Every Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
47skills compared
11hit harder in Classic+
3hit harder in Legacy
6with different protection while casting
6 / 2only in Classic+ / only in Legacy
8identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionStrike with strong force while giving guardian bless to party member(s) for every sec. with the power from Guardian of Light.
Attribute Effect:Magical(Light)
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (11,333 vs 7,982).
Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 11,333 ▲
≈ 7,982
Strongest single hit
1,193 ▲
840
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionMiraculous light blankets everything and the aura emanating from a summoned orb heals all party members.
Attribute effect:Magical[Healing]
Attribute Effect: Magical[Healing]
Key differences
Classic+Classic+ hits harder: about 1.1× the damage per cast (98,087 vs 86,224).
Classic+Healing per cast: ≈ 20,701 HP in Classic+, ≈ 19,760 HP in Legacy.
Classic+Invincible — Classic+: whole cast (7.1 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7.1 s).)
DiffersHealing projectile — on contact: Classic+ passes through, hits again every 1 s, Legacy passes through, hits again every 1.1 s; hits on one target: Classic+ up to 20, Legacy up to 19.
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 98,087 ▲
≈ 86,224
Strongest single hit
10,325 ▲
9,076
Damage per second of cooldowndamage per cast ÷ cooldown
654 ▲
575
Healing
Healing per castto one ally it reaches
≈ 20,701 HP ▲
≈ 19,760 HP
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (7.1 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
10,325 ▲
9,076
Healing projectile: on contact
passes through, hits again every 1 s
passes through, hits again every 1.1 s
Healing projectile: hits on one target
up to 20 ▲
up to 19
Moment by moment
Classic+
The cast (7.1 s long) 0 s: invincible until 7.1 s 0 s: immune to damage until 7.1 s 2.97 s: fires a damage projectile 3.03 s: heals allies nearby for 1,881 3.33 s: fires a healing projectile 7.01 s: on you: invincible for 2 s
Legacy
The cast (7.1 s long) 0 s: immune to damage until 7.1 s 2.97 s: fires a damage projectile 3.03 s: heals allies nearby for 1,881 3.33 s: fires a healing projectile 7.01 s: on you: invincible, walks through enemies for 5 s
In-game descriptionHeals your party members and summons even stronger star cluster that attacks the enemy.
Attribute effect: Magical[Lightning]
Invincible time:1.6 ~ 7.4 sec.
Key differences
LegacyLegacy hits harder: about 1.3× the damage per cast (66,236 vs 52,729).
LegacyHealing per cast: ≈ 101,952 HP in Classic+, ≈ 104,202 HP in Legacy.
LegacyDamage immunity — Classic+: 1.6 → 7.43 s — all damage; Legacy: whole cast (8.73 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 52,729
≈ 66,236 ▲
Strongest single hit
1,128
1,417 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
586
736 ▲
Healing
Healing per castto one ally it reaches
≈ 101,952 HP
≈ 104,202 HP ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
1.6 → 7.43 s — all damage
Whole cast (8.73 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
1,128
1,417 ▲
Moment by moment
Classic+
The cast (8.73 s long) 0.1 s: hit for ≈ 646 (daze) 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.9 s: hit for ≈ 646 (daze) 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.6 s: immune to damage until 7.43 s 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile
Legacy
The cast (8.73 s long) 0 s: immune to damage until 8.73 s 0.1 s: hit for ≈ 812 (daze) 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.5 s: heals allies nearby for 250 0.9 s: hit for ≈ 812 (daze) 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.5 s: heals allies nearby for 250 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.5 s: heals allies nearby for 250 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.5 s: heals allies nearby for 250 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.5 s: heals allies nearby for 250 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.5 s: heals allies nearby for 250 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.5 s: heals allies nearby for 250 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: heals allies nearby for 250 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile 8.5 s: heals allies nearby for 250
In-game descriptionThis skill has a greater range but is less effective than Light of Healing.
Attribute Effect: Magical[Healing]
Additional Effect: Immunity to Immobilization
In-game descriptionContinuously heal all party members while praying. The party members within range are healed 10 times, each wave increasingly heals more.
Attribute Effect: Magical[Healing]
In-game descriptionInstantly and significantly increases healing rates within a wide range. However, this skill requires a high amount of HP consumption.
Attribute Effect: Magical[Healing]
In-game descriptionCreates a fog that covers a large area ahead of you and inflicts repeated damage on the enemy.
