Dark Eir: Classic+ or Legacy?

Every Dark Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

34skills compared
15hit harder in Classic+
0hit harder in Legacy
4with different protection while casting
9identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

黑暗防护

In-game description使用黑暗防护给队员降下黑暗的祝福,强力的攻击敌人.

Key differences

  • Classic+Classic+ hits harder: about 2.3× the damage per cast (21,508 vs 9,164).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 21,508 ▲ ≈ 9,164
Strongest single hit 2,264 ▲ 965
Damage per second of cooldowndamage per cast ÷ cooldown 179 ▲ 76
Projectiles
Damage projectile: damage per hit 2,264 ▲ 965
Moment by moment

Classic+

Part 1 (0.33 s long)
0 s: super armor until 0.33 s

Part 2 (11 s long)
0 s: super armor until 11 s
0 s: dash cancel opens
0.2 s: fires a damage projectile
1 s: on allies: invincible for 2 s
2 s: on allies: invincible for 2 s
3 s: on allies: invincible for 2 s
4 s: on allies: invincible for 2 s
5 s: on allies: invincible for 2 s
6 s: on allies: invincible for 2 s
7 s: on allies: invincible for 2 s
8 s: on allies: invincible for 2 s
9 s: on allies: invincible for 2 s
10 s: on allies: invincible for 2 s
11 s: on allies: invincible for 2 s

Part 3 (0.33 s long)
0 s: move cancel opens

Legacy

Part 1 (0.33 s long)
0 s: super armor until 0.33 s

Part 2 (11 s long)
0 s: super armor until 11 s
0 s: dash cancel opens
0.01 s: on allies: invincible for 2 s
0.2 s: fires a damage projectile
1 s: on allies: invincible for 2 s
2 s: on allies: invincible for 2 s
3 s: on allies: invincible for 2 s
4 s: on allies: invincible for 2 s
5 s: on allies: invincible for 2 s
6 s: on allies: invincible for 2 s
7 s: on allies: invincible for 2 s
8 s: on allies: invincible for 2 s
9 s: on allies: invincible for 2 s
10 s: on allies: invincible for 2 s
11 s: on allies: invincible for 2 s

Part 3 (0.33 s long)
0 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,290120 s11,58175 (R1)1,290120 s5,788
280 (R1)1,420120 s12,73080 (R1)1,420120 s6,174
385 (R1)1,580120 s14,10885 (R1)1,580120 s6,560
490 (R1)1,730120 s15,51490 (R1)1,730120 s6,946
595 (R1)1,910120 s17,11995 (R1)1,910120 s7,331
698 (R1)2,140120 s19,21998 (R1)2,140120 s8,019
799 (R1)2,400120 s21,50899 (R1)2,400120 s9,164

终极骑士团召唤

In-game description从深渊中召唤出守护黑暗公主的直属近卫骑士团. 属性效果:魔法[诅咒]属性

Key differences

  • Classic+Classic+ hits harder: about 1.9× the damage per cast (531,526 vs 282,983).
  • Classic+Invincible — Classic+: whole cast (7.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7.33 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 531,526 ▲ ≈ 282,983
Strongest single hit 12,177 ▲ 6,483
Damage per second of cooldowndamage per cast ÷ cooldown 3,544 ▲ 1,887
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (7.33 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 12,177 ▲ 6,483
Damage projectile 2: damage per hit 12,177 ▲ 6,483
Moment by moment

Classic+

Part 1 (3 s long)
0 s: invincible until 3 s
0 s: immune to damage until 3 s
1.2 s: fires a other projectile
1.7 s: fires a other projectile
4.7 s: fires a damage projectile

Part 2 (1 s long)
0 s: invincible until 1 s
0 s: immune to damage until 1 s
0 s: fires a other projectile
0.1 s: fires a other projectile
0.2 s: fires a damage projectile
0.3 s: fires a damage projectile
0.4 s: fires a damage projectile
0.5 s: fires a damage projectile
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile

Part 3 (3.33 s long)
0 s: invincible until 3.33 s
0 s: immune to damage until 3.33 s
0 s: immune to damage until 3.33 s
3.23 s: on you: invincible for 2 s

