Every Ralph skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
29skills compared
16hit harder in Classic+
1hit harder in Legacy
13with different protection while casting
3identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 12,409 ▲
≈ 10,347
Strongest single hit
2,177 ▲
1,815
Damage per second of cooldowndamage per cast ÷ cooldown
103 ▲
86
Your safety while casting
Damage immunityhits of the covered types do nothing to you
No
Whole cast (2 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
Whole cast (2 s) ▲
No
Projectiles
Damage projectile: damage per hit
2,177 ▲
1,815
Damage projectile 2: damage per hit
2,177 ▲
1,815
Damage projectile 3: damage per hit
2,177 ▲
1,815
Moment by moment
Classic+
The cast (2 s long) 0 s: super armor until 2 s 0.63 s: fires a damage projectile 0.7 s: dash cancel opens 0.8 s: fires a damage projectile 0.97 s: fires a damage projectile 1.13 s: fires a damage projectile 1.3 s: fires a damage projectile 1.5 s: walk through enemies until 2 s 1.53 s: fires a damage projectile
Legacy
The cast (2 s long) 0 s: immune to damage until 2 s 0.63 s: fires a damage projectile 0.7 s: dash cancel opens 0.8 s: fires a damage projectile 0.97 s: fires a damage projectile 1.13 s: fires a damage projectile 1.3 s: fires a damage projectile 1.5 s: walk through enemies until 2 s 1.53 s: fires a damage projectile
Classic+Classic+ hits harder: about 1.6× the damage per cast (317,404 vs 198,374).
Classic+Invincible — Classic+: whole cast (10 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (10 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 317,404 ▲
≈ 198,374
Strongest single hit
8,149 ▲
5,093
Damage per second of cooldowndamage per cast ÷ cooldown
2,116 ▲
1,322
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (10 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
8,149 ▲
5,093
Damage projectile 2: damage per hit
8,149 ▲
5,093
Damage projectile 3: damage per hit
8,149 ▲
5,093
Damage projectile 4: damage per hit
8,149 ▲
5,093
Damage projectile 5: damage per hit
8,149 ▲
5,093
Moment by moment
Classic+
The cast (10 s long) 0 s: invincible until 10 s 0 s: immune to damage until 10 s 2.57 s: fires a damage projectile 2.6 s: moves you back until 2.7 s 2.73 s: fires a damage projectile 2.93 s: moves you forward until 5 s 2.93 s: fires a damage projectile 3.43 s: fires a damage projectile 3.83 s: fires a damage projectile 4.23 s: fires a damage projectile 4.53 s: fires a damage projectile 5.43 s: moves you back until 5.63 s 5.43 s: fires a damage projectile 6.27 s: fires a damage projectile 8 s: fires a damage projectile 8 s: fires a damage projectile 8 s: fires a damage projectile 9.1 s: dash cancel opens 9.91 s: on you: invincible for 2 s
Legacy
Part 1 (2.5 s long) 0 s: immune to damage until 2.5 s
Part 2 (2.5 s long) 0 s: immune to damage until 2.5 s 0.07 s: fires a damage projectile 0.1 s: moves you back until 0.2 s 0.23 s: fires a damage projectile 0.43 s: moves you forward until 2.5 s 0.43 s: fires a damage projectile 0.93 s: fires a damage projectile 1.33 s: fires a damage projectile 1.73 s: fires a damage projectile 2.03 s: fires a damage projectile
Part 3 (2.5 s long) 0 s: immune to damage until 2.5 s 0.43 s: moves you back until 0.63 s 0.43 s: fires a damage projectile 1.27 s: fires a damage projectile
Part 4 (2.5 s long) 0 s: immune to damage until 2.5 s 0.1 s: on you: invincible, walks through enemies for 5 s 0.5 s: fires a damage projectile 0.5 s: fires a damage projectile 0.5 s: fires a damage projectile 1.6 s: dash cancel opens
Damage per second of cooldowndamage per cast ÷ cooldown
204
234 ▲
Damage type
Physical
Wind
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.1 s
Whole cast (1.3 s) ▲
Projectiles
Damage projectile: damage per hit
2,684 ▲
2,466
Damage projectile: damage type
Physical
Wind
Moment by moment
Classic+
The cast (1.3 s long) 0 s: moves you forward until 0.4 s 0 s: super armor until 1.1 s 0.1 s: dash cancel opens 0.4 s: moves you forward until 0.53 s 0.55 s: fires a damage projectile
Legacy
The cast (1.3 s long) 0 s: moves you forward until 0.4 s 0 s: super armor until 1.3 s 0.1 s: dash cancel opens 0.4 s: moves you forward until 0.53 s 0.55 s: fires a damage projectile
DiffersDamage projectile — lasts: Classic+ 2 s, Legacy 2.15 s; hits on one target: Classic+ up to 14, Legacy up to 15; timed hits: Classic+ none, Legacy 1.