Attribute effect: Magical[Lightning]
Additional Effect: Range+
Key differences
Classic+Classic+ hits harder: about 1.6× the damage per cast (4,013 vs 2,519).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,013 ▲
≈ 2,519
Strongest single hit
1,056 ▲
663
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionHeals your party members and summons a star cluster that attacks the enemy.
Attribute effect: Magical[Lightning]
Invincible time:1.6 ~ 7.4 sec.
Key differences
Classic+Classic+ hits slightly harder: 42,226 vs 41,246 damage per cast.
LegacyHealing per cast: ≈ 78,144 HP in Classic+, ≈ 80,394 HP in Legacy.
LegacyDamage immunity — Classic+: 1.6 → 7.43 s — all damage; Legacy: whole cast (8.73 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 42,226 ▲
≈ 41,246
Strongest single hit
926 ▲
905
Damage per second of cooldowndamage per cast ÷ cooldown
469 ▲
458
Healing
Healing per castto one ally it reaches
≈ 78,144 HP
≈ 80,394 HP ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
1.6 → 7.43 s — all damage
Whole cast (8.73 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
926 ▲
905
Moment by moment
Classic+
The cast (8.73 s long) 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.6 s: immune to damage until 7.43 s 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile
Legacy
The cast (8.73 s long) 0 s: immune to damage until 8.73 s 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.5 s: heals allies nearby for 250 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.5 s: heals allies nearby for 250 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.5 s: heals allies nearby for 250 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.5 s: heals allies nearby for 250 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.5 s: heals allies nearby for 250 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.5 s: heals allies nearby for 250 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.5 s: heals allies nearby for 250 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: heals allies nearby for 250 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile 8.5 s: heals allies nearby for 250
Classic+ descriptionEir raises her staff and a fragment of the moon crashes down 6 m ahead: 13 Lightning hits in a large radius that launch everything, then the crater crackles for 4 s, hitting every 0.5 s and slowing enemies by 25%. Super armor for the whole 2.1 s cast.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
1 level
—
Max level needs
Character level 1
—
MP cost
900 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Damage
Damage per castone target, every hit landing
≈ 30,794
—
Hits per cast
21 hits
—
Strongest single hit
1,547
—
Damage per second of cooldowndamage per cast ÷ cooldown
770
—
Damage type
Lightning
—
Your safety while casting
Cast timeuntil the skill finishes on its own
2.1 s
—
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
Whole cast (2.1 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Cancel by dashing
From 0.9 s
—
Effect on enemies
Hit reaction
launch, no reaction
—
Longest hit-stun
0.2 s
—
Buffs & debuffs
Effect on enemies
−25% move speed — for 15 s
—
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
stays in place
—
Damage projectile: lasts
1 s
—
Damage projectile: size
50
—
Damage projectile: on contact
passes through, hits again every 0.08 s
—
Damage projectile: hits on one target
up to 13
—
Damage projectile: damage per hit
1,547
—
Damage projectile: damage type
Lightning
—
Damage projectile: hit reaction
launch
—
Damage projectile 2: fired per cast
1
—
Damage projectile 2: movement
stays in place
—
Damage projectile 2: lasts
4 s
—
Damage projectile 2: size
0.5
—
Damage projectile 2: timed hits
8
—
Damage projectile 2: damage per hit
1,538
—
Damage projectile 2: damage type
Lightning
—
Damage projectile 2: hit reaction
no reaction
—
Moment by moment
Classic+
The cast (2.1 s long) 0 s: super armor until 2.1 s 0.6 s: fires a damage projectile 0.9 s: dash cancel opens 1 s: fires a damage projectile
In-game descriptionDashes forward while dropping exploding fire orbs on the way. The distance of the skill increases as players gain levels.
Attribute effect:Magical[Light]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 2.3× the damage per cast (1,046 vs 459).