Legacy

Part 1 (3 s long)
0 s: immune to damage until 3 s
1.2 s: fires a other projectile
1.7 s: fires a other projectile
4.7 s: fires a damage projectile

Part 2 (1 s long)
0 s: immune to damage until 1 s
0 s: fires a other projectile
0.1 s: fires a other projectile
0.2 s: fires a damage projectile
0.3 s: fires a damage projectile
0.4 s: fires a damage projectile
0.5 s: fires a damage projectile
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile

Part 3 (3.33 s long)
0 s: immune to damage until 3.33 s
0 s: immune to damage until 3.33 s
3.23 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,550150 s379,27585 (R1)3,550150 s226,386
290 (R1)4,260150 s455,79390 (R1)4,260150 s247,610
395 (R1)4,970150 s531,52695 (R1)4,970150 s282,983

进阶暗黑图腾

In-game description召唤出黑暗之触攻击敌人. 随着技能等级越高触手数量有所增加.(黑暗系) 属性效果:魔法[毒]属性

Key differences

  • Classic+Classic+ hits harder: about 2× the damage per cast (10,967 vs 5,560).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 10,967 ▲ ≈ 5,560
Strongest single hit 444 ▲ 225
Damage per second of cooldowndamage per cast ÷ cooldown 439 ▲ 222
Projectiles
Damage projectile: damage per hit 444 ▲ 225
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1225 s8441 (R1)1225 s63
28 (R1)3525 s1,6878 (R1)3525 s501
315 (R1)5725 s2,53115 (R1)5725 s940
422 (R1)8125 s3,37422 (R1)8125 s1,378
529 (R1)10825 s4,21829 (R1)10825 s1,817
636 (R1)13525 s5,06236 (R1)13525 s2,255
743 (R1)16225 s5,90543 (R1)16225 s2,694
850 (R1)18925 s6,74950 (R1)18925 s3,132
957 (R1)21525 s7,59257 (R1)21525 s3,571
1064 (R1)24625 s8,43664 (R1)24625 s4,009
1171 (R1)27725 s9,28071 (R1)27725 s4,448
1278 (R1)30925 s10,12378 (R1)30925 s4,865
1385 (R1)34025 s10,96785 (R1)34025 s5,560

进阶暗黑之眼

In-game description在地面画出魔法阵召唤黑暗之光. 光柱消失时还在攻击范围内的敌人都将受到伤害.(黑暗系) 属性效果:魔法[毒]属性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (9,285 vs 6,598).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,285 ▲ ≈ 6,598
Strongest single hit 543 ▲ 386
Damage per second of cooldowndamage per cast ÷ cooldown 371 ▲ 264
Projectiles
Damage projectile: damage per hit 543 ▲ 386
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1525 s3421 (R1)1525 s74
28 (R1)4425 s9418 (R1)4425 s595
315 (R1)7125 s1,52215 (R1)7125 s1,115
422 (R1)10125 s2,20622 (R1)10125 s1,636
529 (R1)13625 s2,95829 (R1)13625 s2,156
636 (R1)16925 s3,65936 (R1)16925 s2,677
743 (R1)20325 s4,46343 (R1)20325 s3,197
850 (R1)23625 s5,16450 (R1)23625 s3,717
957 (R1)26925 s5,86557 (R1)26925 s4,238
1064 (R1)30825 s6,72064 (R1)30825 s4,758
1171 (R1)34625 s7,55871 (R1)34625 s5,279
1278 (R1)38625 s8,44778 (R1)38625 s5,774
1385 (R1)42525 s9,28585 (R1)42525 s6,598

进阶混乱利刃

In-game description发射混沌利刃击倒敌人.(混沌系) 属性效果:魔法[诅咒]属性

Key differences

  • Classic+Classic+ hits harder: about 1.7× the damage per cast (9,547 vs 5,646).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,547 ▲ ≈ 5,646
Strongest single hit 1,005 ▲ 594
Damage per second of cooldowndamage per cast ÷ cooldown 318 ▲ 188
Projectiles
Damage projectile: damage per hit 1,005 ▲ 594
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)31530 s5,26350 (R1)31530 s3,052
256 (R1)35330 s5,89056 (R1)35330 s3,418
362 (R1)39430 s6,57462 (R1)39430 s3,785
468 (R1)44030 s7,32568 (R1)44030 s4,151
574 (R1)48530 s8,07574 (R1)48530 s4,517
680 (R1)52930 s8,80780 (R1)52930 s4,941
786 (R1)57330 s9,54886 (R1)57330 s5,646

