Every Lime skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
40skills compared
2hit harder in Classic+
11hit harder in Legacy
10with different protection while casting
3identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
LegacyLegacy hits harder: about 1.6× the damage per cast (9,164 vs 5,911).
Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 5,911
≈ 9,164 ▲
Strongest single hit
2,074
3,216 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
49
76 ▲
Moment by moment
Classic+
The cast (1 s long) 0 s: immune to damage until 1 s 0.47 s: moves you forward until 0.8 s 2×, 0.5–0.6 s: hit for ≈ 1,970 (pushback) 0.6 s: dash cancel opens 0.7 s: hit for ≈ 1,970 (launch)
Legacy
The cast (1 s long) 0 s: immune to damage until 1 s 0.47 s: moves you forward until 0.8 s 2×, 0.5–0.6 s: hit for ≈ 3,055 (pushback) 0.6 s: dash cancel opens 0.7 s: hit for ≈ 3,055 (launch)
Classic+Classic+ hits harder: about 1.1× the damage per cast (83,203 vs 77,394).
Classic+Invincible — Classic+: whole cast (12.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (12.33 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 83,203 ▲
≈ 77,394
Strongest single hit
3,981 ▲
3,703
Damage per second of cooldowndamage per cast ÷ cooldown
555 ▲
516
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (12.33 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
3,981 ▲
3,703
Damage projectile 2: damage per hit
3,981 ▲
3,703
Moment by moment
Classic+
Part 1 (3 s long) 0 s: invincible until 3 s 0 s: immune to damage until 3 s
Part 2 (9.33 s long) 0 s: invincible until 9.33 s 0 s: immune to damage until 9.33 s 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.8 s: fires a other projectile 1.8 s: fires a other projectile 1.8 s: fires a other projectile 1.9 s: fires a other projectile 1.9 s: fires a other projectile 1.9 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2.2 s: fires a damage projectile 2.2 s: fires a damage projectile 2.3 s: fires a other projectile 2.4 s: fires a other projectile 3 s: fires a other projectile 3 s: fires a other projectile 3 s: fires a other projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.3 s: fires a other projectile 3.3 s: fires a other projectile 3.5 s: fires a other projectile 3.7 s: fires a damage projectile 3.7 s: fires a damage projectile 3.7 s: fires a other projectile 3.8 s: fires a other projectile 3.9 s: fires a other projectile 3.9 s: fires a other projectile 3.9 s: fires a other projectile 4.3 s: fires a other projectile 4.3 s: fires a other projectile 4.4 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.6 s: fires a other projectile 4.6 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.8 s: fires a other projectile 4.8 s: fires a other projectile 4.8 s: fires a other projectile 4.9 s: fires a other projectile 4.9 s: fires a other projectile 5 s: fires a other projectile 5.2 s: fires a damage projectile 5.2 s: fires a damage projectile 7 s: fires a damage projectile 9.23 s: on you: invincible for 2 s
Legacy
Part 1 (3 s long) 0 s: immune to damage until 3 s
Part 2 (9.33 s long) 0 s: immune to damage until 9.33 s 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.8 s: fires a other projectile 1.8 s: fires a other projectile 1.8 s: fires a other projectile 1.9 s: fires a other projectile 1.9 s: fires a other projectile 1.9 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2.2 s: fires a damage projectile 2.2 s: fires a damage projectile 2.3 s: fires a other projectile 2.4 s: fires a other projectile 3 s: fires a other projectile 3 s: fires a other projectile 3 s: fires a other projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.3 s: fires a other projectile 3.3 s: fires a other projectile 3.5 s: fires a other projectile 3.7 s: fires a damage projectile 3.7 s: fires a damage projectile 3.7 s: fires a other projectile 3.8 s: fires a other projectile 3.9 s: fires a other projectile 3.9 s: fires a