Damage per second of cooldowndamage per cast ÷ cooldown
70 ▲
31
Your safety while casting
Walk through enemies
No
Whole cast (0.83 s) ▲
Projectiles
Damage projectile: damage per hit
1,230 ▲
540
Moment by moment
Classic+
The cast (0.83 s long) 0 s: moves you forward until 0.83 s 0 s: super armor until 0.82 s 0.02 s: fires a damage projectile
Legacy
The cast (0.83 s long) 0 s: moves you forward until 0.83 s 0 s: super armor until 0.83 s 0 s: walk through enemies until 0.83 s 0.02 s: fires a damage projectile
Classic+ descriptionEir leaps forward and slams a pillar of light into the ground: four Light blasts launch every enemy within 50 for an air combo, and you and allies within 70 are healed for 921. Super armor for the leap and the slam.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
1 level
—
Max level needs
Character level 1
—
MP cost
450 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Damage
Damage per castone target, every hit landing
≈ 9,802
—
Hits per cast
14 hits
—
Strongest single hit
927
—
Damage per second of cooldowndamage per cast ÷ cooldown
327
—
Damage type
Light
—
Healing
Healing per castto one ally it reaches
≈ 921 HP
—
Your safety while casting
Cast timeuntil the skill finishes on its own
2.5 s
—
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
Whole cast (2.5 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Cancel by dashing
From 1.63 s
—
Moves you
about 50 units
—
Effect on enemies
Hit reaction
launch
—
Longest hit-stun
0.9 s
—
Projectiles
Damage projectile: fired per cast
4
—
Damage projectile: movement
falls on the spot
—
Damage projectile: lasts
0.5 s
—
Damage projectile: size
5
—
Damage projectile: timed hits
1
—
Damage projectile: damage per hit
927
—
Damage projectile: damage type
Light
—
Damage projectile: hit reaction
launch
—
Damage projectile 2: fired per cast
5
—
Damage projectile 2: movement
falls on the spot
—
Damage projectile 2: lasts
0.6 s
—
Damage projectile 2: size
10
—
Damage projectile 2: on contact
passes through, hits again every 0.5 s
—
Damage projectile 2: hits on one target
up to 2
—
Damage projectile 2: damage per hit
700
—
Damage projectile 2: damage type
Light
—
Damage projectile 2: hit reaction
launch
—
Moment by moment
Classic+
Part 1 (0.83 s long) 0 s: moves you forward until 0.83 s 0 s: super armor until 0.83 s
Part 2 (1.67 s long) 0 s: super armor until 1.67 s 0.2 s: heals allies nearby for 921 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.35 s: fires a damage projectile 0.5 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: dash cancel opens
In-game descriptionTemporarily makes you and your party members immune to all damage. This shield is disabled once you attack.
Additional Effect: Cooldown-
Key differences
LegacyCooldown: 120 s in Classic+, 90 s in Legacy.
DiffersBuff on you & nearby allies — Classic+: invincible until attacking or casting — for 14 s; Legacy: invincible until attacking or casting — for 20 s.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
120 s
90 s ▲
Buffs & debuffs
Buff on you & nearby allies
invincible until attacking or casting — for 14 s
invincible until attacking or casting — for 20 s
Moment by moment
Classic+
The cast (2 s long) 0.01 s: on allies: invincible until attacking or casting for 14 s
Legacy
The cast (2 s long) 0.01 s: on allies: invincible until attacking or casting for 20 s
Classic+ descriptionConsume an Unstable Equilibrium Isotope and transcend your mortal limits, ascending into a higher state of being. For a brief moment, your body becomes a vessel of overwhelming power, shifting between light and darkness as you unleash devastating force upon your enemies.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 100
—
Skill levels
1 level
—
Max level needs
Character level 100
—
MP cost
5,000 MP
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Cooldown never below
3 s
—
Damage
Damage per castone target, every hit landing
≈ 38,000
—
Hits per cast
40 hits
—
Strongest single hit
1,000
—
Damage per second of cooldowndamage per cast ÷ cooldown
12,667
—
Damage type
Dark, Wind
—
Your safety while casting
Cast timeuntil the skill finishes on its own
10 s
—
Invincibleattacks pass through you: no damage, no knockback
Whole cast (10 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Effect on enemies
Hit reaction
launch, pull-in
—
Longest hit-stun
0.3 s
—
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
stays in place
—
Damage projectile: lasts
5 s
—
Damage projectile: size
90
—
Damage projectile: on contact
passes through, hits again every 0.5 s
—
Damage projectile: hits on one target
up to 10
—
Damage projectile: damage per hit
1,000
—
Damage projectile: damage type
Wind
—
Damage projectile: hit reaction
pull-in
—
Damage projectile 2: fired per cast
1
—
Damage projectile 2: movement
stays in place
—
Damage projectile 2: lasts
3 s
—
Damage projectile 2: size
90
—
Damage projectile 2: on contact
passes through, hits again every 0.1 s
—
Damage projectile 2: hits on one target
up to 30
—
Damage projectile 2: damage per hit
1,000
—
Damage projectile 2: damage type
Dark
—
Damage projectile 2: hit reaction
launch
—
Transformation