暗黑的一击

In-game description连续三次攻击的最后一次攻击打出黑暗系的强力重击.(黑暗系) 属性效果:魔法[毒]属性 追加效果:无视硬直,必杀一击+++,范围+

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (4,623 vs 3,518).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,623 ▲ ≈ 3,518
Strongest single hit 811 ▲ 617
Damage per second of cooldowndamage per cast ÷ cooldown 385 ▲ 293
Moment by moment

Classic+

The cast (1.8 s long)
0 s: moves you forward until 0.27 s
0 s: super armor until 1.8 s
0.1 s: dash cancel opens
0.27 s: moves you forward until 0.63 s
0.27 s: hit for ≈ 770 (pushback)
0.3 s: basic-attack cancel opens
0.63 s: hit for ≈ 770 (launch)
0.63 s: moves you forward until 1.33 s
3×, 1.2–1.4 s: hit for ≈ 770 (flinch)
1.5 s: hit for ≈ 770 (big launch)

Legacy

The cast (1.8 s long)
0 s: moves you forward until 0.27 s
0 s: super armor until 1.8 s
0.1 s: dash cancel opens
0.27 s: moves you forward until 0.63 s
0.27 s: hit for ≈ 586 (pushback)
0.3 s: basic-attack cancel opens
0.63 s: hit for ≈ 586 (launch)
0.63 s: moves you forward until 1.33 s
3×, 1.2–1.4 s: hit for ≈ 586 (flinch)
1.5 s: hit for ≈ 586 (big launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11912 s1821912 s40
282512 s30582512 s317
3154112 s410154112 s595
4225812 s733225812 s872
5297712 s984297712 s1,150
6369612 s1,224369612 s1,427
74311612 s1,4714311612 s1,704
85013512 s2,1525013512 s1,982
95715412 s2,4425715412 s2,259
106417612 s2,7936417612 s2,537
117119812 s3,1457119812 s2,814
127822112 s4,2127822112 s3,078
138524312 s4,6238524312 s3,518

黑暗的复仇

In-game description把敌方踢到空中进行连击.(黑暗系) 属性效果:魔法[毒]属性 追加效果:无视硬直,必杀一击+++,范围+

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (5,207 vs 3,463).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.8 s; Legacy: whole cast (2 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,207 ▲ ≈ 3,463
Strongest single hit 783 ▲ 521
Damage per second of cooldowndamage per cast ÷ cooldown 347 ▲ 231
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.8 s Whole cast (2 s) ▲
Moment by moment

Classic+

The cast (2 s long)
0 s: super armor until 1.8 s
0.01 s: moves you forward until 0.7 s
0.1 s: dash cancel opens
0.3 s: basic-attack cancel opens
0.5 s: hit for ≈ 744 (launch)
0.7 s: moves you forward until 1.2 s
2×, 0.9–1.1 s: hit for ≈ 744 (flinch)
1.2 s: moves you forward until 1.43 s
1.43 s: moves you forward until 1.53 s
3×, 1.57–1.72 s: hit for ≈ 744 (flinch)
1.77 s: hit for ≈ 744 (launch)

Legacy

The cast (2 s long)
0 s: super armor until 2 s
0.01 s: moves you forward until 0.7 s
0.1 s: dash cancel opens
0.3 s: basic-attack cancel opens
0.5 s: hit for ≈ 495 (launch)
0.7 s: moves you forward until 1.2 s
2×, 0.9–1.1 s: hit for ≈ 495 (flinch)
1.2 s: moves you forward until 1.43 s
1.43 s: moves you forward until 1.53 s
3×, 1.57–1.72 s: hit for ≈ 495 (flinch)
1.77 s: hit for ≈ 495 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
121315 s20921315 s77
293215 s36593215 s346
3165015 s517165015 s616
4237115 s926237115 s885
5309315 s1,202309315 s1,154
63711515 s1,4963711515 s1,424
74413815 s1,8004413815 s1,693
85116015 s2,5025116015 s1,962
95818315 s2,8565818315 s2,232
106520915 s3,2386520915 s2,501
117223415 s3,6427223415 s2,770
127926115 s4,7417926115 s3,030
138628715 s5,2078628715 s3,463

