Every Dark Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
34skills compared
15hit harder in Classic+
0hit harder in Legacy
4with different protection while casting
9identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionInvoca a Guarda da Escuridão que dá a Benção da Escuridão a todos os membros do grupo, a cada segundo. Ataque com muito dano.
Efeito do Atributo: Mágico[Maldição]
Key differences
Classic+Classic+ hits harder: about 2.3× the damage per cast (21,508 vs 9,164).
Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 21,508 ▲
≈ 9,164
Strongest single hit
2,264 ▲
965
Damage per second of cooldowndamage per cast ÷ cooldown
179 ▲
76
Projectiles
Damage projectile: damage per hit
2,264 ▲
965
Moment by moment
Classic+
Part 1 (0.33 s long) 0 s: super armor until 0.33 s
Part 2 (11 s long) 0 s: super armor until 11 s 0 s: dash cancel opens 0.2 s: fires a damage projectile 1 s: on allies: invincible for 2 s 2 s: on allies: invincible for 2 s 3 s: on allies: invincible for 2 s 4 s: on allies: invincible for 2 s 5 s: on allies: invincible for 2 s 6 s: on allies: invincible for 2 s 7 s: on allies: invincible for 2 s 8 s: on allies: invincible for 2 s 9 s: on allies: invincible for 2 s 10 s: on allies: invincible for 2 s 11 s: on allies: invincible for 2 s
Part 3 (0.33 s long) 0 s: move cancel opens
Legacy
Part 1 (0.33 s long) 0 s: super armor until 0.33 s
Part 2 (11 s long) 0 s: super armor until 11 s 0 s: dash cancel opens 0.01 s: on allies: invincible for 2 s 0.2 s: fires a damage projectile 1 s: on allies: invincible for 2 s 2 s: on allies: invincible for 2 s 3 s: on allies: invincible for 2 s 4 s: on allies: invincible for 2 s 5 s: on allies: invincible for 2 s 6 s: on allies: invincible for 2 s 7 s: on allies: invincible for 2 s 8 s: on allies: invincible for 2 s 9 s: on allies: invincible for 2 s 10 s: on allies: invincible for 2 s 11 s: on allies: invincible for 2 s
In-game descriptionInvoca os cavaleiros da morte do abismo para proteger a Princesa Sombria.
Efeito do atributo: Mágico[Maldição]
Key differences
Classic+Classic+ hits harder: about 1.9× the damage per cast (531,526 vs 282,983).
Classic+Invincible — Classic+: whole cast (7.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7.33 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 531,526 ▲
≈ 282,983
Strongest single hit
12,177 ▲
6,483
Damage per second of cooldowndamage per cast ÷ cooldown
3,544 ▲
1,887
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (7.33 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
12,177 ▲
6,483
Damage projectile 2: damage per hit
12,177 ▲
6,483
Moment by moment
Classic+
Part 1 (3 s long) 0 s: invincible until 3 s 0 s: immune to damage until 3 s 1.2 s: fires a other projectile 1.7 s: fires a other projectile 4.7 s: fires a damage projectile
Part 2 (1 s long) 0 s: invincible until 1 s 0 s: immune to damage until 1 s 0 s: fires a other projectile 0.1 s: fires a other projectile 0.2 s: fires a damage projectile 0.3 s: fires a damage projectile 0.4 s: fires a damage projectile 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
Part 3 (3.33 s long) 0 s: invincible until 3.33 s 0 s: immune to damage until 3.33 s 0 s: immune to damage until 3.33 s 3.23 s: on you: invincible for 2 s
Legacy
Part 1 (3 s long) 0 s: immune to damage until 3 s 1.2 s: fires a other projectile 1.7 s: fires a other projectile 4.7 s: fires a damage projectile
Part 2 (1 s long) 0 s: immune to damage until 1 s 0 s: fires a other projectile 0.1 s: fires a other projectile 0.2 s: fires a damage projectile 0.3 s: fires a damage projectile 0.4 s: fires a damage projectile 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
Part 3 (3.33 s long) 0 s: immune to damage until 3.33 s 0 s: immune to damage until 3.33 s 3.23 s: on you: invincible, walks through enemies for 5 s
In-game descriptionInvoca poderosos tentáculos da escuridão para atacar o inimigo. À medida que o nível da habilidade aumentar, mais tentáculos serão invocados. (tipo Escuridão)
Efeito do atributo: Mágico[Veneno]
Key differences
Classic+Classic+ hits harder: about 2× the damage per cast (10,967 vs 5,560).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 10,967 ▲
≈ 5,560
Strongest single hit
444 ▲
225
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionDesenha um grande círculo mágico para invocar um poderoso trovão de escuridão. Até que o raio se dissipe, todos os inimigos presos na escuridão sofrerão danos. (tipo Escuridão)
Efeito do atributo: Mágico[Veneno]
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (9,285 vs 6,598).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 9,285 ▲
≈ 6,598
Strongest single hit
543 ▲
386
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionUma combinação de 3 ataques, com um golpe final poderoso que aproveita a força da escuridão. (tipo Escuridão)
Efeito do atributo: Mágico[Veneno]
Efeitos Extras: Imunidade à Imobilização, Golpe Final+++, Alcance+.