Form lasts
3600 s
—
Basic attacks in the form
10
—
Strongest basic attack
Attack B5: 5× ATK
—
Every basic attack once, combined
10.1× ATK
—
Your skills usable in the form
16 skills (their own copies)
—
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
0.4× ATK
—
Attack A2
0.4× ATK
—
Attack A3
0.4× ATK
—
Attack A4
0.4× ATK
—
Attack A5
1× ATK
—
Attack B5
5× ATK
—
Dash attack
0.4× ATK
—
Dash attack 2
0.4× ATK
—
Down attack
1× ATK
—
Rise attack
0.7× ATK
—
Moment by moment
Classic+
The cast (10 s long) 0 s: invincible until 10 s 0.1 s: fires a other projectile 0.1 s: fires a damage projectile 5 s: fires a damage projectile 6 s: on you: transforms you, +100% all damage for 3600 s
Classic+ descriptionCall upon the forbidden energies lingering within the Devildoom Laboratory and bind them through a crimson pact. From the depths of that cursed power, the Grim Reaper manifests to harvest the souls of your enemies.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 101
—
Skill levels
13 levels
—
Max level needs
Character level 113
—
MP cost
5,000 MP
—
Cooldown
600 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Cooldown never below
600 s
—
Damage
Damage per castone target, every hit landing
≈ 600,000
—
Hits per cast
20 hits
—
Strongest single hit
30,000
—
Damage per second of cooldowndamage per cast ÷ cooldown
1,000
—
Damage type
Curse
—
Your safety while casting
Cast timeuntil the skill finishes on its own
1.89 s
—
Invincibleattacks pass through you: no damage, no knockback
Whole cast (1.89 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Cancel by dashing
From 0.4 s
—
Effect on enemies
Hit reaction
launch
—
Longest hit-stun
0.3 s
—
Buffs & debuffs
Effect on enemies
cannot receive buffs — for 2 s
—
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
stays in place
—
Damage projectile: lasts
1 s
—
Damage projectile: size
1,000
—
Damage projectile: on contact
passes through, hits again every 0.05 s
—
Damage projectile: hits on one target
up to 20
—
Damage projectile: damage per hit
30,000
—
Damage projectile: damage type
Curse
—
Damage projectile: hit reaction
launch
—
Moment by moment
Classic+
The cast (1.89 s long) 0 s: invincible until 1.89 s 0.4 s: dash cancel opens 2.71 s: fires a damage projectile
Legacy descriptionShoots pieces of the moon that spin around you.
Attribute effect: Magical[Lightning]
Key differences
LegacyOnly Legacy has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
—
Character level 95, 1 rebirth
Skill levels
—
13 levels
Max level needs
—
Character level 95, 1 rebirth
MP cost
—
20 MP
Cooldown
—
7.5 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Cooldown never below
—
7.5 s
Damage
Damage per castone target, every hit landing
—
≈ 8,869
Hits per cast
—
24 hits
Strongest single hit
—
415
Damage per second of cooldowndamage per cast ÷ cooldown
—
1,182
Damage type
—
Lightning
Your safety while casting
Cast timeuntil the skill finishes on its own
—
0.83 s
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 0 s
Effect on enemies
Hit reaction
—
launch
Longest hit-stun
—
0.3 s
Projectiles
Damage projectile: fired per cast
—
1
Damage projectile: movement
—
circles around
Damage projectile: lasts
—
10 s
Damage projectile: size
—
30
Damage projectile: on contact
—
passes through, hits again every 0.5 s
Damage projectile: hits on one target
—
up to 20
Damage projectile: damage per hit
—
415
Damage projectile: damage type
—
Lightning
Damage projectile: hit reaction
—
launch
Damage projectile: spawns
—
4 more projectiles
Damage projectile 2: fired per cast
—
4
Damage projectile 2: movement
—
stays in place
Damage projectile 2: lasts
—
1.5 s
Damage projectile 2: size
—
1
Damage projectile 2: timed hits
—
1
Damage projectile 2: damage per hit
—
259
Damage projectile 2: damage type
—
Lightning
Damage projectile 2: hit reaction
—
launch
Moment by moment
Legacy
The cast (0.83 s long) 0 s: dash cancel opens 0 s: fires a damage projectile 0 s: fires a other projectile 0 s: fires a other projectile 0 s: fires a other projectile 0 s: fires a other projectile 0 s: fires a other projectile
DiffersPassive effect — Classic+: +810 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 23; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 23
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 26; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 76; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 26
Character level 1 ▲
Skill levels
11 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +350 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 6; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 69; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 6
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionGrants the chance for a non-reduction in MP when casting a spell.
Key differences
DiffersPassive effect — Classic+: 15% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 17; Legacy: Character level 1.
DiffersSkill levels — Classic+: 7 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 53; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 17
Character level 1 ▲
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)