暗黑图腾

In-game description召唤出黑暗之触攻击敌人. 随着技能等级越高触手数量有所增加.(黑暗系) 属性效果:魔法[毒]属性

Key differences

  • Classic+Classic+ hits harder: about 2.2× the damage per cast (7,820 vs 3,477).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,820 ▲ ≈ 3,477
Strongest single hit 343 ▲ 152
Damage per second of cooldowndamage per cast ÷ cooldown 391 ▲ 174
Projectiles
Damage projectile: damage per hit 343 ▲ 152
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1103420 s652103420 s381
2175320 s1,303175320 s648
3247420 s1,955247420 s914
4319620 s2,607319620 s1,181
53811920 s3,2593811920 s1,448
64514120 s3,9104514120 s1,714
75216320 s4,5625216320 s1,981
85918620 s5,2145918620 s2,248
96621220 s5,8656621220 s2,515
107323920 s6,5177323920 s2,781
118026520 s7,1698026520 s3,042
128729020 s7,8208729020 s3,477

暗黑之眼

In-game description在地面画出魔法阵召唤黑暗之光. 光柱消失时还在攻击范围内的敌人都将受到伤害.(黑暗系) 属性效果:魔法[毒]属性

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (5,860 vs 3,287).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,860 ▲ ≈ 3,287
Strongest single hit 771 ▲ 433
Damage per second of cooldowndamage per cast ÷ cooldown 234 ▲ 131
Projectiles
Damage projectile: damage per hit 771 ▲ 433
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1209225 s1,254209225 s711
22612125 s1,6422612125 s924
33214925 s2,0373214925 s1,137
43817925 s2,4473817925 s1,350
54420825 s2,8354420825 s1,564
65023625 s3,2305023625 s1,777
75626525 s3,6185626525 s1,990
86229525 s4,0286229525 s2,203
96833025 s4,4996833025 s2,417
107436425 s4,9557436425 s2,630
118039725 s5,4198039725 s2,876
128643025 s5,8608643025 s3,287

暗黑之病

In-game description用可怕的疾病能量攻击敌人. 受到疾病影响的敌人移动速度减慢并再次受到黑暗系惊愕攻击时承受额外的伤害.(黑暗系) 属性效果:魔法[毒]属性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (19,220 vs 14,639).
  • DiffersEffect on enemies (Classic+ only): −20% move speed; +189 damage taken from poison hits — for 32 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 19,220 ▲ ≈ 14,639
Strongest single hit 843 ▲ 642
Damage per second of cooldowndamage per cast ÷ cooldown 961 ▲ 732
Buffs & debuffs
Effect on enemies −20% move speed; +189 damage taken from poison hits — for 32 s —
Projectiles
Damage projectile: damage per hit 843 ▲ 642
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13018720 s6,3613018720 s4,685
23521920 s7,4333521920 s5,465
34025120 s8,5274025120 s6,246
44528320 s9,5764528320 s7,027
55031520 s10,6935031520 s7,808
65534720 s11,7655534720 s8,588
76038020 s12,8826038020 s9,369
86541720 s14,1596541720 s10,150
97045420 s15,4367045420 s10,931
107549220 s16,7587549220 s11,711
118052920 s17,9898052920 s12,809
128556620 s19,2208556620 s14,639

月蚀.弹片

In-game description发射月亮的碎片攻击敌人. 随着技能等级提升碎片数量有所增加.(混沌系) 属性效果:魔法[诅咒]属性. 追加效果:发射数量+++