DiffersChanges another cooldown (Legacy only): 突風大地拳 −25 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 19,524
≈ 19,929 ▲
Hits per cast
56 hits
64 hits
Strongest single hit
367 ▲
328
Damage per second of cooldowndamage per cast ÷ cooldown
976
996 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
No
Whole cast (3.5 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.83 s ▲
No
Effect on enemies
Changes another cooldown
—
突風大地拳 −25 s
Projectiles
Damage projectile: lasts
2 s
2.15 s
Damage projectile: hits on one target
up to 14
up to 15 ▲
Damage projectile: damage per hit
367 ▲
328
Damage projectile: timed hits
—
1
Moment by moment
Classic+
The cast (3.5 s long) 0 s: super armor until 0.83 s 0.8 s: moves you forward until 0.97 s 0.81 s: fires a damage projectile 0.81 s: fires a damage projectile 0.81 s: fires a damage projectile 0.81 s: fires a damage projectile 2.8 s: dash cancel opens
Legacy
The cast (3.5 s long) 0 s: immune to damage until 3.5 s 0.01 s: fires a other projectile 0.8 s: moves you forward until 0.97 s 0.81 s: fires a damage projectile 0.81 s: fires a damage projectile 0.81 s: fires a damage projectile 0.81 s: fires a damage projectile 2.8 s: dash cancel opens
Classic+Classic+ hits harder: about 1.5× the damage per cast (2,037 vs 1,340).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,037 ▲
≈ 1,340
Strongest single hit
1,072 ▲
705
Damage per second of cooldowndamage per cast ÷ cooldown
255 ▲
168
Moment by moment
Classic+
The cast (1.2 s long) 0.1 s: dash cancel opens 0.1 s: basic-attack cancel opens 0.23 s: moves you forward until 0.4 s 0.4 s: hit for ≈ 1,018 (launch) 0.57 s: moves you forward until 0.7 s 0.7 s: hit for ≈ 1,018 (launch) 0.7 s: moves you forward until 0.87 s
Legacy
The cast (1.2 s long) 0.1 s: dash cancel opens 0.1 s: basic-attack cancel opens 0.23 s: moves you forward until 0.4 s 0.4 s: hit for ≈ 670 (launch) 0.57 s: moves you forward until 0.7 s 0.7 s: hit for ≈ 670 (launch) 0.7 s: moves you forward until 0.87 s
Damage per second of cooldowndamage per cast ÷ cooldown
212 ▲
126
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.6 s
Whole cast (1.2 s) ▲
Moment by moment
Classic+
The cast (1.2 s long) 0 s: moves you forward until 0.31 s 0 s: super armor until 0.6 s 0.1 s: dash cancel opens 0.29 s: hit for ≈ 1,272 (pushback) 0.3 s: basic-attack cancel opens 0.31 s: moves you forward until 0.61 s 0.5 s: hit for ≈ 1,272 (launch)
Legacy
The cast (1.2 s long) 0 s: moves you forward until 0.31 s 0 s: super armor until 1.2 s 0.1 s: dash cancel opens 0.29 s: hit for ≈ 758 (pushback) 0.3 s: basic-attack cancel opens 0.31 s: moves you forward until 0.61 s 0.5 s: hit for ≈ 758 (launch)
Damage per second of cooldowndamage per cast ÷ cooldown
125 ▲
78
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.67 s
Whole cast (1.3 s) ▲
Moment by moment
Classic+
The cast (1.3 s long) 0 s: moves you forward until 0.4 s 0 s: super armor until 0.67 s 0.1 s: dash cancel opens 0.4 s: moves you forward until 0.53 s 0.55 s: hit for ≈ 3,124 (big launch)
Legacy
The cast (1.3 s long) 0 s: moves you forward until 0.4 s 0 s: super armor until 1.3 s 0.1 s: dash cancel opens 0.4 s: moves you forward until 0.53 s 0.55 s: hit for ≈ 1,562 (big launch)