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (4,623 vs 3,518).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,623 ▲
≈ 3,518
Strongest single hit
811 ▲
617
Damage per second of cooldowndamage per cast ÷ cooldown
385 ▲
293
Moment by moment
Classic+
The cast (1.8 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.8 s 0.1 s: dash cancel opens 0.27 s: moves you forward until 0.63 s 0.27 s: hit for ≈ 770 (pushback) 0.3 s: basic-attack cancel opens 0.63 s: hit for ≈ 770 (launch) 0.63 s: moves you forward until 1.33 s 3×, 1.2–1.4 s: hit for ≈ 770 (flinch) 1.5 s: hit for ≈ 770 (big launch)
Legacy
The cast (1.8 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.8 s 0.1 s: dash cancel opens 0.27 s: moves you forward until 0.63 s 0.27 s: hit for ≈ 586 (pushback) 0.3 s: basic-attack cancel opens 0.63 s: hit for ≈ 586 (launch) 0.63 s: moves you forward until 1.33 s 3×, 1.2–1.4 s: hit for ≈ 586 (flinch) 1.5 s: hit for ≈ 586 (big launch)
In-game descriptionErgue o seu inimigo no ar e o golpeia com ataques poderosos e contínuos. (tipo Escuridão)
Efeito do atributo: Mágico[Veneno]
Efeitos Extras: Imune a Imobilização, Golpe Final+++, Alcance+.
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (5,207 vs 3,463).
Damage per second of cooldowndamage per cast ÷ cooldown
347 ▲
231
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.8 s
Whole cast (2 s) ▲
Moment by moment
Classic+
The cast (2 s long) 0 s: super armor until 1.8 s 0.01 s: moves you forward until 0.7 s 0.1 s: dash cancel opens 0.3 s: basic-attack cancel opens 0.5 s: hit for ≈ 744 (launch) 0.7 s: moves you forward until 1.2 s 2×, 0.9–1.1 s: hit for ≈ 744 (flinch) 1.2 s: moves you forward until 1.43 s 1.43 s: moves you forward until 1.53 s 3×, 1.57–1.72 s: hit for ≈ 744 (flinch) 1.77 s: hit for ≈ 744 (launch)
Legacy
The cast (2 s long) 0 s: super armor until 2 s 0.01 s: moves you forward until 0.7 s 0.1 s: dash cancel opens 0.3 s: basic-attack cancel opens 0.5 s: hit for ≈ 495 (launch) 0.7 s: moves you forward until 1.2 s 2×, 0.9–1.1 s: hit for ≈ 495 (flinch) 1.2 s: moves you forward until 1.43 s 1.43 s: moves you forward until 1.53 s 3×, 1.57–1.72 s: hit for ≈ 495 (flinch) 1.77 s: hit for ≈ 495 (launch)
In-game descriptionInvoca tentáculos da escuridão para atacar o inimigo. À medida que o nível da habilidade aumentar, mais tentáculos serão invocados. (tipo Escuridão)
Efeito do atributo: Mágico[Veneno]
Key differences
Classic+Classic+ hits harder: about 2.2× the damage per cast (7,820 vs 3,477).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,820 ▲
≈ 3,477
Strongest single hit
343 ▲
152
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionDesenha um círculo mágico para invocar um poderoso trovão de escuridão. Até que o raio se dissipe, todos os inimigos presos na escuridão sofrerão danos contínuos. (tipo Escuridão)
Efeito do atributo: Mágico[Veneno]
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (5,860 vs 3,287).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,860 ▲
≈ 3,287
Strongest single hit
771 ▲
433
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionAtaca o inimigo com toda a força contida em uma praga horrenda. Inimigos feridos pela praga ficam mais lentos e sofrem dano adicional de ataques de Escuridão. (tipo Escuridão)
Efeito do atributo: Mágico[Veneno]
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (19,220 vs 14,639).