Key differences

  • Classic+Classic+ hits harder: about 1.9× the damage per cast (2,537 vs 1,349).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,537 ▲ ≈ 1,349
Strongest single hit 199 ▲ 106
Damage per second of cooldowndamage per cast ÷ cooldown 317 ▲ 169
Projectiles
Damage projectile: damage per hit 199 ▲ 106
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12168 s752168 s30
29348 s1319348 s135
316538 s19216538 s240
423748 s27023748 s345
530968 s40430968 s450
6371198 s510371198 s555
7441418 s648441418 s660
8511638 s916511638 s764
9581868 s1,143581868 s869
10652128 s1,404652128 s974
11722398 s1,722722398 s1,079
12792658 s2,172792658 s1,180
13862908 s2,537862908 s1,349

混乱的火花

In-game description在天空中召唤出混沌火花掉落.随着技能等级提升火花数量有所增加.(混沌系) 属性效果:魔法[诅咒]属性. 追加效果:无视硬直,可中断

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (7,813 vs 6,401).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,813 ▲ ≈ 6,401
Strongest single hit 257 ▲ 211
Damage per second of cooldowndamage per cast ÷ cooldown 488 ▲ 400
Projectiles
Damage projectile: damage per hit 257 ▲ 211
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1103416 s295103416 s702
2175316 s536175316 s1,193
3247416 s891247416 s1,684
4319616 s1,292319616 s2,175
53811916 s1,8303811916 s2,666
64514116 s2,3564514116 s3,157
75216316 s3,0105216316 s3,648
85918616 s3,7395918616 s4,139
96621216 s4,6196621216 s4,630
107323916 s5,6397323916 s5,121
118026516 s6,6418026516 s5,601
128729016 s7,8138729016 s6,401

惊恐之声

In-game description利用混沌系的恐怖音波击退敌人,在声波影响时再次受到混沌系攻击会受到额外伤害.(混沌系) 属性效果:魔法[诅咒]属性 追加效果:冷却时间-

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (8,922 vs 5,930).
  • DiffersNumber of hits per cast: 16 hits in Classic+, 6 hits in Legacy.
  • DiffersDamage projectile — fired per cast: Classic+ 4, Legacy 6; movement: Classic+ flies straight, Legacy stays in place; size: Classic+ 30, Legacy 5; speed: Classic+ 10, Legacy none; on contact: Classic+ passes through, hits again every 0.15 s, Legacy none; hits on one target: Classic+ up to 4, Legacy none; hit reaction: Classic+ pushback, Legacy launch; timed hits: Classic+ none, Legacy 1.
  • DiffersEffect on enemies (Classic+ only): +115 damage taken from curse hits — for 20 s.
  • DiffersHit reaction — Classic+: pushback; Legacy: launch.
  • DiffersLongest hit-stun (Legacy only): 0.9 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,922 ▲ ≈ 5,930
Hits per cast 16 hits 6 hits
Strongest single hit 587 1,040 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 595 ▲ 395
Effect on enemies
Hit reaction pushback launch
Longest hit-stun — 0.9 s
Buffs & debuffs
Effect on enemies +115 damage taken from curse hits — for 20 s —
Projectiles
Damage projectile: fired per cast 4 6
Damage projectile: movement flies straight stays in place
Damage projectile: size 30 ▲ 5
Damage projectile: speed 10 —
Damage projectile: on contact passes through, hits again every 0.15 s —
Damage projectile: hits on one target up to 4 —
Damage projectile: damage per hit 587 1,040 ▲
Damage projectile: hit reaction pushback launch
Damage projectile: timed hits — 1
Moment by moment

Classic+

The cast (1.17 s long)
0.27 s: dash cancel opens
0.6 s: fires a damage projectile
0.6 s: fires a damage projectile
0.6 s: fires a damage projectile
0.6 s: fires a damage projectile

Legacy

The cast (1.17 s long)
0.27 s: dash cancel opens
0.6 s: fires a damage projectile
0.75 s: fires a damage projectile
0.9 s: fires a damage projectile
1.05 s: fires a damage projectile
1.2 s: fires a damage projectile
1.35 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1209218 s1,930209218 s1,282
22612118 s2,4932612118 s1,667
33214918 s3,0863214918 s2,052
43817918 s3,7093817918 s2,436
54420818 s4,3024420818 s2,821
65023618 s4,9255023618 s3,206
75626518 s5,4725626518 s3,590
86229518 s6,0956229518 s3,975
96833018 s6,8866833018 s4,360
107436417 s7,5097436417 s4,744
118039716 s8,2238039716 s5,189
128643015 s8,9228643015 s5,930

