 ▲
≈ 9,164
Strongest single hit
2,264 ▲
965
Damage per second of cooldowndamage per cast ÷ cooldown
179 ▲
76
Projectiles
Damage projectile: damage per hit
2,264 ▲
965
Moment by moment
Classic+
Part 1 (0.33 s long) 0 s: super armor until 0.33 s
Part 2 (11 s long) 0 s: super armor until 11 s 0 s: dash cancel opens 0.2 s: fires a damage projectile 1 s: on allies: invincible for 2 s 2 s: on allies: invincible for 2 s 3 s: on allies: invincible for 2 s 4 s: on allies: invincible for 2 s 5 s: on allies: invincible for 2 s 6 s: on allies: invincible for 2 s 7 s: on allies: invincible for 2 s 8 s: on allies: invincible for 2 s 9 s: on allies: invincible for 2 s 10 s: on allies: invincible for 2 s 11 s: on allies: invincible for 2 s
Part 3 (0.33 s long) 0 s: move cancel opens
Legacy
Part 1 (0.33 s long) 0 s: super armor until 0.33 s
Part 2 (11 s long) 0 s: super armor until 11 s 0 s: dash cancel opens 0.01 s: on allies: invincible for 2 s 0.2 s: fires a damage projectile 1 s: on allies: invincible for 2 s 2 s: on allies: invincible for 2 s 3 s: on allies: invincible for 2 s 4 s: on allies: invincible for 2 s 5 s: on allies: invincible for 2 s 6 s: on allies: invincible for 2 s 7 s: on allies: invincible for 2 s 8 s: on allies: invincible for 2 s 9 s: on allies: invincible for 2 s 10 s: on allies: invincible for 2 s 11 s: on allies: invincible for 2 s
In-game description어둠의 공주를 보필하는 직속 근위 기사단을 검은 심연에서 소환 한다.
속성효과:마법[저주]속성
Key differences
Classic+Classic+ hits harder: about 1.9× the damage per cast (531,526 vs 282,983).
Classic+Invincible — Classic+: whole cast (7.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7.33 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 531,526 ▲
≈ 282,983
Strongest single hit
12,177 ▲
6,483
Damage per second of cooldowndamage per cast ÷ cooldown
3,544 ▲
1,887
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (7.33 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
12,177 ▲
6,483
Damage projectile 2: damage per hit
12,177 ▲
6,483
Moment by moment
Classic+
Part 1 (3 s long) 0 s: invincible until 3 s 0 s: immune to damage until 3 s 1.2 s: fires a other projectile 1.7 s: fires a other projectile 4.7 s: fires a damage projectile
Part 2 (1 s long) 0 s: invincible until 1 s 0 s: immune to damage until 1 s 0 s: fires a other projectile 0.1 s: fires a other projectile 0.2 s: fires a damage projectile 0.3 s: fires a damage projectile 0.4 s: fires a damage projectile 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
Part 3 (3.33 s long) 0 s: invincible until 3.33 s 0 s: immune to damage until 3.33 s 0 s: immune to damage until 3.33 s 3.23 s: on you: invincible for 2 s
Legacy
Part 1 (3 s long) 0 s: immune to damage until 3 s 1.2 s: fires a other projectile 1.7 s: fires a other projectile 4.7 s: fires a damage projectile
Part 2 (1 s long) 0 s: immune to damage until 1 s 0 s: fires a other projectile 0.1 s: fires a other projectile 0.2 s: fires a damage projectile 0.3 s: fires a damage projectile 0.4 s: fires a damage projectile 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
Part 3 (3.33 s long) 0 s: immune to damage until 3.33 s 0 s: immune to damage until 3.33 s 3.23 s: on you: invincible, walks through enemies for 5 s