DiffersEffect on enemies (Classic+ only): −20% move speed; +189 damage taken from poison hits — for 32 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 19,220 ▲
≈ 14,639
Strongest single hit
843 ▲
642
Damage per second of cooldowndamage per cast ÷ cooldown
961 ▲
732
Buffs & debuffs
Effect on enemies
−20% move speed; +189 damage taken from poison hits — for 32 s
In-game descriptionLança fragmentos da lua contra o inimigo. À medida que o nível da habilidade aumentar, mais fragmentos serão lançados. (tipo Caos)
Efeito do atributo: Mágico[Maldição]
Efeitos Extras: Projétil+++.
Key differences
Classic+Classic+ hits harder: about 1.9× the damage per cast (2,537 vs 1,349).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,537 ▲
≈ 1,349
Strongest single hit
199 ▲
106
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionInvoca dos céus chamas do caos que caem sobre o inimigo. À medida que o nível da habilidade aumentar, mais chamas serão invocadas. (tipo Caos)
Efeito do atributo: Mágico[Maldição]
Efeitos Extras: Imunidade à Imobilização, Cancelamento Permitido.
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (7,813 vs 6,401).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,813 ▲
≈ 6,401
Strongest single hit
257 ▲
211
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionEmite um grito aterrorizante, com o poder do caos. Os inimigos afetados recuam e sofrem dano adicional de ataques de Caos. (tipo Caos)
Efeito do atributo: Mágico[Maldição]
Efeitos Extras: Redução de Habilidade-.
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (8,922 vs 5,930).
DiffersNumber of hits per cast: 16 hits in Classic+, 6 hits in Legacy.
DiffersDamage projectile — fired per cast: Classic+ 4, Legacy 6; movement: Classic+ flies straight, Legacy stays in place; size: Classic+ 30, Legacy 5; speed: Classic+ 10, Legacy none; on contact: Classic+ passes through, hits again every 0.15 s, Legacy none; hits on one target: Classic+ up to 4, Legacy none; hit reaction: Classic+ pushback, Legacy launch; timed hits: Classic+ none, Legacy 1.
DiffersEffect on enemies (Classic+ only): +115 damage taken from curse hits — for 20 s.
In-game descriptionLança uma poderosa lâmina do caos contra o inimigo. (tipo Caos)
Efeito do atributo: Mágico[Maldição]
Efeitos Extras: Velocidade de Repetição+, Alcance+.
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (5,227 vs 2,933).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,227 ▲
≈ 2,933
Strongest single hit
917 ▲
514
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionDesenha um enorme pentáculo do caos para invocar criaturas do Deus da Escuridão. À medida que o nível da habilidade aumentar, mais criaturas serão invocadas. (tipo Escuridão e Caos)
Efeito do atributo: Mágico[Maldição,Veneno]
Key differences
Classic+Classic+ hits harder: about 2.1× the damage per cast (65,558 vs 31,754).
In-game descriptionCom os poderes da escuridão, você pode suportar qualquer tipo de ataque. Em troca, seu HP será drenado continuamente por certo tempo.
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.5 s) ▲
Moment by moment
Classic+
The cast (1.5 s long) 0.5 s: on you: super armor (cannot be stunned or knocked down) for 40 s 0.5 s: on you: takes 71 poison damage every 1 s for 40 s
Legacy
The cast (1.5 s long) 0 s: super armor until 1.5 s 0.5 s: on you: super armor (cannot be stunned or knocked down) for 40 s 0.5 s: on you: takes 71 poison damage every 1 s for 40 s
DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ descriptionAumenta a velocidade de regeneração do mana.
Legacy descriptionAumenta a velocidade de regeneração de MP.
Key differences
DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ descriptionReduz parte do consumo de mana no uso de magias.
Legacy descriptionDá a chance de uma não redução de MP para lançar um feitiço.
Key differences
DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
Character level 1 ▲
Skill levels
11 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 1 ▲
Buffs & debuffs
Passive effect
+11% magic crit chance — always on
+13% crit chance — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
50
—
—
—
1
—
—
—
2
53
—
—
—
1
—
—
—
3
56
—
—
—
1
—
—
—
4
59
—
—
—
1
—
—
—
5
62
—
—
—
1
—
—
—
6
65
—
—
—
1
—
—
—
7
68
—
—
—
1
—
—
—
8
71
—
—
—
1
—
—
—
9
74
—
—
—
1
—
—
—
10
77
—
—
—
1
—
—
—
11
80
—
—
—
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.