生命力转换

In-game description消耗体力从而恢复魔力. 增加效果:效果+++

Key differences

  • DiffersHP cost — Classic+: 838 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 838 HP —

混沌利刃

In-game description发射混沌利刃击倒敌人.(混沌系) 属性效果:魔法[诅咒]属性 追加效果:攻击距离+

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (5,227 vs 2,933).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,227 ▲ ≈ 2,933
Strongest single hit 917 ▲ 514
Damage per second of cooldowndamage per cast ÷ cooldown 348 ▲ 196
Projectiles
Damage projectile: damage per hit 917 ▲ 514
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13014015 s1,7213014015 s938
23516415 s2,0123516415 s1,095
34018815 s2,3144018815 s1,251
44521215 s2,6114521215 s1,408
55023615 s2,8965023615 s1,564
65526015 s3,1985526015 s1,720
76028515 s3,5006028515 s1,877
86531315 s3,8486531315 s2,033
97034115 s3,4967034115 s2,190
107536915 s3,7767536915 s2,346
118039715 s4,8798039715 s2,566
128542515 s5,2278542515 s2,933

混乱之谜

In-game description画出巨大的混沌五芒星召唤黑暗生物.随着技能等级提升召唤出的生物数量有所增加.(黑暗,混沌系) 属性效果:魔法[诅咒,毒]属性

Key differences

  • Classic+Classic+ hits harder: about 2.1× the damage per cast (65,558 vs 31,754).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 4.51 s; Legacy: whole cast (4.67 s).
  • DiffersHP cost — Classic+: 773 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 773 HP —
Damage
Damage per castone target, every hit landing ≈ 65,558 ▲ ≈ 31,754
Strongest single hit 908 ▲ 440
Damage per second of cooldowndamage per cast ÷ cooldown 437 ▲ 212
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 4.51 s Whole cast (4.67 s) ▲
Projectiles
Damage projectile: damage per hit 908 ▲ 440
Damage projectile 2: damage per hit 908 ▲ 440
Moment by moment

Classic+

The cast (4.67 s long)
0 s: super armor until 4.51 s
1.2 s: dash cancel opens
1.67 s: fires a other projectile
3.93 s: fires a damage projectile
4 s: fires a damage projectile
4.06 s: fires a damage projectile
4.12 s: fires a damage projectile
4.18 s: fires a damage projectile
4.25 s: fires a damage projectile
4.31 s: fires a damage projectile
4.37 s: fires a damage projectile
4.43 s: fires a damage projectile
4.5 s: fires a damage projectile
4.51 s: fires a damage projectile
4.56 s: fires a damage projectile
4.62 s: fires a damage projectile
4.68 s: fires a damage projectile
4.71 s: fires a damage projectile
4.75 s: fires a damage projectile
4.81 s: fires a damage projectile
4.87 s: fires a damage projectile
4.93 s: fires a damage projectile

Legacy

The cast (4.67 s long)
0 s: super armor until 4.67 s
1.2 s: dash cancel opens
1.67 s: fires a other projectile
3.93 s: fires a damage projectile
4 s: fires a damage projectile
4.06 s: fires a damage projectile
4.12 s: fires a damage projectile
4.18 s: fires a damage projectile
4.25 s: fires a damage projectile
4.31 s: fires a damage projectile
4.37 s: fires a damage projectile
4.43 s: fires a damage projectile
4.5 s: fires a damage projectile
4.51 s: fires a damage projectile
4.56 s: fires a damage projectile
4.62 s: fires a damage projectile
4.68 s: fires a damage projectile
4.71 s: fires a damage projectile
4.75 s: fires a damage projectile
4.81 s: fires a damage projectile
4.87 s: fires a damage projectile
4.93 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
160570150 s26,48660570150 s20,597
262591150 s30,05462591150 s21,284
364615150 s33,83564615150 s21,970
466636150 s37,74266636150 s22,657
568661150 s41,92268661150 s23,343
670682150 s46,11370682150 s24,030
772703150 s50,40372703150 s24,717
874727150 s52,04574727150 s25,403
976748150 s60,19276748150 s27,785
1078773150 s65,55878773150 s31,754

噩梦

In-game description使一定范围内的敌人进入昏睡的状态.