other projectile 3.9 s: fires a other projectile 4.3 s: fires a other projectile 4.3 s: fires a other projectile 4.4 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.6 s: fires a other projectile 4.6 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.8 s: fires a other projectile 4.8 s: fires a other projectile 4.8 s: fires a other projectile 4.9 s: fires a other projectile 4.9 s: fires a other projectile 5 s: fires a other projectile 5.2 s: fires a damage projectile 5.2 s: fires a damage projectile 7 s: fires a damage projectile 9.23 s: on you: invincible, walks through enemies for 5 s
Damage per second of cooldowndamage per cast ÷ cooldown
80
213 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.33 → 0.9 s — all damage
Whole cast (1.2 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.1 s
Whole cast (1.2 s) ▲
Projectiles
Damage projectile: damage per hit
155
414 ▲
Moment by moment
Classic+
The cast (1.2 s long) 0 s: moves you forward until 0.1 s 0 s: super armor until 1.1 s 0.01 s: fires a damage projectile 2×, 0.1–0.3 s: hit for ≈ 143 (flinch) 0.33 s: immune to damage until 0.9 s 4×, 0.5–1.1 s: hit for ≈ 143 (flinch)
Legacy
The cast (1.2 s long) 0 s: immune to damage until 1.2 s 0 s: moves you forward until 0.1 s 0 s: super armor until 1.2 s 0.01 s: fires a damage projectile 6×, 0.1–1.1 s: hit for ≈ 383 (flinch)
LegacyLegacy hits harder: about 3.1× the damage per cast (654 vs 209).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 209
≈ 654 ▲
Strongest single hit
113
354 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
105
327 ▲
Moment by moment
Classic+
The cast (1.11 s long) 0.1 s: moves you forward until 0.43 s 0.43 s: hit for ≈ 105 (launch) 0.5 s: dash cancel opens 0.6 s: moves you forward until 0.91 s 0.93 s: hit for ≈ 105 (launch)
Legacy
The cast (1.11 s long) 0.1 s: moves you forward until 0.43 s 0.43 s: hit for ≈ 327 (launch) 0.5 s: dash cancel opens 0.6 s: moves you forward until 0.91 s 0.93 s: hit for ≈ 327 (launch)
Damage per second of cooldowndamage per cast ÷ cooldown
415
802 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.67 s
Whole cast (0.7 s) ▲
Projectiles
Damage projectile: damage per hit
99
307 ▲
Damage projectile 2: damage per hit
165
307 ▲
Moment by moment
Classic+
The cast (0.7 s long) 0 s: super armor until 0.67 s 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile
Legacy
The cast (0.7 s long) 0 s: super armor until 0.7 s 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile
Damage per second of cooldowndamage per cast ÷ cooldown
103
274 ▲
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.2 → 0.57 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.44 s) ▲
Moment by moment
Classic+
The cast (1.44 s long) 0.2 s: invincible until 0.57 s 0.4 s: basic-attack cancel opens 0.57 s: hit for ≈ 172 (launch) 0.57 s: moves you forward until 0.8 s 0.6 s: basic-attack cancel opens 2×, 0.68–0.8 s: hit for ≈ 172 (launch) 1.4 s: move cancel opens
Legacy
The cast (1.44 s long) 0 s: super armor until 1.44 s 0.4 s: basic-attack cancel opens 0.57 s: hit for ≈ 457 (launch) 0.57 s: moves you forward until 0.8 s 0.6 s: basic-attack cancel opens 2×, 0.68–0.8 s: hit for ≈ 457 (launch) 1.4 s: move cancel opens
LegacyLegacy hits harder: about 2.3× the damage per cast (434 vs 185).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 185
≈ 434 ▲
Strongest single hit
100
234 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
93
217 ▲
Moment by moment
Classic+
The cast (1.11 s long) 0.1 s: moves you forward until 0.43 s 0.43 s: hit for ≈ 93 (launch) 0.5 s: dash cancel opens 0.6 s: moves you forward until 0.91 s 0.93 s: hit for ≈ 93 (launch)
Legacy
The cast (1.11 s long) 0.1 s: moves you forward until 0.43 s 0.43 s: hit for ≈ 217 (launch) 0.5 s: dash cancel opens 0.6 s: moves you forward until 0.91 s 0.93 s: hit for ≈ 217 (launch)
LegacyLegacy hits harder: about 2.1× the damage per cast (3,942 vs 1,907).
