BosszoneEpisode01
- Level
- 1
- Race
- Monster
- Kind
- monster
Base stats
- level
- 1
- str
- 70
- int
- 1
- dex
- 1
- vit
- 2
- hp
- 20
- mp
- 10
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
|---|---|
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 20.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
|---|---|---|---|---|---|---|---|---|---|---|
| NormalScenario | Easy | 20 | 35 | 45 | 60 | 60 | 60 | 60 | 60 | 1 |
| NormalScenario | Normal | 20 | 35 | 45 | 60 | 60 | 60 | 60 | 60 | 1 |
| NormalScenario | Difficult | 20 | 35 | 45 | 60 | 60 | 60 | 60 | 60 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Appears in
- 1-3 Comfort Forest monster
- 1-4 Silent Hill monster
- 1-5 Dangerous Valley monster
- 1-6 Woody Forest monster
- 1-7 Mushroom Forest monster
- 1-8 Elven Fairy Village monster
- 1-9 Secret Forest monster
- 1-10 Lost Temple monster
- 2-1 Snow Flower Valley monster
- 2-2 Snow Flower Hill monster
- 2-3 Snowstorm Valley monster
- 2-4 Fairy Corner monster
- 2-5 Snow Fairy Garden monster
- 2-6 Edge of Snow monster
- 2-7 Ancient Maze monster
- 2-8 Underground Graveyard monster
- 2-9 Dead Man's Cave monster
- 2-10 Ice Palace monster
- 3-1 Stone Hill monster
- 3-2 Black Mud Pit monster
- 3-3 Sand Wind Valley monster
- 3-4 Krungka monster
- 3-5 Rough Howling Hill monster
- 3-6 Sandy Plain monster
- 3-7 Al Hammura Temple Gate monster
- 3-9 Qualifier's Gate monster
- 4-1 Jungle Leaf Tree monster
- 4-2 Turtle Delta monster
- 4-4 Zuruwe monster
- 4-5 Minuwe monster
- 4-6 Coast of Invasion monster
- 4-7 Skull Rock Fort monster
- 4-8 Sesha's Garden monster
- 4-9 Abyss Maze monster
- 4-10 Submerged Temple monster
- 5-1 Jenadan Gate monster
- 5-2 Retualmun monster
- 5-3 Royal Villa monster
- 5-4 Fidelite Road monster
- 5-6 Noblessehills monster
- 5-7 Glorie Street monster
- 5-10 Lunia Palace monster
- 6-1 Rough Cliff monster
- 6-2 Blast Furnace Village monster
- 6-3 Cave of Kings monster
- 6-4 Tomb of Brave Warriors monster
- 6-5 Dimension Gate monster
- 6-6 Flying Island Entrance monster
- 6-7 Sikan's Temple monster
- 6-8 Altar of Resurrection monster
- 6-9 Room of Elders monster
- 6-10 Soldin Temple monster
- 7-1 Astrima, the Village of High Elves monster
- 7-2 Arasor, Ruins of Primordial Life monster
- 7-3 The Cliffs of Eldar monster
- 7-4 Vialia's Frozen Forest monster
- 7-5 The Citadel of Red Anvils monster
- 7-6 Endless Flame Corridor monster
- 7-7 Henry's Secret Lab monster
- 7-8 Forest of Haetae in Ancient Times monster
- 7-9 Ancient Hall of Moon Goddess monster
Properties
- Name
- BosszoneEpisode01
- Class
- Default
- Race
- Monster
- Npc Type
- Normal
- Lv
- 1
- Exp
- 0
- Radius
- 1
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
|---|---|---|---|---|
| 0 | -1 | INVISIBLE | — | — |
| 0 | -1 | INVINCIBLE | — | — |
| 0 | -1 | PASSABLE | — | — |
Glow Color
1, 1, 1, 1Default Meshs
—- Name
- BosszoneEpisode01
- Template Name
- Bosszone
- Action List Name
- Bosszone
- Class
- Default
- Display Name
- Race
- Monster
- Npc Type
- Normal
- Lv
- 1
- Exp
- 0
- Radius
- 1
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Animation Path
- Animation/Projectiles/BonC/BonC.xml
- Effect Category
- Leather
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.BosszoneEpisode01_DisplayName$
Items
—Unidentified Items
—Jewels
—Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
Scale
1, 1, 1Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0States
| start Time | end Time | type | params | optional States |
|---|---|---|---|---|
| 0 | -1 | INVISIBLE | — | — |
| 0 | -1 | INVINCIBLE | — | — |
| 0 | -1 | PASSABLE | — | — |