Key differences

  • LegacyCooldown: 60 s in Classic+, 30 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 60 s 30 s ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13028060 s—3028063 s—
23532860 s—3532860 s—
34037660 s—4037657 s—
44542460 s—4542454 s—
55047260 s—5047251 s—
65552060 s—5552048 s—
76057060 s—6057045 s—
86562660 s—6562642 s—
97068260 s—7068239 s—
107573860 s—7573836 s—
118079460 s—8079433 s—
128585060 s—8585030 s—

血之契约

In-game description向暗黑力量订下契约,在一定时间内获得无敌的状态.但相对的也要付出代价.

Key differences

  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.5 s).
What differs (max level)Classic+Legacy
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.5 s) ▲
Moment by moment

Classic+

The cast (1.5 s long)
0.5 s: on you: super armor (cannot be stunned or knocked down) for 40 s
0.5 s: on you: takes 71 poison damage every 1 s for 40 s

Legacy

The cast (1.5 s long)
0 s: super armor until 1.5 s
0.5 s: on you: super armor (cannot be stunned or knocked down) for 40 s
0.5 s: on you: takes 71 poison damage every 1 s for 40 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150315120 s—50315320 s—
253335120 s—53335300 s—
356353120 s—56353280 s—
459373120 s—59373260 s—
562394120 s—62394240 s—
665417120 s—65417220 s—
768440120 s—68440200 s—
871461120 s—71461180 s—
974485120 s—74485160 s—
1077506120 s—77506140 s—
1180529120 s—80529120 s—

暗黑强化

In-game description暗黑的力量变强,暗黑系列的攻击力向上提升.

Key differences

  • DiffersPassive effect — Classic+: +40% poison damage — always on; Legacy: +45% poison damage — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +40% poison damage — always on +45% poison damage — always on

混乱强化

In-game description强化混乱的力量,混乱系列的攻击力上升.

Key differences

  • DiffersPassive effect — Classic+: +40% curse damage — always on; Legacy: +45% curse damage — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +40% curse damage — always on +45% curse damage — always on

魔力增加

Classic+ description增加魔力的最大值。

Legacy description增加魔力上限。

Key differences

  • DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 87 Character level 1 ▲
Buffs & debuffs
Passive effect +1,200 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
110———1———
217———1———
324———1———
431———1———
538———1———
645———1———
752———1———
859———1———
966———1———
1073———1———
1180———1———
1287———1———
131———

魔力恢复

In-game description提升魔力的恢复速度。

Key differences

  • DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 20 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 86 Character level 1 ▲
Buffs & debuffs
Passive effect +16 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
120———1———
226———1———
332———1———
438———1———
544———1———
650———1———
756———1———
862———1———
968———1———
1074———1———
1180———1———
1286———1———
131———

精神集中

Classic+ description特定几率下施展魔法时,使魔法的消耗量减少

Legacy description特定几率下施展魔法时,不消耗魔力.

Key differences

  • DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 85 Character level 1 ▲
Buffs & debuffs
Passive effect 24% chance a cast costs no MP — always on 26% chance a cast costs no MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130———1———
235———1———
340———1———
445———1———
550———1———
655———1———
760———1———
865———1———
970———1———
1075———1———
1180———1———
1285———1———
131———

体力增加

Classic+ description增加体力的最大值。

Legacy description增加体力上限。

Key differences

  • DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 40 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +1,100 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
140———1———
244———1———
348———1———
452———1———
556———1———
660———1———
764———1———
868———1———
972———1———
1076———1———
1180———1———
121———
131———

魔爆增强

Classic+ description提升攻击魔法发生暴击的几率。

Legacy description魔法攻击的爆击率增加

Key differences

  • DiffersPassive effect — Classic+: +11% magic crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 50 Character level 1 ▲
Skill levels 11 levels (5 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +11% magic crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
150———1———
253———1———
356———1———
459———1———
562———1———
665———1———
768———1———
871———1———
974———1———
1077———1———
1180———1———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.