LegacyDamage immunity — Classic+: 0.33 → 0.9 s — all damage; Legacy: whole cast (1.61 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,907
≈ 3,942 ▲
Strongest single hit
501
1,037 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
95
197 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.33 → 0.9 s — all damage
Whole cast (1.61 s) — all damage ▲
Moment by moment
Classic+
Part 1 (1.2 s long) 0.01 s: moves you forward until 1.1 s 2×, 0.1–0.3 s: hit for ≈ 238 (launch) 0.33 s: immune to damage until 0.9 s 4×, 0.5–1.1 s: hit for ≈ 238 (launch)
Part 2 (0.41 s long) 0.03 s: hit for ≈ 476 (big launch) 0.07 s: moves you forward until 0.17 s
Legacy
Part 1 (1.2 s long) 0 s: immune to damage until 1.2 s 0.01 s: moves you forward until 1.1 s 6×, 0.1–1.1 s: hit for ≈ 493 (launch)
Part 2 (0.41 s long) 0 s: immune to damage until 0.41 s 0.03 s: hit for ≈ 985 (big launch) 0.07 s: moves you forward until 0.17 s
LegacyYour skills usable in the form — Classic+: 2 skills (their own copies); Legacy: 13 skills (their own copies).
DiffersSkill levels — Classic+: 13 levels (11 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 51.
LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 272 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
13 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 87
Character level 51 ▲
MP cost
580 MP
321 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you
Restores 272 HP to you ▲
Transformation
Basic attacks in the form
6
4
Strongest basic attack
Attack A1: ≈ 923
Attack A1: ≈ 1,989 ▲
Every basic attack once, combined
≈ 2,770 + 2.96× ATK
≈ 4,441
Your skills usable in the form
2 skills (their own copies)
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
≈ 923
≈ 1,989
Attack B1
≈ 923
—
Dash attack
1.13× ATK
≈ 1,182
Down attack
≈ 923
—
Rise attack
0.7× ATK
≈ 86
Tumble attack
1.13× ATK
≈ 1,182
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you for 30 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 272 0.4 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
DiffersSkill levels — Classic+: 11 levels (7 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 64.
LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 400 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
11 levels (7 with skill points, the rest from +skill-level items)
13 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 64 ▲
MP cost
529 MP
410 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you
Restores 400 HP to you ▲
Transformation
Form lasts
35 s ▲
30 s
Basic attacks in the form
7
8
Strongest basic attack
Dash attack: 1.3× ATK
Attack A1: ≈ 6,186
Every basic attack once, combined
4.97× ATK
≈ 15,389
Your skills usable in the form
None
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
0.27× ATK
≈ 6,186
Attack B1
0.32× ATK
≈ 2,900
Dash attack
1.3× ATK
≈ 1,151
Down attack
0.54× ATK
≈ 145
Down attack (hit 2)
0.54× ATK
≈ 1,885
Rise attack
0.7× ATK
≈ 86
Tumble attack
1.3× ATK
≈ 1,151
Down attack (hit 3)
—
≈ 1,885
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 35 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 400 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
LegacyYour skills usable in the form — Classic+: none; Legacy: 12 skills (their own copies).
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 60.
LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 320 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 85
Character level 60 ▲
MP cost
566 MP
380 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you
Restores 320 HP to you ▲
Transformation
Strongest basic attack
Attack A1: ≈ 1,870 ▲
Attack B1: ≈ 1,182
Every basic attack once, combined
≈ 4,567 + 2.46× ATK
≈ 4,958
Your skills usable in the form
None
12 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
≈ 1,870
≈ 591
Attack B1
≈ 1,870
≈ 1,182
Dash attack
0.88× ATK
≈ 1,182
Down attack
≈ 827
≈ 733
Rise attack
0.7× ATK
≈ 86
Tumble attack
0.88× ATK
≈ 1,182
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you for 30 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 320 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 500 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
60 s ▲
90 s
Healing
Heals you
Restores 5 HP to you
Restores 500 HP to you ▲
Transformation
Form lasts
35 s ▲
30 s
Basic attacks in the form
6
7
Strongest basic attack
Dash attack: 1.46× ATK
Dash attack: ≈ 1,151
Every basic attack once, combined
5.31× ATK
≈ 3,965
Your skills usable in the form
None
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
0.36× ATK
≈ 163
Attack B1
0.58× ATK
≈ 261
Dash attack
1.46× ATK
≈ 1,151
Down attack
0.73× ATK
≈ 576
Rise attack
0.7× ATK
≈ 86
Tumble attack
1.46× ATK
≈ 1,151
Down attack (hit 2)
—
≈ 576
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP, +1,270 max ATK (no effect on players), +1,143 min ATK (no effect on players), +1,000 max HP for 35 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 500 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 12 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 84; Legacy: Character level 49.