DiffersChanges another cooldown (Legacy only): 疾風螺旋波 −60 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,727
≈ 3,409 ▲
Hits per cast
1 hit
3 hits
Strongest single hit
2,871 ▲
1,196
Damage per second of cooldowndamage per cast ÷ cooldown
109
136 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
No
Whole cast (1.3 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1 s ▲
No
Control & cancelling
Cancel by dashing
From 0.1 s ▲
From 0.81 s
Effect on enemies
Changes another cooldown
—
疾風螺旋波 −60 s
Projectiles
Damage projectile: timed hits
1
3 ▲
Damage projectile: damage per hit
2,871 ▲
1,196
Moment by moment
Classic+
The cast (1.3 s long) 0 s: super armor until 1 s 0 s: walk through enemies until 1.3 s 0 s: moves you forward until 0.47 s 0.1 s: dash cancel opens 0.6 s: fires a damage projectile
Legacy
The cast (1.3 s long) 0 s: immune to damage until 1.3 s 0 s: walk through enemies until 1.3 s 0 s: moves you forward until 0.47 s 0.8 s: fires a damage projectile 0.81 s: dash cancel opens
Damage per second of cooldowndamage per cast ÷ cooldown
173 ▲
129
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2.2 s) ▲
Moment by moment
Classic+
Part 1 (1.23 s long) 0 s: moves you forward until 1.23 s 0.07 s: dash cancel opens 0.07 s: basic-attack cancel opens 4×, 0.17–1 s: hit for ≈ 618 (launch)
Part 2 (0.97 s long) 0 s: moves you forward until 0.8 s 0.07 s: basic-attack cancel opens 3×, 0.1–0.6 s: hit for ≈ 618 (launch) 0.67 s: dash cancel opens
Legacy
Part 1 (1.23 s long) 0 s: super armor until 1.23 s 0 s: moves you forward until 1.23 s 0.07 s: dash cancel opens 0.07 s: basic-attack cancel opens 4×, 0.17–1 s: hit for ≈ 368 (launch)
Part 2 (0.97 s long) 0 s: super armor until 0.97 s 0 s: moves you forward until 0.8 s 0.07 s: basic-attack cancel opens 3×, 0.1–0.6 s: hit for ≈ 368 (launch) 0.67 s: dash cancel opens
Classic+Classic+ hits harder: about 1.9× the damage per cast (3,221 vs 1,660).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,221 ▲
≈ 1,660
Strongest single hit
678 ▲
350
Damage per second of cooldowndamage per cast ÷ cooldown
161 ▲
83
Moment by moment
Classic+
The cast (1.6 s long) 0.1 s: dash cancel opens 0.5 s: hit for ≈ 644 (launch) 0.5 s: moves you forward until 0.97 s 4×, 0.61–0.91 s: hit for ≈ 644 (launch)
Legacy
The cast (1.6 s long) 0.1 s: dash cancel opens 0.5 s: hit for ≈ 332 (launch) 0.5 s: moves you forward until 0.97 s 4×, 0.61–0.91 s: hit for ≈ 332 (launch)
Damage per second of cooldowndamage per cast ÷ cooldown
607 ▲
379
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.13 s
Whole cast (2 s) ▲
Projectiles
Damage projectile: damage per hit
745 ▲
466
Moment by moment
Classic+
The cast (2 s long) 0 s: super armor until 1.13 s 0.1 s: dash cancel opens 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 1 s: fires a damage projectile 1.1 s: fires a damage projectile
Legacy
The cast (2 s long) 0 s: super armor until 2 s 0.1 s: dash cancel opens 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 1 s: fires a damage projectile 1.1 s: fires a damage projectile
Damage per second of cooldowndamage per cast ÷ cooldown
164 ▲
123
Your safety while casting
Damage immunityhits of the covered types do nothing to you
No
Whole cast (1.5 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