In-game description3연속 공격으로 마지막에 암흑의 힘이 담긴 강력한 일격을 날린다.(암흑 계열)
속성효과:마법[독]속성
추가효과:경직무시, 마무리일격+++, 범위+
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (4,623 vs 3,518).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,623 ▲
≈ 3,518
Strongest single hit
811 ▲
617
Damage per second of cooldowndamage per cast ÷ cooldown
385 ▲
293
Moment by moment
Classic+
The cast (1.8 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.8 s 0.1 s: dash cancel opens 0.27 s: moves you forward until 0.63 s 0.27 s: hit for ≈ 770 (pushback) 0.3 s: basic-attack cancel opens 0.63 s: hit for ≈ 770 (launch) 0.63 s: moves you forward until 1.33 s 3×, 1.2–1.4 s: hit for ≈ 770 (flinch) 1.5 s: hit for ≈ 770 (big launch)
Legacy
The cast (1.8 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.8 s 0.1 s: dash cancel opens 0.27 s: moves you forward until 0.63 s 0.27 s: hit for ≈ 586 (pushback) 0.3 s: basic-attack cancel opens 0.63 s: hit for ≈ 586 (launch) 0.63 s: moves you forward until 1.33 s 3×, 1.2–1.4 s: hit for ≈ 586 (flinch) 1.5 s: hit for ≈ 586 (big launch)
Damage per second of cooldowndamage per cast ÷ cooldown
347 ▲
231
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.8 s
Whole cast (2 s) ▲
Moment by moment
Classic+
The cast (2 s long) 0 s: super armor until 1.8 s 0.01 s: moves you forward until 0.7 s 0.1 s: dash cancel opens 0.3 s: basic-attack cancel opens 0.5 s: hit for ≈ 744 (launch) 0.7 s: moves you forward until 1.2 s 2×, 0.9–1.1 s: hit for ≈ 744 (flinch) 1.2 s: moves you forward until 1.43 s 1.43 s: moves you forward until 1.53 s 3×, 1.57–1.72 s: hit for ≈ 744 (flinch) 1.77 s: hit for ≈ 744 (launch)
Legacy
The cast (2 s long) 0 s: super armor until 2 s 0.01 s: moves you forward until 0.7 s 0.1 s: dash cancel opens 0.3 s: basic-attack cancel opens 0.5 s: hit for ≈ 495 (launch) 0.7 s: moves you forward until 1.2 s 2×, 0.9–1.1 s: hit for ≈ 495 (flinch) 1.2 s: moves you forward until 1.43 s 1.43 s: moves you forward until 1.53 s 3×, 1.57–1.72 s: hit for ≈ 495 (flinch) 1.77 s: hit for ≈ 495 (launch)
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.5 s) ▲
Moment by moment
Classic+
The cast (1.5 s long) 0.5 s: on you: super armor (cannot be stunned or knocked down) for 40 s 0.5 s: on you: takes 71 poison damage every 1 s for 40 s
Legacy
The cast (1.5 s long) 0 s: super armor until 1.5 s 0.5 s: on you: super armor (cannot be stunned or knocked down) for 40 s 0.5 s: on you: takes 71 poison damage every 1 s for 40 s
DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ description특정한 확률로 마법시전 시 사용되는 마나의 소모량을 감소시킨다.
Legacy description특정한 확률로 마법시전 시 사용되는 마나소비를 하지 않도록 합니다.
Key differences
DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
Character level 1 ▲
Skill levels
11 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 1 ▲
Buffs & debuffs
Passive effect
+11% magic crit chance — always on
+13% crit chance — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
50
—
—
—
1
—
—
—
2
53
—
—
—
1
—
—
—
3
56
—
—
—
1
—
—
—
4
59
—
—
—
1
—
—
—
5
62
—
—
—
1
—
—
—
6
65
—
—
—
1
—
—
—
7
68
—
—
—
1
—
—
—
8
71
—
—
—
1
—
—
—
9
74
—
—
—
1
—
—
—
10
77
—
—
—
1
—
—
—
11
80
—
—
—
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.