Classic+Heals you — Classic+: Restores 5 HP to you; Legacy: Restores 3 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
12 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 84
Character level 49 ▲
MP cost
559 MP
309 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you ▲
Restores 3 HP to you
Transformation
Basic attacks in the form
6
3
Strongest basic attack
Attack A1: ≈ 286
Dash attack: ≈ 1,182 ▲
Every basic attack once, combined
≈ 858 + 1.78× ATK
≈ 2,451
Opening move
0.069× ATK
≈ 14
Your skills usable in the form
None
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
≈ 286
—
Attack B1
≈ 286
—
Dash attack
0.54× ATK
≈ 1,182
Down attack
≈ 286
—
Rise attack
0.7× ATK
≈ 86
Tumble attack
0.54× ATK
≈ 1,182
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you, +55% move speed for 30 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 3 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
DiffersSkill levels — Classic+: 13 levels (11 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 89; Legacy: Character level 47.
Classic+Heals you — Classic+: Restores 5 HP to you; Legacy: Restores 3 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
13 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 89
Character level 47 ▲
MP cost
895 MP
442 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you ▲
Restores 3 HP to you
Transformation
Form lasts
50 s ▲
30 s
Strongest basic attack
Down attack: ≈ 1,926 ▲
Dash attack: ≈ 1,182
Every basic attack once, combined
≈ 4,079 + 4.21× ATK
≈ 3,882
Your skills usable in the form
None
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
≈ 1,076
≈ 477
Attack B1
≈ 1,076
≈ 477
Dash attack
1.76× ATK
≈ 1,182
Down attack
≈ 1,926
≈ 477
Rise attack
0.7× ATK
≈ 86
Tumble attack
1.76× ATK
≈ 1,182
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you, +90% move speed for 50 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 1 s 0.01 s: on you: an effect for 1 s 0.31 s: heals you for 3 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
DiffersBuff on you — Classic+: +100% move speed — for 60 s; Legacy: +90% move speed — always on.
DiffersSkill levels — Classic+: 13 levels (7 with skill points, the rest from +skill-level items); Legacy: 9 levels (7 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 59.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
13 levels (7 with skill points, the rest from +skill-level items)
9 levels (7 with skill points, the rest from +skill-level items)
Max level needs
Character level 87
Character level 59 ▲
MP cost
111 MP
—
Cooldown
35 s
—
Buffs & debuffs
Buff on you
+100% move speed — for 60 s
+90% move speed — always on
Moment by moment
Classic+
The cast (0.83 s long) 0 s: immune to damage until 0.21 s 0.2 s: on you: +100% move speed for 60 s 0.4 s: dash cancel opens
DiffersHealing projectile — movement: Classic+ stays in place, Legacy flies straight; lasts: Classic+ 8 s, Legacy 4 s; size: Classic+ 2, Legacy 5; on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 1, Legacy up to 4; speed: Classic+ none, Legacy 80.
What differs (max level)
Classic+
Legacy
Healing
Healing per castto one ally it reaches
≈ 827 HP ▲
≈ 400 HP
Projectiles
Spawner projectile: fired per cast
1
—
Spawner projectile: movement
flies straight
—
Spawner projectile: lasts
0.3 s
—
Spawner projectile: size
2
—
Spawner projectile: speed
60
—
Spawner projectile: spawns
1 more projectile
—
Healing projectile: movement
stays in place
flies straight
Healing projectile: lasts
8 s
4 s
Healing projectile: size
2
5 ▲
Healing projectile: on contact
disappears on the first hit
passes through, hits again every 0.1 s ▲
Healing projectile: hits on one target
up to 1
up to 4 ▲
Healing projectile: heals per touch
827 HP ▲
100 HP
Healing projectile: speed
—
80
Moment by moment
Classic+
The cast (0.7 s long) 0.23 s: fires a spawner projectile
Legacy
The cast (0.7 s long) 0.23 s: fires a healing projectile
LegacyMP cost: 264 MP in Classic+, 226 MP in Legacy.
DiffersSkill levels — Classic+: 11 levels (7 with skill points, the rest from +skill-level items); Legacy: 9 levels (7 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 77; Legacy: Character level 67.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
11 levels (7 with skill points, the rest from +skill-level items)
9 levels (7 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +900 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 31; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 77; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 31
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +500 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 35; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 35
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 18; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 18
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +10 HP per second — always on; Legacy: +26 HP per second — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 75; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)