3,459 ▲
2,593
Moment by moment
Classic+
The cast (1.5 s long) 0.1 s: dash cancel opens 0.8 s: moves you forward until 0.97 s 0.8 s: fires a damage projectile
Legacy
The cast (1.5 s long) 0 s: immune to damage until 1.5 s 0.1 s: dash cancel opens 0.8 s: moves you forward until 0.97 s 0.8 s: fires a damage projectile
DiffersChanges another cooldown (Legacy only): 爆風先陣脚 −60 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 10,801 ▲
≈ 8,999
Hits per cast
3 hits
6 hits
Strongest single hit
3,790 ▲
1,579
Damage per second of cooldowndamage per cast ÷ cooldown
120 ▲
100
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0 → 1.87 s — all damage
Whole cast (2.67 s) — all damage ▲
Walk through enemies
No
Whole cast (2.67 s) ▲
Effect on enemies
Melee hit reachrange of the attack itself
24
30 ▲
Changes another cooldown
—
爆風先陣脚 −60 s
Moment by moment
Classic+
The cast (2.67 s long) 0 s: immune to damage until 1.87 s 0 s: dash cancel opens 0.83 s: moves you forward until 2.1 s 2×, 1.16–1.41 s: hit for ≈ 3,601 (launch) 1.7 s: hit for ≈ 3,601 (big launch)
Legacy
The cast (2.67 s long) 0 s: immune to damage until 2.67 s 0 s: walk through enemies until 2.67 s 0 s: dash cancel opens 0.83 s: moves you forward until 2.1 s 5×, 1.03–1.56 s: hit for ≈ 1,500 (launch) 1.7 s: hit for ≈ 1,500 (big launch)
DiffersBuff on you — Classic+: +24 HP per second; super armor against flinching, knockdowns, big launches — for 30 s; Legacy: walks through enemies; +24 HP per second; super armor (cannot be stunned or knocked down), not in PvP — for 15 s.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 6 levels.
LegacyMax level needs — Classic+: Character level 69; Legacy: Character level 59.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
6 levels
Max level needs
Character level 69
Character level 59 ▲
Cooldown
60 s ▲
70 s
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.67 s) ▲
Buffs & debuffs
Buff on you
+24 HP per second; super armor against flinching, knockdowns, big launches — for 30 s
walks through enemies; +24 HP per second; super armor (cannot be stunned or knocked down), not in PvP — for 15 s
Moment by moment
Classic+
The cast (1.67 s long) 0.4 s: on you: +24 HP per second, super armor against flinching, knockdowns, big launches for 30 s 0.9 s: dash cancel opens
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 0.4 s: on you: walks through enemies, +24 HP per second, super armor (cannot be stunned or knocked down), not in PvP for 15 s 0.9 s: dash cancel opens
DiffersPassive effect — Classic+: +820 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 7; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 70; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 7
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +300 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 50; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 50
Character level 1 ▲
Buffs & debuffs
Passive effect
+300 max MP — always on
+1,300 max MP; +65% max MP — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
30
—
—
—
1
—
—
—
2
34
—
—
—
1
—
—
—
3
38
—
—
—
1
—
—
—
4
42
—
—
—
1
—
—
—
5
46
—
—
—
1
—
—
—
6
50
—
—
—
1
—
—
—
7
1
—
—
—
8
1
—
—
—
9
1
—
—
—
10
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.